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Turns the power of nature spirits into magic

Description

Elementalist is a job in Final Fantasy Tactics Advance. Available to viera, Elementalists use the power of the elements to deal elemental damage and perhaps inflict a status ailment. Out of all of the viera jobs, Elementalist is second best for well-rounded leveling up, but it has a far lower overall stat range to the Assassin.

Growth[]

The Elementalist is the viera's mid-tier magic job. Their stats are almost identical to the Red Mage, although the Elementalist has higher MP, slightly higher Magic Power, and slightly lower Speed.

HP MP Atk Def Mag Pwr Mag Res Spd
6.8 C+ 4.2 B- 8.1 B- 7.6 C 8.8 B+ 7.6 C 1.1 D


Abilities[]

Spirit Magic[]

Elementalist command. Draw on spirit power to attack.

Description
Skill Equipment AP MP Range Power
Fire Whip Scarlette 100 12 4 30
Ring of flame. Damages and disables target.
Earth Heal Fleuret 200 12 4 40
Focuses power from the earth to heal HP.
White Flame Flamberge 100 24 3 40
Soothing fairy fire. Heals HP.
Shining Air Djinn Flyssa 200 12 4 30
Rush of air. Damages and inflicts darkness.
Evil Gaze Joyeuse 300 12 4 30
Fiendish presence. Deals damage and confuses.
Heavy Dust Estoc 200 12 4 30
Lobs a chunk of earth to damage and immobilize.
Sliprain Silver Rapier 200 12 4 30
Drops damaging water ball to slow target.
Elementalshift Epeprism 300 6 4
Randomly shifts resistance to elements in target.

Reaction[]

Skill Equipment Effect AP
Absorb MP Lordly Robe Absorbs MP used to cast a spell against you. 300

Combo[]

Skill Equipment Effect AP
Spirit Combo Mythril Rapier Well-balanced combo ability for elementalists. 100

Overview[]

Skilled in physical and magical combat, the Elementalist is a nice all-around job whose abilities are comparable to Ninja's, both using ranged status effect magic. Elementalists provide ranged magic support while also sporting some healing abilities. The Elementalist class is required to access the Summoner and Assassin classes. Due to being so well-rounded, Elementalists will only ever be about average. They won't deal outstanding damage or have amazing speed and lack area damage abilities and rapiers are not among the stronger weapons in the game. Overall, Elementalist is a good all-around class able to handle physical combat and use some support magic and serves as a vital part on the class routes to Assassin and Summoner.

Since Elementalists are so average, their enemy variants can be beaten by units more specialized in offense or support than they are. Like Ninjas, their status magic can be annoying, but Elementalists are not as fast or strong. They can have some healing abilities, but it's nothing that offensive units would not be able to outwork. Defensive units able to cure themselves have little to fear from Elementalists.

Elementalists cannot use staves despite wielding one in their official artwork.

Gallery[]

Relm-ffvi-snes-battleThis gallery is incomplete and requires Spirit Combo added. You can help the Final Fantasy Wiki by uploading images.
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