Adds the element of the linked materia to your equipment, infusing your attacks with and gaining resistance to that element.Description
Elemental materia is a Support Materia in Final Fantasy VII Remake. It can be linked with the fire, ice, lightning, and the Wind Materia, to apply the element to equipment. When equipped in a paired slot on a weapon, it will infuse physical attacks with that weapon's element, allowing attacks to exploit an enemy's weakness. Using this setup adds a visual effect on the wielded weapon during battles. When equipped in a paired slot on armor, it provides either resistance to, immunity to, or absorption of that element depending on the level of the element materia.
A second elemental materia can be obtained in Chapter 14, "In Search of Hope". After completing all odd jobs in the game, a letter from the "Angel of the Slums" containing the materia can be found in Wall Market, near the exit to the sewers.
As with other support materia, elemental materia cannot be obtained again using chapter selection once already acquired. Where an elemental materia was previously obtained, Healing Materia replaces it.
|1||0||Weapon: 8% linked elemental damage dealt|
Armor: Halves linked elemental damage taken
|2||2500||Weapon: 15% linked elemental damage dealt|
Armor: Nullifies linked elemental damage taken
|3||7500||Weapon: 23% linked elemental damage dealt|
Armor: Absorbs linked elemental damage
Elemental materia is especially useful on weapons in certain situations. Against enemies that resist physical damage, elemental materia can mitigate this effect if paired with materia that hits an enemy's elemental weakness. Some weapons can be upgraded to further boost elemental materia damage by 10% or more, added onto an ability that boosts damage from that element to greatly increase the added damage dealt. These weapons are Cloud's Twin Stinger, Barret's Steel Pincers, Tifa's Mythril Claws, and Aerith's Arcane Scepter.
When the elemental materia is linked to weapons, the properties of the physical attacks do not become pure elemental (unlike in the original Final Fantasy VII), but instead become additive with the elemental bonus percentage of the damage dealt. For example, an enemy that can absorb or nullify fire damage will still take normal damage from physical attacks if the character has the elemental materia linked with the fire materia.
In most situations, elemental materia is better for offensive use, and understanding the enemy types and their elemental affinities allows the player to effectively exploit them. On Cloud and Tifa, elemental materia can take advantage of their naturally high strength attribute to deal considerable physical damage with normal attacks. Though Barret's strength is lower, he can nonetheless benefit from being able to deal elemental damage at range. Aerith can also benefit as her normal attacks rely on her naturally high magic attribute, however, as she is better at spellcasting, she may prefer to use the slot for a different materia that plays more to her strengths.
Elemental materia can also be used defensively to provide resistance to an element, and is especially useful at level 3 as it can be used to heal a character without spending MP, which is particularly important for hard mode when MP is a scarce resource. This can be done either on the character with the lowest HP (normally Tifa or Aerith), but also on Barret, whose role is tanking damage from other characters.