Elemancy is a special power linked to Lucian royalty. Noctis can extract elemental energy from deposits around the continent, collect it in magic flasks, and craft spells his allies can also use in combat.Loading screen information
Elemancy (魔法, Mahō?, lit. Magic) is one of two magic-casting systems in Final Fantasy XV, available to Noctis and his entourage. The other system is related to the Ring of the Lucii and is exclusive to Noctis. Using elemancy does not cost MP, instead requiring each spell be crafted from available ingredients collected from the world. Spells carry over when using New Game Plus and chapter select.
The Final Fantasy XV Ultimania describes elemancy as a "power beyond human understanding wielded by royalty". However, if refined and stored in a magic flask, it becomes available to others in a pseudo manner.
Elemancy requires a few key ingredients to "craft" a spell. Units of elemental energy can be drawn from elemental veins found throughout the world in triangular formations around potential campsites, and acquired from enemies defeated with mechanical energy-absorbing weapons, like the Engine Blade or the Drain Lance. Elemental energy can also be at times drawn from manmade deposits, like nitrogen tanks in certain dungeons. A magic flask is a reusable container to put the crafted spell into. More flasks become available as the game progresses, some optional treasures and some acquired as part of the story.
After procuring the necessary ingredients, a wide variety of spells can be created by combining Fire, Ice, and Lightning elements. Consumable items and spoils from monsters can spice up a crafted spell, adding secondary effects like multi-casts from a single flask, healing the party while damaging enemies, and lacing the spell with status effects.
Spells must have a dominant element, otherwise the concoction is a hybrid marked by a "?" that will result in a random spell with uncontrollable effects. While these spells are powerful, they are hard to employ strategically due to the amount of variation that may occur.
Any spell crafted is added to a list of known recipes for easy access and repeat crafting. Crafting a spell for the first time earns the Magical Worker achievement/trophy.
After a flask is filled, it can be equipped to Noctis's weapon slot like any other weapon, and to the secondary weapon slots of Ignis, Gladiolus, and Prompto. As Noctis, when the flask is selected as the active weapon in battle, holding the attack button will create an area-of-effect sphere that can be moved with the left stick. Releasing the attack button will throw the flask and release the crafted spell within the zone inside the sphere. If released within close proximity of an ally or enemy, Noctis will flip away, allowing him to avoid the initial blast. If locked onto an enemy with the flask selected, the player can tap the attack button to automatically launch the spell on the locked target and the area surrounding them.
After using a flask, a party-wide cooldown period will begin. If interrupted while beginning to cast a spell, the cooldown period may initiate, albeit not consuming a charge.
Elemancy cannot break off enemy appendages. Gladiolus, Ignis and Prompto use elemancy on their own when they have it as a secondary arm, but an AI-controlled Noctis never uses magic. The AI-controlled party seems to prefer using magic against stronger enemies. However, Noctis is the natural magic-caster of the party as the player can easily equip him for high Magic stat with attires, royal arms, and accessories. Equipped elemancy is not used during Ignis's Overwhelm Technique. The player can't use magic when character-swapping to Gladiolus, Ignis or Prompto, even if they had one equipped.
Using a spell the first time earns the Black Mage achievement/trophy.
Elemancy's damage affects enemies and allies in range, and consists of the opening blast and an aftermath. The element used may be stronger in a particular area, like fire elemancy in an arid climate or near oil and other flammable or explosive objects, or lightning elemancy in rain. Elemancy leaves lasting effects on the environment: Fire burns away grass, Thunder electrifies conductive metal surfaces, and Blizzard covers friend and foe alike in ice. Fire and Thunder effects can damage and stun anyone in range of the aftermath, while Blizzard effects will slow all victims' movements. Each will also inflict Burnt, Shocked, or Frozen. Damage incurred from elemancy can't knock the party into Danger.
Casting blizzard-type magic on a body of water freezes everything in the water in place, including enemies and player characters. If the player is standing on a rock in the body of water, they remain unaffected and can thus focus on the immobile targets. They can also avoid the freezing water by casting next to the target, making Noctis backflip onto the freshly-frozen ice.
Third-level spells have a drastic effect on the battle area, and if low-level spells are cast in quick succession, their combined environmental effects can equal out to those found on higher level spells. For instance, casting three Fire spells repeatedly will cause the area to become extremely warm, where everyone begins to take burning damage, just as if a single Firaga was used.
Equipping Rare Metal does not allow Noctis to break the damage limit with elemancy; the player always needs to use "limit breaking" catalysts when crafting for that.
Adding Items, Ingredients and Treasures during the crafting process can add effects to the resultant spells. Using catalysts while crafting may power the spell up further, or add a new effect that triggers when the spell is used in battle. Spells are offered either a higher quantity of usage by the catalyst used, or a more powerful type. Higher level spells have a better chance of inflicting their side effect, and maximize hits from multicast spells. Allies can be inflicted with status ailments if they take damage from the initial blast.
Hover your cursor over the effect for formulas.
The spell name depends on the catalyst used, the potency, and whether the spell is a single element, double element, or triple element. If a Limit Break catalyst is not used, the spell name will depend on the element and potency. If a Limit Break catalyst is used, the name is determined by the element.
The Magic grid on the Ascension system enhances Elemancy.
|Bonuspell||Gain an extra spell from crafting.|
|Bonuspell II||Gain an additional extra spell from crafting.|
|Elemagnetism||Increases the chance of draining elemental energy from a foe while using an element-absorbing weapon by 50%.|
|Elementalism||Absorb 20% more energy from elemental deposits.|
|Elementality||Elemental deposit absorption bonus increased to 50%.|
|Enhanced Elementality||Elemental deposit absorption bonus increased to 80%.|
|Magic Action||Gain 1 AP every time you cast a spell.|
|Magic Level||Increase Magic for each character by the formula|
|Magic Level II||Increase Magic for each character is now|
|Powercraft||Increase power of crafted spells by 10.|
|Extra Powercraft||Spell crafting power increase is now 30.|
|Super Powercraft||Spell crafting power increase is now 50.|
|Ultimate Powercraft||Spell crafting power increase is now 100.|
Non-Final Fantasy guest appearances
Noctis can use multiple different Elemancy as one of his attacks. Within the Move List option, these attacks are Thunder Impact, Flare Drive, Blizzard Spike, Thunder Strike, and Fire Blast.
Behind the scenes
King Regis, the Kingsglaive and Ardyn Izunia have displayed the ability to cast elemental spells without requiring magic flasks. Ignis also uses elemental spelldagger techniques when directly controlled.
Ignis' Libra Elementia technique functions similarly to elemancy, having him throw a flask of his own infinite supply that will also prioritize targeting an enemy's specific elemental weakness. His Enhancement technique has him imbue a flask's elemental energy into Noctis's weapons.
Classical elements typically refer to ancient concepts similar to the modern states of matter: earth (solid), water (liquid), air (gas) and fire (plasma). Classical elements are the simplest form of existence, of everything in existence. Many philosophies and worldviews believe in classical elements.