Elemancy is a special power linked to Lucian royalty. Noctis can extract elemental energy from deposits around the continent, collect it in magic flasks, and craft spells his allies can also use in combat.Loading screen information
Elemancy (魔法, Mahō?, lit. Magic) is one of two magic-casting systems in Final Fantasy XV, available to Noctis and his entourage. The other system is related to the Ring of the Lucii and is exclusive to Noctis. Using Elemancy does not cost MP, instead requiring each spell be crafted from available ingredients collected from the world. Spells carry over when using New Game Plus and chapter select.
The Final Fantasy XV Ultimania describes Elemancy as a "power beyond human understanding wielded by royalty." However, if refined and stored in a Magic Flask, it becomes available to others in a pseudo manner.
Elemancy requires a few key ingredients to "craft" a spell. Units of elemental energy can be drawn from elemental veins found throughout the world in triangular formations around potential campsites, and acquired from enemies defeated with mechanical energy-absorbing weapons, like the Engine Blade or the Drain Lance. Elemental energy can also be at times drawn from manmade deposits like nitrogen tanks in certain dungeons. A Magic Flask is a reusable container to put the crafted spell into. More flasks are acquired as the game progresses.
After procuring the necessary ingredients, a wide variety of spells can be created by putting together Fire, Ice, and Lightning elements. Consumable items and spoils from monsters can spice up a crafted spell, adding secondary effects like multi-casts from a single flask, healing the party while damaging enemies, and lacing the spell with status effects.
Spells must have a dominant element, otherwise the concoction is a hybrid marked by a "?" that will result in a random spell with uncontrollable effects. While these spells are powerful, they are hard to employ strategically due to the amount of variation that may occur.
Any spell crafted will be added to a list of known recipes for easy access and repeat crafting. Crafting a spell for the first time earns the Magical Worker achievement/trophy.
After a Magic Flask is filled, it can be equipped to Noctis's weapon slot like any other weapon, and to the secondary weapon slots of Ignis, Gladiolus, and Prompto. As Noctis, when the flask is selected as the active weapon in battle, holding the attack button will create an area-of-effect sphere that can be moved with the left stick. Releasing the attack button will throw the flask and release the crafted spell within the zone inside the sphere. If released within close proximity of an ally or enemy, Noctis will flip away, allowing him to avoid the initial blast. If locked onto an enemy with the flask selected, the player can tap the attack button to automatically launch the spell on the locked target and the area surrounding them.
After using a flask, a cooldown period will begin. This cooldown is shared between the party. If interrupted while beginning to cast a spell, the cooldown period may initiate, albeit not consuming a charge.
Elemancy cannot break off enemy appendages. Gladiolus, Ignis and Prompto use Elemancy on their own when they have it as a Secondary Arm, but an AI-controlled Noctis never uses magic. The AI-controlled party seems to prefer using magic against stronger enemies. However, Noctis is the natural magic-caster of the party as the player can easily equip him for high Magic stat with attires, royal arms, and accessories. Equipped Elemancy is not used during Ignis's Overwhelm Technique.
Using a spell the first time earns the Black Mage achievement/trophy.
Elemancy's damage affects enemies and allies in range, and consists of the opening blast and an aftermath. The element used may be stronger in a particular area, like fire elemancy in an arid climate. Elemancy leaves lasting effects on the environment it is cast in: Fire will burn away grass, Thunder will electrify conductive metal surfaces, and Blizzard will cover friend and foe alike in ice. Fire and Thunder effects can damage and stun anyone in range of the aftermath, while Blizzard effects will slow all victims' movements. Each will also inflict Burnt, Shocked, or Frozen. Damage incurred from elemancy can't knock the party into Danger.
Casting blizzard-type magic on a body of water freezes everything in the water in place, including enemies. If the player is standing on a rock in the body of water, they remain unaffected and can thus focus on the immobile targets. They can also avoid the freezing water by casting next to the target, making Noctis backflip onto the freshly-frozen ice.
Third-level spells will have a drastic effect on the battle area, and if low-level spells are cast in quick succession, their combined environmental effects can equal out to those found on higher level spells. For instance, casting three Fire spells repeatedly will cause the area to become extremely warm, where everyone begins to take burning damage, just as if a single Firaga was used.
Equipping Rare Metal does not allow Noctis to break the damage limit with elemancy; the player will always need to use "limit breaking" catalysts when crafting for that.
Items, Ingredients and Treasures can add effects to spells to either give them more damage or an additional effect. As spells are offered either a higher quantity of the catalyst used, or a more powerful type, their level will increase, which boosts the success rate of inflicting their side effect, as well as maximizing hits from multicast spells. Allies can be inflicted with status ailments if they take damage from the initial blast. Hover your cursor over the effect for formulas.
|Quintcast||Cast a spell up to five times. The finishing cast is of increased intensity than the others.$ Success = 50 + (catalyst's effect level * amount of catalysts used) $ First is guaranteed, then:||Items: Megalixir, Reflex Enhancer, Magitek Booster|
Treasures: Behemoth Horn, Dragon Horn, Gar Fin, Griffon Claw, Hydraulic Cylinder, Imperial Medal of Honor, Large Hollowhorn, Magitek Core, Magnetron, Malboro Eye, Mandrake Flower, Scarlet Splinterbone
|Quadcast||Cast a spell up to four times. The finishing cast is of increased intensity than the others.$ Success = 50 + (catalyst's effect level * amount of catalysts used) $ First is guaranteed, then:||Items: Mega Phoenix|
Ingredients: Allural Shallot,Hulldagh Nutmeg, Tenebraen Oak, Kettier Ginger
Treasures: Beautiful Hide, Beetle Shell, Catfish Heart, Catoblepas Fang, Curved Hollowhorn, Downy Feathers, Earth Gemstone, Giant Curlhorn, Gorgeous Plumage, Gralean Medal of Distinction, Great Anak Antlers, Greatsnake Crest, Monster Claw, Mythril Shaft, Poisonous Catfish Fin, Sharp Tail Feathers, Thunderoc Feather
|Tricast||Cast a spell up to three times. The finishing cast is of increased intensity than the others.$ Success = 50 + (catalyst's effect level * amount of catalysts used) $ First is guaranteed, then:||Items: Elixir, Hi-Elixir, Phoenix Down|
Ingredients: Kujata Marrow, Sahagin Liver, Schier Turmeric, Smoking Wood
Treasures: Beautiful Plumage, Crooked Helixhorn, Dragon Scales, Garula Fur, Giant Feather, Giant Hairy Horn, Glass Gemstone, Great Garula Tusk, Grouper Fin, Hard Scale, Heavy Scale, Mesmenir Horn, Morion Trout Scales, Rough Shell, Salmon Fin, Shield Spike, Spiked Armor, Sturdy Helixhorn, Thick Hide, Treant Branch, Wyvern Wing
|Dualcast||Cast a spell up to two times. The finishing cast is of increased intensity than the others.$ Success = 50 + (catalyst's effect level * amount of catalysts used) $ First is guaranteed, then:||Items: Ether, Remedy, Superior Restorative|
Ingredients: Cleigne Mollusk, Caem Pinkshrimp, Cleigne Darkshell, Sheep Milk
Treasures: Anak Antlers, Basilisk Plumage, Bulette Carapace, Catfish Barbel, Catfish Mucus, Chrome Bit, Cockatrice Tail Feathers, Crab Carapace, Fine Tail Feathers, Garula Tusk, Grouper Bones, Grouper Skin, Hairy Horn, Hard Whiskers, Havocfang Hide, Magnificent Tail Feathers, Metal Scrap, Rough Scales, Sahagin Scale, Scaled Skin, Sharp Bone, Shattered Timepiece, Snakehead Scales, Strong Bone, Supple Tail, Tiny Feather, Tough Shell, Trout Scales, Voretooth Bristles
|Venomcast||Cast a spell with a chance to inflict Poison status on the target.$ Success = (catalyst's effect level) * (amount of catalysts used) $||Items: Antidote|
Treasures: Barbed Poison Needle, Deadly Stinger, Enormous Stinger, Insect Stinger, Scorpion Barb, Sharp Bristles
|Cursecast||Cast a spell with a chance to inflict Enervated status on the target.$ Success = (catalyst's effect level) * (amount of catalysts used) $||Items: Smelling Salts|
Ingredients: Alstroom, Leiden Pepper
Treasures: Anak Fetlock, Arba Spur, Barramundi Innards, Centipede Feet, Centipede Jaw, Centipede Legs, Centipede Teeth, Crimson Tongue, Fearsome Hoof, Fine Slimy Oil, Giant Hoof, Hardened Hoof, Sharp Head Fin, Slimy Oil, Spiny Barramundi Fin, Translucent Skin, Worn Incisor
|Stopcast||Cast a spell with a chance to inflict Stop status on the target.$ Success = (catalyst's effect level) * (amount of catalysts used) $||Items: Maiden's Kiss|
Treasures: Ammonite Fossil, Ancient Dragon Tooth, Broken Harmonica, Fossil Shell, Fossil Wood, Murk Grouper Eye, Star Shell
|Killcast||Cast a spell with a chance to inflict Instant Death status on the target. Allies are immune.$ Success = (catalyst's effect level) * (amount of catalysts used) $||Items: Gold Needle|
Treasures: Big Scorpion Stinger, Coeurl Whiskers, Malboro Vine, Scorpion Stinger, Strong Whiskers
|Healcast||Cast a spell and heal the caster. Can restore max HP. No friendly fire.$ Percentage healed = (catalyst's effect level) * (amount of catalysts used) $||Items: Potion, Hi-Potion, Mega-Potion|
Ingredients: Aegir Root, Cleigne Wheat, Cup Noodles, Fine Cleigne Wheat, Killer Tomato, Leiden Potato, Leiden Sweet Potato, Lucian Tomato, Saxham Rice, Ulwaat Berries, Wild Onion
Treasures: Treant Trunk
|Freecast||Cast a spell with a chance not to consume the elemental energy it was crafted with.$ Success = (catalyst's effect level) * (amount of catalysts used) / 100 $||Treasures: Arapaima Scales, Beautiful Bottle, Cactuar Needle, Jumbo Needle, Large Arapaima Scales, Mythril Ingot, Platinum Ingot|
|Expericast||Cast a spell and give bonus EXP to the party. Higher level grants more EXP.$ Bonus EXP = (catalyst's effect level) * (amount of catalysts used) * 100 $||Ingredients: Arapaima Roe|
Treasures: Cockatrice Crest, Debased Banknote, Debased Coin, Debased Silverpiece, Lucian Carp Reverscales, Lucian Carp Rowscales, Magnificent Crest, Old Book, Rare Coin
|Failcast||Gambling effect: either the spell casting fails, or the spell is cast successfully and inflicts significant damage. Ironically, boosting the level increases the failure rate.$ Fail chance = (catalyst's effect level) * (amount of catalysts used) / 100 $||Treasures: Iron Shavings, Rusted Bit, Sky Gemstone|
|Powercast||Cast a spell of increased intensity (with unchanged range).||Treasures: Small Beak|
|Blastcast||Cast a spell inflicting significant damage on both the target and the caster (reducing HP to 1).||Treasures: Giant Crab Pincers, Prawn Antennae, Strong Pincers|
|Maxicast / Limit Break||Cast the ultimate elemental spell (can break the damage limit and deal up to 99,999 damage).||Ingredients: Adamantoise Meat|
Treasures: Adamantite, Dragon Claw, Hardened Hide, Hunter’s Medal, Jade Gar Mirrorscale, Rotten Splinterbone, Wind-up Lord Vexxos, Zu Beak
The spell name depends on the catalyst used, the potency, and whether the spell is a single element, double element, or triple element. If a Limit Break catalyst is not used, the spell name will depend on the element and potency. If a Limit Break catalyst is used, the name is determined by the element.
The Magic grid on the Ascension system enhances Elemancy.
|Bonuspell||Gain an extra spell from crafting.|
|Bonuspell II||Gain an additional extra spell from crafting.|
|Elemagnetism||Increases the chance of draining elemental energy from a foe while using an element-absorbing weapon by 50%.|
|Elementalism||Absorb 20% more energy from elemental deposits.|
|Elementality||Elemental deposit absorption bonus increased to 50%.|
|Enhanced Elementality||Elemental deposit absorption bonus increased to 80%.|
|Magic Action||Gain 1 AP every time you cast a spell.|
|Magic Level||Increase Magic for each character by the formula $ Magic = BaseMagic + CurrentLevel $|
|Magic Level II||Increase Magic for each character is now $ Magic = BaseMagic + (CurrentLevel * 3) $|
|Powercraft||Increase power of crafted spells by 10.|
|Extra Powercraft||Spell crafting power increase is now 30.|
|Super Powercraft||Spell crafting power increase is now 50.|
|Ultimate Powercraft||Spell crafting power increase is now 100.|
Non-Final Fantasy guest appearancesEdit
Noctis can use multiple different Elemancy as one of his attacks. Within the Move List option, these attacks are Thunder Impact, Flare Drive, Blizzard Spike, Thunder Strike, and Fire Blast.
Classical elements typically refer to ancient concepts similar to the modern states of matter: earth (solid), water (liquid), air (gas) and fire (plasma). Classical elements are the simplest form of existence, of everything in existence. Many philosophies and worldviews believe in classical elements.
- Noctis uses fire spells as counterattack seemingly without a magic flask against certain enemies, such as the behemoth king, some magitek armors, and Melusine.
- King Regis, the Kingsglaive and Ardyn Izunia have displayed the ability to cast elemental spells without requiring magic flasks, although it remains unknown whether it is Elemancy or another form of magic.
- Ignis' Libra Elementia technique functions similarly, having him throw a flask of his own infinite supply that will also prioritize targeting an enemy's specific elemental weakness. His Enhancement technique has him imbue a flask's elemental energy into Noctis's weapons.