Eject, also known as Erased (抹消, Masshou?) and Hidden, is a recurring status in the series. Units inflicted with the status are irreversibly removed from battle, rendering them useless for the rest of the fight. Abilities that inflict Eject are (usually) counted as Instant Death abilities (flagging the victim as dead) for the purpose of a Game Over, but this only persists for the duration of the battle; the ejected character will be restored at the end of the battle and does not need to be revived. The player's ejection moves are often Limit Breaks or otherwise special abilities, and do not usually work on bosses.
Erased can be inflicted from Encircle, Possess, and Wormhole. Encircle was always used by Omega, Alte Roite, Druid, Tiny Mage, and Mover. In the Advance and mobile/Steam remakes, it is also used by Guardian and Omega Mk.II.
Though not named in-game, there are several actions that give the Hidden status, making the target unable to be selected and unable to be hit by physical or magical attacks. The status effect occurs when someone is taken out of the battle.
Abilities that cause the Hidden status include the Jump command, the esper Quetzalli's Sonic Dive, running away, Sabin's Spiral Soul, Strago's Transfusion, Humbaba's Humbaba Breath, and the ejection skill Snort used by specific monsters.
When all party members are ejected (or some ejected and the others KO'd), the battle is considered a draw; experience is not awarded nor does it count as a Game Over. If this happens in the Dragon's Neck Coliseum, nothing is gained or lost; any item the player wagered will be returned. Typhon has a 75% chance of using Snort to eject the character during the Coliseum battle.
There are two types of eject: attacks that flag the ejected unit as Dead, and ones that flag the unit as escaped. The difference is that if the non-ejected party members are flagged defeated in the battle, the player will not get a Game Over if the "escaped" character is still alive.
The Midgar Zolom knocks a party member out of the battle with Blown Away, used as a counterattack once its HP hits a certain threshold, and can do it twice. The Scissors enemy's Scissor Tornado removes a party member, and Gighee's Sun Dive works the same. None of these abilities flag the character as dead.
Ejection abilities do not work against bosses, Tonberries, Cactuars, Grats, Vysage, Lefty, or Righty. They are also ineffective against Esthar Soldier (Terminator), UFO? and PuPu, though the player does not have access to any ejection attacks against Esthar Soldiers under normal means. Although other enemies have an Eject resistance, ejection moves will never fail against them.
During the final battle gauntlet, a KO'd party member who is left in this state for a long enough amount of time can be "absorbed into time", removing them from battle. However, if other party members are waiting in the reserve, the ejected member will be replaced by one of them.
Eject is a dangerous status that removes the target from battle and flags them as being dead. Snort is used by Yan and Tiamat to blow the party out of the battle, and Swallow is used by Zuu to eat a character, something that it can do up to twice per battle in which it appears.
The Eject status removes a unit from battle. When a player unit is ejected, another character cannot move into their place.
Thrust Kick is an enemy ability used by the YKT-11 and YKT-63, which ejects characters from battle. Kimahri can learn Thrust Kick as an Overdrive, which the game describes as able to eject enemies; however, due to an oversight by the developers either in the programming side or on the side of the persons who did the game text, Kimahri's Thrust Kick does not inflict Eject, it only does physical damage.
The enemy ability Swallow can be used by the Worm type enemies, and Geosgaeno. They then use Regurgitate to reinstate units. Geosgaeno uses Spit Out, which either inflicts damage to the party equal to the spat out character's HP -1, 9999 damage to the party, or inflicts damage to that character equal to the spat out character's HP. Geosgaeno's version does not completely disable the character, so it is not truly ejection.
A similar effect can occur to a petrified character. If a petrified character is hit with a physical attack (or is petrified underwater), they will shatter and be removed from the party.
The Berserker includes Eject (かっとばす, Kattobasu?) as an ability. It can also be used via Lady Luck's Attack Reels by rolling two Paws. Kogoro Strike, an ability exclusive to Yuna in Trainer, and Carrier Flurry, an ability exclusive to Paine while in Trainer, can also attempt to eject an enemy from the battle, as can PuPu Platter, a technique exclusive to Rikku as Mascot.
Logos's Russian Roulette has a chance of ejecting a player character. The Psychic from the International version and HD Remaster can eject enemies through the use of Telekinesis, which requires 30 AP to master, requires Maser Eye to be mastered and costs 12 MP to use.
Captured creatures can use Eject if equipped with the Flash of Steel Garment Grid. Consuming a Black Belt on a creature will also teach them Eject. Lacerta can naturally learn Eject after surviving a powerful attack in battle.
The Notorious Monster Marquis Andrealphus, after reaching 33% HP, will cast Escape on the party member with the most hate. Nothing prevents the player from just running back inside, however. Tenzen can also remove all party members from the battlefield he is fought on with a unique Skillchain, Cosmic Elucidation. He only tries it after activating his Special job ability, Meikyo Shisui.
Several duties feature borderless boundaries of which players can fall from and be KO'd. Originally, some of these fights prevented players from being revived afterwards, effectively removing them from the battle until either its successful completion or a full party wipeout. These included each of the fights against the primal Titan, who could knock players back using his Landslide or Upheaval attacks, as well as Leviathan (only in the Whorleater (Extreme) trial), Bismarck, Ravana, Sephirot, and the Demon Wall and Waukkeon dungeon bosses in Amdapor Keep and Neverreap respectively. Patch 6.1 modified these fights to allow ejected party members to be revived.
In the Baldesion Arsenal dungeon located in Hydatos of The Forbidden Land of Eureka, the final boss Proto-Ozma periodically use an ability called Black Hole, which will eject any players not standing on the correct platform or any players who fell during the battle. Ejected players exit the dungeon and appear at the starting point of Hydatos knocked out, and must be revived lest they lose Elemental experience.
Alterna is the final spell Noctis learns on the Ring of the Lucii. It can be used on areas that have enough room for the spell to perform. It is used by locking onto the enemy and using the warp button. This ejects the enemies from the battle, defeating them instantly, at the cost of most of Noctis's MP (it does not place him in Stasis, however). After being patched, it works on most enemies, even superbosses, but the chance of it working can be low.