Eject, also known as Erased (抹消, Masshou?) and Hidden, is a recurring status in the Final Fantasy series. Units inflicted with the status are irreversibly removed from battle, rendering them useless for the rest of the fight. Abilities that inflict Eject are (usually) counted as Instant Death abilities (flagging the victim as dead) for the purpose of a Game Over, but this only persists for the duration of the battle; the ejected character will be restored at the end of the battle and does not need to be revived. The player's ejection moves are often Limit Breaks or otherwise special abilities, and do not usually work on bosses.
Appearances[]
Final Fantasy V[]
Erased can be inflicted from Encircle, Possess, and Wormhole. Encircle was always used by Omega, Alte Roite, Druid, Tiny Mage, and Mover. In the Advance and 2013 Matrix Software ports, it is also used by Guardian and Omega Mk.II.
Erased removes the afflicted party member from the battle. They are considered dead and do not gain EXP or AP after battle. The player can make themselves immune to Erased through the Mix ability, Dragon's Kiss.
The following enemies are immune to Erased:
???, Alchymia, Archeosaur, Archeotoad, Bandercoeurl (Phoenix Tower), Black Warlock, Bone Dragon, Cactus, Chrono Controller, Crystelle, Death Dealer, Dhorme Chimera, Dragon Aevis, Exdeath's Soul, Fury, Garula, Gravitator, Jackanapes, Kuza Beast (Phoenix Tower), Magic Pot, Magnetite, Metamorph, Mindflayer, Mover, Mykale, Prototype, Red Dragon, Rukh, Sandcrawler, Shield Dragon, Stingray, Stone Golem, Tot Aevis, Villia, Zephyrus, Zombie Dragon (Golem fight only), All bosses except Adamantoise, Archeoaevis (2nd/4th form), Byblos, Carbuncle (Healing), Chimera Brain, Dragon Flower, Dragon Pod, Enkidu, Flame Thrower, Golem, Guardian, Iron Claw, Liquid Flame (2nd form), Magissa, Nereid, Phobos, Purobolos, Ramuh, Sekhmet, Wave Cannon |
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Final Fantasy VI[]
Though not named in-game, there are several actions that give the Hidden status, making the target unable to be selected and unable to be hit by physical or magical attacks. The status effect occurs when someone is taken out of the battle.
Abilities that cause the Hidden status include the Jump command, the esper Quetzalli's Sonic Dive, running away, Sabin's Soul Spiral, Strago's Transfusion, Humbaba's Humbaba Breath, and the ejection skill Snort used by specific monsters.
When all party members are ejected (or some ejected and the others KO'd), the battle is considered a draw; experience is not awarded nor does it count as a Game Over. If this happens in the Dragon's Neck Coliseum, nothing is gained or lost; any item the player wagered will be returned. Typhon has a 75% chance of using Snort to eject the character during the Coliseum battle.
The spell Banish inflicts Eject on all enemies.
Final Fantasy VII[]
There are two types of eject: attacks that flag the ejected unit as Dead, and ones that flag the unit as escaped. The difference is that if the non-ejected party members are flagged defeated in the battle, the player will not get a Game Over if the "escaped" character is still alive.
The Midgar Zolom knocks a party member out of the battle with Blown Away, used as a counterattack once its HP hits a certain threshold, and can do it twice. The Scissors enemy's Scissor Tornado removes a party member, and Gighee's Sun Dive works the same. None of these abilities flag the character as dead.
Whirlsand used by Ruby Weapon, Goannai used by Ghost Ship, and Eat used by Hungry, remove a party member from battle and flag them as dead.
The spell Remove inflicts Eject on all enemies.
Crisis Core -Final Fantasy VII-[]
Zack's Blast Wave attack has a chance to instantly remove an enemy from battle.
Final Fantasy VIII[]
Rapture, one of Selphie's Limit Breaks, has a chance of removing all enemies from battle. The Blue Magic spell Degenerator also ejects an enemy.
Zantetsuken, used by both Odin and Gilgamesh, is also considered an ejection in the game's mechanics.
Devour and Card, when successful, remove an enemy from the battle without dealing damage. These abilities give AP and no EXP.
Ejection abilities do not work against bosses, Tonberries, Cactuars, Grats, Vysage, Lefty, or Righty. They are also ineffective against Esthar Soldier (Terminator), UFO?, and PuPu, though the player does not have access to any ejection attacks against Esthar Soldiers under normal means. Although other enemies have an Eject resistance, ejection moves will never fail against them. Odin will not appear against enemies that are immune to ejection, whereas Gilgamesh's version of Zantetsuken will miss them.
During the final battle gauntlet, a KO'd party member who is left in this state for a long enough amount of time can be "absorbed into time", removing them from battle. If other party members are waiting in the reserve, the ejected member will be replaced by one of them. Another way to have a party member ejected is to use the Kamikaze command.
Final Fantasy IX[]
Eject is a dangerous status that removes the target from battle and flags them as being dead. Snort is used by Yan and Tiamat to blow the party out of the battle, and Swallow is used by Zuu to eat a character, something that it can do up to twice per battle in which it appears.
Final Fantasy X[]
The Eject status removes a unit from battle. When a party member is ejected, another character cannot move into their place.
Thrust Kick is an enemy ability used by the YKT-11 and YKT-63, which ejects characters from battle. Kimahri can learn Thrust Kick as an Overdrive, which the in-game description claims is capable of ejecting enemies; however, it only deals physical damage.
The enemy ability Swallow can be used by the Worm type enemies and Geosgaeno. They then use Regurgitate to reinstate units, while Geosgaeno uses Spit Out. Geosgaeno's version of Swallow does not eject a character, however.
Auron's Shooting Star Overdrive may eject an enemy if the button input sequence is successful.
A similar effect can occur to a petrified character. If a petrified character is hit with a physical attack (or is petrified underwater), they will shatter and be removed from the party.
Although aeons are immune to Eject, the only such attack used against them is Banish via Seymour Natus and Seymour Flux, which overrides this immunity.
Final Fantasy X-2[]
The Berserker includes Eject (かっとばす, Kattobasu?) as an ability. It can also be used via Lady Luck's Attack Reels by rolling two Paws. Kogoro Strike, an ability exclusive to Yuna in Trainer, and Carrier Flurry, an ability exclusive to Paine while in Trainer, can also attempt to eject an enemy from the battle, as can PuPu Platter, a technique exclusive to Rikku as Mascot.
Logos's Russian Roulette has a chance of ejecting a player character. The Psychic from the International version and HD Remaster can eject enemies through the use of Telekinesis, which requires 30 AP to master, requires Maser Eye to be mastered and costs 12 MP to use.
Captured creatures can use Eject if equipped with the Flash of Steel Garment Grid. Consuming a Black Belt on a creature will also teach them Eject. Lacerta can naturally learn Eject after surviving a powerful attack in battle.
Final Fantasy XI[]
The Notorious Monster Marquis Andrealphus, after reaching 33% HP, will cast Escape on the party member with the most hate. Nothing prevents the player from just running back inside, however. Tenzen can also remove all party members from the battlefield he is fought on with a unique Skillchain, Cosmic Elucidation. He only tries it after activating his Special job ability, Meikyo Shisui.
Final Fantasy XIV[]
Several duties feature borderless boundaries of which players can fall from and be KO'd. Originally, some of these fights prevented players from being revived afterwards, effectively removing them from the battle until either its successful completion or a full party wipeout. These included each of the fights against the primal Titan, who could knock players back using his Landslide or Upheaval attacks, as well as Leviathan (only in the Whorleater (Extreme) trial), Bismarck, Ravana, Sephirot, and the Demon Wall and Waukkeon dungeon bosses in Amdapor Keep and Neverreap respectively. Patch 6.1 modified these fights to allow ejected party members to be revived.
In the Baldesion Arsenal dungeon located in Hydatos of The Forbidden Land of Eureka, the final boss Proto-Ozma periodically use an ability called Black Hole, which will eject any players not standing on the correct platform or any players who fell during the battle. Ejected players exit the dungeon and appear at the starting point of Hydatos knocked out, and must be revived lest they lose Elemental experience.
Final Fantasy XV[]
Alterna is the final spell Noctis learns on the Ring of the Lucii. It can be used on areas that have enough room for the spell to perform. It is used by locking onto the enemy and using the warp button. This ejects the enemies from the battle, defeating them instantly, at the cost of most of Noctis's MP (it does not place him in Stasis, however). After being patched, it works on most enemies, even superbosses, but the chance of it working can be low.