Mirror Eiko is a human enemy from Final Fantasy IX. The party can fight her if an Epitaph (Eiko) uses its Mirror ability, triggered if any non lethal action is aimed at it. Mirror Eiko will deal 9,999 damage to Eiko if she is in the party. Using Iai Strike can defeat Mirror Eiko in one blow, or the player may opt to have Man Eater equipped to increase the amount of damage done to her. The player can farm Sapphires from her.
Stats[]
AI script[]
Using global variable dialogtarget
Using global variable dialogspeaker
Using global variable waitingdialog
Using global variable dialogstate
Using global variable epitaph
Using global variable mirror1
Using global variable mirror2
Using global variable mirror3
Using global variable mirrorindexcounter
Using global variable mirrorstate
Function Main_Loop
if ( waitingdialog )
while ( GetAttacker != dialogspeaker )
Wait( 1 )
Wait( 15 )
if ( #( NotMatching(SV_EnemyTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP) & dialogspeaker ) )
set waitingdialog = FALSE
if ( !( #dialogtarget ) )
BattleDialog( "I’m the real Eiko!" )
set dialogstate |= 16
set dialogstate |= 8
else
if ( #( ( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP) ) & dialogtarget ) )
if ( dialogstate & 16 )
BattleDialog( "Who are you?" )
else
BattleDialog( "I’m the real Eiko!" )
set dialogstate |= 16
set dialogstate |= 8
set dialogtarget = 0
Wait( 1 )
loop
Function Eiko_Loop
if ( !initflag )
set SV_FunctionEnemy[SHADOW] = 0
set SV_FunctionEnemy[TARGETABLE] = 0
set mirrorindex = mirrorindexcounter++
while ( GetBattleState != 4 )
Wait( 1 )
set initflag++
elseif ( initflag == 1 )
if ( !( ( mirrorstate >> ( mirrorindex * 4 ) ) & 0xF ) )
if ( !( #( NotMatching(SV_EnemyTeam[STATUS_CURRENT], PETRIFY | VENOM | DEATH | STOP) & epitaph ) ) )
while ( IsAttacking != 0 )
Wait( 1 )
if ( !( ( mirrorstate >> ( mirrorindex * 4 ) ) & 0xF ) )
if ( NotMatching(SV_EnemyTeam[STATUS_CURRENT], PETRIFY | VENOM | DEATH | STOP) == SV_FunctionEnemy )
if ( !IsRebirthFlameCasted )
RunBattleCode( Disable ATB )
while ( GetBattleState != 1 )
Wait( 1 )
RunBattleCode( End Battle, Victory )
return
else
set SV_FunctionEnemy[PRESENCE_OFF] = 1
return
else
if ( waitingos )
set eiko = NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP)
set eiko = RandomInTeam( ( eiko[MODEL_TYPE] ==$ 10 ) | ( eiko[MODEL_TYPE] ==$ 11 ) )
if ( !( #eiko ) )
set dialogtarget = 0
set SV_FunctionEnemy[PREVENT_ATTACK] = 1
set waitingos = FALSE
set SV_FunctionEnemy[ATB] = SV_FunctionEnemy[MAX_ATB]
if ( GetAttacker == SV_FunctionEnemy )
set waitingos = FALSE
if ( waitingattack )
set eiko = NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP)
set eiko = RandomInTeam( ( eiko[MODEL_TYPE] ==$ 10 ) | ( eiko[MODEL_TYPE] ==$ 11 ) )
if ( #eiko )
set SV_FunctionEnemy[PREVENT_ATTACK] = 1
set waitingattack = FALSE
set SV_FunctionEnemy[ATB] = SV_FunctionEnemy[MAX_ATB]
if ( GetAttacker == SV_FunctionEnemy )
set waitingattack = FALSE
Wait( 1 )
loop
Function Eiko_ATB
if ( ( mirrorstate >> ( mirrorindex * 4 ) ) & 0xF == 1 )
set SV_Target = NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP)
set SV_Target = RandomInTeam( ( SV_Target[MODEL_TYPE] ==$ 10 ) | ( SV_Target[MODEL_TYPE] ==$ 11 ) )
if ( #SV_Target )
set waitingos = TRUE
set dialogtarget = SV_Target
set dialogspeaker = SV_FunctionEnemy
set waitingdialog = TRUE
Attack( Battlemes0 )
set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP) )
set waitingattack = TRUE
if ( !( dialogstate & 8 ) )
set dialogspeaker = SV_FunctionEnemy
set waitingdialog = TRUE
Attack( Attack )
else
Attack( Attack )
else
Attack( None )