FANDOM


FFD2 wiki icon The following are signets that can only be used by Morrow in Final Fantasy Dimensions II. The lists are organized by their in-game order in the game's Signetpedia archive.

Fire-elementalEdit

Name Image Cost Abilities and AP Needed Passives Obtained
Ifrit FFD2 Morrow Ifrit 2
Fire I 30 None Quest: Meteorite Revisited
Fire II 50
Fire III 120
Hellfire: Deals fire-elemental damage to all enemies.
Cerberus FFD2 Morrow Cerberus 2
Fire Blast I 30 None ?
Fire Blast II 50
Fire Blast III 120
Premeditation: Raises the attack and speed of the party for three turns.
Goblin FFD2 Morrow Goblin 1
Break Attack I 30 None ?
Break Attack II 50
Break Attack III 120
Goblin Rush: Deals fire-elemental damage to all enemies.
Lamia Queen FFD2 Morrow Lamia Queen 2
Fire Breath I 30 None ?
Fire Breath II 50
Fire Breath III 120
Seductive Gaze: Deals fire-elemental damage and inflicts blind for three turns to all enemies.
Omega FFD2 Morrow Omega 3
Firaga Breath I 50 Fire ATK +16% Quest: Phantom Ship Agent
Firaga Breath II 100
Firaga Breath III 150
Wave Cannon: Deals fire-elemental damage to all enemies and ignores negating barriers.
Twintania FFD2 Morrow Twintania 2
Ruin Rush I 100 MP Cost -24% Episode: Family and Morrow
Ruin Rush II 150
Ruin Rush III 200
Atomic Ray: Deals fire-elemental damage to all enemies and decrease their attack and magic for three turns. Deals more damage to giant-type enemies.
Baugauven FFD2 Morrow Baugauven 2
Firaga Blast I 100 Fire ATK +16% ?
Firaga Blast II 150
Firaga Blast III 200
Final Backdraft: Deals fire-elemental damage to all enemies and decrease their attack for three turns.

Water-elementalEdit

Name Image Cost Abilities and AP Needed Passives Obtained
Magic Pot FFD2 Morrow Magic Pot 2
White Draw I 100 None Babil Tower Exchange: 5,000 points
White Draw II 150
White Draw III 200
Take This Elixir: Restores a maximum of 1/2 HP to the entire party.
Medusa FFD2 Morrow Medusa 2
Blizzard Blow I 30 None ?
Blizzard Blow II 50
Blizzard Blow III 120
Binding Gaze: Deals water-elemental damage to all enemies. Inflicts Stop to all enemies for one turn.
Styx FFD2 Morrow Styx 2
Blizzaga Blow I 100 Water ATK +16% ?
Blizzaga Blow II 150
Blizzaga Blow III 200
Undine Shout: Deals water-elemental damage to all enemies and lower their magic for three turns.
Cindy FFD2 Morrow Cindy 2
Soul Reversal I 100 Water ATK +16% Babil Tower
Soul Reversal II 150
Soul Reversal III 200
Camisade: Deals water-elemental damage to all enemies.
Leviathan FFD2 Morrow Leviathan 2
El Nino I 150 Water ATK +18% Quest: The Supreme Primal
El Nino II 200
El Nino III 250
Foolish Mist: Decreases attack, magic, and speed of all enemies for three turns.

Wind-elementalEdit

Name Image Cost Abilities and AP Needed Passives Obtained
Typhon FFD2 Morrow Typhon 2
Thunder Breath I 30 None ?
Thunder Breath II 50
Thunder Breath III 120
Snort: Inflicts stun to all enemies. Lowers the speed of all enemies for three turns.
Sylph FFDII Sylph Morrow Rank 1 1
Aero I 30 None ?
Aero II 50
Aero III 120
Whisperwind: Deals wind-elemental damage to all enemies and restores HP to allies.
Mindy FFD2 Morrow Mindy 2
Rapid Shot I 50 Critical +14 Babil Tower
Rapid Shot II 100
Rapid Shot III 150
Passado: Deals wind-elemental damage to all enemies.
Ahriman FFD2 Morrow Ahriman 2
Thundaga Breath I 50 Wind ATK +16% Quest: Wedge Flees
Thundaga Breath II 100
Thundaga Breath III 150
Eyes On Me: Deals wind-elemental damage and lowers the physical attack power to all enemies.
Shinatsuhiko FFD2 Morrow Shinatsuhiko 2
Aerora I 30 None Quest: Restricted Area
Aerora II 50
Aerora III 120
Tornado Zone: Inflict instant death on all enemies.
Deathguise FFD2 Morrow Deathguise 2
Aero Rush I 50 Wind ATK +16% Quest: Treasure of Hagakure
Aero Rush II 100
Aero Rush III 150
Calamity Soul: Deals wind-elemental damage to all enemies. May inflict instant death.
Sylph FFD2 Morrow Sylph 2 2
Quickspeed I 150 Evade +13 Moogle Shop: 5,000 Gil
Quickspeed II 200
Quickspeed III 250
Life Blessing: Restores a maximum of 1/2 max HP to all allies.

Earth-elementalEdit

Name Image Cost Abilities and AP Needed Passives Obtained
Fat Chocobo FFD2 Morrow Fat Chocobo 1
Smash I 50 None ?
Smash II 100
Smash III 150
Choco Press: Deals earth-elemental damage to all enemies.
Lich FFD2 Morrow Lich 1 3
Kill I 100 Negate instant death Quest: The Chaos of Earth
Kill II 150
Kill III 200
Chaotic Earth: Deals earth-elemental damage to all enemies and inflicts earth-elemental continuous damage.
Lich FFD2 Morrow Lich 2 3
Earth Flare I 150 Earth ATK +18% Babil Tower: Defeat Lich
Earth Flare II 200
Earth Flare III 250
Stoneja: Deals earth-elemental damage to all enemies.
Chocobo FFDII Morrow Chocobo Rank 1 1
Strike I 30 None Default
Strike II 50
Strike III 120
Choco Kick: Deals earth-elemental damage to all enemies.

Light-elementalEdit

Name Image Cost Abilities and AP Needed Passives Obtained
Alexander FFD2 Morrow Alexander 3
Invincibility I 50 None Quest: Kraken of Water
Invincibility II 100
Invincibility III 150
Divine Judgment: Deals light-elemental damage to all enemies.
Gold Dragon FFD2 Morrow Gold Dragon 3
Gold Breath I 50 Light ATK +20% Babil Tower: Defeat Gold Dragon
Gold Breath II 100
Gold Breath III 150
Gilden Scales: Restores a maximum of 1/2 HP and 1/4 MP to the entire party.

Dark-elementalEdit

Name Image Cost Abilities and AP Needed Passives Obtained
Cait Sith FFD2 Morrow Cait Sith 1 2
Ruin I 30 None Default
Ruin II 50
Ruin III 120
Cat Rain: Deals dark-elemental damage to all enemies. Inflicts stop for a single turn.
Glasya Labolas FFD2 Morrow Glasya Labolas 2
Silence Strike I 50 None Episode: A Day on the Road
Silence Strike II 100
Silence Strike III 150
Runaway Train: Deals dark-elemental damage to all enemies. Lowers the speed, magic, and attack for three turns.
Atomos FFD2 Morrow Atomos 1 2
Stop I 50 Negate action prevention Quest: Memories
Stop II 100
Stop III 150
G-Force 199: Deals damage equal to 1/2 of current HP to all enemies.
Moogle FFD2 Morrow Moogle 1
Festal Cant I 30 None Quest: Materials for New Magic 1
Festal Cant II 50
Festal Cant III 120
Moogle Power: Restores the HP of all allies. Raises the attack and magic power for one turn to all allies.
Diabolos FFD2 Morrow Diabolos 3
Phantom Rush I 50 Negate poison Quest: Ruling over Disorder
Phantom Rush II 100
Phantom Rush III 150
Dark Messenger: Deals dark-elemental damage to all enemies.
Lilith FFD2 Morrow Lilith 1
Ruinga I 50 Damage dealt +12% Quest: Fourth Kairos
Ruinga II 100
Ruinga III 150
Impish Enticement: Decreases the attack, speed, and magic of all enemies for three turns. Heals attack down, speed down, and magic down from all allies.
Cait Sith FFD2 Morrow Cait Sith 2 2
Ruinra I 50 None Quest: Modern Ninja
Ruinra II 100
Ruinra III 150
Cat Rain: Deals dark-elemental damage to all enemies. Inflicts stop for a single turn.
Dad Bomb FFD2 Morrow Dad Bomb 2
Rapid Ruin I 50 Damage dealt +10% Episode: Oversized Mootie
Rapid Ruin II 100
Rapid Ruin III 150
Gonna Blow!: Deals dark-elemental damage randomly three times.
Atomos FFD2 Morrow Atomos 2 2
Wormhole I 100 Restore 12% MP every turn Quest: Morrow's Spacetime
Wormhole II 150
Wormhole III 200
G-Force 199: Deals damage equal to 1/2 of current HP to all enemies.
Cherry FFD2 Morrow Cherry 3
Multi-Magic I 150 Negate silence Babil Tower Exchange: 20,000 points
Multi-Magic II 200
Multi-Magic III 250
Blind Pain: Deals dark-elemental damage to all enemies. May inflict instant death.
Persephone FFD2 Morrow Persephone 3
Evil Eye I 50 Time from last to next action -28% Episode: Mootie's Past and Future
Evil Eye II 100
Evil Eye III 150
Black Sky: Deals dark-elemental damage randomly ten times.

Non-elementalEdit

Name Image Cost Abilities and AP Needed Passives Obtained
Skuld Bahamut FFD2 Morrow Skuld Bahamut 3
Flare Blow I 150 Negate ATK decreases. Babil Tower Exchange: 10,000 points
Flare Blow II 200
Flare Blow III 250
Gigaflare S: Deals non-elemental damage to all enemies.
Bahamut FFD2 Morrow Bahamut 3
Flare Breath I 150 Time to activate ability -25% Episode: Tale of a Giant
Flare Breath II 200
Flare Breath III 250
Flareja: Deals non-elemental damage to all enemies.
Eidolon Mootie FFD2 Morrow Eidolon Mootie 2
Pico Flare I 50 Rate to survive at 1 HP: 20% Episode: Endless Adventures
Pico Flare II 100
Pico Flare III 150
Kyu Kyu!: Lower the attack, magic, and speed stats for three turns to all enemies and inflict delay for a single turn.
Chaos Bahamut FFD2 Morrow Chaos Bahamut 3
Reckoning I 150 Physical damage dealt with sword/shortsword equipped +16% Babil Tower: Defeat Chaos Bahamut
Reckoning II 200
Reckoning III 250
Magicide Spell: Nullifies buffs boosts, magic reflection, and delays the next turn of all enemies.
Chrono Dragon FFD2 Morrow Chrono Dragon 3
Temporal Void I 150 Physical attack counter rate: 36% Quest: Supreme Primal and Fayth
Temporal Void II 200
Temporal Void III 250
Flareja: Deals non-elemental damage to all enemies.
Mist FFDII Mist Daily Prayer I Crystal 3
Daily Prayer I 150 Summon gauge when damaged +40 Quest: Supreme Primal and Fayth
Daily Prayer II 200
Daily Prayer III 250
Purifying Blessing: Nullifies debuffs to attack, magic, and speed; Cures poison, darkness, silence, stun, and continuous damage effects.
Fake FFDII Fake Chrono Blade I Crystal 3
Chrono Blade I 150 Physical damage dealt with sword/shortsword equipped +20% Quest: Supreme Primal and Fayth
Chrono Blade II 200
Chrono Blade III 250
Flareja: Deals non-elemental damage to all enemies.
Mootie, Eidolord FFD2 Morrow Mootie Eidolord 3
Tera Flare I 150 Negate instant death Babil Tower: Defeat Proto-Babil
Tera Flare II 200
Tera Flare III 250
Flareja: Deals non-elemental damage to all enemies.
Community content is available under CC-BY-SA unless otherwise noted.