The following is a list of wind-elemental summons in Final Fantasy Dimensions II.
Normal summons[]
Name | Image | Cost | Abilities | Passives | Rank | Max Rank | |
---|---|---|---|---|---|---|---|
Bard | 1 | Alluring Air | I-III | Battle Start: Negate all damage for 1 turn | 5 | 7 | |
Soul Etude: Restores the HP of allies. Removes the poison, blind, and silence status ailments from all allies. | |||||||
Byakko | 1 | ||||||
Raiton | I-V | None | 1* Raiton-type 3* Thunder Breath-type |
5 | |||
Thunder Breath | I-III | None | |||||
Hurricane Swift Thunder: Raises the speed of the entire party for three turns. | |||||||
Byakko α | 1 | Raijin | I-III | Reduced ability cast time -30% | 5 | 7 | |
Hurricane Swift Thunder: Raises the speed of the entire party for three turns. | |||||||
Sylph | 1 | ||||||
Aero | I-III | None | 1 | 3 | |||
Treatment | I-III | None | |||||
Whispering Wind: Deals wind-elemental damage to all enemies and restores HP to allies. | |||||||
Sylph α | 1 | ||||||
Advancing Song | I-III | None | 4* Advancing Song-type 5* Tuning-type |
6* Advancing Song 7* Tuning-type | |||
Tuning | I-III | Speed + 15% | |||||
Whispering Wind: Deals wind-elemental damage to all enemies and restores HP to allies. | |||||||
Sylph OR | 1 | Rush Aero | I-III | Earth and Dark elemental damage - 15% | 4 | 7 | |
Whispering Wind: Deals wind-elemental damage to all enemies and restores HP to allies. | |||||||
Ahriman | 2 | Thundaga Breath | I-III | Survive fatal attack with 1 HP (15%) | 5 | 7 | |
Eyes On Me: Deals wind-elemental damage and lowers the physical attack power to all enemies. | |||||||
Alba (Ranger) | 2 | Tempest | I-III | None | 3 | 6 | |
Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. | |||||||
Alba (Ranger) A | 2 | Tempest | I-III | Wind attack power + 15% | 3 | 6 | |
Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. | |||||||
Alba (Ranger) B | 2 | Tempest | I-III | Poison resistance | 3 | 6 | |
Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. | |||||||
Barbariccia | 2 | Rapid Thunder | I-III | Wind attack power + 20% | 5 | 7 | |
Tornado: Deals wind-elemental damage to all enemies. | |||||||
Bokhon | 2 | Crane Blade | I-III | Total damage +5 - 10% | 5 | 7 | |
Marionette: Inflicts stop to all enemies for two turns. | |||||||
Buche | 2 | Healing Chant | I-III | None | 5 | 7 | |
Lightning Snow Prison: Deals wind and water-elemental damage to all enemies. Deals more damage to machine-type enemies. | |||||||
Chief Vivi | 2 | Shooting Black Magic | I-III | Stop resistance | 4 | 7 | |
Hidden Leaf Swirl: Deals wind-elemental damage to five random targets. | |||||||
Deathgaze | 2 | ||||||
Cursera | I-III | Survive fatal attack with 1 HP (15%) | 5 | 7 | |||
Dispelga | I-III | Reduced ability cast Time -15 - 30% | |||||
Calamity Soul: Deals wind-elemental damage to all enemies. May inflict instant death. | |||||||
Deathguise | 2 | Demon's Claw | I-III | Attack Down resistance | 5 | 7 | |
Calamity Soul: Deals wind-elemental damage to all enemies. May inflict instant death. | |||||||
Faerie | 2 | ||||||
Heal | I-III | None | 3 | 5 | |||
Healing Song | I-III | None | |||||
Fey Light: Hastens the next action of a single character. | |||||||
Faris | 2 | Dawn of Light | I-IV | Magic attack power + 5 - 15% Magic damage -5% - 20% |
5 | 8 | |
Thunderstorm: Deals wind-elemental damage to a single enemy three times and deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies. | |||||||
Faris OR | 2 | Thundaga Breath | I-III | None | 4 | 6 | |
Thunderstorm: Deals wind-elemental damage to a single enemy three times and deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies. | |||||||
Gargoyle | 2 | Shadowbind | I-III | None | 4 | 6 | |
Hurricane: Deals wind-elemental damage to all enemies and inflicts a damage over time effect for three turns. | |||||||
Garuda (creature) | 2 | ||||||
Hayate | I-III | Every kill + 3% MP | 4 | 7 | |||
Jump | I-III | None | |||||
Barrage | I-III | None | |||||
Aerial Blast: Deals wind-elemental damage to all enemies. | |||||||
Garuda α | 2 | Hastega | I-III | Accuracy + 20 | 5 | 7 | |
Aerial Blast: Deals wind-elemental damage to all enemies. | |||||||
Kunoichi | 2 | ||||||
Dream Within a Dream | I-III | Speed + 10% | 4 | 7 | |||
Gauntlet | I-III | Total damage increased by 20% when player is equipped with a sword or a dagger. | |||||
Ultimate Shadow Technique: Makes all party members negate any incoming attack one time. | |||||||
Liu Bei | 2 | Demonic Whirlwind | I-III | Battle Start: Regen for 2-3 turns | 5 | 7 | |
Sworn Brothers: Restore all allies HP and decreases all enemy's attack and magic for three turns. | |||||||
Mindy | 2 | ||||||
Rapid Shot | I-III | Speed + 10% | 5 | 7 | |||
Victory Song | I-III | Battle Start: Speed Up for 2 turns | |||||
Passado: Deals wind-elemental damage to all enemies. | |||||||
Neo Mindy | 2 | Magus Wind | I-IV | Evasion +7 - 15 | 5 | 8 | |
Passado: Deals wind-elemental damage to all enemies. | |||||||
Onion Ninja | 2 | Fuma Shuriken | I-III | Speed Down resistance | 5 | 7 | |
Elemental Storm: Deals fire, water, wind, and earth-elemental damage four times. | |||||||
Ramuh | 2 | ||||||
Thunder | I-V | None | 1* Thunder-type 3* Thundara, Spark, and Shoot-type |
5 | |||
Thundara | I-III | None | |||||
Spark | I-III | None | |||||
Shoot | I-III | None | |||||
Judgment Bolt: Deals wind-elemental damage to all enemies. | |||||||
Ranger* | 2 | Rush Shot | I-IV | Accuracy +5 - 20 Critical +5 - 20 |
5 | 8 | |
Hawkeye: Increases attack, magic, and speed for two turns to all allies and does the reverse against all enemies. | |||||||
Dark Ramuh | 2 | Rush Thunder | I-III | Wind attack power +5 - 15% Wind damage -5% - 15% |
5 | 7 | |
Roaring Judgment Bolt: Deals wind-elemental damage to all enemies three times. | |||||||
Shinatsuhiko | 2 | Aerora | I-III | None | 5 | 7 | |
Tornado Zone: Inflict instant death on all enemies. | |||||||
Typhon | 2 | ||||||
Weak Song | I-III | None | 4 | 6 | |||
Speed Break | I-III | Start summon gauge + 15 | |||||
Snort: Inflicts stun to all enemies. Lowers the speed of all enemies for three turns. | |||||||
Valefor | 2 | ||||||
Quick | I-III | None | 3 | 5 | |||
Thunder Blow | I-III | None | |||||
Energy Ray: Deals wind-elemental damage to all enemies. | |||||||
Vata | 2 | Thundaga Blow | I-III | Wind attack power +10 - 20% | 5 | 7 | |
Buffet: Deals wind-elemental damage to all enemies and lower their speed for three turns. | |||||||
Wind Drake | 2 | Gust Breath | I-IV | Earth damage -15% Action delay resistance |
5 | 8 | |
Soul Spiral: Restores HP to all allies. | |||||||
Goddess | 3 | Cloudy Heaven | Z-Ω | MP cost -5 - 15% Magic damage -5% - 15% |
6 | 8 | |
Goddess Cleansing: Deals wind-elemental damage to all enemies and party members. In addition, inflicts silence for a single turn on all enemies. | |||||||
Ixion | 3 | ||||||
Thundaga | I-III | Wind attack power + 15% | 5 | 7 | |||
Dispel Attack | I-III | Speed + 10% | |||||
Thor's Hammer: Deals wind-elemental damage to all enemies. | |||||||
Odin | 3 | ||||||
Bladeblitz | I-III | Total damage increased by 20% when player is equipped with a sword or a dagger. | 5 | 7 | |||
Rune Circle | I-III | Accuracy +30 | |||||
Zantetsuken: Deals wind-elemental damage to all enemies. May inflict instant death. | |||||||
Odin Ω | 3 | Thunderfall | Z-Ω | Wind attack power + 10 - 30% Blind Resistance |
6 | 8 | |
Zantetsuken Ω: Deals wind-elemental damage to all enemies. May inflict instant death. | |||||||
Dark Odin | 3 | Bonecrusher | I-III | Attack power +5% - 10% Physical damage -5% - 10% |
5 | 7 | |
Final Zantetsuken: Deals wind-elemental damage to all enemies three times. May inflict instant death. | |||||||
Raiden | 3 | Cosmic Elucidation | I-III | First action start -20% | 5 | 7 | |
Shin-Zantetsuken: Deals wind-elemental damage to all enemies. May inflict instant death. | |||||||
Tiamat | 3 | Plasma Storm | Z-Ω | Speed +5 - 15% Wind damage -7 - 15% |
6 | 8 | |
Air of Chaos: Deals wind-elemental damage to all enemies and inflicts a sap effect. | |||||||
Werewolf | 3 | Claw Barrage | I-III | Attack power + 5 - 15% | 5 | 7 | |
Sinister Moon: Restores HP and MP to all allies. Raises attack and magic power for five turns. | |||||||
Wind Witch | 3 | ||||||
Thunder Breath | I-III | None | 3* Thunder Breath-type 5* Tornado-type |
5* Thunder Breath-type 8* Tornado-type | |||
Tornado | I-IV | Wind attack power +15% Earth damage -10% | |||||
Wind Force: Deals wind-elemental damage to all enemies. Raises the speed of all allies for three turns. |
- Raid signet, rank is determined by player's score.
God summons[]
Name | Image | Cost | Abilities | Passives | Rank | Max Rank | |
---|---|---|---|---|---|---|---|
Faerie | 2 | Fairy Whirl | I-III | MP usage - 5 - 15% | 5 | 7 | |
Heavenly Blessing: Restores a maximum of one quarter HP and MP to all allies. | |||||||
Ninja | 2 | Utsusemi | Z-Ω | Start of battle: Speed up 2 - 4 turns |
6 | 8 | |
Acceleration Spring: Increase the Speed of all allies by 5 turns and accelerates their next turn. | |||||||
Ramuh | 3 | Judgment Bolt | Z-Ω | Wind Attack Power + 30 - 50% | 6 | 8 | |
Thundaja: Deals wind-elemental damage to all enemies. | |||||||
Sena | 2 | Lightning B | I-IV | MP Usage - 5% - 20% Critical + 10 - 30 |
5 | 8 | |
Hero's Spring: Increase the attack, magic and speed of all allies by 3 turns. | |||||||
Dragoon | 2 | Boost Jump | Z-Ω | Total damage + 15% - 25% | 6 | 8 | |
Hero's Spring: Increase the attack, magic and speed of all allies by 3 turns. | |||||||
Lightning | 3 | Army of One | Z-Ω | Wind Attack Power + 20 - 40% | 6 | 8 | |
Thundaja: Deals wind-elemental damage to all enemies. | |||||||
Black Mage | 2 | Burst | Z-Ω | Magic + 15% - 25% | 6 | 8 | |
Reaper's Arbitration: Inflicts instant death on all enemies. | |||||||
Kain | 2 | Highwind | Z-Ω | Total damage increased by 40% when player is equipped with a lance. | 6 | 8 | |
Aeroja: Deals wind-elemental damage to all enemies and inflicts damage over time. Deals more damage to machine-type enemies. | |||||||
Ymir | 1 | Megavolt | I-III | Physical attack counter : 30% | 5 | 7 | |
Thundaja: Deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies. | |||||||
Sword Emperor Odin* | 2 | Zantetsusen | Z-Ω | Total damage + 20% - 40% if equipped with a sword or dagger. | 6 | 8 | |
Fool's Mist: Decreases attack, magic and speed of all enemies for 3 turns. | |||||||
Sylph | 2 | Quick Fast | I-III | Dodge + 10 Silence Resistance |
5 | 7 | |
Life's Blessing: Restores a maximum of 1/2 max hp to all allies. | |||||||
Barbariccia | 2 | Maelstrom | I-IV | Wind attack power + 10% - 40% | 5 | 8 | |
Thundaja: Deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies. | |||||||
Valigarmanda | 2 | Magic Boost | I-IV | Max MP + 15 - 30% | 5 | 8 | |
Acceleration Spring: Increases speed for five turns to all allies and turn pushed forward. | |||||||
Garuda (creature) | 3 | Aerial Blast | I-IV | Speed + 5-15% Critical + 5-20 |
5 | 8 | |
Continuum Stasis: Casts stop on all enemies for two turns and delays their next turn. | |||||||
Urpina | 2 | Scattered Petals | I-IV | Total damage + 20% | 5 | 8 | |
Princess Swordsman: Increase the attack, magic, and speed of all allies for 3 turns. | |||||||
Mindy | 3 | Passado | I-IV | Magic critical chance + 10 - 25% |
5 | 8 | |
Strengthening Spring: Boost attack and magic of the party for 5 turns. | |||||||
Black Mage Chief Vivi | 2 | Flying Black Magic | I-IV | Stop resistance Start of Battle: Speed up 2 turns. |
5 | 8 | |
Aeroja: Deals wind-elemental damage to all enemies. |
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