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The following is a list of Water-elemental summons in Final Fantasy Dimensions II.

Normal summons[]

Name Image Cost Abilities Passives Rank Max Rank
Elfraine FFLTnS Elfraine 1 Maternal Song I-III Poison resistance
Instant Death Resistance
4 7
Love's Light: Restores the HP of all allies.
Mandragora FFLTnS Mandragora 1
Poison I-III None 1 3
Accumulate I-III None
Photosynthesis: Restores HP to all allies and bestows the Regen status for three turns.
Mermaid FFLTnS Mermaid 1
Cura I-III None 3 5
Silence I-III None
Blizzard Blow I-III None
Mermaid Harp: Restores a maximum of 1/5 of MP to the entire party.
Seiryu FFLTnS Seiryu 1
Suiton I-V None 1*(Sution-type)
3*(Blizzard Breath-type)
5
Blizzard Breath I-III None
Skybind: Deals water-elemental damage to all enemies and lowers Speed for one turn.
Seiryu α FFLTnS Seiryu α Alt1 1 Hyoujin I-III MP Cost -10% 5 7
Syybind: Deals water-elemental damage to all enemies and lowers Speed for one turn.
Siren FFTnS Siren 1
Lullaby I-III None 1*(Lullaby-type)
3*(Healara-type)
3*(Lullaby-type)
5*(Healara-type)
Healara I-III None
Silent Voice: Deals water-elemental damage and inflicts Silence for a single turn to all enemies.
Siren α FFLTnS Siren α Alt1 1 Invincible Song I-III First Action Start -30% 5 7
Silent Voice: Deals water-elemental damage and inflicts Silence for a single turn to all enemies.
Siren Ω FFLTnS Siren Ω 1 Mighty Guard Ζ-Ω MP Usage -5 - 15%
Instant Death Resistance
6 8
Silent Voice Ω: Deals water-elemental damage and inflicts Silence for a single turn to all enemies.
Susanoo FFLTnS Susano-o Alt1 1 Ame-no-Murakumo I-III Critical +10 - 20 5 7
Life Tremor: Delay the next action of all enemies. Hastens the next action of all allies.
Aqua Maiden FFD2 Jornee Aqua Maiden 1 Eternal Water I-IV Fire Damage -15%
Magic Down Resistance
5 8
Water Crystal: Cures Poison, Darkness and Silence for all allies and accelerates their next turn.
Alba Dancer FFLTnS Alba Dancer 2 Capoeira I-III None 3 6
Moogle Dance: Dispel beneficial status effects from all targets and lower their Magic, Attack, and Speed for three turns.
Alba Dancer A FFLTnS Alba Dancer A 2 Capoeira I-III Water Attack Power +15% 3 6
Moogle Dance: Dispel beneficial status effects from all targets and lower their Magic, Attack, and Speed for three turns.
Alba Dancer B FFLTnS Alba Dancer B 2 Capoeira I-III Silence Resistance 3 6
Moogle Dance: Dispel beneficial status effects from all targets and lower their Magic, Attack, and Speed for three turns.
Black Waltz FFLTnS Black Waltz Alt1 2 Triple Rapid I-III Battle Start:
Magic Up for 2 turns
5 7
Black Rampage: Raises the Attack, Magic, and Speed of the party for seven turns and removes defense reducing buffs.
Cagnazzo FFLTnS Cagnazzo Alt1 2 Full Defense I-III Water Attack Power +20% 5 7
Hydro Wave: Deals water-elemental damage to a single enemy.
Cindy FFLTnS Cindy Alt1 2
Soul Reversal I-III Magic + 10% 5 7
Rapid Blizzard I-III Battle Start:
Magic Up for 2 turns
Camisade: Deals water-elemental damage to all enemies.
Neo Cindy FFLTnS Neo Cindy Alt1 2 Magus Aqua I-IV Delay resistance
Stop resistance
5 8
Camisade: Deals water-elemental damage to all enemies.
Gil Turtle FFLTnS Gil Turtle 2 Turtle I-III Blind Resistance
Poison Resistance
5 7
Chelonian Malady: Deals water-elemental damage to all enemies. Reduces incoming damage for all allies for three turns.
Ice Dragon FFLTnS Ice Dragon Alt1 2 Freezing Dust I-III Battle Start:
Reflect for 1-2 turns
5 7
Northern Cross: Deals water-elemental damage to all enemies and inflicts a Sap effect. Inflicts Stop to all enemies for one turn.
Lorelei FFLTnS Lorelei Alt1 2 Hero Song I-III Battle Start:
Reduced damage for 2 turns
5 7
Lorelei's Tears: Deals water-elemental damage to all enemies and inflicts a Sap effect.
Magic Pot FFLTnS Magic Pot 2
Regen I-III None 4 6
White Draw I-III None
Take this Elixir: Restores a maximum of 1/2 HP to the entire party.
Medusa FFLTnS Medusa Alt1 2
Ruinous Song I-III None 5 7
Tri-Magic I-III Total Magic +2 - 10%
Spellbound Eye: Deals water-elemental damage to all enemies. Inflicts Stop to all enemies for one turn.
Melusine FFLTnS Melusine Alt1 2 Tetra Mist I-III Elemental Damage -3 - 10% 5 7
Elemental Master: Deals fire, water, wind, and earth-elemental damage four times to all enemies. Deals more damage to machine-type enemies.
Mindflayer FFLTnS Mindflayer Alt 2
Discord I-III Water Damage -10% 4 7
Poison Attack I-III None
Mind Blast: Deals water-elemental damage to all enemies and delay their next action.
Pão FFLTnS Pao 2 Little Devil I-III None 5 7
Snow Flame Prison: Deals water- and fire-elemental damage to all enemies.
Rukh FFLTnS Rudra Alt1 2 Absolute Zero I-III 20% chance to counterattack 5 7
Ice Age: Deals water-elemental damage to all enemies. Deals more damage against aquatic and plant enemies.
Shiva FFLTnS Shiva 2
Blizzard I-V None 1*(Blizzard-type)
3*(Blizzara-type)
5
Blizzara I-III None
Diamond Dust: Deals water-elemental damage to all enemies.
Shiva α FFLTnS Shiva Alpha 2
Blizzard III-V None 3 5
Blizzara I-III None
Queen's Sigh I-III None
Diamond Dust: Deals water-elemental damage to all enemies.
Neo Shiva FFLTnS Neo Shiva Alt1 2 Triple Ice I-III Water Attack Power
+ 10 - 25%
Water Damage -10 - 25%
5 8
Diamond Dust: Deals water-elemental damage to all enemies.
Dark Shiva FFLTnS Dark Shiva Alt1 2 Blizzard Rush I-III Water Attack Power +5 - 15% 5 7
Diamond Ice: Deals water-elemental damage to all enemies three times.
Subier FFLTnS Souvie Alt1 2 Thousand Arms I-III HP +20 - 30% 5 7
Maelstrom: Deals water-elemental damage to all enemies and inflicts a Sap effect.
Silver Merrow FFLTnS Silver Merrow Alt1 2 Tear Drop I-III Battle Start: Reduced damage for 1-2 turns 5 7
Stormwater: Deals water-elemental damage to all enemies and lower their Attack and Magic for three turns.
Styx FFLTnS Styx Alt1 2 Blizzaga Blow I-III Water Attack Power
+ 10% - 20%
5 7
Undine Shout: Deals water-elemental damage to all enemies and lower their Magic for three turns.
Tonberry FFLTnS Tonberry 2
Curse I-III None 3*(Iainuki-type)
4*(Chef's Knife/Curse-type)
5*(Iainuki-type)
6*(Chef's Knife/Curse-type)
Iai I-III None
Chef's Knife I-III None
Karma: Deals water-elemental damage to all enemies. Inflicts a damage over time effect for a period three turns.
Ultros FFLTnS Ultros Alt1 2 Tentacle I-III Battle Start:
Attack Up for 1-2 turns
Attack Down resistance
5 7
Acid Rain: Deals water-elemental damage and inflicts Poison and Sap damage for five turns on all enemies.
Aqua Witch FFLTnS Aqua Witch Alt1 3
Blizzard Breath I-III None 3*(Blizzard Breath-type)
5*(Flood-type)
5*(Blizzard Breath-type)
8*(Flood-type)
Flood I-IV Water Attack Power +15%
Fire Damage -10%
Aqua Force: Deals water-elemental damage to all enemies. Restores HP to all allies.
Bismarck FFLTnS Bismarck 3 Water Spout I-IV Max HP +15 - 30%
Stun Resistance
5 8
Breach Blast: Deals water-elemental damage, inflicts Sap, and delays the next action to all enemies.
Fiend FFLTnS Fiend Alt1 3 Fiendish Rage I-III Physical Damage -5 - 15% 5 7
Fiendish Cleansing: Deals water-elemental damage to all enemies and party members. In addition, inflicts Stop for a single turn on all enemies.
Kraken FFLTnS Kraken Alt1 2 Abyssal Maelstrom I-III HP +15 - 25%
Water damage -5 - 10%
5 7
Chaotic Water: Deals water-elemental damage to all enemies and inflicts a Sap effect.
Leviathan FFLTnS Leviathan 3
Blizzaga I-III Water Attack Power +15% 5 7
Lancet I-III Magic +10%
Tidal Wave: Deals water-elemental damage to all enemies.
Dark Leviathan FFLTnS Dark Leviathan Alt1 3 El Nino I-III Magic + 5 - 10%
Magic Damage -5 - 10%
5 7
Tidal Blow: Deals water-elemental damage to all enemies three times.
Onion Dragoon FFLTnS Onion Knight Dragoon Alt1 3 Geirskogul I-III Attack Down Resistance 5 7
Dragon Dive: Deals water-elemental damage to all enemies. Deals more damage to dragon-type enemies.
Shinryu FFLTnS Shinryu Alt1 3 Blizzaga Breath I-III Water, Wind, and Light Damage -15% 5 7
Tidal Wave: Deals water-elemental damage to all enemies.
Shinryu Ω FFLTnS Shinyru Ω 3 Supernova Z-Ω Magic Critical Chance + 10 - 20%
Magic Down Resistance
6 8
Tidal Wave Ω: Deals water-elemental damage to all enemies.

God summons[]

Name Image Cost Abilities Passives Rank Max Rank
Cagnazzo FFD2 Deathlord Cagnazzo 2 Big Wave I-IV Water Attack Power + 10 - 40% 5 8
Blizzaja: Deals water-elemental damage to all enemies.
Medusa FFD2 Parai Medusa 1 Ice Stop I-III Earliest Action Time (20 - 40%) 5 7
Blizzaja: Deals water-elemental damage to all enemies.
Leviathan FFD2 Morrow Leviathan 2 Tidal Wave Z-Ω Magic Critical Chance + 40% - 80% 6 8
Foolish Mist: Decreases Speed, Magic, and Attack of all enemies by 3 turns.
Magic Pot FFLII Magic Pot 2 Manaward I-IV Survive fatal attack with 1 HP (10 - 25%) 5 8
Foolish Mist: Decreases Speed, Magic, and Attack of all enemies by 3 turns.
Halicarnassus FFD2 Deathlord Halicarnassus 2 Blood Rain I-IV Battle Start:
Protect 1 to 4 turns
Stun Resistance
5 8
Cursed Stench: Inflicts all enemies with poison, silence, and darkness for three turns.
Shiva FFD2 Jornee Shiva 3 3 Diamond Dust Ζ-Ω Water Attack Power + 30% - 50% 6 8
Blizzaja: Deals water-elemental damage to all enemies.
Alicia FFLII Alicia Alt2 2 Nibelung V Z-Ω Start of Battle : Attack up 2 - 4 turns 6 8
Life Blessing: Restore a maximum of 1/2 HP to all allies.
Elfreine FFD2 Jornee Elfraine 2 Maternal Song I-IV Poison resistance
Instant Death Resistance
Survive fatal attack with 1 HP (20%)
5 8
Life Blessing: Restore a maximum of 1/2 HP to all allies.
Cindy FFD2 Aemo Cindy 2 Camisade I-IV Accuracy + 5 - 20
Critical + 10 - 30
5 8
Life's Blessing: Restore a maximum of 1/2 HP to all allies.
Glacial Lamia Matriarch* FFD2 Aemo Glacial Lamia Matriarch 2 Blizzard Song I-IV Water Attack Power + 20 - 40% 5 8
Consuming Mist: Decreases Magic and Attack of all enemies by 5 turns.
Time Mage FFD2 Wrieg Time Mage 2 Quick Freeze Z-Ω Water Attack Power + 10 - 20%
Magic Down Resistance
6 8
Grasping Mist: Decreases Speed of all enemies for 5 turns and delay their turn.
Knight FFD2 Parai Knight 2 Icebrand Z-Ω Total damage + 10 - 30% if equipped with a sword or dagger
Total damage received - 5% - 10%
6 8
Sentinel: Negates all damage for all allies for a single turn.
Mandragora FFD2 Maina Mandragora 2 Scream I-III Poison, blind, silence and instant death resistance. 5 7
Reaper's Judgment: Attempts to inflict Instant Death to all enemies.
Tidus FFLII Tidus 2 Spiral Cut I-IV Total damage + 5 - 30% if equipped with a sword or dagger 5 8
Spring of Speed: Increase the Speed of all allies by 5 turns and accelerates their next turn.
Chadarnook FFD2 Deathlord Chadarnook 2 Poltergeist I-IV Stun Resistance
Instant Death Resistance
Stop & Delay Resistance
5 8
Consuming Mist: Decreases Magic and Attack of all enemies by 5 turns.
Tonberry FFLII Tonberry 2 Karma I-III Fire Damage -15%
Magic Damage -10%
5 7
Reaper's Judgment: Attempts to inflict Instant Death to all enemies.
Palom FFLII Palom Alt1 3 Double Black Magic Ζ-Ω Start of battle: Magic up 2 - 4 turns 6 8
Blizzaja: Deals water-elemental damage to all enemies.
Yuna FFLII Yuna 3 The Sending Z-Ω Total Magic + 15 - 25% 6 8
Magic Blessing: Restores a maximum of 1/2 Max MP to all allies.
  • Raid phantom stone, rank is determined by player's score.

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