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The following is a list of light-elemental summons in Final Fantasy Dimensions II.

Normal summons[]

Name Image Cost Abilities Passives Rank Max Rank
Santa Tonberry 1 White Lantern I-III Light damage -20% 4 7
Everyone's Wish: Bestows regen to all allies for five turns and removes blind and silence statuses.
White Chocobo 1 First Aid I-III None 3 5
Choco Cure: Restores the HP of all allies.
White Chocobo OR A 1 Rapid Banish I-III 3% MP recovery for defeating an enemy 4 6
Choco Cure: Restores the HP of all allies.
White Chocobo OR B 1 Rapid Banish I-III Light attack power + 15% 4 6
Choco Cure: Restores the HP of all allies.
Mother Brain 1 Reprogram Z-Ω 10% MP recovery for defeating an enemy 6 8
Upgrade: Deals light-elemental damage to all enemies. Bestows Regen for three turns; cures poison, silence and blind for the party.
Amaterasu 2 Yata Mirror I-III Light attack power +10 - 20% 5 7
Okami's Light: Deals light-elemental damage to a single enemy.
Aria 2 Heavenly Raid I-III None 4 6
Summon Aria: Deals light-elemental damage to all enemies. Deals more damage to beast-type enemies.
Ark 2
Shock I-III None 3 5
Aura I-III None
Sacred Fate: Deals light-elemental damage to all enemies.
Brina 2 Mystery Waltz I-III Max MP + 20%, Physical damage - 10% 5 7
Dancing Girl: Recovers HP, reduces damage taken, and raises the speed for all allies.
Calca 2 Jitterbug I-III Max HP + 20%, Magic damage - 10% 5 7
Dancing Boy: Deals light-elemental damage to four random targets and decreases magic attack for a single turn.
Calca and Brina 2 Gaze I-III None 3 5
Last Dance: Consume half of the user's max HP to inflict damage double to the amount of HP sacrificed.
Calofisteri 2 Banishga Blow I-III Battle Start: Reduced damage for 1-2 turns 5 7
Witch Magic: Deals light-elemental damage to all enemies and inflicts a sap effect. Restores HP to all allies and bestows the regen status for three turns.
Carbuncle 2
Banish I-III None 2-3 4
Reflect Guard I-III None
Ruby Light: Reflects a single magic attack for all party members.
Carbuncle α 2
Healing Ruby I-III None 4*(Healing Ruby-type)
4*(Light Blast-type)
6*(Healing Ruby-type)
7*(Light Blast-type)
Light Burst I-III Magic Damage - 10%
Ruby Light: Reflects a single magic attack for all party members.
Cherub 2 Angel Whisper I-III Survive fatal attack with 1 HP (10 - 20%)
Instant Death Resistance
5 7
Angel Wing: Restores the HP of all allies and raise their attack, magic, and speed for five turns.
Diva 2 Timeless Song I-IV First ability charge time -30 - 40%
Non elemental damage - 5%
4 8
Crystal Voice: Deals light-elemental damage to all enemies, regenerate and Protect all allies 2 turns
Gold Dragon 2 Gold Breath I-III Battle Start: Regen for 3 turns 5 7
Gilden Scales: Restores a maximum of 1/2 HP and 1/4 MP to the entire party.
Kirin 2
Healing Breath I-III Light damage -10% 4 7
Holy Blow I-III None
Holy Aura: Restores HP and bestows regen to all allies for five turns.
Kirin α 2 Tail Smash I-III Battle Start: Reflect for 1-2 turns
Magic damage - 5% - 15%
5 7
Holy Aura: Restores HP and bestows regen to all allies for five turns.
Praline 2 Foreign Heart I-III 10% HP recovery for defeating an enemy 5 7
Love in the Crossfire: Deals light-elemental damage to all enemies and lower their attack, magic, and speed for two turns.
Seraph 2
Raise I-III None 3 5
Love Song I-III None
Angel Song I-III None
Angel Feathers: Restores HP for all allies and raises the speed of the party for three turns
Unicorn 2
Esuna I-III None 1 3
Dispel I-III None
Healing Horn: Restores the HP of all allies and removes certain negative status effects.
Valkyrie 2 Banishga I-III Total Damage + 10% 5 7
Divine Knight: Raises the attack, magic, and reduces damage taken for five turns on all allies.
Wagnas 2 Psycho Bind Z-Ω Damage -5 - 15% 6 8
Prism Light: Deals light-elemental damage to all enemies. Inflicts blind and lowers attack and magic speed for three turns.
Warriors of Light OR 2 Power of Light I-III Attack + 15% 4 7
Tetra Force: Deals light-elemental damage two times and decreases the attack, magic, and speed for one turn to all enemies. Restores the HP of allies.
Agnès 3 Curada I None 4 4
Holy Weapon: Deals light-elemental damage to all enemies and gradually restores the HP of allies for three turns.
Alexander 3 Invincible I-III MP cost - 10% 5 7
Divine Judgement: Deals light-elemental damage to all enemies.
Alexander α 3 Holy Breath I-III Speed Down resistance 5 7
Divine Judgement: Deals light-elemental damage to all enemies.
Artemis 3 Moonlight I-III 1 - 5% MP recovery for defeating an enemy 5 7
Lunar Embrace: Deals light-elemental damage and stop status for one turn to all enemies. Restores HP to all allies .
Kaiser Dragon 3 Kaiser Breath I-III 5 - 10% HP recovery for defeating an enemy 5 7
Revenge Blast: Deals damage according to HP lost to all enemies. Lowers attack, speed and magic of all enemies for three turns.
Lakshmi 3 Pulse of Life I-III MP + 10% 5 7
Bewitching Embrace: Restores the HP of allies and hastens player's next action.
Lakshmi α 3 Mighty Wall I-III Survive fatal attack with 1 HP (15%) 5 7
Bewitching Embrace: Restores the HP of allies and hastens player's next action.
Lucifer 3 Saint Blow I-IV Light attack power + 10% - 25%
Action Delay Resistance
5 8
Angel Blade: Deals light-elemental damage to all enemies 4 times.
Maduin 3
Banishra I-III None 4 7
Chakra I-III Physical damage -10%
Chaotic Wave: Deals light-elemental damage to all enemies.
Onion Sage 3 Tetra Magic I-III Magic Down resistance 5 7
Infinity: Deals light-elemental damage to all enemies and may inflict instant death. Restores the HP of allies and hastens player's next action.

God summons[]

Name Image Cost Abilities Passives Rank Max Rank
Carbuncle 1 Ruby Light I-IV Light damage - 20%
Start of battle Protect 2 turns
5 8
Protective Breath: Bestows regen and Protect to all allies for three turns.
Minwu 3 Pure White Magic Z-Ω Start of battle : Negate damage 2 turns. 6 8
Holyja: Deals light-elemental damage to all enemies.
Ark 2 Blasty I-IV Earliest action time - 10% - 40% 5 8
Spring of Speed: Increase the speed of all allies by 5 turns and accelerates their next turn.
White Mage 3 Holy Z-Ω Total damage received - 3%-10%
Instant death Resistance
Start of Battle: Magic up 1-3 turns.
6 8
Reincarnation Blessing: Revive all allies, and heals them up to a maximum of 1/2 HP.
Lenneth 2 Nibelung V Z-Ω Total damage + 20% - 40% if equipped with a sword or dagger. 6 8
Godly Blessing: Refill all allies' HP and MP by a maximum of 25%.
Lenneth F 2 Nibelung V I-IV Total damage + 10% - 40% if equipped with a bow. 5 8
Godly Blessing: Refill all allies' HP and MP by a maximum of 25%.
Divine Castle Alexander 2 Holy Castle's Judgement I-IV Physical damage received - 25% 5 8
Reaper's Judgement: Instant death to all enemies, no damage inflicted.
Pumpkin Witch 2 Pumpkin Light I-IV Dark damage - 15%
Instant death resistance
5 8
Holyja: Deals light-elemental damage to all enemies.
Princess Sarah 2 Shining Lute Z-Ω Dark damage - 20%
Start of battle negate damage 1 turn.
6 8
Spring of Heroism: Raises the attack, magic and speed of the party for three turns.
Mystic Knight 3 Holy Blade Z-Ω Earliest action time - 20% - 40%
Magic damage - 10% - 20%
6 8
Magic Blessing: Restores a maximum of 1/2 MP to all allies.
Tyro 1 Ingenuity Z-Ω 5 - 7% MP gained per turn.
Silence Resistance
6 8
Sentinel's Grimoire: Bewtows Protect and Regeneration for 3 turns to the entire party.
Santa Tonberry 2 White Lantern I-III Light damage -20% 5 7
Godly Blessing: Restores a maximum of 1/4 max HP & MP to all allies.
Seraph 2 Angel Heal I-IV Light damage - 10 - 25%
Start of battle Reflect 1 - 2 turns
5 8
Purifying Blessing: Bestows regen and Protect to all allies for three turns.
Unicorn 2 Regen Horn I-III Summon gauge + 5-10 when ability is used
Physical damage - 5 - 15%
5 7
Hero's Blessing: Raises the attack, magic, and speed for three turns on all allies.
Kirin 2 Holy Aura I-III Survive fatal attack with 1 HP (10 - 20%) 5 7
Life Blessing: Restores up to a maximum of 1/2 HP to all allies.
Celes 3 Spinning Edge Z-Ω Light attack power + 20 - 40% 6 8
Blessed Rebirth: Revive all allies and restore up to 1/2 of their Max HP.
Hope 3 Last Resort Z-Ω Speed + 10 - 20% 6 8
Holyja: Deals light-elemental damage to all enemies.
Kunoichi 3 Doom of the Living Z-Ω Dark damage - 25%
Non-elemental damage - 25%
Speed down Resistance
6 8
Freeze Spacetime: Casts stop on all enemies for two turns and delays their next turn.
Paladin 2 Excalibur Ζ-Ω Light attack power + 30 - 50% 6 8
Sentinel: Negate damage received for all allies for a single turn.
Diva 1 Timeless Song I-IV First ability charge time -30 - 40%
Non elemental damage - 5%
5 8
Guardian Breath: Bestows regen and Protect to all allies for three turns.
Lakshmi 2 Bewitching Embrace I-IV Survive fatal attack with 1 HP. (10% - 25%) 5 8
Benediction: Restores a maximum of 1/4 HP and 1/4 MP to all allies.

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