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FFD2 wiki icon The following are signets that can only be used by Aemo in Final Fantasy Dimensions II. The lists are organized by their in-game order in the game's Signetpedia archive.

Fire-elementalEdit

Name Image Cost Abilities and AP Needed Passives Obtained
Mysidian Rabbit FFD2 Aemo Mysidian Rabbit 2
Regen I 30 None Quest: Forest Ravagers
Regen II 50
Regen III 120
Life Blessing: Restores 1/2 of max HP for all allies.
Lamia Queen FFD2 Aemo Lamia Queen 2
Fire Song I 50 Fire ATK +16% Quest: "His" Whereabouts
Fire Song II 100
Fire Song III 150
Grasping Mist: Lowers speed of all enemies for 5 turns. Delays next action
Dancer FFD2 Aemo Dancer 2
Dancing Dagger I 150 Fire ATK +20% Episode: A Girl's Growth
Dancing Dagger II 200
Dancing Dagger III 250
Spring of Speed: Boosts speed for 5 turns for all allies. Hastens next action.

Water-elementalEdit

Name Image Cost Abilities and AP Needed Passives Obtained
Shiva FFD2 Aemo Shiva 2
Blizzard I 30 None Quest: Pursuing Wrieg
Blizzard II 50
Blizzard III 120
Diamond Dust: Deals water-elemental damage to all enemies.
Siren FFD2 Aemo Siren 1 1
Lullaby I 50 None Quest: Antarctic Wind
Lullaby II 100
Lullaby III 150
Silent Voice: Deals water-elemental damage to all enemies. Inflicts silence for 1 turn.
Mermaid FFD2 Aemo Mermaid 1
Silence I 30 None Quest: Shiva
Silence II 50
Silence III 120
Mermaid's Harp: Restores 1/5th of max MP to all allies.
Siren FFD2 Aemo Siren 2 1
Invincibility Song I 150 Negates poison Quest: Aemo's Spacetime
Invincibility Song II 200
Invincibility Song III 250
Silent Voice: Deals water-elemental damage to all enemies. Inflicts silence for 1 turn.
Lorelei FFD2 Aemo Lorelei 2
Hero's Song I 150 Water ATK +16% Episode: Unei and Aemo
Hero's Song II 200
Hero's Song III 150
Lorelei's Tears: Deals water-elemental damage to all enemies. Deals continuous damage for 3 turns.
Silver Merrow FFD2 Aemo Silver Merrow 2
Torpor Song I 30 None Quest: Mage's Errand
Torpor Song II 50
Torpor Song III 120
Storm Water: Deals water-elemental damage to all enemies. Lowers attack and magic for 2 turns.
Siren FFD2 Aemo Siren 3 1
Healing Harmony I 50 Continuously restore HP from start of battle for 2 turns Episode: Aemo, Chronos, & Flower
Healing Harmony II 100
Healing Harmony III 150
Silent Voice: Deals water-elemental damage to all enemies. Inflicts silence for 1 turn.
Glacial Lamia Matriach FFD2 Aemo Glacial Lamia Matriarch 2
Blizzard Song I 50 Water ATK +16% Quest: Restore the Water Crystal
Blizzard Song II 100
Blizzard Song III 150
Consuming Mist: Lowers attack and magic for 5 turns.
Cindy FFD2 Aemo Cindy 2
Rapid Cure I 50 Magic damage -12% Babil Tower: Floor 24
Rapid Cure II 100
Rapid Cure III 150
Life Blessing: Restores 1/2 of max HP for all allies.

Wind-elementalEdit

Name Image Cost Abilities and AP Needed Passives Obtained
Ramuh FFD2 Aemo Ramuh 2
Thunder I 30 None Quest: Mysterious Shadow
Thunder II 50
Thunder III 120
Judgment Bolt: Deals wind-elemental damage to all enemies. Deals extra damage against machines.
Sylph FFD2 Aemo Sylph 1
Marching Song I 50 None Quest: Sealed Ancient Monsters
Marching Song II 100
Marching Song III 150
Whisperwind: Deals wind-elemental damage to all enemies. Restores HP for all allies.
Bard FFDII Bard Soul Etude I Crystal 1
Siren Song I 50 None Quest: Battle Program
Siren Song II 100
Siren Song III 150
Soul Etude: Restores HP to all allies. Cures poison, darkness, and silence.

Earth-elementalEdit

Name Image Cost Abilities and AP Needed Passives Obtained
Dryad FFD2 Aemo Dryad 2
Fight Song I 100 Negate action delays Babil Tower: Floor 10
Fight Song II 150
Fight Song III 150
Autumn Leaves: Deals earth-elemental damage to all enemies. Allows all allies to negate a single attack.
Chocobo FFD2 Aemo Chocobo 1
Cure I 30 None Default Equip
Cure II 50
Cure III 120
Choco Kick: Deals earth-elemental damage to all enemies.
Juno FFDII Juno Eternal Love I Crystal 2
Eternal Love I 50 Negates death warrant Quest: Tiamat of Wind
Eternal Love II 100
Eternal Love III 150
June Grace: Allows all allies to negate a single attack.
Malboro FFD2 Aemo Malboro 2
Dreadful Song I 150 Rate to survive at 1 HP: 22% Quest: Time on the Move
Dreadful Song II 200
Dreadful Song III 250
Consuming Mist: Lowers attack and magic for 5 turns.

Light-elementalEdit

Name Image Cost Abilities and AP Needed Passives Obtained
Kirin FFD2 Aemo Kirin 1 2
Banish Blow I 30 None Quest: Nitro Powder
Banish Blow II 50
Banish Blow III 120
Holy Aura: Restores HP of all allies. Grants continuous heal for 5 turns.
Carbuncle FFD2 Aemo Carbuncle 2
Banish I 30 None Default Equip
Banish II 50
Banish III 120
Ruby Light: Allows all allies to reflect magic once.
Seraph FFD2 Aemo Seraph 1 2
Raise I 50 None Quest: Knights
Raise II 100
Raise III 150
Angel Feathers: Restores HP to all allies. Boosts attack, magic, and speed for 1 turn.
Unicorn FFD2 Aemo Unicorn 1 2
Esuna I 30 None Quest: Ramuh's Task 1
Esuna II 50
Esuna III 120
Healing Horn: Restores HP to all allies. Cures poison, darkness, and silence.
Valkyrie FFD2 Aemo Valkyrie 2
Banishga I 50 Light ATK +16% Quest: Medical Library
Banishga II 100
Banishga III 150
Mighty Wall: Boosts attack anf magic for 5 turns. Softens damage for 5 turns.
Calca FFD2 Aemo Calca 2
Jitterbug I 30 None Babil Tower: Floor 5
Jitterbug II 50
Jitterbug III 120
Dancing Boy: Deals 4 light attacks to random enemies. Lowers attack and magic for 1 turn.
Brina FFD2 Aemo Brina 2
Mystery Waltz I 30 None Babil Tower: Floor 5
Mystery Waltz II 50
Mystery Waltz III 120
Dancing Girl: Restores HP for all allies. Softens damage for 2 turns. Boosts speed for 2 turns.
Alexander FFD2 Aemo Alexander 1 3
Banish Breath I 30 None Quest: Flocks of Shuchos
Banish Breath II 50
Banish Breath III 120
Divine Judgment: Deals light-elemental damage to all enemies.
Artemis FFD2 Aemo Artemis 3
Rapid Banish I 50 Time until first action -28% Quest: Earth Dragon's Lair
Rapid Banish II 100
Rapid Banish III 150
Lunar Embrace: Deals light-elemental damage to all enemies. Prevents actions for 1 turn. Deals extra damage to giant enemies. Restores HP for all allies.
Calofisteri FFD2 Aemo Calofisteri 3
Banishga Blow I 100 Light ATK +16% Episode: Treasure Excavation
Banishga Blow II 150
Banishga Blow III 200
Witch Magic: Deals light-elemental damage to all enemies. Causes continuous damage for 3 turns. Prevents actions for 1 turn. Restores HP to all allies. Grants continuous heal for 3 turns.
Amaterasu FFD2 Aemo Amaterasu 2
Banish Rush I 50 Light ATK +16% Babil Tower: Exchange Shop
(Clear "Crystal of Time" arc)
Banish Rush II 150
Banish Rush III 200
Sun Goddess: Deals light-elemental damage to an enemy.
Cherubim FFD2 Aemo Cherubim 2
Angel Song I 50 None Babil Tower: Floor 1
Angel Song II 100
Angel Song III 150
Angel Wing: Restores HP to all allies. Boosts attack, magic, and speed for 1 turn.
Mother Brain FFD2 Aemo Mother Brain 1
Reprogram I 150 Physical damage dealt when a tome is equipped +20% Moogle Merchant (Clear "Eureka" arc)
Reprogram II 200
Reprogram III 250
Upgrade: Deals light-elemental damage to all enemies. Grants continuous heal for 3 turns. Cures poison, darkness, and silence.
Diva FFD2 Aemo Diva 2
Timeless Song I 50 Physical damage dealt when a tome is equipped +16% Memoria: Aemo's Emotions
Timeless Song II 100
Timeless Song III 150
Crystal Voice: Deals light-elemental damage to all enemies. Deals extra damage against undead enemies. Grants continuous heal for 2 turns. Softens damage for 2 turns.
Unicorn FFD2 Aemo Unicorn 2 2
Cura I 30 None Quest: Ninja Village
Cura II 50
Cura III 120
Spring of Heroism: Boosts attack, magic, and speed for 3 turns.
Princess FFD2 Aemo Princess 2
Love Song I 50 None Episode: Radical Orange Aemo
Love Song II 100
Love Song III 150
Spring of Heroism: Boosts attack, magic, and speed for 3 turns.
Seraph FFD2 Aemo Seraph 2 2
Angel Heal I 150 Negate instant HP critical Episode: Protecting Everyday Life
Angel Heal II 200
Angel Heal III 250
Purifying Blessing: Removes debuffs to attack, magic, and speed. Cures poison, darkness, silence, stun, and continuous damage.
Alexander FFD2 Aemo Alexander 2 3
Banishga Breath I 50 Light ATK +16% Babil Tower: Floor 15
Banishga Breath II 100
Banishga Breath III 150
Reaper's Judgment: Inflicts death to all enemies.
Ark FFD2 Aemo Ark 2
Blasty I 150 Critical +18 Moogle Merchant
(Eureka Chapter 1)
Blasty II 200
Blasty III 250
Spring of Speed: Boosts speed for 5 turns for all allies. Hastens next action.
Lakshmi FFD2 Aemo Lakshmi 2
Curaga I 50 Negates stun Quest: Reunited Across Time
Curaga II 100
Curaga III 150
Godly Blessing: Restores 1/4 of max HP and MP to all allies.
Mystic Knight FFD2 Aemo Mystic Knight 2
Holy Blade I 150 MP cost -30% Babil Tower: Exchange Shop
(Clear "Eureka" arc)
Holy Blade II 200
Holy Blade III 250
Magical Blessing: Restores 1/2 of max MP for all allies.
Kirin FFD2 Aemo Kirin 2 2
Banishra I 50 Light ATK +14% Quest: Future World
Banishra II 100
Banishra III 150
Life Blessing: Restores 1/2 of max HP for all allies.
White Mage FFD2 Aemo White Mage 2
Holy I 150 Light ATK +18% Quest: Golden Scintillation
Holy II 200
Holy III 250
Blessed Rebirth: Revives all allies with 1/2 of max HP.
Affechon FFD2 Aemo Affechion 3
Golden Scintillation I 150 Light ATK +20% Babil Tower: Floor 42
Golden Scintillation II 200
Golden Scintillation III 250
Holyja: Deals light-elemental damage to all enemies.

Dark-elementalEdit

Name Image Cost Abilities and AP Needed Passives Obtained
Lilith FFD2 Aemo Lilith 2
Requiem I 50 None Babil Tower: Floor 3
Requiem II 100
Requiem III 150
Magical Blessing: Restores 1/2 of max MP for all allies.

Neutral-elementalEdit

Name Image Cost Abilities and AP Needed Passives Obtained
Ultima Weapon FFD2 Aemo Ultima Weapon 2
Ultima I 150 Magic critical rate: 25% Babil Tower: Floor 48
Ultima II 200
Ultima III 150
Light Pillar: Deals neutral-elemental damage to all enemies.
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