Final Fantasy Wiki
Advertisement

Template:Sideicon

Eden is a Guardian Force in Final Fantasy VIII. It is the game's ultimate summon, drawn from an optional boss at a bonus dungeon. It can break the damage limit and has the rare Speed, Evasion and Hit junctions. Its unique abilities let the junctioner devour opponents for various effects, some of the most beneficial being permanent stat boosts, and to create items that teach abilities to Guardian Forces. Eden takes 1000 EXP to level up, most of any GF, and the same amount it takes for a playable character to level up.

Profile

Although it is debated what the exact nature of Eden is, the name and design indicate a link to the "Gardens," a theme in the game. The word "Eden" often refers to the Garden of Eden in the Bible. Gardens in the world of Final Fantasy VIII are para-military institutions, but the Garden buildings themselves can fly due to ancient technology, and have oval discs similar to the summon Eden. Eden invokes both heavenly and sci-fi imagery by appearing mechanical but being adorned with angelic feathers. Eden has a long needle on the bottom with a violet oval on the front. Aside from the female angel motifs on either side of it, within the oval one can make out a woman.

Early in Eden's summon animation, the Ptolemy celestial diagram floats in space. This is taken directly from Safer∙Sephiroth's Supernova animation from Final Fantasy VII.

Obtained

Deep sea research centre bottom

Bottom of the Deep Sea Research Center.

Eden is found at the bottom of the Deep Sea Research Center by drawing from Ultima Weapon, an optional boss. Eden can also be drawn from Tiamat in the final dungeon. If the player defeats both bosses without drawing Eden, it can no longer be obtained in that playthrough. Uniquely, both bosses can be available at the same time.

The Deep Sea Research Center is an unmarked island on the corner of the world map. The player can land there with the Ragnarok. After defeating Bahamut in the first area, the player must leave the place and re-enter to become able to descend underwater by climbing down the vine to a hole in the floor.

A series of floors leads down to the excavation site. The player must open up a door within each floor using units of pressure, but must conserve enough units (10) for the final lock at the bottom of the excavation site to fight Ultima Weapon.

There is a terminal buried underneath the rubble in level 1. Examining it gives the player 20 energy units, 4 of which are spent opening the door to level 2. Squall can return here at any time to reset the steam levels.

Levels 3-5 are divided into three sectors each. The sector the player is in is determined by how many units they spent to open the door leading into the level, indicated by one of three yellow lights near the door lighting up. Sectors 1/4/7 are associated with the highest cost (4 units), 2/5/8 by the medium cost cost (2 units), and 3/6/9 by the lowest cost (1 unit). Once in a sector, the player cannot switch to a higher cost sector, but can switch to a lower cost sector. If one were to spend 4 units on level 2→3, they would be in sector 1 and would have access to sectors 4, 5, and 6 for level 4. But if 2 units were spent there, they would be in sector 2 and would only have access to sectors 5 and 6.

Deep sea research centre steam room

Steam room.

The only difference between the sectors is that the player needs to spend 2 units on level 2 to access the steam room on level 3, sector 2. Other than that, they can use 1 unit to proceed all the way to the bottom. The steam room requires 4 units to unlock, but contained within is a terminal that supplies the party with 7 units.

If the party uses Zell (must be one of the party members) to force open the jammed door on level 6 leading into the excavation site without using any pressure units, the party will encounter a number of fixed battles, which cannot be avoided. The random encounters can still be avoided with the Enc-None ability or the Remastered version's "turn random encounters off" cheat. The player only gets one chance to have Zell open the door on the last floor. If the player chooses to not let him open it, he will never offer to open it again even if the player resets the steam levels.

When the party reaches the bottom, Squall can use the last of his pressure units to reactivate the excavation site and fight Ultima Weapon. There is a hidden save point within the area.

Obtaining Eden in the Steam version earns the player the achievement Eden.

Battle

Eden_"Eternal_Breath"_from_FINAL_FANTASY_VIII_Remastered

Eden "Eternal Breath" from FINAL FANTASY VIII Remastered

Eden's Eternal Breath deals non-elemental damage to all opponents and can break the damage limit even without the Boost ability. With all GF abilities learned, the player can easily boost the attack to the full 250%, considering it also has the game's longest summon animation, at 72.6s. At the maximum of its power, Eden can deal 60,000 damage to all enemies. Eternal Breath ignores enemy Spr.

Its damage is calculated as follows:[1]

Compatibility

The way Eden's compatibility works is unique. Summoning it only raises compatibility slightly, and it also slightly boosts compatibility with every other GF the junctioner has equipped. It also doesn't have a unique compatibility item. Thus, the only effective way to boost compatibility with Eden is via the LuvLuv G item.

Compatibility Chart
Summon Effect Eden +2, Every other GF +1
Compatibility Items LuvLuv G +20
Casting Magic Apocalypse +0.4, Flare +0.4, Holy +0.4, Meteor +0.4, Quake +0.4, Tornado +0.4, Ultima +0.4, Aura -0.2, Blizzard -0.2, Blizzara -0.2, Cure -0.2, Cura -0.2, Curaga -0.2, Dispel -0.2, Double -0.2, Esuna -0.2, Fire -0.2, Fira -0.2, Full-life -0.2, Haste -0.2, Life -0.2, Protect -0.2, Reflect -0.2, Regen -0.2, Shell -0.2, Slow -0.2, Thunder -0.2, Thundara -0.2, Triple -0.2

Stats

The following table represents the base stats:

Level HP Attack Power
30 4,786 5,425
40 6,314 6,300
50 7,850 7,175
60 9,334 8,050
70 9,999 8,925
80 9,999 9,600
90 9,999 10,675
100 9,999 11,550

The below values are the base compatibility values with all playable characters at the start of the game. Although Seifer and Edea cannot junction Eden in a normal playthrough, default values still exist.

Party member Compatibility
Squall Template:VarExpression error: Unrecognized punctuation character "[".
Quistis Template:VarExpression error: Unrecognized punctuation character "[".
Zell Template:VarExpression error: Unrecognized punctuation character "[".
Selphie Template:VarExpression error: Unrecognized punctuation character "[".
Rinoa Template:VarExpression error: Unrecognized punctuation character "[".
Irvine Template:VarExpression error: Unrecognized punctuation character "[".
Seifer Template:VarExpression error: Unrecognized punctuation character "[".
Edea Template:VarExpression error: Unrecognized punctuation character "[".

Abilities

Abilities learned naturally by Eden are listed below:

Ability AP Prerequisite
FFVIII Junction ability icon Spd-J (Already learned)
FFVIII Junction ability icon Eva-J (Already learned)
FFVIII Junction ability icon Hit-J (Already learned)
FFVIII Command ability icon Magic (Already learned)
FFVIII Command ability icon GF (Already learned)
FFVIII Command ability icon Draw (Already learned)
FFVIII Command ability icon Item (Already learned)
FFVIII Command ability icon Mad Rush 60 None
FFVIII Command ability icon Darkside 100 None
FFVIII Command ability icon Devour (Already learned)
FFVIII Character ability icon Luck+50% 200 None
Ability AP Prerequisite
FFVIII Character ability icon Expendx3-1 250 None
FFVIII GF ability icon SumMag+10% 40 None
FFVIII GF ability icon SumMag+20% 70 SumMag+10%
FFVIII GF ability icon SumMag+30% 140 SumMag+20%
FFVIII GF ability icon SumMag+40% 200 SumMag+30%
FFVIII GF ability icon GFHP+10% 40 None
FFVIII GF ability icon GFHP+20% 70 GFHP+10%
FFVIII GF ability icon GFHP+30% 140 GFHP+20%
FFVIII GF ability icon GFHP+40% 200 GFHP+30%
FFVIII GF ability icon Boost 10 None
FFVIII Menu ability icon GFAbl Med-RF 30 None

Triple Triad

Eden Card
TTEden Element None
Refine 1 refines into 3 Monk's Codes
Drop Ultima Weapon
Card N/A
Level 9 (GF Card) Win N/A

Other appearances

Final Fantasy XIV

Eden Prime

Eden is the focus of the raid of the same name. Being the first sin eater, it brought about the Flood of Light to The First after Ardbert and his compatriots defeated the Ascian Loghrif.

By the events of Final Fantasy XIV: Shadowbringers, Eden stands in a state of inactivity in the Empty - a region of Norvrandt that is drowned in the primordial light of the Flood. Throughout the events of the first tier of the Eden raids, the Warrior of Light uses Eden's powers to aid in the restoration of the First.

In addition, Eden Prime appears the boss of the Eden's Gate: Resurrection raid. The battle is accompanied by a new rendition of the Final Fantasy VIII boss theme: "Force Your Way."

World of Final Fantasy

Balamb Garden is a large Mirage named "Eden", referring to the possible link to Final Fantasy VIII Gardens and their technological prowess; in World of Final Fantasy that connection is the mechanical Cogna.

Final Fantasy Trading Card Game

Eden PR TCG

Eden appears on a promotional card depicting its official artwork by Tetsuya Nomura. The card is Shine-elemental.

Other media

Dissidia Final Fantasy has a trading component with the name of "GF Eden." It can be acquired by fighting the Seifer Special Friend Card, Level 100 Ultimecia. It is used to create the Bone Mail.

Eden is a fal'Cie in Final Fantasy XIII, and is the fal'Cie responsible for all of Cocoon's base functions, and Cocoon's capital is named after it.

Gallery

Etymology

Eden (עֵדֶן, éden) means "place of pleasure" in Hebrew. It often refers to the Garden of Eden in the Bible.

In the French localization Eden is named Orbital, and Eternal Breath is called Otono.

In the debug room Eden is referred as Bartandres (バルトアンデルス, Barutoanderusu?, lit. Baldanders). The Barthandelus fal'Cie from Final Fantasy XIII is an alternate romanization of the same Japanese name. Baldanders is a shapeshifting creature of Germanic literary myth. Baldanders was first conceived by writer Hans Sachs after reading the description of Proteus in The Odyssey. The Baldanders is a creature symbolic for the continual change in nature and society, as well as the importance of familiarizing oneself with the common from another perspective. Its name is derived from the combination of German words for "Soon" (Bald) and "Another" (Anders).

References

Advertisement