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Eden's Verse: Refulgence is the final turn of the Eden's Verse raid in Final Fantasy XIV: Shadowbringers.


Spoiler warning: Plot and/or ending details follow. (Skip section)

With the dark entity that haunted Gaia defeated, at least for the time being, you return to the task of restoring balance to ice, the final element. Being the most strongly aligned in favor of stasis, it appears that Ryne's direct involvement will be required to properly manipulate the aether. Inspired by tales of Ysayle on the Source, Ryne decides to use her own body as a vessel and wield the power of Shiva.

In-game description

After the Warrior of Light tells her the story of Ysayle and Hraesvelgr, Ryne decides to use her own body as a host for Shiva to restore Ice, which will fully restore the ecosystem of the Empty. However, Ryne loses control of the summoning and finds herself adopting Ysayle's personality and desire to end the Dragonsong War, forcing the Warrior of Light to intervene to slay Shiva before she completely takes control of Ryne.

During the battle, Ryne transforms from a host for (her summoned copy of) Shiva into a host for (a summoned copy of) Hydaelyn, reflecting Ysayle's use of the Echo. Eventually the Light within Ryne unleashed by Hydaelyn becomes too powerful, causing the beginning of a second Flood of Light. However, the Warriors of Light are able to suppress the aether unleashed by Hydaelyn.

After Shiva is defeated, Ryne finds herself trapped in a block of ice, unable to her power, which causes the second Flood of Light to continue. However, Gaia summons the powers of Darkness that she is able to wield because of her identity as the Voidwalker to suppress Ryne's power, allowing the Warriors of Light to free her and prevent the Flood of Light once and for all. The defeat of Shiva restores Ice to the Empty.

However, in Eden's memory, which is portrayed on Savage difficulty, the battle is somewhat different. After the Warriors of Light avert the Flood of Light, Ryne unleashes her Limit Break, Skyfall, which summons Hraesvelgr to her side, and the Warriors of Light must defeat Ryne's forms as Shiva, Hydaelyn, and Hraesvelgr's mate to prevail.

Spoilers end here.




The party fights Shiva on a circular platform that it is possible to fall off of.

Throughout the fight, Shiva casts Mirror, Mirror. This mechanic spawns mirrors of three different colors: green, red, and blue. The mirrors mimic the next spell that Shiva casts before fading. The mirrors always spawn at the cardinal points (North, South, East, and West). The green mirrors always cast faster than the red mirror, while the blue mirror casts at the same time as Shiva, so the party should react to Shiva and the blue mirror, and then the green mirror, and finally the red mirror.

Introduction and Mirror, Mirror

Fools... you would stoke the fires of conflict?

Shiva, at the beginning of the fight

Shiva opens the fight by casting Absolute Zero, which does heavy raid-wide damage.

She then casts Mirror, Mirror, spawning two green mirrors and a red mirror. The red mirror will always be either at West or East, and the South will be left empty. Shiva then casts either Biting Frost or Driving Frost. Biting Frost instantly kills anyone not standing behind Shiva, while Driving Frost instantly kills anyone standing behind Shiva. The green mirrors, and then the red mirror, will reflect the cast. The reflection of Biting Frost is a circle centered on the mirror that doesn't quite cover the entire platform, while the reflection of Driving Frost is a cone that reaches all the way to the other edge of the platform, but leaves the area around the mirror safe.

So, to avoid the reflections:

  • If Shiva casts Biting Frost, the party should:
    • Move behind Shiva to dodge her.
    • Move close to the South point of the platform, but on the same side as the red mirror, to dodge the green mirrors.
    • Move close to the South point of the platform, but on the opposite side as the red mirror, to dodge the red mirror.
  • If Shiva casts Driving Frost, the party should:
    • Move in front of, or to the sides of, Shiva, to dodge her.
    • Move close to the North point of the platform, but between the green mirrors, to dodge the green mirrors.
    • Move close to the North point of the platform, but between the green and red mirrors, to dodge the red mirror.

Diamond Frost

Your blood shall freeze!

Shiva, before casting Diamond Frost

Shiva then teleports to the front of the center of the platform to cast Diamond Frost. This deals heavy raid-wide damage and has several other effects:

  1. One tank and one healer are inflicted with Freezing, which will Freeze the party member in place if this debuff is not quickly cured with Esuna.
  2. One tank, one healer, and two DPS (none of whom were targeted for Freezing) are targeted for splash damage, known as Frigid Stone, which also inflicts Heavy. Shortly after, the areas that were hit with Frigid Stones are covered in star-shaped markers that shoot linear area-of-effect spells out from each of the points on the star.
  3. The tank and healer that were inflicted with Freezing are targeted for proximity-based damaged, known as Frigid Waters.
  4. Eight circles around the edge of the platform will be targeted for Icicles, which will drop down and kill anyone they hit.
  5. Six of the Icicles drop. The two Icicles that do not drop will always be either at the North and South, or at the East and West.
  6. Before Frigid Waters and Icicles resolve, the boss casts Heavenly Strike, a knock-back.
  7. The last two Icicles drop and Frigid Waters explodes.
  8. The two DPS who have not been targeted for anything yet are targeted for Frigid Eruption, which will target them with three circular area-of-effect telegraphs that must be dodged.

To survive this, the party should take the following actions:

  1. The healers should cast Esuna on the two Freezing party members.
  2. The Frigid Stone targets should spread to the northwest, northeast, southwest, and southeast of Shiva — still in melee range — so that the linear spells from the Frigid Stones leave the cardinal points (North, South, East, and West) untargeted. Meanwhile, everyone else will stack in the center to avoid Frigid Stone, as the two DPS targeted for Frigid Eruption and Frigid Waters must not be inflicted with Heavy.
  3. Notice where the first two Icicles spawned. If they are at North and South, the party should position themselves to be knocked back to North or South (with one Frigid Waters sent to each side). Similarly if they are at East and West.
  4. The party should all be knocked back by Heavenly Strike. If the above is executed correctly, the knockback will narrowly place the party in the safe space from the Icicles.
  5. The party should all dodge the first Frigid Eruption, and everyone should return to the center except the Frigid Eruption target, who should bait the Frigid Eruption casts around the edge of the platform.

To facilitate the above, the party should decide whether the tank or healer targeted by Frigid Waters should go North/East or South/West, with the tank taking the opposite.

Once Frigid Eruption resolves, the party should return to the center, as the boss will either cast Driving Frost or Biting Frost, always the opposite cast as the first cast. Since the party knows which spell she will cast, the tank can always reposition Shiva so that the center is always safe.

Shiva then casts Double Slap, a tank buster that hits twice, whose first hit inflicts Physical Vulnerability Up. To survive this, a tank swap must be executed, though it is possible to use an invulnerability to survive both hits, and then only swap after the tank buster is over. In fact, this debuff only lasts for a few seconds, and will resolve after the next Redress cast that begins the next phase.

Light Rampant

The Light shall usher in peace!

Shiva, while casting Redress

Shiva casts Redress, which inflicts anyone looking at her with Stun in a spell called Shining Armor. To avoid this, the party should turn away as soon as she says "peace"; thus, it is useful to have voice-acting turned on for this encounter. Redress changes Shiva's clothes into Ryne's Hydaelyn form.

Shiva then casts either Scythe Kick or Axe Kick. Scythe Kick instantly kills anyone not inside Shiva's hitbox or at maximal distance from her, while Axe Kick instantly kills anyone in a large radius circle centered on Shiva. The party should move to dodge the Kick. If Shiva is positioned at the edge of the platform, the ranged can be at the opposing edge and avoid this mechanic entirely.

This phase begins proper when Shiva casts Light Rampant, which deals heavy raid-wide damage and causes several effects:

  • Four players get a stack, and two players get two stacks, of Lightsteeped. Every time a player takes damage (other than from auto-attacks) in this phase, they will get another stack of Lightsteeped. If a player attains five stacks of Lightsteeped, they will explode, dealing heavy raid-wide damage and probably killing the entire party, so this must be avoided.
  • One tank, one healer, and two DPS will each get two stacks of Refulgent Chains, chaining them to one of the other players with Refulgent Chains. If two players are chained together, they cannot move too far from or too close to each other, or the chains will explode and probably kill the entire party.
  • The other tank, healer, and DPS will be tethered to one of four large orbs that spawn at the north, west, south, and east points of the platform. These orbs explode if they touch someone, and will explode on their own after some time, but the size of the explosion depends on the size of the orb. They should be allowed to shrink twice before touching them, and otherwise must be kited around away from the other players. Touching an orb gives a stack of Lightsteeped.
  • Four towers form at the northeast, northwest, southeast, and southwest corners of Shiva's hitbox, with one light in them. In this phase, when there is a tower with, say, N lights in the tower, when the tower finishes collapsing, there must be at least N party members standing in the tower, or it will explode and kill everyone. Standing in the tower when the tower collapses gives a stack of Lightsteeped.
  • Shiva periodically casts The Path of Light, targeting the four closest party members to her with a cleave that inflicts a stack of Lightsteeped.

To survive this, the party will carry out the following maneuver:

  1. The four players with Refulgent Chains will each stand in a tower. To prevent the chains from exploding, the tank and healer should both take a northern tower and the two DPS should each take a southern tower (or these can be swapped, with DPS north). If the chains are about to form a square, the DPS will need to swap, so that they form an "hourglass" shape (either northwest tethered to northeast and southeast and southwest tethered to northwest and southeast, or a similar formation but rotated by 90 degrees).
  2. The four other players must kite their orbs around the outer edge of the platform, preferably all in the same direction.
  3. The Path of Light casts, hitting each of the Refulgent Chains players; this must be avoided by the orb players.
  4. The towers collapse and the orbs shrink.
  5. Two more towers spawn at north and south, with two lights each. The Refulgent Chains players rotate in the direction that they are not chained in, to get to their tower.
  6. The Path of Light casts, hitting each of the Refulgent Chains players; this must be avoided by the orb players.
  7. Towers collapse and the orbs shrink.
  8. A tower spawns in the center of the platform, with four lights. The Refulgent Chains players move out, the orb players move in.
  9. The Path of Light casts, hitting each of the orb players; this must be avoided by the Refulgent Chains players.
  10. The orb players touch their orbs. At this point 4 players have 4 Lightsteeped stacks while 4 players have 3 Lightsteeped stacks.
  11. The players with 3 Lightsteeped stacks stack in the final tower.
  12. The tower collapses, ending the phase.

The party members should all end the phase with 4 Lightsteeped stacks, which will fall off in the next phase.

Mirror, Mirror II: Kicks

Shiva then casts Mirror, Mirror, spawning four green mirrors at either cardinal or intercardinal points. Shiva casts either Axe Kick or Scythe Kick, the opposite of what she cast previously, followed by Banish III, which puts stack markers on each of the DPS. However, if there are 4 orbs floating over Shiva's head, these stack markers are actually an indication for everyone, including the tanks and healers, to spread. (If there is one orb, the stack marker is genuine).

If she casts Axe Kick, the player must move out to the mirror to avoid her kick, then return to the center to avoid the mi1rrors' kicks, and then deal with Banish III appropriately.

If she casts Scythe Kick, the player must be in her hitbox, then run into one of the mirrors with their assigned Banish III partner to avoid the mirrors' kicks. The player and their Banish III partner should then either stack or spread appropriately.

Lightsteeped will fall off at this time.

Shattered World

Divine Light, deliver serenity everlasting

Shiva, casting Shattered World

Shiva then goes invulnerable and divides the platform into two small circles. The players on each circle will be teleported to a small platform when the boss then casts Shattered World. To ensure that each party has sufficient members to carry out the next phase, each small circle should have a tank, a healer, and two DPS.

When the party is on the small platforms, Shiva will cast Heart Asunder at 13-second intervals, which deals heavy raid-wide damage and spawns adds at the edges of the small platforms. If the adds are allowed to float into the crystal at the center of the platform, Shiva will gain 25 stacks of Flood of Light. If she attains 100 stacks, she will cast Skyfall and instantly kill the party. If she has 0 stacks at the end of the phase, however, the party will go into the next phase with the Light's Blessing buff, which gives +2% damage up for 60 seconds, and can be invaluable, as the DPS check in the final phase is quite tight.

The adds are distributed as follows. On the left, the waves of adds are:

  1. 1 Aqueous Aether, 2 Electric Aether, 1 tether orb
  2. 1 Earthen Aether, 1 tether orb
  3. 1 Aqueous Aether, 1 Earthen Aether, 1 tether orb
  4. 2 Electric Aether, 1 tether orb

On the right, the waves of adds are:

  1. 1 Earthen Aether, 1 Aqueous Aether, 1 tether orb
  2. 2 Electric Aether, 1 tether orb
  3. 2 Electric Aether, 1 Aqueous Aether, 1 tether orb
  4. 1 Earthen Aether, 1 tether orb

The Aqueous Aether has the most HP of the adds, but can be Stunned. The Earthen Aether casts Stoneskin on itself, giving itself a large shield, but this can be avoided using an interrupt. The Electric Aether attacks anyone who damages it, so the party should be careful not to damage it too quickly. Finally, the tether orb does not approach the crystal, but rather tethers to it. This tether must be intercepted by a party member, who will then take some Light-elemental damage and be inflicted with Light Vulnerability Up (so a different party member must intercept the tether each time, and everyone else stay away from the interceptor so the debuff does not splash onto them).


My love... At long last, we are reunited... And we will never be parted again!

Shiva, summoning Hraesvelgr

The original platform is restored during the phase transition, and Shiva summons Hraesvelgr. They cast Akh Morn on each tank. This attack hits three times and inflicts Hated of the Wyrm or Hated of Frost on that tank. It must be shared with three other party members and mitigated and healed through, and cannot be stacked with the other tank, because if a player gets both Hated of the Wyrm and Hated of Frost, they will instantly die. So, the party should split into two groups consisting of one tank, one healer, and two DPS each, to survive Akh Morn.

They then cast Morn Afah on the primary tank, which deals massive damage that can be stacked with the party using heavy mitigation or survived using an invulnerability.

Mirror, Mirror III: Hallowed Wings

Wyrm's Lament

Mirror, Mirror IV: Hallowed Wings

Mirror, Mirror V: Shining Armor

Mirror, Mirror VI: Drachen Armor

Icelit Dragonsong

Mirror, Mirror VII: Frost Armor

Wyrm's Lament II



Behind the Scenes

Refulgence was the first Savage-difficulty raid to have voice acting.

Musical themes

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