Final Fantasy Wiki
(→‎Light Rampant: i don't understand the details of how light rampant works -- will write this soon...)
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|abilities=Absolute Zero, Mirror Mirror, Biting Frost, Driving Frost, Diamond Frost, Heavenly Strike, Double Slap, Scythe Kick, Axe Kick, Light Rampant, The Path of Light, Banish III Shattered World, Akh Morn, Morn Afah, Hallowed Wings, Wyrm's Lament, Twin Stillness, Twin Silence, Holy, Embittered Dance, Spiteful Dance, Icelit Dragonsong, Draconic Strike}}
 
|abilities=Absolute Zero, Mirror Mirror, Biting Frost, Driving Frost, Diamond Frost, Heavenly Strike, Double Slap, Scythe Kick, Axe Kick, Light Rampant, The Path of Light, Banish III Shattered World, Akh Morn, Morn Afah, Hallowed Wings, Wyrm's Lament, Twin Stillness, Twin Silence, Holy, Embittered Dance, Spiteful Dance, Icelit Dragonsong, Draconic Strike}}
   

Revision as of 02:40, 31 March 2020

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Cid Pollendina: Oh, shut up and help me remodel the Eden's Verse: Refulgence page!
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Eden's Verse: Refulgence is the final turn of the Eden's Verse raid in Final Fantasy XIV: Shadowbringers.

Story

With the dark entity that haunted Gaia defeated, at least for the time being, you return to the task of restoring balance to ice, the final element. Being the most strongly aligned in favor of stasis, it appears that Ryne's direct involvement will be required to properly manipulate the aether. Inspired by tales of Ysayle on the Source, Ryne decides to use her own body as a vessel and wield the power of Shiva.

Progression

Normal

Savage

The party fights Shiva on a circular platform that it is possible to fall off of.

Throughout the fight, Shiva casts Mirror, Mirror. This mechanic spawns two green mirrors, a red mirror, and (after Shiva casts Skyfall, her Limit Break) a blue mirror, which mimic the next spell that Shiva casts before fading. The mirrors always spawn at the cardinal points (North, South, East, and West). The green mirrors always cast faster than the red mirror, while the blue mirror casts at the same time as Shiva, so the party should react to Shiva and the blue mirror, and then the green mirror, and finally the red mirror.

Introduction and Mirror, Mirror

Fools... you would stoke the fires of conflict?

Shiva, at the beginning of the fight

Shiva opens the fight by casting Absolute Zero, which does heavy raid-wide damage.

She then casts Mirror, Mirror, spawning two green mirrors and a red mirror. The red mirror will always be either at West or East, and the South will be left empty. Shiva then casts either Biting Frost or Driving Frost. Biting Frost instantly kills anyone not standing behind Shiva, while Driving Frost instantly kills anyone standing behind Shiva. The green mirrors, and then the red mirror, will reflect the cast. The reflection of Biting Frost is a circle centered on the mirror that doesn't quite cover the entire platform, while the reflection of Driving Frost is a cone that reaches all the way to the other edge of the platform, but leaves the area around the mirror safe.

So, to avoid the reflections:

  • If Shiva casts Biting Frost, the party should:
    • Move behind Shiva to dodge her.
    • Move close to the South point of the platform, but on the same side as the red mirror, to dodge the green mirrors.
    • Move close to the South point of the platform, but on the opposite side as the red mirror, to dodge the red mirror.
  • If Shiva casts Driving Frost, the party should:
    • Move in front of, or to the sides of, Shiva, to dodge her.
    • Move close to the North point of the platform, but between the green mirrors, to dodge the green mirrors.
    • Move close to the North point of the platform, but between the green and red mirrors, to dodge the red mirror.


Diamond Frost

Your blood shall freeze!

Shiva, before casting Diamond Frost

Shiva then teleports to the front of the center of the platform to cast Diamond Frost. This deals heavy raid-wide damage and has several other effects:

  1. One tank and one healer are inflicted with Freezing, which will Freeze the party member in place if this debuff is not quickly cured with Esuna.
  2. One tank, one healer, and two DPS (none of whom were targeted for Freezing) are targeted for splash damage, known as Frigid Stone, which also inflicts Heavy. Shortly after, the areas that were hit with Frigid Stones are covered in star-shaped markers that shoot linear area-of-effect spells out from each of the points on the star.
  3. The tank and healer that were inflicted with Freezing are targeted for proximity-based damaged, known as Frigid Waters.
  4. Eight circles around the edge of the platform will be targeted for Icicles, which will drop down and kill anyone they hit.
  5. Six of the Icicles drop. The two Icicles that do not drop will always be either at the North and South, or at the East and West.
  6. Before Frigid Waters and Icicles resolve, the boss casts Heavenly Strike, a knock-back.
  7. The last two Icicles drop and Frigid Waters explodes.
  8. The two DPS who have not been targeted for anything yet are targeted for Frigid Eruption, which will target them with three circular area-of-effect telegraphs that must be dodged.

To survive this, the party should take the following actions:

  1. The healers should cast Esuna on the two Freezing party members.
  2. The Frigid Stone targets should spread to the northwest, northeast, southwest, and southeast of Shiva — still in melee range — so that the linear spells from the Frigid Stones leave the cardinal points (North, South, East, and West) untargeted. Meanwhile, everyone else will stack in the center to avoid Frigid Stone, as the two DPS targeted for Frigid Eruption and Frigid Waters must not be inflicted with Heavy.
  3. Notice where the first two Icicles spawned. If they are at North and South, the party should position themselves to be knocked back to North or South (with one Frigid Waters sent to each side). Similarly if they are at East and West.
  4. The party should all be knocked back by Heavenly Strike. If the above is executed correctly, the knockback will narrowly place the party in the safe space from the Icicles.
  5. The party should all dodge the first Frigid Eruption, and everyone should return to the center except the Frigid Eruption target, who should bait the Frigid Eruption casts around the edge of the platform.

To facilitate the above, the party should decide whether the tank or healer targeted by Frigid Waters should go North/East or South/West, with the tank taking the opposite.

Once Frigid Eruption resolves, the party should return to the center, as the boss will either cast Driving Frost or Biting Frost, always the opposite cast as the first cast. Since the party knows which spell she will cast, the tank can always reposition Shiva so that the center is always safe.

Shiva then casts Double Slap, a tank buster that hits twice, whose first hit inflicts Physical Vulnerability Up. To survive this, a tank swap must be executed, though it is possible to use an invulnerability to survive both hits, and then only swap after the tank buster is over. In fact, this debuff only lasts for a few seconds, and will resolve after the next Redress cast that begins the next phase.

Light Rampant

The Light shall usher in peace!

Shiva, while casting Redress

Shiva casts Redress, which inflicts anyone looking at her with Stun in a spell called Shining Armor. To avoid this, the party should turn away as soon as she says "peace"; thus, it is useful to have voice-acting turned on for this encounter. Redress changes Shiva's clothes into Ryne's Hydaelyn form.

Shiva then casts either Scythe Kick or Axe Kick. Scythe Kick instantly kills anyone not inside Shiva's hitbox or at maximal distance from her, while Axe Kick instantly kills anyone in a large radius circle centered on Shiva. The party should move to dodge the Kick. If Shiva is positioned at the edge of the platform, the ranged can be at the opposing edge and avoid this mechanic entirely.

This phase begins proper when Shiva casts Light Rampant, which deals heavy raid-wide damage and causes several effects:

  • Four players get a stack, and two players get two stacks, of Lightsteeped. Every time a player takes damage (other than from auto-attacks) in this phase, they will get another stack of Lightsteeped. If a player attains five stacks of Lightsteeped, they will explode, dealing heavy raid-wide damage and probably killing the entire party, so this must be avoided.

and more...

Mirror, Mirror II: Kicks

Shattered World

Skyfall

Mirror, Mirror III: Hallowed Wings

Wyrm's Lament

Mirror, Mirror IV: Hallowed Wings

Mirror, Mirror V: Shining Armor

Mirror, Mirror VI: Drachen Armor

Icelit Dragonsong

Mirror, Mirror VII: Frost Armor

Wyrm's Lament II

Enrage

Timeline

Musical themes