Very well. Let us show these mortals the true power of the Echo. The power to break down the barriers of existence!
The Echo is a special ability that some rare individuals possess in Final Fantasy XIV. Those who have been "gifted", as the members of the Path of the Twelve call it, can resonate with other people's souls—and see their past, albeit not able to interfere or change it—as well as being able to speak every language in the world. The Echo prevents its user from being tempered by primals, and advanced users can transcend their mortal forms.
Those who awaken to it often experience a vision of meteors falling from a burning sky. It said the Echo activates whenever a Calamity draws near, which came to pass with the fall of Dalamud in the Seventh Umbral Era. The Students of Baldesion were a Sharlayan institute devoted to studying the Echo and its connection to the "Rejoining" phenomena.
Final Fantasy XIV LegacyEdit
The Warrior of Light has been gifted with the Echo and is invited to the Merchant Wards of Ul'dah to join the Path of the Twelve. The true nature and origins of the Echo are unknown, but according to Ifrit, there's a deity who gave the power of Echo to everyone who currently has it, but not even he seems to know who the deity is.
The Echo is linked to the mothercrystal, Hydaelyn. The Warrior of Light discovers an affinity with the Echo after finding the first Crystal of Light complete with a vision of the starshower. They soon witness visions of the Scion they had encountered.
During their quest, the Warrior of Light has various visions depicting the past, such as the leaders of Eorzea at the Battle of Carteneau, or the steps that led to an altercation in Ul'dah. This trait leads to them being invited to the Scions of the Seventh Dawn, the successor to the Path of the Twelve.
A Realm AwokenEdit
Minfilia Warde and later the Warrior of Light are approached by a white-robed Ascian named Elidibus, who claims the Echo is a gift that the Warrior has yet to master, and in time it may allow them to see the Ascians for who they really are. He further implores them to understand the true nature of the Echo.
Through the MaelstromEdit
Taking Elidibus's words into consideration about "the true nature of the Echo," Minfilia accompanies Merlwyb Bloefhiswyn and the other Scions to the sahagin's spawning grounds after learning they mean to summon Leviathan. During the ritual to summon the Lord of the Whorls, they witness the Sahagin Priest has achieved an advanced stage of the Echo that enables him to enter the bodies of his fellow Sahagin upon death only to eventually be absorbed by the newly awakened primal.
Dreams of IceEdit
The Ascians reveal that they can use the Echo, referred to by Lahabrea as the "power to break the barriers of existence", to combine into Ascian Primes. Similar to the Sahagin Priest, he ends up getting absorbed by the primal King Thordan once he's struck down.
As Goes Light, So Goes DarknessEdit
Krile reveals she possesses the Echo, and can trace aetheric signatures. When confronting the Warriors of Darkness at Lost ast Gnath, Krile and the Warrior of Light have a simultaneous Echo vision of the mysterious party confronting an Ascian. It is implied the group conversely had an Echo vision of the Warrior of Light.
Revenge of the HordeEdit
Unukalhai confides to the Warrior of Light that he possesses an ability similar to the Echo.
After the attack on Rhalgr's Reach, Krile is captured by the empire and used in several experiments meant to artificially give regular humans the powers of the Echo, allowing pure-blood Garleans to manipulate aether. Aulus mal Asina chooses Fordola rem Lupis as a guinea pig, both to test the procedure and to see its effect on a non Garlean; the experiment succeeds, turning Fordola into a so called "Resonant", able to use the powers of the Echo via artificial means.
Fordola becomes able to feel minor changes in the aether of others, giving her the ability to predict and avoid any attacks, making her practically invincible in combat, easily defeating Lyse Hext and Alisaie Leveilleur despite never having fought a Red Mage before. To defeat her, Urianger Augurelt makes an unique device that allows the Warrior of Light to temporarily disrupt Fordola's aether, allowing her to be defeated and captured.
After being defeated at Ala Mhigo, Zenos yae Galvus reveals he also has the power of the Echo. He tells the Warrior of Light the Scions have no idea about the full extent of its power, and uses his Echo to fuse himself with Shinryu, taking full control of the primal dragon and attacking the Warrior of Light's party.
Echo's most profound ability is viewing memories of another being. This occurs automatically without the user's control, but can yield information they would not obtain otherwise. These visions can even be from millennia ago, as the Warrior of Light once witnesses an event from Emperor Xande's life in the Third Astral Era.
A more subtle effect is the implicit understanding of languages. Foreign languages are understood by the player character, usually with the dialogue boxes slightly altered. The most obvious instance of this is whenever Ascians speak.
Echo users are immune to primals' tempering abilities, which is why only those blessed by the Echo can fight them. Zenos yae Galvus implies this ability is more than mere "resistance" to primals, as he can fuse with and take over Shinryu with the power of the Echo and Ysale was able to summon Shiva with her own body as the vessel and control her powers.
The exact powers granted by the Echo vary in utility and potency; according to Krile, her own allow her to sense the traces of a person's soul, and even track it through the Lifestream through a potent enough focus. Fordola's Echo seems to give her limited clairvoyance via detecting minor shifts in the aether of others that allows her to perfectly predict and avoid enemy attacks.
Some users have exhibited the power of metempsychosis; a sahagin priest restructured himself by entering the bodies of fellow sahagin despite being mortally wounded by Merlwyb Bloefhiswyn. It is implied this is the principle by which Ascians manifest in Hydaelyn. Lahabrea and Igeyorhm also use the Echo to fuse into a more powerful form called Ascian Prime.
List of known characters with the EchoEdit
- The Warrior of Light
- The Warriors of Darkness
- The Ascians
- Minfilia Warde
- Krile Mayer Baldesion
- Arenvald Lentinus
- Unnamed Sahagin priest
- Fordola rem Lupis (artificial)
- Zenos yae Galvus (artificial)
In addition to its plot significance, the Echo is a gameplay mechanic applied to instanced duties in certain cases.
This Echo boost is a boost to all stats granted with the following conditions:
- In the event a solo instanced duty is failed, an Echo bonus will be applied when trying again.
- For trials, an Echo bonus may be applied to the party in the event of a wipe, up to five times. This bonus is either a 5% or 10% boost (per increment).
- For older raid content, the Echo is a fixed bonus automatically applied to the party. The strength of the Echo varies based on duty, and will not increase.
In most cases, the Echo is only applied to content in subsequent version updates. The Echo only affects the players' attributes; it has no effect on fight mechanics themselves. The player can turn it off like any other buff if they wish to take on the duty without the extra help.
The power of the Echo is the implied lore explanation for several gameplay mechanics; for example, the player's ability to see enemy cast times and attack targets is due to the Echo's ability to read others' aetherial flow, as displayed by Fordola Rem Lupis after becoming a resonant. The ability to retry a battle after being defeated is also linked to the Echo, as the Warriors of Darkness use it to revive and continue fighting when facing the Warrior of Light, even gaining the same Echo buff the player obtains after their first defeat.
- In the original launch release, the power of the Echo was used in most class quests. Therefore, even if the player reached rank 20, they were unable to begin any class quest before finishing the fourth main storyline quest.