Eat (食べる, Taberu?), also known as Devour, is a recurring ability in the series. The user swallows a weakened opponent whole, treating them as being removed from the battle, and sometimes granting the eater some sort of benefit.
Depending on the particular enemy and its level, the character may gain stats, recover/lose HP, or be inflicted with negative status effects. A successful Devour can be rare, especially in regards to stat-raising effects. It is recommended an enemy be weakened before attempting Devour. With Devour, it is possible (although extremely time-consuming) to max nearly all stats to 255. If successful, Devour will earn the player only AP and no EXP. Human enemies, robotic enemies, and bosses (with the exception of Rinoa during the Adel battle) cannot be devoured.
In a comical fashion, when a Devour attempt is made, the vision is censored and the screen will change to pictures of snapdragons, an ocean, or a green field. The background music will also stop temporarily. If the Devour attempt is successful, the player will hear the sound effect of something being eaten. If it fails, the player will hear a buzzer. Afterward, comments will be made on screen displaying the effect of the Devour ability. If the target's HP is greater than the user's HP, Devour will fail and the target takes 8 damage.
Otherwise, Devour follows the following formula:
- $ Devour \% = 100 * ((AttackerHP - TargetHP) / AttackerHP) $
|"All systems go!"||Full Cure and raise HP by 10.|
|"Gained strength"||Full Cure and raise Strength stat by 1.|
|"Feel healthier"||Full Cure and raise Vitality stat by 1.|
|"Clear head!"||Full Cure and raise Magic stat by 1.|
|"Increased morale."||Full Cure and raise Spirit stat by 1.|
|"Light on my feet!"||Full Cure and raise Speed stat by 1.|
|"Refreshing!"||Full Cure and remove all status effects|
|"Tastes okay..."||50% HP Recovery|
|"No good!"||Nothing happens.|
|"Couldn't devour!"||Nothing happens.|
|"Tastes funny..."||Petrify status.|
|"Can't see anything"||6.25% of Max-HP damage and Darkness.|
|"It's rotten..."||6.25% of Max-HP damage and Zombie status.|
|"Tastes awful!!!"||12.5% of Max-HP damage and Poison.|
|"Barf...Bwahhh!!!"||50% of Max-HP damage and Poison status.|
|"Shouldn't have...eaten...it"||75% of Max-HP damage and the Poison, Darkness, Silence, Sleep, Slow, and Curse statuses.|
Enemies that grant stat boostsEdit
The list of enemies that grant stat boosts when eaten. All enemies must be above level 30.
- HP: Ruby Dragon or Rinoa, during Adel battle (ends in a Game Over)
- Strength: T-Rexaur
- Magic: Behemoth
- Vitality: Adamantoise
- Spirit: Malboro
- Speed: PuPu
Learn enemy skill.
Eat is Quina Quen's ability, and the method by which s/he learns Blue Magic. Eat removes an enemy from battle if their health is 25% or fewer of its maximum value, and if it is an enemy Quina can learn a Blue Magic spell from, s/he will learn it. Eating subsequent enemies will not affect Quina's magic. In Trance Quina's ability changes to Cook, which has the same effect but works on enemies at 50% or fewer HP.
Quina's card has Eat as its special ability, usable for two Water CP and discarding another Quina card. The player can select an opponent's Forward that has received damage, and Breaks it if it has an ability or special ability.