Eastern Thanalan.

Eastern Thanalan is a location in Final Fantasy XIV.

Story[edit | edit source]

Spoiler warning: Plot and/or ending details follow. (Skip section)

Eastern Thanalan becomes a focal point after joining the Scions of the Seventh Dawn, in which the Adventurer and Thancred investigate disappearances of refugees. This is learned to be caused by Ungust posing as a priest to in order to traffick them to the Amalj'aa. Due to treachery by him and a corrupt Brass Blade, the Adventurer is captured and brought before the primal Ifrit, who slays the Lord of the Inferno in combat.

Later, after the raid on the Waking Sands, the Adventurer is directed to the Church of Saint Adama Landama to seek refuge with Father Iliud.

Spoilers end here.

Locations[edit | edit source]

Eastern Thanalan connects to Central Thanalan and Southern Thanalan in the southwest, and leads to South Shroud in the northeastern corridor.

Geographically, Eastern Thanalan is much less arid than the rest of the region, and even exhibits a surprising amount of heavy rain. The amount of plant life is noticeably higher as well. The center of the zone contains a huge north-to-south chasm thanks to the Calamity, which can only be crossed via Highbridge.

Aetherytes[edit | edit source]

There only Aetheryte is at Camp Drybone.

Areas[edit | edit source]

Eastern Thanalan contains the following areas:

  • Drybone - The main savannah in the northeast.
  • Sandgate – Barren direct canyons in the south.
  • Wellwick Wood - A woodland area near the border to Black Shroud.
  • The Burning Wall - A remote eastern canyon containing crystal deposits and winding walkways.

Settlements[edit | edit source]

Camp Drybone[edit | edit source]

Camp Drybone.

Named for the nearby ponds, this dugout settlement facilitates the lichyards of the Church of Saint Adama Landama, and contains an inn with the inappropriate name of "Eternal Rest." Since the Calamity, it has become home to an increasing number of refugees.

Golden Bazaar[edit | edit source]

Formerly a major waypoint for caravans traveling between Ul'dah and Gridania, it became much important due to the changes of routes with the creation of Highbridge. Rumors of untapped mythril deposits in the nearby hills have prevented the town from completely dying out.

Highbridge[edit | edit source]

A large bridge and settlement built over the immense chasm formed twain through the center. The discovery of ruins within the opened earth has drawn many researchers, in addition to caravaners. Unfortunately, it has also been plagued with frequent raids by a Qiqirn camp on the Amalj'aa payroll.

Weather[edit | edit source]

Eastern Thanalan's semi-climate may exhibit any of the following weather conditions:

  • Clear Skies
  • Sunshine
  • Fog
  • Overcast
  • Rain
  • Showers

Places of interest[edit | edit source]

The Church of Saint Adama Landama[edit | edit source]

This church presides over a major lichyard in the Thanalan region.

The Invisible City[edit | edit source]

These Belah'dian ruins were unearthed by Bahamut's fury in the Calamity, and would likely not have been discovered otherwise. Scholars speculate they may be the tomb complex of Lalafuto IV.

The Lonely Giant[edit | edit source]

The corpse of a goobbue believed to have been fleeing from the fires of the Calamity, before dying of exhaustion. Many exotic plants are seen growing around the body.

Halatali[edit | edit source]

These proving grounds have long been used for gladiator sport by Ul'dah, but it was abandoned in the aftermath of the Calamity and now mainly contains captive creatures.

Thal's Respite[edit | edit source]

A shrine to Thal, god of traders, along the road in Wellwick Wood. Due to its remote location, only the devout make pilgrimages.

The Burning Wall[edit | edit source]

Before the Calamity, the Burning Wall was an unscalable cliff named for its signature glow at sunset. Since then, the cliff had been destroyed by a fragment of Dalamud, and massive orange corrupted crystal formations have sprouted in its wake, giving new meaning to its name.

Activities[edit | edit source]

Duties[edit | edit source]

Halatali.

Halatali Halatali
Dungeon
Level 20
Entrance found at coordinates (14, 30).

Originally a holy place for the first Lalafell arrived in Eorzea, the twisting labyrinth of natural caverns which wind through this massive mesa was transformed by the Gladiators' Guild into a series of training pits, animal pens, and holding cells to accommodate the ever-growing popularity of Ul'dah's Coliseum. After the Calamity, however, the location was abandoned─those remaining in the pens, left for dead. Not all of them, however, met that fate, and now the tunnels are rife with those who survived...as well as the tormented spirits of those who did not.
Halatali (Hard).

Halatali (Hard) Halatali (Hard)
Dungeon
Level 50
Item level 55
Entrance found at coordinates (14, 30).

Halatali! The very name turns some spines to water and others to steel. Lurid marks of the recent lawlessness yet remain, but daily the drudges conquer halls slick with ichor and doorways festooned with things not for gentle eyes. No less deadly for its newly restored order, the fabled training grounds yearn for new blood─perhaps to brighten the freshly scrubbed walls of its vast chambers.
The Bowl of Embers.

The Bowl of Embers The Bowl of Embers
Trial
Level 20
Entrance found in a hidden cave in Southern Thanalan, which can be accessed by speaking with Adala at coordinates (14, 23) in Eastern Thanalan while the quest Main Scenario Quest.Lord of the Inferno is active.

Owing to a betrayal, you have been captured by the Amalj'aa and taken to their stronghold of Zanr'ak, there to be given as an offering to the primal Ifrit. If you are to survive this fiery encounter with the Lord of the Inferno, you and your comrades must fight with no less than every onze of your strength. Should you fall, your souls shall burn for eternity...
A Relic Reborn: The Hydra.

A Relic Reborn: the Hydra A Relic Reborn: the Hydra
Trial
Level 50
Item level 52
Entrance found at coordinates (14, 30).

Left to starve in their abandoned training grounds, the fighting beasts of Halatali have survived on the flesh of the unprepared these past five years. Some have prospered more than others in the abattoir gloom; the hydra reposes fat and malignant, an apt pupil for your yet unfinished relic. Seek out this foul orphan of the Calamity, and let the bards sing of it.

※You cannot change weapons once bound by duty. Please ensure that you have equipped your unfinished relic weapon if you are undertaking this trial in order to complete the quest “A Relic Reborn.”

The Dragon's Neck.

The Dragon's Neck The Dragon's Neck
Trial
Level 50
Item level 80
Entrance found at coordinates (14, 30).

It's a frenetic free-for-all as the Mythril Cup moves to Halatali for the climactic confrontation! Rain will lash and winds will bluster in this perfect storm of a battle. When the tempest subsides, who will rise above the chaos to lay claim to the victor's spoils? Will it be the Warrior of Light, savior of Eorzea and champion of her people, or the dastardly duo of Ultros and Typhon!? All will be answered in Halatali, atop the Dragon's Neck!
Hall of the Novice.

Hall of the Novice Hall of the Novice
Training
Level 15
Entry found by speaking with the Smith at coordinates (14, 30).

FATEs[edit | edit source]

Other[edit | edit source]

Enemies[edit | edit source]

  • Tuco-tuco
  • Myotragus Billy
  • Myotragus Nanny
  • Blowfly Swarm
  • Rotting Corpse
  • Rotting Noble
  • Vandalous Imp
  • Amalj'aa Hunter
  • Amalj'aa Javelinier
  • Amalj'aa Bruiser
  • Amalj'aa Ranger
  • Chasm Buzzard
  • Bumble Beetle
  • Phurble
  • Axe Beak
  • Bandit Archer
  • Bandit Mage
  • Bandit Trapper
  • Qiqirn Roerunner
  • Quartz Doblyn
  • Golden Fleece
  • Mirrorknight
  • Gatling (B-Rank Elite Mark)
  • Maahes (A-Rank Elite Mark)
  • Lamperouge (S-Rank Elite Mark)

Musical themes[edit | edit source]

Gallery[edit | edit source]

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