Eastern La Noscea is a location in Final Fantasy XIV.

Following the release of Stormblood, the map was slightly expanded by implement the swimming mechanics added in Version 4.0.

Story[edit | edit source]

Locations[edit | edit source]

Eastern La Noscea is along the eastern coast of Vylbrand. The zone is divided in the middle by steep hills, with ferry services along the Agelyss River to travel between the two.

This zone connects to Lower La Noscea in the south (both sides), to Middle La Noscea through Wineport, and to Upper La Noscea in the north. Ferry services at Costa Del Sol travel back to Limsa Lominsa. The Rhotano Privateer can be boarded for fishing off the coastline.

As this zone's level range falls squarely within the lower 30s (excluding Castrum Occidens), the zone is a popular destination for training with newly acquired job crystals, including the extra jobs added with Final Fantasy XIV: Heavensward. In Version 4.0, the Isle of Endless Summer was added off-shore.

Aetherytes[edit | edit source]

There are two Aetheryte settlements in the zone:

Costa del Sol[edit | edit source]

Costa del Sol.

A beach resort along the Bloodshore in Eastern La Noscea. It is run by the wealthy Ul'dahn merchant Gegeruju, who purchased the land from Limsa Lominsa when it was found unfit for agriculture.

Wineport[edit | edit source]

Wineport.

A town known for its vineyards. Despite the name, it's not a coastal settlement—the name itself a relic from a time when the sea levels were higher.

Areas[edit | edit source]

Eastern La Noscea contains the following areas:

  • Bloodshore – The beachfront in the east.
  • Raincatcher Gully – A rainforest that began growing
  • Agelyss Wise – Rocky hillside in the north, dominated by Castrum Occidens.

Landmarks[edit | edit source]

Weather[edit | edit source]

Eastern La Noscea's climate may exhibit any of the following weather conditions:

Weather Frequency
Clear Skies Clear Skies 45%
Fair Skies Fair Skies 30%
Clouds Clouds 10%
Fog Fog 5%
Rain Rain 5%
Showers Showers 5%

Places of interest[edit | edit source]

The Isle of Endless Summer[edit | edit source]

A cluster of artificial islands constructed by Master Gegeruju to enhance Costa del Sol.

Gullperch Tower[edit | edit source]

A watchtower and lighthouse for the eastern coast of Vylbrand.

Brayflox's Longstop[edit | edit source]

A rainforest glade located in the eastern part of the zone. It has been claimed by Brayflox Alltalks of the former Company of Heroes as a place for her kin.

Castrum Occidens[edit | edit source]

Castrum Occidens.

An Imperial military base atop the Agelyss Wise, created by Gaius van Baelsar after the Calamity. Though partially intended to support Castrum Marina in the Straits of Merithor, its true purpose is to research the debris from Dalamud.

Activities[edit | edit source]

Duties[edit | edit source]

Brayflox's Longstop.

Brayflox's Longstop Brayflox's Longstop
Dungeon
Level 32
Brayflox's Longstop (x14 y24)

After a tiring journey across Eorzea, it is deep within the quiet jungles of Raincatcher Gully where the charismatic and enterprising young goblin, Brayflox Alltalks, chooses to build her tiny empire. What she does not realize, however, is that something else─something sinister─has also made the lush forest its home. Now driven from their rightful(?) claim, Brayflox and her brethren seek to retake the land, and are not above asking the help of lesser races (that would be you) to help them do so.
Brayflox's Longstop (Hard).

Brayflox's Longstop (Hard) Brayflox's Longstop (Hard)
Dungeon
Level 50
Item level 65
Brayflox's Longstop (x14 y24)

Brayflox's Longstop is overrun with forces of the Illuminati; the furious goblin scholars are bent on recovering a secret recipe centuries in the making and a moment in the filching. Having been pressed into service as Brayflox's boon companion, you have no choice but to disregard the facts of her thievery and defend the Longstop from all those who would seize it from its rightful holder.
The Binding Coil of Bahamut - Turn 1.

The Binding Coil of Bahamut - Turn 1 The Binding Coil of Bahamut - Turn 1
Raid
Level 50
Item level 70
Raincatcher Gully (x21 y22)

Situated upon Vylbrand, Castrum Occidens is more akin to a research facility than a fortress. Even before its first pillar was driven into the ground, Legatus Gaius van Baelsar had ordered his people to probe the fragment of Dalamud which fell at that precise location. The impact resulted in the creation of vast caverns pervaded by corrupted crystals. Though unknown dangers lie in wait within, you must brave them all if you are to learn the truth of the Calamity.
The Binding Coil of Bahamut - Turn 2.

The Binding Coil of Bahamut - Turn 2 The Binding Coil of Bahamut - Turn 2
Raid
Level 50
Item level 73
Raincatcher Gully (x21 y22)

At the depth of 912 yalms, you find your path blocked by Dalamud's internal defenses. Born of advanced Allagan science, these spherical constructs are still fully functional even after eras in existence, and will seek to annihilate all intruders or be destroyed in attempt.
The Binding Coil of Bahamut - Turn 3.

The Binding Coil of Bahamut - Turn 3 The Binding Coil of Bahamut - Turn 3
Raid
Level 50
Item level 70
Raincatcher Gully (x21 y22)

At the depth of 1,233 yalms, your party comes upon the fragment of Dalamud the Garleans had sought. Its true identity is the Ragnarok, a colossal starship which fell away from the lesser moon moments before Bahamut burst free of his prison over the Carteneau Flats. To reach your destination, you must venture through this relic of ancient Allag. Stay ever on your guard, for every shadow may conceal dangers.
The Binding Coil of Bahamut - Turn 4.

The Binding Coil of Bahamut - Turn 4 The Binding Coil of Bahamut - Turn 4
Raid
Level 50
Item level 77
Raincatcher Gully (x21 y22)

At 1,524 yalms below the surface, employing the Ragnarok's drive cylinder as a makeshift lift, your party proceeds toward the main bridge. Yet you must work for every yalm you gain, for Dalamud's internal defenses will not allow you to pass unmolested.
The Binding Coil of Bahamut - Turn 5.

The Binding Coil of Bahamut - Turn 5 The Binding Coil of Bahamut - Turn 5
Raid
Level 50
Item level 82
Raincatcher Gully (x21 y22)

Having overcome the seemingly endless waves of hostile constructs, you and your stalwart companions continue the descent into an unknown abyss. At the depth of 1,910 yalms, you are assailed by a winged terror: an ancient dragon brought to heel by the Allagans and made to do their bidding. The trials grow ever more arduous, but you are resolved to press on for the sake of the truth.

FATEs[edit | edit source]

Name Level Location Time limit Objective
Description
Spawn conditions (if any)
Battle FATE. Careless Whiskers 30-35 Bloodshore (x28 y33) 15 minutes Defeat the Qiqirn gullroasters.
A flea-ridden pack of Qiqirn is attempting to transform the sorely undermanned Gullperch Tower into a rat nest. Drive the beastmen off before they get a tailhold.
Battle FATE. Crab and Go 30-35 Bloodshore (x29 y35) 15 minutes Defeat the snippers.
Giant crabs known as snippers have invaded the once-pristine beaches of Bloodshore, making it difficult for Costa del Sol retirees to take their morning walks without having their raiments sliced to ribbons. The problem requires immediate attention, and adventurers are sought to cull the sidestepping sea creatures.
Battle FATE. Just a Matter of Rut 31-36 Bloodshore (x27 y28) 15 minutes Defeat the rutting buffalos.
The buffaloes of Bloodshore are in rut, and a shortage of females this season means that the males who have yet to find mates are especially violent. Deal with the roused beasts before they harm themselves or others.
Defense FATE. Finding Wine 32-37 Raincatcher Gully (x21 y23) 15 minutes Protect the wine crates from the Windborn buccaneers.
A band of buccaneers is bound for the borders of the bustling borough of Wineport in search of beverages to sate their bacchanalian cravings. Steer the scoundrels from the settlement while seeing they stay sober.

Spawn conditions:

  • Speak with the perturbed porter.
Battle FATE. The Thirst 32-37 Raincatcher Gully (x17 y24) 15 minutes Defeat the Windborn buccaneers.
A band of parched buccaneers are looking to quench their thirsts the pirate way─a good old-fashioned raid─and have gathered in a copse near Wineport to hammer out their plan of attack. Join the Maelstrom in stopping the attack before it can happen.
Item FATE. The Pelican Briefing 32-37 Raincatcher Gully (x20 y32) 15 minutes Deliver pelican eggs to Jijiroon of the Silver Clutch.
Jijiroon of Jijiroon's Trading Post is looking to replenish his stock of pelican eggs─a favorite amongst Qiqirn─and has traveled all the way to eastern La Noscea to do so. Assist the enterprising beastman by slaying pelicans, collecting their eggs, and delivering them before they hatch!

Spawn conditions:

  • Speak with Jijiroon of the Silver Clutch.
Boss FATE. Jewels of the Isle 32-37 Bloodshore (x26 y32) 15 minutes Defeat Kokoroon Quickfingers.
Notorious sneak thief Kokoroon Quickfingers has been sighted swiping jewelry from the lockboxes of wealthy Costa del Sol retirees. Find the bandit and give him a good thumping.
Boss FATE. It's Not Lupus 32-37 Bloodshore (x31 y35) 30 minutes Defeat Cancer.
Claws so powerful they can split a rock in two. A shell so hard, not even the hammer of a mighty hecatoncheir can crack it. Cancer, a crab rumored to have been spawned in the heavens, has appeared in eastern La Noscea. Slay him and become the stuff of legends!
Battle FATE. 9 to 5 32-37 Raincatcher Gully (x24 y20) 15 minutes Defeat the Mamool Ja breeders, executioners, and sophists.
After the Calamity devastated much of Eorzea's workforce, Mamool Ja mercenaries were called over from their homeland to do everything from slay aether-crazed monsters to tile rooves. However, now with the return of a much more stable workforce in adventurers, many of the Mamool Ja find themselves out of work...and have turned to banditry to make ends meet.
Boss FATE. Say My Name 32-37 Raincatcher Gully (x18 y25) 15 minutes Defeat Metshaldjas.
Local legend states that he who calls the name of Metshaldjas three times will summon the unspeakable woodland monstrosity from deep beneath the earth to wield destruction on the world above. Fortunately, few can pronounce the name. Unfortunately, it appears someone was lucky.
Battle FATE. Cliff Hanger 32-37 Raincatcher Gully (x18 y33) 15 minutes Defeat the cork bulbs.
Cork bulbs will often choose to set their roots deep in the side of cliffs to better protect themselves from hungry predators. This, unfortunately, is a major cause of landslides which block thoroughfares and claim the lives of countless chocobos. Seek out the bulbs and slay the seedkin before they can dig any deeper.
Defense FATE. Thrill of the Hunt 33-38 Raincatcher Gully (x20 y29) 15 minutes Protect the Lominsan merchant from the grass raptors.
A moment in the bushes to drain the morning dew is all it took for a poor Lominsan merchant to be left behind by his caravan. Now, to make matters worse, he is being tracked by a pack of raptors who see the hapless hawker as naught more than a light snack. Slay the scalekin and protect the merchant.

Spawn conditions:

  • Speak with the Lominsan merchant.
Battle FATE. Them 33-38 Red Mantis Falls (x15 y27) 15 minutes Defeat the cluster mantises.
A cluster of red mantis eggs has hatched and now the jungle is crawling with tiny red monsters. If not put down immediately, the jungle will soon be crawling with giant red monsters!
Item FATE. No Lip 33-38 Bloodshore (x32 y24) 15 minutes Deliver rainbowlip oysters to the oyster hunter.
The Bloodshore colibri are devouring the area's rainbowlip oysters, leaving none for the poor young women who maintain their livelihood by selling the shells to Ul'dahn goldsmiths. Slay the gluttonous birds and retrieve the shells from the corpses' bellies.

Spawn conditions:

  • Speak with the oyster hunter.
Battle FATE. Follow the Light 33-38 Costa del Sol (x30 y27) 15 minutes Defeat the will-o'-the-wisps.
The mischievous spirits of fallen pirates are luring drowsy Costa del Sol retirees from their bedchambers into the churning sea. Save the poor septuagenarians so that they may continue to spend their hard-earned wealth at the Flying Shark. Now open for brunch!

Spawn conditions:

  • Speak with the thrill-seeking milksop.
Escort FATE. Consigned, Sealed, and Undelivered 33-38 Costa del Sol (x30 y29) 15 minutes Escort the cute courtesan to Hidden Falls.
An important client of Master Gegeruju's─one Aismurl Goldmember─is visiting Costa del Sol to complete a sizable business transaction. To ensure that things go smoothly, the master has prepared a special incentive for his guest...and she requires proper escort to Hidden Falls.

Spawn conditions:

  • Speak with the cute courtesan.
Item FATE. Sweeter than Honey 33-38 Raincatcher Gully (x16 y27) 15 minutes Deliver pots of raincatcher nectar to the vineyard bond.
To attract more bees to pollinate the vineyard, one of the bonds has come up with the idea of applying sweet raincatcher nectar to the grape trestles, and now seeks volunteers to aid him in collecting the liquid from the giant flowers.

Spawn conditions:

  • Speak with the vineyard bond.
Boss FATE. Ho Ho Ho 33-38 Raincatcher Gully (x16 y31) 15 minutes Defeat Jolly Green.
Do not be fooled by his jovial laugh, for Jolly Green is aught but joyful. The overgrown goobbue will snatch up and swallow everything within his grasp, and this includes adventurers. Now is the time to turn his frown upside down.
Battle FATE. Long Way Home 33-38 Raincatcher Gully (x17 y31) 15 minutes Defeat the dung midge swarms and grass raptors.
Slavering beasts block a wine porter's way back to the arms of his loving wife. Put a fear into the creatures so that the lonely lad and his libido can make it home.
Boss FATE. Closing Time 34-39 Raincatcher Gully (x17 y28) 15 minutes Defeat Sekhmet.
Some creatures crave blood, others treasure. But there is one fiend of the night who craves neither. What Sekhmet craves is wine, and he will cease at nothing to get his thieving claws on a bottle of fine grape, be it red or white. He will even go as far as killing a man...which is why he must now be stopped.

Other[edit | edit source]

Enemies[edit | edit source]

  • Apkallu
  • Snipper
  • Large Buffalo
  • Qiqirn Gullroaster
  • Wind Sprite
  • Bloodshore Bell
  • Colibri
  • Kobold Missionary
  • Kobold Pitman
  • Goobbue
  • Giant Pelican
  • Gigantoad
  • Jungle Couerl
  • Grass Raptor
  • 2nd Cohort Eques
  • 2nd Cohort Hoplomachus
  • 2nd Cohort Laquearius
  • 2nd Cohort Signifer
  • 2nd Cohort Secutor
  • 2nd Cohort Vanguard
  • Bloody Mary (B-Rank Elite Mark)
  • Hellsclaw (A-Rank Elite Mark)
  • Garlok (S-Rank Elite Mark)

Musical themes[edit | edit source]

Gallery[edit | edit source]

Castle Cornelia PS.gifThis section about a location in Final Fantasy XIV is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.
Community content is available under CC-BY-SA unless otherwise noted.