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East Shroud.

East Shroud is a location in Final Fantasy XIV.



The river in East Shroud.

The East Shroud is the eastern most edge of Eorzea, beyond which lies the Garlean-occupied lands of Gyr Abania. The immense Baelsar's Wall rings the entire eastern border.

This zone connects to Central Shroud along a road in the Honey Yards, and to the South Shroud in Nine Ivies through Mun-Tuy Cellars. The docks at Sweetbloom Pier run ferries to Gridania.


The only Aetheryte is located at Hawthorne's hut, in south center of the map.


The lake in Sylphland.

East Shroud contains the following areas:

  • The Honey Yard - The closest section to Gridania.
  • Nine Ivies – The southern most area.
  • Bramble Patch – A tangled grove in the center.
  • Larkscall - A high-level woodland road in the east, with a distinctive green tint.
  • Sylphsland - The sprawling stronghold of the Sylph beast-tribe in the northwest.


Hawthorne Hut[]

Hawthorne Hut.

An aetheryte camp run by Rolfe Hawthorne and his family.

Little Solace[]

Little Solace.

Located near Hawthorne's Hut, this village has become a refuge for untouched sylphs after a schism in the Sylphlands over their primal.


The East Shroud's climate may exhibit any of the following weather conditions:

Weather Frequency or conditions
Clear Skies Clear Skies 30%
Fair Skies Fair Skies 30%
Rain Rain 15%
Clouds Clouds 10%
Fog Fog 10%
Thunder Thunder 5%
Tension Tension Occurs when Steel Reign Steel Reign is active anywhere in the Black Shroud.

Places of interest[]

Sanctum of the Twelve[]

Once created long ago during the Fifth Umbral Era as a place of refuge, this sanctuary was rediscovered after the calamity and has since been used for a number of ceremonies.

Castrum Oriens[]

A Garlean citadel located southeast of Nine Ivies. It runs under Baelsar's Wall and serves as a vital supply line for the XIVth Legion's campaigns in Eorzea.


The deepest part of the forest. Ever since a schism over the primal Ramuh, the sylphlands has become extremely hostile to visitors, whether they be Eorzean or Garlean. The area is perpetually tinted purple.

Baelsar's Wall[]

A colossal metal wall separating the Black Shroud from Gyr Abania. It was built by Solus zos Galvus to protect the empire against beast tribe and primal threats.



Baelsar's Wall.

Baelsar's Wall Baelsar's Wall
Level 60
Item level 230
Nine Ivies (x22 y31)

Marking the border between the Black Shroud and Gyr Abania, the legacy of Gaius van Baelsar is a towering monument to imperial tyranny. And now smoke rises from its iron crenellations.

In a bid to drag the armies of Eorzea into the struggle for Ala Mhigan liberation, the Griffin and his Resistance fighters have disguised themselves in Grand Company uniforms and laid siege to Baelsar's Wall. While Alphinaud seeks to call your companions back from their now-meaningless mission of diplomacy, you must ascend the war-torn fortification by the swiftest route possible and persuade the Griffin─by force, if necessary─to abandon his reckless ambition.

Thornmarch (Hard).

Thornmarch (Hard) Thornmarch (Hard)
Level 50
Item level 54
The Bramble Patch (x15 y20)

Good King Moggle Mog, the Twelfth of His Name, has once more been called forth by the Mogglesguard. Though the king is not considered a primal in the strictest sense, he poses a threat not unlike that of the beastman gods, in that his influence could corrupt his people's peaceful nature. And so, like those other aether-starved beings, he too must be felled for the sake of the realm.
The Striking Tree (Hard).

The Striking Tree (Hard) The Striking Tree (Hard)
Level 50
Item level 65
Sylphlands (x25 y17)

After forging deep into the Sylphlands, you meet with the intimidating guardian deity of the sylphs─the primal Ramuh. But before he will consider your proposal of peace, the Lord of Levin first demands proof that you possess the strength required to repel the Empire from the Twelveswood. The thunderous entity then vanishes in a blinding flash, leaving the words of his challenge yet echoing in your ears. Enter the primal's domain, and prepare to be measured on the scales of battle!
Thornmarch (Extreme).

Thornmarch (Extreme) Thornmarch (Extreme)
Level 50
Item level 80
The Bramble Patch (x15 y20)

Kuplo Kopp's attempt to chastise the Mogglesguard for their dangerous and foolhardy actions has not had the intended effect. Reminded of how deadly the Twelveswood has become, the royal guards have instead channeled their fear and desperation into calling forth an even more potent potentate. The Good King Moggle Mog XII now styles himself the Great King Moggle Mog XII, and all the evildoers in the forest shall tremble before his majestic wrath!
The Striking Tree (Extreme).

The Striking Tree (Extreme) The Striking Tree (Extreme)
Level 50
Item level 85
Sylphlands (x25 y17)

Satisfied that the Warrior of Light has passed his trial, the primal Ramuh departs Eorzea for the aetherial sea. His sylvan thralls, however, unconvinced that their territory is truly safe, have focused their deep-rooted fear and spite into summoning their god anew. Can you rise to the challenge and prove your might once again? Crackling with the vengeful energies of his children's prayers, the Lord of Levin's judgment promises to be harsh indeed...


Name Level Location Time limit Objective
Spawn conditions (if any)
Defense FATE. Now I See Bees I Won 11-16 The Honey Yard (x11 y24) 15 minutes Protect the honeybee swarms from the trickster imps.
Honey-seeking imps are killing off peaceful bees, and if the malevolent monsters are not stopped soon, honey production in the Twelveswood could suffer a serious blow.

Spawn conditions:

  • Speak with the bothered beekeeper.
Battle FATE. Carrion Baggage 11-16 The Honey Yard (x12 y26) 15 minutes Defeat the northern vultures.
Scraps of food left scattered along forest thoroughfares by goblin travelers are attracting all sorts of carrion-craving cloudkin, who, when the fodder is gone, set their sights on poor Lalafellin pilgrims. Discourage further vultures from frequenting the region by slaying the ones already here.
Boss FATE. Royal Rumble 16-21 Nine Ivies (x19 y27) 15 minutes Defeat the Prince of Pestilence.
The Prince of Pestilence has been spotted spreading corruption in the area. Slay His Royal Repugnance.
Battle FATE. Stopping the Spread 17-22 Little Solace (x21 y26) 15 minutes Defeat the giant gnats.
Swift-breeding, disease-carrying gnats threaten to disrupt the balance of nature in the Twelveswood. Slay the vile voidsent before their numbers multiply.
Boss FATE. Jack of All Trades 19-24 Nine Ivies (x21 y29) 15 minutes Defeat the Jackanapes.
The Jackanapes and his rowdy troop are defiling the forest as they roam in search of new territory. Slay the leader of the pack before he can do any further damage.
Battle FATE. Ivy League 19-24 Nine Ivies (x20 y29) 15 minutes Defeat the overgrown ivies.
Some species of ivy will continue growing until they have choked the life out of the entire forest. Assist both the Wood Wailers and the Gods' Quiver in their joint effort to clear the Twelveswood of this menace.
Battle FATE. Protecting the Patch 20-25 The Bramble Patch (x18 y25) 15 minutes Defeat the diseased treants.
Diseased treants were recently seen wandering through the Bramble Patch. Put the poor creatures out of their misery before the infection spreads to the healthy flora.
Boss FATE. Lazy for You 20-25 Nine Ivies (x23 y29) 30 minutes Defeat Lazy Laurence.
The things we love destroy us every time. So it was with Farmer Laurence, who was devoured by his grossly overgrown pet ochu which he named after himself. Slay the rampant creature, that the old farmer's soul might know peace.
Escort FATE. What Have You Done for Mead Lately 21-26 The Hawthorne Hut (x17 y26) 15 minutes Escort the mead-porting Midlander to the Sanctum of the Twelve.
A divine rite is being planned at the Sanctum of the Twelve and the clergy require copious amounts of freshly brewed mead to...uh, purify their spirits. Escort the porter and see that the mead arrives safely.

Spawn conditions:

  • Speak with the mead-porting Midlander.
Battle FATE. Thunderstruck 23-28 The Bramble Patch (x19 y21) 15 minutes Defeat the tempered sylphs.
Sylphs tempered in the levin-light of the primal Ramuh have descended into Little Solace to abduct their untempered brethren. Protect the innocent by delivering lightning-swift justice to the perpetrators.
Item FATE. Collecting Keepsakes 40-45 Larkscall (x27 y24) 15 minutes Deliver sylphic keepsakes to Phanaxio of the New Leaf.
Dear friends of Phanaxio of the New Leaf were killed by a band of sylphs for refusing to join them in their summoning of the primal Ramuh. Though he knows there is naught that will bring his companions back, he seeks their effects, so that their memories may endure.

Spawn conditions:

  • Speak with Phanaxio of the New Leaf.
Battle FATE. All Vine and No Popotoes 40-45 Larkscall (x25 y22) 15 minutes Defeat the ochus.
Ochus released into the forest by sylphs to act as deterrents to those seeking entry into their homeland have begun wandering closer and closer to Gridanian settlements, threatening the smallfolk and their livestock.
Battle FATE. The Enemy of My Enemy 42-47 Larkscall (x27 y21) 15 minutes Defeat the 3rd Cohort secutores and wild jackals.
A band of tempered sylphs has engaged a party of imperial scouts most likely dispatched to the Twelveswood to spy on the Order of the Twin Adder. Wait for the sylphs to weaken the scouts and then finish off the Garlean invaders.

Spawn conditions:

  • Speak with Mianne Thousandmalm.
Defense FATE. The Enmity of My Enemy 42-47 Larkscall (x27 y21) 15 minutes Help Mianne Thousandmalm defeat the sylpheed screeches, sighs, and snarls.
An entry on gratitude missing from their dictionaries, the surviving sylphs have flown back to the Sylphlands to gather reinforcements...and launch an attack on you! Fend off the waves of budding beastmen while seeing that the lightly armed Mianne Thousandmalm stays in the realm of the living.

Spawn conditions:

Boss FATE. A Wrench in the Works 42-47 Larkscall (x29 y21) 15 minutes Defeat the proto armor.
The Garleans have been putting a new and improved suit of armor through its paces in the heart of the Twelveswood. Reduce this marvel of technology to a smoking wreck.
Boss FATE. The Squirrel Trapper's Wife 43-48 Larkscall (x23 y21) 15 minutes Defeat Capricious Cassie.
The grieving widow of a squirrel trapper has offered a bounty for the slaying of the beast that swallowed her husband whole─a sweet-breathed morbol called Capricious Cassie.
Boss FATE. Below His Station 44-49 Larkscall (x32 y20) 15 minutes Defeat Aulus rem Vulso.
Imperial pilus prior Aulus rem Vulso, accompanied by a thin retinue of soldiers, has embarked on a rare outing to personally observe warmachina wreckage. His defeat would deal the Empire a crushing blow. Do not let this chance slip away!
Battle FATE. Got Milkroot 46-50 Sylphlands (x28 y17) 15 minutes Defeat the milkroot saplings.
Milkroot is a curse upon the people of the Twelveswood, destroying lives and tearing apart families. The sylphs who grow the deadly drug must be dealt with, but until they can be found, we must concentrate our efforts on ridding the forest of the saplings.
Boss FATE. Breaking Dawn 47-50 Goldleaf Dais (x32 y14) 10 minutes Defeat Daxio of the Dawn.
Tempered sylphs have prepared a feast for Daxio of the Dawn─a powerful weaver of spells who uses milkroot to conjure visions of the future. The revelry must be stopped lest the sylphs defile the sacred forest and anger the elementals.
Boss FATE. Bush Blade 47-50 Moonspore Grove (x29 y12) 15 minutes Defeat Volxia of the Blade.
Elder sylph Volxia of the Blade has begun his daily rounds of the Sylphlands. Use this opportunity to slay the leader and weaken the beast tribe from the top down.
Battle FATE. Handful of Dreams 49-52 Hanging Barbs (x24 y10) 15 minutes Defeat the dreamtoads.
To induce even more powerful visions, tempered sylphs add the excretions of dreamtoads to their milkroot solutions. This blend, however, oft proves too toxic for the unknowing taker, and can lead to coma or even death. Little can be done to stop the production of milkroot, but the fewer toads to gather oil from, the harder it will be for the sylphs to brew the more potent varieties.
Battle FATE. Everything's Better 49-52 Sylphlands (x23 y14) 10 minutes Defeat the sylph bonnets.
Masters of poisons, the sylphs utilize all manner of the forest's flora and fauna to create their deadly tinctures. One of those materials is a funguar known as the sylph bonnet for the hood-like shape of the cap. The poison from one cap can sicken an entire army, so it is best that the creatures are disposed of before the beastmen find them.
Boss FATE. The Gale that Rocks the Cradle 49-52 The Seedbed (x20 y10) 15 minutes Defeat Pulxio of the Short Gale.
Pulxio of the Short Gale is the stone-hearted sylph tasked with taking newly sprouted sylph bulbs away from the Seedbed for tempering. The first step in stopping a new generation of brainwashed sylphs from ruling the forest is to take Pulxio's life.
Boss FATE. What a Boar 49-52 Sylphlands (x23 y18) 10 minutes Defeat Kafre.
A thoroughbred sylphic fighting boar known as Kafre has turned on its masters and is now wreaking havoc in the Twelveswood. The savage creature has never known defeat; that must change, else there will be more sapshed.
Boss FATE. Steel Reign 50-70 Larkscall (x26 y21, x26 y24)
Nine Ivies (x23 y30)
Does not appear on the map.
30 minutes Defeat Odin.
Atop his mighty steed, clad in armor darker than the void, the elder primal Odin has returned to Eorzea to exact his brutal judgment upon the realm.

Spawn conditions:

  • 36 hour spawn window begins after server reset or after 36 hours have passed since last appearance.
  • Changes weather in the entire Black Shroud to Tension Tension while active.



  • Northern Vulture
  • Tree Slug
  • Wild Hoglet
  • Mandragora
  • Goblin Hunter
  • Boring Weevil
  • Lemur
  • Faerie Funguar
  • Giant Gnat
  • Ziz Gorlin
  • Gall Gnat
  • Overgrown Ivy
  • Boar Poacher
  • Raptor Poacher
  • Wolf Poacher
  • Wild Boar
  • Black Bat
  • Diseased Treant
  • Jumping Djigga
  • Glowfly
  • Sylvan Groan
  • Sylvan Scream
  • Sylvan Sough
  • Molted Ziz
  • Ochu
  • Morbol
  • Sylvan Screech
  • Sylvan Sigh
  • Sylvan Snarl
  • 3rd Cohort Eques
  • 3rd Cohort Hoplomachus
  • 3rd Cohort Laquearius
  • 3rd Cohort Signifer
  • 3rd Cohort Secutor
  • Sylpheed Screech
  • Sylpheed Sigh
  • Sylpheed Snarl
  • Dreamtoad
  • Sylphlands Condor
  • Sylphlands Sentinel
  • Sylph Bonnet
  • Milkroot Sapling
  • Milkroot Cluster
  • Violet Screech
  • Violet Sigh
  • Violet Snarl
  • Stinging Sophie (B-Rank Elite Mark)
  • Melt (A-Rank Elite Mark)
  • Wulgaru (S-Rank Elite Mark)

Musical themes[]

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