Attack the ground to damage surrounding enemies and possibly inflict StunFinal Fantasy Type-0 description
Earthquake (地震 or じしん, Jishin?) or (アースクエイク, Āsukueiku?), also known as Crack and Quake, is a recurring enemy ability in the series, and is usually a powerful Earth-elemental attack that affects the entire party. In the original Final Fantasy, it instead attempted to inflict Instant Death to the party. It can also be utilized by the player party, and is usually an ability used by the Geomancer class. On other occasions however, the equivalent spell usable by the player is Quake.
- 1 Appearances
- 1.1 Final Fantasy
- 1.2 Final Fantasy II
- 1.3 Final Fantasy III
- 1.4 Final Fantasy IV
- 1.5 Final Fantasy V
- 1.6 Final Fantasy VII
- 1.7 Final Fantasy VIII
- 1.8 Final Fantasy IX
- 1.9 Final Fantasy X
- 1.10 Final Fantasy XIII
- 1.11 Final Fantasy XIV
- 1.12 Final Fantasy Type-0
- 1.13 Final Fantasy: The 4 Heroes of Light
- 1.14 Bravely Default
- 1.15 Final Fantasy Dimensions
- 1.16 Final Fantasy Dimensions II
- 1.17 Pictlogica Final Fantasy
- 1.18 Dissidia Final Fantasy
- 1.19 Pictlogica Final Fantasy
- 1.20 Final Fantasy Record Keeper
- 1.21 Final Fantasy Brave Exvius
- 1.22 World of Final Fantasy
- 1.23 Mobius Final Fantasy
- 1.24 Final Fantasy Trading Card Game
- 2 Non-Final Fantasy Appearances
- 3 Gallery
- 4 Etymology
Earthquake (Quake on the SNES) is simply a weaker version of the spell Quake, dealing low non-elemental (Earth-elemental in 3D) damage to the entire party, though it could be avoided by casting Float. It is used by Alraune, Arachne, Tunneler, White Dragon, Tyrannosaurus, Zeromus EG, and Lunar Titan.
Earthquake is an enemy ability that deals strong non-elemental damage to all party members. It is used by Alraune, Arachne, Creator, Full Body, Hundlegs, Marquis Malboro, Omega, Orthros, Titan, and Tunneler.
Earthquake comes in two forms; the traditional Earthquake, used by the more deadly enemies such as Gil Turtle, Omega, and Neo Shinryu, and Earth Shaker, which does slightly less damage than Earthquake to the entire party and is used only by Bahamut, Catastrophe, Titan, and the Crystal of Earth. The party can also use Earthquake through the Geomancer's Gaia command, and can only be used if the party is fighting on the Plains, Fire-Powered Ship, Drakenvale, or North Mountain. Earthquake can be avoided by casting Float.
The player may utilize Earthquake by catching and releasing a Stone Golem, Tunneller, Ghidra from a fight with Alchymia, Ankheg, or Undergrounder. The player may utilize Earth Shaker by catching and releasing a Ghidra, Zombie Dragon from the Golem fight, or Iron Muscles.
Earthquake is an Earth-elemental attack used by Armadodo as a final attack, or by Ochu. It can be avoided by junctioning Quake or magic that raises Earth resistance to a character's Elemental Defense slot, or simply by casting Float. Abyss Worm has a similar ability called Sand Shake.
Earthquake is an enemy ability used by Hilgigars, Jabberwock, Lich, and the Crystal World version of Lich. It inflicts Earth-elemental damage to the party, but can be avoided by casting Float or wearing Earth-absorbing equipment. Quina has a similar ability called Earth Shake. The similar Earth Power, used by Ralvuimago, inflicts moderate Earth-elemental damage to the party.
Earthquake is used by several enemies. When it is used by Lord Ochu, it inflicts Gravity-elemental damage equal to half the party's max HP. When used by any other enemy, it inflicts non-elemental damage and Delay Buster on the entire party.
Earthquake is used by Alexander in Gestalt Mode. It deals proximity-based damage, launching staggered enemies. It can be chained by repeating input, in which it costs fewer units (2 instead of 4). It ignores type-based defense.
Earthquake is an ability initially known by Cinque. It has her attack the ground to damage surrounding enemies and possibly inflict Stun.
Magnitude 7.0 requires 3 AP and is available after learning Earthquake. It increases the stun rate of Earthquake. Magnitude 10.0 requires 3 AP and is available after learning Magnitude 7.0. It further increases the stun rate of Earthquake.
Flinchproof Quake requires 5 AP and is available after learning Magnitude 10.0. It prevents flinching during Earthquake.
Earthquake is used by the second and third forms of Chaos. When the ability is used it causes a giant earthquake to attack all members of the opposing party, inflicting moderate earth elemental damage and causing blind.
Earthquake is a Genome ability that deals an earth physical attack on all enemies that does x1.2 the damage of a normal attack. It is learned from Soil Eater. It costs 30 MP to use.
Earthquake is an enemy ability used by the Ankheg. It deals moderate damage to the entire party.
Imbecile!Garland using Earthquake.
Earthquake is one of Garland's HP Attacks. He transforms his sword into an axe and slams it into the ground, causing spikes to erupt and stab upwards. It costs 40 CP to equip and 180 AP to master.
Earthquake is one of Garland's HP attacks. It now costs 30 CP to equip and 130 AP to master.
Earthquake is an active, earth-elemental magic ability that inflicts magical earth damage on all targets for 6 AP. It can be used by Elite Entom, Garland, and Sand Worm.
It is also an enemy ability used by Brandelis, Elite Entom, and Garland.
Non-Final Fantasy Appearances
earthquake is the result of a sudden release of energy in the Earth's crust that creates seismic waves.An