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[[File:FFT_Level_Up.png|thumb|250px|A character leveling up in ''[[Final Fantasy Tactics]]''.]]
 
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[[File:RoF Smart Valor Icon.png]]
'''Level Up''' (レベルアップ, ''Reberu Appu''), also known by various other names, is a [[Support Abilities|support ability]], mostly found on pieces of equipment, namely [[Accessory|accessories]], that usually doubles the amount of [[Experience Points|EXP]] that a character earns from battles. It is an ability that is usually acquired around midway to late in the game.
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[[Support ability|Support abilities]] that give extra [[Experience Points]] have been known in the [[Final Fantasy series|''Final Fantasy'' series]] by various names, such as '''Level Up''' {{J|レベルアップ|Reberu Appu}}, '''Level Lust''', '''Exp Up''', '''EXP Up''', '''Double EXP''', '''Knowledge to Power''', '''Accrue EXP''', '''Smart Valor''', and '''Gained Exp UP'''. They are mostly found on pieces of equipment, namely [[Accessory|accessories]], that usually double the amount of Experience Points a character earns from [[Battle (term)|battles]]. It is an ability usually acquired around midway to late in the game.
   
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The [[Final Fantasy Pixel Remaster|''Final Fantasy'' pixel remaster series]] games now also include native EXP multipliers the player can set from the menu, to make the party gain levels faster, making EXP bonus abilities in those games largely redundant.
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{{See|AP bonus abilities|Gil bonus abilities}}
 
==Appearances==
 
==Appearances==
 
===''[[Final Fantasy IV]]''===
 
===''[[Final Fantasy IV]]''===
Level Lust is an ability gained from an [[Augment (Final Fantasy IV)|augment]] found in the [[Hummingway Home]] in the game's [[Nintendo DS]] version. It is a support ability that increases the amount of EXP gained from battles. It can be obtained multiple times via the [[New Game Plus]] feature.
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Level Lust is an ability gained from an [[Augment (Final Fantasy IV)|augment]] found in the [[Hummingway Home]] in the 3D versions. It is a support ability that increases the amount of EXP gained from battles by 50%, applying to all party members. It can be obtained multiple times via the [[New Game Plus]] feature.
{{Sec-stub|Final Fantasy IV}}
 
<!-- How much does it increase EXP by? -->
 
   
 
===''[[Final Fantasy V]]''===
 
===''[[Final Fantasy V]]''===
EXP Up is a Level 2 ability found only in the ''[[Finest Fantasy for Advance|Advance]]'' version, and is part of the [[Cannoneer (Final Fantasy V)|Cannoneer]] [[Job System|job class]]. The ability allows characters to gain 1.5x more EXP after battles, and requires 150 [[Ability Points|ABP]] to master.
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EXP Up is a Level 2 ability found in the ''[[Finest Fantasy for Advance|Advance]]'' and the now discontinued 2013 [[Matrix Software]] versions, and is part of the [[Cannoneer (Final Fantasy V)|Cannoneer]] class. The ability allows characters to gain 1.5x more EXP after battles, and requires 150 [[Ability Points|ABP]] to master.
   
 
===''[[Final Fantasy VI]]''===
 
===''[[Final Fantasy VI]]''===
Level Up is an ability found in EXP. Egg, which can be equipped by everyone. It is found in [[Darill's Tomb]], in a hidden room after completing a puzzle. It can also be obtained from the [[Dragon's Neck Coliseum|Coliseum]] by betting a Tintinnabulum, or [[Morph (Ability)|morphed]] from Harpy, Harpiai, and Aquila. It doubles the amount of experience gained from battle.
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Double EXP is an ability found in the [[Growth Egg (Final Fantasy VI)|Growth Egg]], which can be equipped by every character. It doubles the amount of experience gained from battle. It can be found inside [[Darill's Tomb]], in a hidden room after completing a puzzle. It can also be obtained from the [[Dragon's Neck Coliseum|Coliseum]] by betting a [[Tintinnabulum (Final Fantasy VI)|Tintinnabulum]], or [[Metamorphose (Final Fantasy VI)|morphed]] from [[Vasegiatta]], [[Marchosias (Final Fantasy VI)|Marchosias]], and [[Galypdes]].
   
 
===''[[Final Fantasy VII]]''===
 
===''[[Final Fantasy VII]]''===
 
{{main|EXP Plus (Final Fantasy VII)}}
Level Up is an ability found on the [[Independent Materia|EXP Plus Materia]]. At Level 1, it increases EXP earned by x1.5, and at Level 2, by double. The EXP Plus Materia can only be obtained after [[Meteor (Final Fantasy VII)|Meteor]] is summoned at the [[Gold Saucer]]'s [[Wonder Square]], for 2000 GP. The effect doesn't stack.
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At Level 1, the EXP Plus [[Independent Materia (Final Fantasy VII)|Independent Materia]] increases EXP earned by 1.5x, and at Level 2, by 2x. The EXP Plus Materia can be obtained after the party has the ''[[Highwind (Final Fantasy VII transportation)|Highwind]]'' and the [[Gold Saucer (Final Fantasy VII field)|Gold Saucer]] reopens at the [[Wonder Square (Final Fantasy VII)|Wonder Square]], for 2000 GP. The effect does not stack.
   
 
===''[[Final Fantasy IX]]''===
 
===''[[Final Fantasy IX]]''===
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[[Level Up (Final Fantasy IX)|Level Up]] is a [[Final Fantasy IX support abilities|support ability]] that increases the experience earned by 1.5x, rounded down. It can be learned by [[Zidane (Final Fantasy IX party member)|Zidane]] (75 AP), [[Vivi (Final Fantasy IX party member)|Vivi]] (30 AP), [[Dagger (Final Fantasy IX gameplay)|Dagger]] (30 AP), [[Steiner (Final Fantasy IX gameplay)|Steiner]] (50 AP), [[Amarant (Final Fantasy IX gameplay)|Amarant]] (50 AP), [[Freya (Final Fantasy IX party member)|Freya]] (40 AP), [[Quina (Final Fantasy IX party member)|Quina]] (60 AP), and [[Eiko (Final Fantasy IX party member)|Eiko]] (65 AP). It is learned through [[Iron Helm (Final Fantasy IX)|Iron Helm]], [[Egoist's Armlet (Final Fantasy IX)|Egoist's Armlet]], [[Fairy Earrings (Final Fantasy IX)|Fairy Earrings]], [[Pearl Rouge (Final Fantasy IX)|Pearl Rouge]], and [[Rosetta Ring (Final Fantasy IX)|Rosetta Ring]]. Seven [[Magic Stone (Final Fantasy IX)|Magic Stones]] are needed to equip it.
Level Up is an [[List of Final Fantasy IX Abilities|ability]] that can be learned by everyone. It is learned through Iron Helm, Egoist's Armlet, Extension, Fairy Earrings, Pearl Rouge, and Rosetta Ring. It increases the experience earned by 1.5.
 
{{Sec-stub|Final Fantasy IX}}
 
<!-- How much AP to learn? How many stones to equip? -->
 
   
===''[[Final Fantasy X-2]]''===
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===''[[Final Fantasy X]]''===
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Though there is no EXP and therefore no EXP multiplier, there are various AP multipliers, including the weapon auto-abilities [[AP bonus abilities#Final Fantasy X|Double and Triple AP]], and the [[Final Fantasy X auto-abilities#Overdrive → AP|Overdrive → AP]] ability which gives the player AP instead of filling up the [[Overdrive (Final Fantasy X)|Overdrive]] bar.
Double EXP is an ability found on the [[Lady Luck]] [[Dressphere]], and Covenant of Growth [[Garment Grid]] by passing through the yellow gate.
 
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{{Sec-stub|Final Fantasy X-2}}
 
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These can be customized into weapons by using 20 [[Final Fantasy X items#Megalixir|Megalixirs]], 30 [[Final Fantasy X items#Winning Formula|Winning Formulas]] and 10 [[Final Fantasy X items#Door to Tomorrow|Doors to Tomorrow]] for each ability respectively.
<!-- How much AP to learn? How much does it increase EXP? -->
 
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====''[[Final Fantasy X-2]]''====
 
Double EXP is an ability found on the [[Lady Luck (Final Fantasy X-2)|Lady Luck]] [[dressphere]] mastered for 80 AP, and [[Garment Grid#Covenant of Growth|Covenant of Growth]] Garment Grid by passing through the yellow gate.
   
 
===''[[Final Fantasy XII]]''===
 
===''[[Final Fantasy XII]]''===
The party can double their EXP intake by equipping the Embroidered Tippet accessory. It can be [[steal|stolen]] from the [[Coeurl (Final Fantasy XII)|Coeurl]]s on [[Tchita Uplands]], or bought from [[Old Archades]] for 5,000 [[gil]].
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Party members can double their EXP intake by equipping the [[Embroidered Tippet (Final Fantasy XII)|Embroidered Tippet]] accessory. In the original version, it can be found in a [[Treasure (Final Fantasy XII)|chest]] in the Babbling Vale of the [[Mosphoran Highwaste]] after reaching the [[Phon Coast]], [[Steal (Final Fantasy XII)|stolen]] from the [[Coeurl (Final Fantasy XII)|Coeurls]] on [[Tchita Uplands]], or bought from [[Old Archades]] for 5,000 [[gil]].
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In the ''Zodiac'' versions, it is first found in a treasure in [[Nam-Yensa Sandsea]] Simoon Bluff area. It is also found in [[Feywood]] (Antiquity's End) and [[Subterra]] (Penumbra - South), or rarely poached from Coeurls.
   
 
====''[[Final Fantasy XII: Revenant Wings]]''====
 
====''[[Final Fantasy XII: Revenant Wings]]''====
Knowledge to Power is an ability learned by [[Ashelia B'nargin Dalmasca|Ashe]] that increases the amount of EXP gained, and is learned from the Embroidered Tippet accessory.
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Knowledge to Power is an ability learned by [[Ashe (Revenant Wings party member)|Ashe]] that increases the amount of EXP gained for the whole party, and is learned from the [[Final Fantasy XII: Revenant Wings accessories#Embroidered Tippet|Embroidered Tippet]] accessory. How much the accessory increases EXP intake appears to depend on the battlefield.<!-- Not sure about this one but looks so to me. In Midlight's Deep it gives 20% more EXP but on some other stages it seems much more than 20% -->
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{{Sec-stub|Final Fantasy XII: Revenant Wings}}
 
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===''[[Final Fantasy XIII]]''===
<!-- How much does it increase EXP by? -->
 
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CP x2 is an ability granted by the [[Final Fantasy XIII accessories#Growth Egg|Growth Egg]], a reward for [[Missions (Final Fantasy XIII)|mission 55]]. It grants the whole party double the amount of [[Ability Points#Final Fantasy XIII|Crystarium Points]] normally won in battle if the wearer is in the active party.
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====''[[Final Fantasy XIII-2]]''====
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The Bonus CP [[Final Fantasy XIII-2 passive abilities|passive ability]] doubles the amount of CP earned in battle. It is exclusive to [[Don Tonberry (Final Fantasy XIII-2)|Don Tonberry]], [[Pulsework Gladiator (Final Fantasy XIII-2)|Pulse Gladiator]], and [[Green Chocobo (Final Fantasy XIII-2)|Green Chocobo]]. The ability will take effect as long as they are active before the last enemy is defeated, and will apply to all enemies. Bonus CP also exists as a synthesis ability, increasing CP earned by 5%. It does not stack with the passive ability.
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The Rolling in CP [[Fragment#List of Fragment Skills|Fragment Skill]] also doubles CP earned in battle, resulting in triple the amount of CP if paired with the Bonus CP passive.
   
 
===''[[Final Fantasy Tactics]]''===
 
===''[[Final Fantasy Tactics]]''===
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{{Quote|Earn more EXP for the same actions.|Description}}
Accrue EXP is an ability that allows a character to gain EXP as they move. It is learned from the [[Arithmetician]] class for 400 JP. EXP Boost, also known as Gained EXP UP is a Support ability in ''Final Fantasy Tactics''. It is learned from the Arithmetician job for 350 JP. A unit with this ability will receive one and a half times the experience from every action they perform.
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Accrue EXP is an ability that allows a character to gain EXP as they move. It is learned from the [[Arithmetician (Tactics)|Arithmetician]] class for 400 JP. EXP Boost (also known as Gained EXP UP) is a [[Final Fantasy Tactics support abilities|support ability]] learned from the Arithmetician job for 350 JP. A unit with this ability will receive 1.5x the experience from every action they perform.
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===''[[Final Fantasy Type-0]]''===
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[[Final Fantasy Type-0 accessories#Growth Egg|Growth Egg]] doubles EXP intake. It can be acquired from the demo version by completing a sidequest in the town of [[Bazz]]. It is otherwise a reward for the [[Tasks (Type-0)|Task]] Rumble in the Ruins and a reward from the [[Cranberry Knights|Class First Moogle]] for playing 50 hours, as well as a [[Special Bounty]] for completing "[[Expelling the Empire]]" on [[Difficulty level#Final Fantasy Type-0|Agito difficulty]], and for completing "[[The Kingdom's Final Hours]]". It is also a common treasure from the third chest in the [[Tower of Agito]].
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[[Final Fantasy Type-0 accessories#Mog's Lucky Charm|Mog's Lucky Charm]] gives quadrupled EXP intake, but can only be acquired at the end of a multiplayer mission if it was ranked S (PSP). It is otherwise a Special Bounty for completing Expelling the Empire on [[Difficulty level#Final Fantasy Type-0|Finis difficulty]] and a rare treasure from the last chest in the Tower of Agito after obtaining the [[Final Fantasy Type-0 accessories#Agito Insignia|Agito Insignia]]. In the PSP version, each of these accessories could also be obtained by redeeming tickets through the Square Enix Members Site to transfer into the game.
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Additionally, each character has a weapon with the 2x EXP support ability. These weapons can be obtained through the multiplayer SPP shop, and landing 300 [[Killsight]] strikes with a character unlocks their respective weapon at the SPP Post in the HD version.
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The effects of support abilities stack, making it possible to get a maximum of 16x EXP on one character.
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===''[[Final Fantasy Crystal Chronicles: Echoes of Time]]''===
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Smart Valor slightly increases the amount of EXP the user gains from defeating enemies, and can be customized onto equipment through the Extreme Mania jewel.
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{{Ability section|Final Fantasy Crystal Chronicles: Echoes of Time}}<!-- Need to find out the % increase it gives to EXP... -->
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===''[[Dissidia Final Fantasy (2008)|Dissidia Final Fantasy]]'' (2008)/ ''[[Dissidia 012 Final Fantasy]]''===
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The three Chocobo accessories Chocobo Down, Chocobo Wing and Chocobo Feather offer 20%, 50% and 100% bonuses to Exp earned in battle. The Growth Egg increases Exp earned by 20%, and the Excalibur II increases earned Exp by 100%.
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Three abilities learned at Level 100 convert earned Exp in battle into HP, Bravery or EX Force, depending on the ability. In ''Dissidia 012'', Exp to HP and Exp to Bravery are learned at Level 99, while Exp to EX Force and the new ability Exp to Assist are learned at Level 100.
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===''[[Theatrhythm Final Fantasy]]''===
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[[Theatrhythm Final Fantasy abilities#EXP Up|EXP Up]] is a special ability with three levels of power, each level increasing the HP earned in battle by 20%. No character learns any version of EXP Up normally, they can only be learned by usage of the [[Theatrhythm Final Fantasy items#Ability Items|EXP Up Scroll items]].
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====''[[Theatrhythm Final Fantasy Curtain Call]]''====
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EXP Up (Lv1) is a reactive ability that costs 15 CP to equip. It is applied after clearing a stage. Characters with this ability equipped will have the EXP they receive multiplied by 1.2. It can be taught to any character by using the EXP Up Scroll I.
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EXP Up (Lv2) is a reactive ability that costs 20 CP to equip. It is applied after clearing a stage. Characters with this ability equipped will have the EXP they receive multiplied by 1.4. It can be taught to any character by using the EXP Up Scroll II.
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EXP Up (Lv3) is a reactive ability that costs 25 CP to equip. It is applied after clearing a stage. Characters with this ability equipped will have the EXP they receive multiplied by 1.6. It can be taught to any character by using the EXP Up Scroll III.
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EXP Hound is a proactive ability that costs 15 CP to equip. It is applied after clear a stage. Characters with this ability equipped will receive all of the EXP after the stage ends. it can be taught to any character by using the EXP Hound Scroll.
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===''[[Chocobo's Dungeon 2]]''===
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{{Ability section|Chocobo's Dungeon 2}}
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===''[[Final Fantasy Trading Card Game]]''===
 
{{Section|Final Fantasy Trading Card Game}}
   
===''[[Dissidia Final Fantasy]]''===
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===''[[World of Final Fantasy]]''===
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The [[EXP Boost Mirajewel]], found in the post-game bonus dungeon [[EX Dungeon A]], applies a 5% increase in distributed EXP for all battle participants when equipped. Playing on a New Game+ file in the ''Maxima'' version allows the player to obtain another EXP Boost Mirajewel: when equipped by both siblings, the bonus EXP intake is increased to 10%.
Several pieces of equipment offer EXP +% bonuses, though are more commonly found on the Chocobo accessories, namely Chocobo Down (EXP +20%), [[List of Dissidia Final Fantasy Accessories#Chocobo Wing|Chocobo Wing]] (EXP +50%), and [[Chocobo Feather]] (EXP +100%), all with a 30% chance of breaking after battle. The weapon [[Excalibur II]] also offers EXP +100%, but considering that the player does not get this weapon, nor can use it, until a character reaches Level 99, it is mainly pointless except for increasing the effect of EXP to HP/Bravery/EX Force.
 
   
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{{navbox support abilities}}
{{Abilities}}
 
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[[Category:Recurring support abilities]]
{{FFIX Abilities}}
 
[[Category:Support Abilities]]
 
[[Category:Materia]]
 

Latest revision as of 08:17, 1 March 2024

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RoF Smart Valor Icon Support abilities that give extra Experience Points have been known in the Final Fantasy series by various names, such as Level Up (レベルアップ, Reberu Appu?), Level Lust, Exp Up, EXP Up, Double EXP, Knowledge to Power, Accrue EXP, Smart Valor, and Gained Exp UP. They are mostly found on pieces of equipment, namely accessories, that usually double the amount of Experience Points a character earns from battles. It is an ability usually acquired around midway to late in the game.

The Final Fantasy pixel remaster series games now also include native EXP multipliers the player can set from the menu, to make the party gain levels faster, making EXP bonus abilities in those games largely redundant.

Appearances[]

Final Fantasy IV[]

Level Lust is an ability gained from an augment found in the Hummingway Home in the 3D versions. It is a support ability that increases the amount of EXP gained from battles by 50%, applying to all party members. It can be obtained multiple times via the New Game Plus feature.

Final Fantasy V[]

EXP Up is a Level 2 ability found in the Advance and the now discontinued 2013 Matrix Software versions, and is part of the Cannoneer class. The ability allows characters to gain 1.5x more EXP after battles, and requires 150 ABP to master.

Final Fantasy VI[]

Double EXP is an ability found in the Growth Egg, which can be equipped by every character. It doubles the amount of experience gained from battle. It can be found inside Darill's Tomb, in a hidden room after completing a puzzle. It can also be obtained from the Coliseum by betting a Tintinnabulum, or morphed from Vasegiatta, Marchosias, and Galypdes.

Final Fantasy VII[]

At Level 1, the EXP Plus Independent Materia increases EXP earned by 1.5x, and at Level 2, by 2x. The EXP Plus Materia can be obtained after the party has the Highwind and the Gold Saucer reopens at the Wonder Square, for 2000 GP. The effect does not stack.

Final Fantasy IX[]

Level Up is a support ability that increases the experience earned by 1.5x, rounded down. It can be learned by Zidane (75 AP), Vivi (30 AP), Dagger (30 AP), Steiner (50 AP), Amarant (50 AP), Freya (40 AP), Quina (60 AP), and Eiko (65 AP). It is learned through Iron Helm, Egoist's Armlet, Fairy Earrings, Pearl Rouge, and Rosetta Ring. Seven Magic Stones are needed to equip it.

Final Fantasy X[]

Though there is no EXP and therefore no EXP multiplier, there are various AP multipliers, including the weapon auto-abilities Double and Triple AP, and the Overdrive → AP ability which gives the player AP instead of filling up the Overdrive bar.

These can be customized into weapons by using 20 Megalixirs, 30 Winning Formulas and 10 Doors to Tomorrow for each ability respectively.

Final Fantasy X-2[]

Double EXP is an ability found on the Lady Luck dressphere mastered for 80 AP, and Covenant of Growth Garment Grid by passing through the yellow gate.

Final Fantasy XII[]

Party members can double their EXP intake by equipping the Embroidered Tippet accessory. In the original version, it can be found in a chest in the Babbling Vale of the Mosphoran Highwaste after reaching the Phon Coast, stolen from the Coeurls on Tchita Uplands, or bought from Old Archades for 5,000 gil.

In the Zodiac versions, it is first found in a treasure in Nam-Yensa Sandsea Simoon Bluff area. It is also found in Feywood (Antiquity's End) and Subterra (Penumbra - South), or rarely poached from Coeurls.

Final Fantasy XII: Revenant Wings[]

Knowledge to Power is an ability learned by Ashe that increases the amount of EXP gained for the whole party, and is learned from the Embroidered Tippet accessory. How much the accessory increases EXP intake appears to depend on the battlefield.

Final Fantasy XIII[]

CP x2 is an ability granted by the Growth Egg, a reward for mission 55. It grants the whole party double the amount of Crystarium Points normally won in battle if the wearer is in the active party.

Final Fantasy XIII-2[]

The Bonus CP passive ability doubles the amount of CP earned in battle. It is exclusive to Don Tonberry, Pulse Gladiator, and Green Chocobo. The ability will take effect as long as they are active before the last enemy is defeated, and will apply to all enemies. Bonus CP also exists as a synthesis ability, increasing CP earned by 5%. It does not stack with the passive ability.

The Rolling in CP Fragment Skill also doubles CP earned in battle, resulting in triple the amount of CP if paired with the Bonus CP passive.

Final Fantasy Tactics[]

Earn more EXP for the same actions.

Description

Accrue EXP is an ability that allows a character to gain EXP as they move. It is learned from the Arithmetician class for 400 JP. EXP Boost (also known as Gained EXP UP) is a support ability learned from the Arithmetician job for 350 JP. A unit with this ability will receive 1.5x the experience from every action they perform.

Final Fantasy Type-0[]

Growth Egg doubles EXP intake. It can be acquired from the demo version by completing a sidequest in the town of Bazz. It is otherwise a reward for the Task Rumble in the Ruins and a reward from the Class First Moogle for playing 50 hours, as well as a Special Bounty for completing "Expelling the Empire" on Agito difficulty, and for completing "The Kingdom's Final Hours". It is also a common treasure from the third chest in the Tower of Agito.

Mog's Lucky Charm gives quadrupled EXP intake, but can only be acquired at the end of a multiplayer mission if it was ranked S (PSP). It is otherwise a Special Bounty for completing Expelling the Empire on Finis difficulty and a rare treasure from the last chest in the Tower of Agito after obtaining the Agito Insignia. In the PSP version, each of these accessories could also be obtained by redeeming tickets through the Square Enix Members Site to transfer into the game.

Additionally, each character has a weapon with the 2x EXP support ability. These weapons can be obtained through the multiplayer SPP shop, and landing 300 Killsight strikes with a character unlocks their respective weapon at the SPP Post in the HD version.

The effects of support abilities stack, making it possible to get a maximum of 16x EXP on one character.

Final Fantasy Crystal Chronicles: Echoes of Time[]

Smart Valor slightly increases the amount of EXP the user gains from defeating enemies, and can be customized onto equipment through the Extreme Mania jewel.

Edgar - Chainsaw2This section about an ability in Final Fantasy Crystal Chronicles: Echoes of Time is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Dissidia Final Fantasy (2008)/ Dissidia 012 Final Fantasy[]

The three Chocobo accessories Chocobo Down, Chocobo Wing and Chocobo Feather offer 20%, 50% and 100% bonuses to Exp earned in battle. The Growth Egg increases Exp earned by 20%, and the Excalibur II increases earned Exp by 100%.

Three abilities learned at Level 100 convert earned Exp in battle into HP, Bravery or EX Force, depending on the ability. In Dissidia 012, Exp to HP and Exp to Bravery are learned at Level 99, while Exp to EX Force and the new ability Exp to Assist are learned at Level 100.

Theatrhythm Final Fantasy[]

EXP Up is a special ability with three levels of power, each level increasing the HP earned in battle by 20%. No character learns any version of EXP Up normally, they can only be learned by usage of the EXP Up Scroll items.

Theatrhythm Final Fantasy Curtain Call[]

EXP Up (Lv1) is a reactive ability that costs 15 CP to equip. It is applied after clearing a stage. Characters with this ability equipped will have the EXP they receive multiplied by 1.2. It can be taught to any character by using the EXP Up Scroll I.

EXP Up (Lv2) is a reactive ability that costs 20 CP to equip. It is applied after clearing a stage. Characters with this ability equipped will have the EXP they receive multiplied by 1.4. It can be taught to any character by using the EXP Up Scroll II.

EXP Up (Lv3) is a reactive ability that costs 25 CP to equip. It is applied after clearing a stage. Characters with this ability equipped will have the EXP they receive multiplied by 1.6. It can be taught to any character by using the EXP Up Scroll III.

EXP Hound is a proactive ability that costs 15 CP to equip. It is applied after clear a stage. Characters with this ability equipped will receive all of the EXP after the stage ends. it can be taught to any character by using the EXP Hound Scroll.

Chocobo's Dungeon 2[]

Edgar - Chainsaw2This section about an ability in Chocobo's Dungeon 2 is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Trading Card Game[]

Impresario-ffvi-iosThis section in Final Fantasy Trading Card Game is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

World of Final Fantasy[]

The EXP Boost Mirajewel, found in the post-game bonus dungeon EX Dungeon A, applies a 5% increase in distributed EXP for all battle participants when equipped. Playing on a New Game+ file in the Maxima version allows the player to obtain another EXP Boost Mirajewel: when equipped by both siblings, the bonus EXP intake is increased to 10%.