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{{nihongo|Level Up|レベルアップ|Reberu Appu}}, also known by various other names, is a [[Support Abilities|support ability]], mostly found on pieces of equipment, namely [[Accessory|accessories]], that usually doubles the amount of [[Experience Points|experience points]] a character earns from [[battle]]s. It is an ability usually acquired around midway to late in the game.
 
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{{Cleanup}}
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[[File:RoF Smart Valor Icon.png]]
 
[[Support ability|Support abilities]] that gives extra [[Experience Points]] have been known in the [[Final Fantasy series|series]] by various names, such as '''Level Up''' {{J|レベルアップ|Reberu Appu}}, '''Level Lust''', '''Exp Up''', '''EXP Up''', '''Double EXP''', '''Knowledge to Power''', '''Accrue EXP''', '''Smart Valor''', and '''Gained Exp UP'''. They are mostly found on pieces of equipment, namely [[Accessory|accessories]], that usually doubles the amount of Experience Points a character earns from [[Battle (term)|battles]]. It is an ability usually acquired around midway to late in the game.
   
 
==Appearances==
 
==Appearances==
 
===''[[Final Fantasy IV]]''===
 
===''[[Final Fantasy IV]]''===
Level Lust is an ability gained from an [[Augment (Final Fantasy IV)|augment]] found in the [[Hummingway Home]] in the game's [[Nintendo DS]] version. It is a support ability that increases the amount of EXP gained from battles by 50%. It can be obtained multiple times via the [[New Game Plus]] feature.
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Level Lust is an ability gained from an [[Augment (Final Fantasy IV)|augment]] found in the [[Hummingway Home]] in the 3D versions. It is a support ability that increases the amount of EXP gained from battles by 50%. It can be obtained multiple times via the [[New Game Plus]] feature.
   
 
===''[[Final Fantasy V]]''===
 
===''[[Final Fantasy V]]''===
EXP Up is a Level 2 ability found only in the ''[[Finest Fantasy for Advance|Advance]]'' version, and is part of the [[Cannoneer (Final Fantasy V)|Cannoneer]] class. The ability allows characters to gain 1.5x more EXP after battles, and requires 150 [[Ability Points|ABP]] to master.
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EXP Up is a Level 2 ability found in the ''[[Finest Fantasy for Advance|Advance]]'' and subsequent versions, and is part of the [[Cannoneer (Final Fantasy V)|Cannoneer]] class. The ability allows characters to gain 1.5x more EXP after battles, and requires 150 [[Ability Points|ABP]] to master.
   
 
===''[[Final Fantasy VI]]''===
 
===''[[Final Fantasy VI]]''===
Level Up is an ability found in [[Growth Egg|EXP. Egg]], which can be equipped by everyone. It is found in [[Darill's Tomb]], in a hidden room after completing a puzzle. It can also be obtained from the [[Dragon's Neck Coliseum|Coliseum]] by betting a [[Relic (Final Fantasy VI)#Tintinnabulum|Tintinnabulum]], or [[Poach#Final Fanatsy VI|morphed]] from [[Vasegiatta]], [[Marchosias (Final Fantasy VI)|Marchosias]], and [[Galypdes]]. It doubles the amount of experience gained from battle.
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Double EXP is an ability found in [[Relic (Final Fantasy VI)#Growth Egg|Growth Egg]], which can be equipped by every character. It doubles the amount of experience gained from battle. It can be found inside [[Darill's Tomb]], in a hidden room after completing a puzzle. It can also be obtained from the [[Dragon's Neck Coliseum|Coliseum]] by betting a [[Relic (Final Fantasy VI)#Tintinnabulum|Tintinnabulum]], or [[Poach#Final Fantasy VI|morphed]] from [[Vasegiatta]], [[Marchosias (Final Fantasy VI)|Marchosias]], and [[Galypdes]].
   
 
===''[[Final Fantasy VII]]''===
 
===''[[Final Fantasy VII]]''===
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{{main|EXP Plus (Final Fantasy VII)}}
Level Up is an ability found on the [[Independent Materia#EXP Plus|EXP Plus Materia]]. At Level 1, it increases EXP earned by x1.5, and at Level 2, by double. The EXP Plus Materia can only be obtained after [[Meteor (Final Fantasy VII)|Meteor]] is summoned at the [[Gold Saucer]]'s [[Wonder Square]], for 2000 GP. The effect doesn't stack.
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At Level 1, the EXP Plus [[Independent Materia (Final Fantasy VII)|Independent Materia]] increases EXP earned by x1.5, and at Level 2, by double. The EXP Plus Materia can be obtained after the party has the ''[[Highwind (Final Fantasy VII)|Highwind]]'' and the [[Gold Saucer (Final Fantasy VII)|Gold Saucer]] reopens at the [[Wonder Square]], for 2000 GP. The effect doesn't stack.
   
 
===''[[Final Fantasy IX]]''===
 
===''[[Final Fantasy IX]]''===
Level Up is an [[List of Final Fantasy IX Abilities|ability]] that can be learned by everyone. It is learned through [[List of Final Fantasy IX Armor#Iron Helm|Iron Helm]], [[List of Final Fantasy IX Armor#Egoist's Armlet|Egoist's Armlet]], [[Add-on#Fairy Earrings|Fairy Earrings]], [[Add-on#Pearl Rouge|Pearl Rouge]], and [[Add-on#Rosetta Ring|Rosetta Ring]]. It increases the experience earned by 1.5. Mastering this ability requires 75 AP for [[Zidane Tribal|Zidane]], 30 AP for [[Vivi Orunitia|Vivi]] and [[Garnet til Alexandros XVII|Dagger]], 50 AP for [[Adelbert Steiner|Steiner]] and [[Amarant Coral|Amarant]], 40 AP for [[Freya Crescent|Freya]], 60 AP for [[Quina Quen|Quina]], and 65 for [[Eiko Carol|Eiko]]. Seven [[Magic Stone (Final Fantasy IX)|Magic Stones]] are needed to equip it.
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Level Up is a [[Final Fantasy IX support abilities|support ability]] that increases the experience earned by 1.5, rounded down. It can be learned by [[Zidane Tribal/Gameplay|Zidane]] (75 AP), [[Vivi Ornitier/Gameplay|Vivi]] (30 AP), [[Garnet Til Alexandros XVII/Gameplay|Dagger]] (30 AP), [[Adelbert Steiner/Gameplay|Steiner]] (50 AP), [[Amarant Coral/Gameplay|Amarant]] (50 AP), [[Freya Crescent/Gameplay|Freya]] (40 AP), [[Quina Quen/Gameplay|Quina]] (60 AP), and [[Eiko Carol/Gameplay|Eiko]] (65 AP). It is learned through [[Final Fantasy IX armor#Iron Helm|Iron Helm]], [[Final Fantasy IX armor#Egoist's Armlet|Egoist's Armlet]], [[Add-on (Final Fantasy IX)#Fairy Earrings|Fairy Earrings]], [[Add-on (Final Fantasy IX)#Pearl Rouge|Pearl Rouge]], and [[Add-on (Final Fantasy IX)#Rosetta Ring|Rosetta Ring]]. Seven [[Magic Stone (Final Fantasy IX)|Magic Stones]] are needed to equip it.
   
 
===''[[Final Fantasy X]]''===
 
===''[[Final Fantasy X]]''===
Though there is no EXP and therefore no EXP multiplier in ''Final Fantasy X'', there are various AP multipliers, including the weapon auto abilities [[Ability_Up#Final_Fantasy_X|Double and Triple AP]], and the [[List of Final Fantasy X Auto Abilities|Overdrive → AP]] ability which gives the player AP instead of filling up the [[Overdrive (Final Fantasy X)|Overdrive]] bar. These can be customised into weapons by using 20 [[List_of_Final_Fantasy_X_Items#Megalixir|Megalixirs]], 30 [[List_of_Final_Fantasy_X_Items#Winning_Formula|Winning Formulas]] and 10 [[List_of_Final_Fantasy_X_Items#Door to Tomorrow|Doors to Tomorrow]] for each ability respectively.
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Though there is no EXP and therefore no EXP multiplier, there are various AP multipliers, including the weapon auto-abilities [[AP bonus abilities#Final Fantasy X|Double and Triple AP]], and the [[Final Fantasy X auto-abilities#Overdrive → AP|Overdrive → AP]] ability which gives the player AP instead of filling up the [[Overdrive (Final Fantasy X)|Overdrive]] bar.
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These can be customized into weapons by using 20 [[Final Fantasy X items#Megalixir|Megalixirs]], 30 [[Final Fantasy X items#Winning Formula|Winning Formulas]] and 10 [[Final Fantasy X items#Door to Tomorrow|Doors to Tomorrow]] for each ability respectively.
   
 
====''[[Final Fantasy X-2]]''====
 
====''[[Final Fantasy X-2]]''====
Double EXP is an ability found on the [[Lady Luck]] [[dressphere]] mastered for 80 AP, and [[Garment Grid#Covenant of Growth|Covenant of Growth]] Garment Grid by passing through the yellow gate.
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Double EXP is an ability found on the [[Lady Luck (Final Fantasy X-2)|Lady Luck]] [[dressphere]] mastered for 80 AP, and [[Garment Grid#Covenant of Growth|Covenant of Growth]] Garment Grid by passing through the yellow gate.
   
 
===''[[Final Fantasy XII]]''===
 
===''[[Final Fantasy XII]]''===
The party can double their EXP intake by equipping the [[List of Final Fantasy XII Accessories#Embroidered Tipper|Embroidered Tippet]] accessory. It can be [[steal|stolen]] from the [[Coeurl (Final Fantasy XII)|Coeurl]]s on [[Tchita Uplands]], or bought from [[Old Archades]] for 5,000 [[gil]].
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The party can double their EXP intake by equipping the [[Final Fantasy XII accessories#Embroidered Tippet|Embroidered Tippet]] accessory. In the original version, it can be found in a [[Treasure (Final Fantasy XII)|chest]] in the Babbling Vale of the [[Mosphoran Highwaste]] after reaching the [[Phon Coast]], [[Steal#Final Fantasy XII|stolen]] from the [[Coeurl (Final Fantasy XII)|Coeurls]] on [[Tchita Uplands]], or bought from [[Old Archades]] for 5,000 [[gil]].
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In the ''Zodiac'' versions, it is first found in a treasure in [[Nam-Yensa Sandsea]] Simoon Bluff area. It is also found in [[Feywood]] (Antiquity's End) and [[Subterra]] (Penumbra - South), or rarely poached from Coeurls.
   
 
====''[[Final Fantasy XII: Revenant Wings]]''====
 
====''[[Final Fantasy XII: Revenant Wings]]''====
Knowledge to Power is an ability learned by [[Ashelia B'nargin Dalmasca|Ashe]] that increases the amount of EXP gained for the whole party, and is learned from the [[List of Final Fantasy XII: Revenant Wings Accessories#Embroidered Tippet|Embroidered Tippet]] accessory. How much the accessory increases EXP intake appears to depend on the battlefield.<!-- Not sure about this one but looks so to me. In Midlight's Deep it gives 20% more EXP but on some other stages it seems much more than 20% -->
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Knowledge to Power is an ability learned by [[Ashelia B'nargin Dalmasca/Gameplay|Ashe]] that increases the amount of EXP gained for the whole party, and is learned from the [[Final Fantasy XII: Revenant Wings accessories#Embroidered Tippet|Embroidered Tippet]] accessory. How much the accessory increases EXP intake appears to depend on the battlefield.<!-- Not sure about this one but looks so to me. In Midlight's Deep it gives 20% more EXP but on some other stages it seems much more than 20% -->
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===''[[Final Fantasy XIII]]''===
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CP x2 is an ability granted by the [[Final Fantasy XIII accessories#Growth Egg|Growth Egg]], a reward for [[Missions (Final Fantasy XIII)|mission 55]]. It grants the whole party double the amount of [[Ability Points#Final Fantasy XIII|Crystarium Points]] normally won in battle if the wearer is in the active party.
   
 
===''[[Final Fantasy Tactics]]''===
 
===''[[Final Fantasy Tactics]]''===
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{{Quote|Earn more EXP for the same actions.|Description}}
Accrue EXP is an ability that allows a character to gain EXP as they move. It is learned from the [[Arithmetician]] class for 400 JP. EXP Boost, also known as Gained EXP UP, is a support ability learned from the Arithmetician job for 350 JP. A unit with this ability will receive 1.5x the experience from every action they perform.
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Accrue EXP is an ability that allows a character to gain EXP as they move. It is learned from the [[Arithmetician]] class for 400 JP. EXP Boost (also known as Gained EXP UP) is a [[Final Fantasy Tactics support abilities|support ability]] learned from the Arithmetician job for 350 JP. A unit with this ability will receive 1.5x the experience from every action they perform.
   
===''[[Chocobo's Dungeon 2]]''===
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===''[[Final Fantasy Type-0]]''===
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[[Final Fantasy Type-0 accessories#Growth Egg|Growth Egg]] doubles EXP intake. It can be acquired from the demo version by completing a sidequest in the town of [[Bazz]]. It is a reward for the [[Tasks (Type-0)|Task]] Rumble in the Ruins and a reward from the [[Cranberry Knights|Class First Moogle]] for playing 50 hours. It is a [[Special Bounty]] for completing [[Missions (Type-0)/Expelling the Empire|Expelling the Empire]] on [[Difficulty level#Final Fantasy Type-0|Agito difficulty]], and for completing mission [[Missions (Type-0)/The Kingdom's Final Hours|The Kingdom's Final Hours]]. It is also a common treasure from the third chest in [[Tower of Agito]].
{{Sec-stub|Chocobo's Dungeon 2}}
 
   
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[[Final Fantasy Type-0 accessories#Mog's Lucky Charm|Mog's Lucky Charm]] gives quadruples EXP intake but can be acquired only in the end of multiplayer mission if it was ranked S (PSP). It is a [[Special Bounty]] for completing Expelling the Empire on [[Difficulty level#Final Fantasy Type-0|Finis difficulty]] and a rare treasure from last chest in Tower of Agito after obtaining Agito Insignia.
===''[[Dissidia Final Fantasy]]''===
 
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Several pieces of equipment offer EXP +% bonuses, though are more commonly found on the chocobo accessories, namely Chocobo Down (EXP +20%), [[List of Dissidia Final Fantasy Accessories#Chocobo Wing|Chocobo Wing]] (EXP +50%), and [[Chocobo Feather]] (EXP +100%), all with a 30% chance of breaking after battle. The weapon [[Excalibur II]] also offers EXP +100%, but considering that the player does not get this weapon, nor can use it, until a character reaches Level 99, it is mainly pointless except for increasing the effect of EXP to HP/Bravery/EX Force.
 
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Each character has a weapon with the 2x EXP, which can be obtained through the multiplayer SPP shop. Landing 300 [[Killsight]] strikes with a character unlocks his or her double EXP weapon at the SPP Post in the HD version. In the PSP version, all of these accessories could also be obtained by redeeming tickets through the Square Enix Members Site to transfer into the game.
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The effects of support abilities stack, making it possible to get a maximum of 16x EXP on one character.
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===''[[Final Fantasy Crystal Chronicles: Echoes of Time]]''===
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Smart Valor slightly increases the amount of EXP the user gains from defeating enemies, and can be customized onto equipment through the Extreme Mania jewel.
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{{Ability section|Final Fantasy Crystal Chronicles: Echoes of Time}}<!-- Need to find out the % increase it gives to EXP... -->
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===''[[Bravely Default]]''===
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Experience Up is a support ability learned by [[Conjurer (Bravely Default)|Conjurers]] at job level 14 (max). It allows the character to earn 50% more experience than normal. The [[Bravely Default accessories#Growth Egg|Growth Egg]] accessory also doubles the amount of EXP and JP earned at the cost of 0 pg.
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===''[[Dissidia Final Fantasy (2008)|Dissidia Final Fantasy]]'' (2008)/ ''[[Dissidia 012 Final Fantasy]]''===
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The three Chocobo accessories Chocobo Down, Chocobo Wing and Chocobo Feather offer 20%, 50% and 100% bonuses to Exp earned in battle. The Growth Egg increases Exp earned by 20%, and the Excalibur II increases earned Exp by 100%.
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Three abilities learned at Level 100 convert earned Exp in battle into HP, Bravery or EX Force, depending on the ability. In ''Dissidia 012'', Exp to HP and Exp to Bravery are learned at Level 99, while Exp to EX Force and the new ability Exp to Assist are learned at Level 100.
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===''[[Theatrhythm Final Fantasy]]''===
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[[Theatrhythm Final Fantasy abilities#EXP Up|EXP Up]] is a special ability with three levels of power, each level increasing the HP earned in battle by 20%. No character learns any version of EXP Up normally, they can only be learned by usage of the [[Theatrhythm Final Fantasy items#Ability Items|EXP Up Scroll items]].
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====''[[Theatrhythm Final Fantasy Curtain Call]]''====
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EXP Up (Lv1) is a reactive ability that costs 15 CP to equip. It is applied after clearing a stage. Characters with this ability equipped will have the EXP they receive multiplied by 1.2. It can be taught to any character by using the EXP Up Scroll I.
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EXP Up (Lv2) is a reactive ability that costs 20 CP to equip. It is applied after clearing a stage. Characters with this ability equipped will have the EXP they receive multiplied by 1.4. It can be taught to any character by using the EXP Up Scroll II.
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EXP Up (Lv3) is a reactive ability that costs 25 CP to equip. It is applied after clearing a stage. Characters with this ability equipped will have the EXP they receive multiplied by 1.6. It can be taught to any character by using the EXP Up Scroll III.
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EXP Hound is a proactive ability that costs 15 CP to equip. It is applied after clear a stage. Characters with this ability equipped will receive all of the EXP after the stage ends. it can be taught to any character by using the EXP Hound Scroll.
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===''[[Chocobo's Dungeon 2]]''===
 
{{Ability section|Chocobo's Dungeon 2}}
   
====''[[Dissidia 012 Final Fantasy]]''====
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===''[[Final Fantasy Trading Card Game]]''===
 
{{Section|Final Fantasy Trading Card Game}}
The chocobo accessories return in Duodecim, having the same effect as in the original game.
 
   
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{{navbox support abilities}}
{{Abilities}}
 
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[[Category:Recurring support abilities]]
{{FFV Job Abilities}}
 
{{FFIX Abilities}}
 
{{Final Fantasy Tactics abilities}}
 
[[Category:Support Abilities]]
 
[[Category:Materia]]
 
[[Category:Final Fantasy IV Abilities]]
 
[[category:Final Fantasy V Abilities]]
 
[[category:Final Fantasy IX Abilities]]
 
[[Category:Final Fantasy X-2 Abilities]]
 
[[category:Final Fantasy Tactics Abilities]]
 

Revision as of 05:31, 13 January 2020

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RoF Smart Valor Icon Support abilities that gives extra Experience Points have been known in the series by various names, such as Level Up (レベルアップ, Reberu Appu?), Level Lust, Exp Up, EXP Up, Double EXP, Knowledge to Power, Accrue EXP, Smart Valor, and Gained Exp UP. They are mostly found on pieces of equipment, namely accessories, that usually doubles the amount of Experience Points a character earns from battles. It is an ability usually acquired around midway to late in the game.

Appearances

Final Fantasy IV

Level Lust is an ability gained from an augment found in the Hummingway Home in the 3D versions. It is a support ability that increases the amount of EXP gained from battles by 50%. It can be obtained multiple times via the New Game Plus feature.

Final Fantasy V

EXP Up is a Level 2 ability found in the Advance and subsequent versions, and is part of the Cannoneer class. The ability allows characters to gain 1.5x more EXP after battles, and requires 150 ABP to master.

Final Fantasy VI

Double EXP is an ability found in Growth Egg, which can be equipped by every character. It doubles the amount of experience gained from battle. It can be found inside Darill's Tomb, in a hidden room after completing a puzzle. It can also be obtained from the Coliseum by betting a Tintinnabulum, or morphed from Vasegiatta, Marchosias, and Galypdes.

Final Fantasy VII

At Level 1, the EXP Plus Independent Materia increases EXP earned by x1.5, and at Level 2, by double. The EXP Plus Materia can be obtained after the party has the Highwind and the Gold Saucer reopens at the Wonder Square, for 2000 GP. The effect doesn't stack.

Final Fantasy IX

Level Up is a support ability that increases the experience earned by 1.5, rounded down. It can be learned by Zidane (75 AP), Vivi (30 AP), Dagger (30 AP), Steiner (50 AP), Amarant (50 AP), Freya (40 AP), Quina (60 AP), and Eiko (65 AP). It is learned through Iron Helm, Egoist's Armlet, Fairy Earrings, Pearl Rouge, and Rosetta Ring. Seven Magic Stones are needed to equip it.

Final Fantasy X

Though there is no EXP and therefore no EXP multiplier, there are various AP multipliers, including the weapon auto-abilities Double and Triple AP, and the Overdrive → AP ability which gives the player AP instead of filling up the Overdrive bar.

These can be customized into weapons by using 20 Megalixirs, 30 Winning Formulas and 10 Doors to Tomorrow for each ability respectively.

Final Fantasy X-2

Double EXP is an ability found on the Lady Luck dressphere mastered for 80 AP, and Covenant of Growth Garment Grid by passing through the yellow gate.

Final Fantasy XII

The party can double their EXP intake by equipping the Embroidered Tippet accessory. In the original version, it can be found in a chest in the Babbling Vale of the Mosphoran Highwaste after reaching the Phon Coast, stolen from the Coeurls on Tchita Uplands, or bought from Old Archades for 5,000 gil.

In the Zodiac versions, it is first found in a treasure in Nam-Yensa Sandsea Simoon Bluff area. It is also found in Feywood (Antiquity's End) and Subterra (Penumbra - South), or rarely poached from Coeurls.

Final Fantasy XII: Revenant Wings

Knowledge to Power is an ability learned by Ashe that increases the amount of EXP gained for the whole party, and is learned from the Embroidered Tippet accessory. How much the accessory increases EXP intake appears to depend on the battlefield.

Final Fantasy XIII

CP x2 is an ability granted by the Growth Egg, a reward for mission 55. It grants the whole party double the amount of Crystarium Points normally won in battle if the wearer is in the active party.

Final Fantasy Tactics

Earn more EXP for the same actions.

Description

Accrue EXP is an ability that allows a character to gain EXP as they move. It is learned from the Arithmetician class for 400 JP. EXP Boost (also known as Gained EXP UP) is a support ability learned from the Arithmetician job for 350 JP. A unit with this ability will receive 1.5x the experience from every action they perform.

Final Fantasy Type-0

Growth Egg doubles EXP intake. It can be acquired from the demo version by completing a sidequest in the town of Bazz. It is a reward for the Task Rumble in the Ruins and a reward from the Class First Moogle for playing 50 hours. It is a Special Bounty for completing Expelling the Empire on Agito difficulty, and for completing mission The Kingdom's Final Hours. It is also a common treasure from the third chest in Tower of Agito.

Mog's Lucky Charm gives quadruples EXP intake but can be acquired only in the end of multiplayer mission if it was ranked S (PSP). It is a Special Bounty for completing Expelling the Empire on Finis difficulty and a rare treasure from last chest in Tower of Agito after obtaining Agito Insignia.

Each character has a weapon with the 2x EXP, which can be obtained through the multiplayer SPP shop. Landing 300 Killsight strikes with a character unlocks his or her double EXP weapon at the SPP Post in the HD version. In the PSP version, all of these accessories could also be obtained by redeeming tickets through the Square Enix Members Site to transfer into the game.

The effects of support abilities stack, making it possible to get a maximum of 16x EXP on one character.

Final Fantasy Crystal Chronicles: Echoes of Time

Smart Valor slightly increases the amount of EXP the user gains from defeating enemies, and can be customized onto equipment through the Extreme Mania jewel.

Edgar - Chainsaw2This section about an ability in Final Fantasy Crystal Chronicles: Echoes of Time is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Bravely Default

Experience Up is a support ability learned by Conjurers at job level 14 (max). It allows the character to earn 50% more experience than normal. The Growth Egg accessory also doubles the amount of EXP and JP earned at the cost of 0 pg.

Dissidia Final Fantasy (2008)/ Dissidia 012 Final Fantasy

The three Chocobo accessories Chocobo Down, Chocobo Wing and Chocobo Feather offer 20%, 50% and 100% bonuses to Exp earned in battle. The Growth Egg increases Exp earned by 20%, and the Excalibur II increases earned Exp by 100%.

Three abilities learned at Level 100 convert earned Exp in battle into HP, Bravery or EX Force, depending on the ability. In Dissidia 012, Exp to HP and Exp to Bravery are learned at Level 99, while Exp to EX Force and the new ability Exp to Assist are learned at Level 100.

Theatrhythm Final Fantasy

EXP Up is a special ability with three levels of power, each level increasing the HP earned in battle by 20%. No character learns any version of EXP Up normally, they can only be learned by usage of the EXP Up Scroll items.

Theatrhythm Final Fantasy Curtain Call

EXP Up (Lv1) is a reactive ability that costs 15 CP to equip. It is applied after clearing a stage. Characters with this ability equipped will have the EXP they receive multiplied by 1.2. It can be taught to any character by using the EXP Up Scroll I.

EXP Up (Lv2) is a reactive ability that costs 20 CP to equip. It is applied after clearing a stage. Characters with this ability equipped will have the EXP they receive multiplied by 1.4. It can be taught to any character by using the EXP Up Scroll II.

EXP Up (Lv3) is a reactive ability that costs 25 CP to equip. It is applied after clearing a stage. Characters with this ability equipped will have the EXP they receive multiplied by 1.6. It can be taught to any character by using the EXP Up Scroll III.

EXP Hound is a proactive ability that costs 15 CP to equip. It is applied after clear a stage. Characters with this ability equipped will receive all of the EXP after the stage ends. it can be taught to any character by using the EXP Hound Scroll.

Chocobo's Dungeon 2

Edgar - Chainsaw2This section about an ability in Chocobo's Dungeon 2 is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Trading Card Game

Impresario-ffvi-iosThis section in Final Fantasy Trading Card Game is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.