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{{sideicon|X2}}
 
{{Sideicon|FFIX}}
 
{{sideicon|FFV}}
 
{{Sideicon|FFIV}}
 
 
[[File:RoF Smart Valor Icon.png]]
 
[[File:RoF Smart Valor Icon.png]]
 
'''Level Up''' {{J|レベルアップ|Reberu Appu}}, also known as '''Level Lust''', '''EXP Up''', '''Double EXP''', '''Knowledge to Power''', '''Accrue EXP''', '''Smart Valor''', '''Gained Exp UP''', is a [[Support Abilities|support ability]], mostly found on pieces of equipment, namely [[Accessory|accessories]], that usually doubles the amount of [[Experience Points|experience points]] a character earns from [[Battle (Term)|battles]]. It is an ability usually acquired around midway to late in the game.
 
'''Level Up''' {{J|レベルアップ|Reberu Appu}}, also known as '''Level Lust''', '''EXP Up''', '''Double EXP''', '''Knowledge to Power''', '''Accrue EXP''', '''Smart Valor''', '''Gained Exp UP''', is a [[Support Abilities|support ability]], mostly found on pieces of equipment, namely [[Accessory|accessories]], that usually doubles the amount of [[Experience Points|experience points]] a character earns from [[Battle (Term)|battles]]. It is an ability usually acquired around midway to late in the game.
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==Appearances==
 
==Appearances==
 
===''[[Final Fantasy IV]]''===
 
===''[[Final Fantasy IV]]''===
  +
{{sideicon|FFIV}}
 
Level Lust is an ability gained from an [[Augment (Final Fantasy IV)|augment]] found in the [[Hummingway Home]] in the game's [[Nintendo DS]] version. It is a support ability that increases the amount of EXP gained from battles by 50%. It can be obtained multiple times via the [[New Game Plus]] feature.
 
Level Lust is an ability gained from an [[Augment (Final Fantasy IV)|augment]] found in the [[Hummingway Home]] in the game's [[Nintendo DS]] version. It is a support ability that increases the amount of EXP gained from battles by 50%. It can be obtained multiple times via the [[New Game Plus]] feature.
   
 
===''[[Final Fantasy V]]''===
 
===''[[Final Fantasy V]]''===
  +
{{sideicon|FFV}}
 
EXP Up is a Level 2 ability found only in the ''[[Finest Fantasy for Advance|Advance]]'' version, and is part of the [[Cannoneer (Final Fantasy V)|Cannoneer]] class. The ability allows characters to gain 1.5x more EXP after battles, and requires 150 [[Ability Points|ABP]] to master.
 
EXP Up is a Level 2 ability found only in the ''[[Finest Fantasy for Advance|Advance]]'' version, and is part of the [[Cannoneer (Final Fantasy V)|Cannoneer]] class. The ability allows characters to gain 1.5x more EXP after battles, and requires 150 [[Ability Points|ABP]] to master.
   
 
===''[[Final Fantasy VI]]''===
 
===''[[Final Fantasy VI]]''===
  +
{{sideicon|FFVI}}
 
Double EXP is an ability found in [[Growth Egg]], which can be equipped by every character. It doubles the amount of experience gained from battle. It can be found inside [[Darill's Tomb]], in a hidden room after completing a puzzle. It can also be obtained from the [[Dragon's Neck Coliseum|Coliseum]] by betting a [[Relic (Final Fantasy VI)#Tintinnabulum|Tintinnabulum]], or [[Poach#Final Fantasy VI|morphed]] from [[Vasegiatta]], [[Marchosias (Final Fantasy VI)|Marchosias]], and [[Galypdes]].
 
Double EXP is an ability found in [[Growth Egg]], which can be equipped by every character. It doubles the amount of experience gained from battle. It can be found inside [[Darill's Tomb]], in a hidden room after completing a puzzle. It can also be obtained from the [[Dragon's Neck Coliseum|Coliseum]] by betting a [[Relic (Final Fantasy VI)#Tintinnabulum|Tintinnabulum]], or [[Poach#Final Fantasy VI|morphed]] from [[Vasegiatta]], [[Marchosias (Final Fantasy VI)|Marchosias]], and [[Galypdes]].
   
 
===''[[Final Fantasy VII]]''===
 
===''[[Final Fantasy VII]]''===
  +
{{sideicon|FFVII}}
 
Level Up is an ability found on the [[Independent Materia#EXP Plus|EXP Plus Materia]]. At Level 1, it increases EXP earned by x1.5, and at Level 2, by double. The EXP Plus Materia can only be obtained after [[Meteor (Final Fantasy VII)|Meteor]] is summoned at the [[Gold Saucer]]'s [[Wonder Square]], for 2000 GP. The effect doesn't stack.
 
Level Up is an ability found on the [[Independent Materia#EXP Plus|EXP Plus Materia]]. At Level 1, it increases EXP earned by x1.5, and at Level 2, by double. The EXP Plus Materia can only be obtained after [[Meteor (Final Fantasy VII)|Meteor]] is summoned at the [[Gold Saucer]]'s [[Wonder Square]], for 2000 GP. The effect doesn't stack.
   
 
===''[[Final Fantasy IX]]''===
 
===''[[Final Fantasy IX]]''===
  +
{{sideicon|FFIX}}
 
Level Up is an [[List of Final Fantasy IX Abilities|ability]] that can be learned by everyone. It is learned through [[List of Final Fantasy IX Armor#Iron Helm|Iron Helm]], [[List of Final Fantasy IX Armor#Egoist's Armlet|Egoist's Armlet]], [[Add-on#Fairy Earrings|Fairy Earrings]], [[Add-on#Pearl Rouge|Pearl Rouge]], and [[Add-on#Rosetta Ring|Rosetta Ring]]. It increases the experience earned by 1.5, rounded down.
 
Level Up is an [[List of Final Fantasy IX Abilities|ability]] that can be learned by everyone. It is learned through [[List of Final Fantasy IX Armor#Iron Helm|Iron Helm]], [[List of Final Fantasy IX Armor#Egoist's Armlet|Egoist's Armlet]], [[Add-on#Fairy Earrings|Fairy Earrings]], [[Add-on#Pearl Rouge|Pearl Rouge]], and [[Add-on#Rosetta Ring|Rosetta Ring]]. It increases the experience earned by 1.5, rounded down.
   
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===''[[Final Fantasy X]]''===
 
===''[[Final Fantasy X]]''===
  +
{{sideicon|FFX}}
 
Though there is no EXP and therefore no EXP multiplier in ''Final Fantasy X'', there are various AP multipliers, including the weapon auto-abilities [[Ability Up#Final Fantasy X|Double and Triple AP]], and the [[List of Final Fantasy X Auto-Abilities|Overdrive → AP]] ability which gives the player AP instead of filling up the [[Overdrive (Final Fantasy X)|Overdrive]] bar.
 
Though there is no EXP and therefore no EXP multiplier in ''Final Fantasy X'', there are various AP multipliers, including the weapon auto-abilities [[Ability Up#Final Fantasy X|Double and Triple AP]], and the [[List of Final Fantasy X Auto-Abilities|Overdrive → AP]] ability which gives the player AP instead of filling up the [[Overdrive (Final Fantasy X)|Overdrive]] bar.
   
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====''[[Final Fantasy X-2]]''====
 
====''[[Final Fantasy X-2]]''====
  +
{{sideicon|X2}}
 
Double EXP is an ability found on the [[Lady Luck (Final Fantasy X-2)|Lady Luck]] [[dressphere]] mastered for 80 AP, and [[Garment Grid#Covenant of Growth|Covenant of Growth]] Garment Grid by passing through the yellow gate.
 
Double EXP is an ability found on the [[Lady Luck (Final Fantasy X-2)|Lady Luck]] [[dressphere]] mastered for 80 AP, and [[Garment Grid#Covenant of Growth|Covenant of Growth]] Garment Grid by passing through the yellow gate.
   
 
===''[[Final Fantasy XII]]''===
 
===''[[Final Fantasy XII]]''===
  +
{{sideicon|FFXII}}
 
The party can double their EXP intake by equipping the [[List of Final Fantasy XII Accessories#Embroidered Tippet|Embroidered Tippet]] accessory. It can be found in a chest in the Babbling Vale of the [[Mosphoran Highwaste]] after reaching the [[Phon Coast]], [[Steal|stolen]] from the [[Coeurl (Final Fantasy XII)|Coeurls]] on [[Tchita Uplands]], or bought from [[Old Archades]] for 5,000 [[gil]].
 
The party can double their EXP intake by equipping the [[List of Final Fantasy XII Accessories#Embroidered Tippet|Embroidered Tippet]] accessory. It can be found in a chest in the Babbling Vale of the [[Mosphoran Highwaste]] after reaching the [[Phon Coast]], [[Steal|stolen]] from the [[Coeurl (Final Fantasy XII)|Coeurls]] on [[Tchita Uplands]], or bought from [[Old Archades]] for 5,000 [[gil]].
   
 
====''[[Final Fantasy XII: Revenant Wings]]''====
 
====''[[Final Fantasy XII: Revenant Wings]]''====
  +
{{sideicon|XIIRW}}
 
Knowledge to Power is an ability learned by [[Ashelia B'nargin Dalmasca|Ashe]] that increases the amount of EXP gained for the whole party, and is learned from the [[List of Final Fantasy XII: Revenant Wings Accessories#Embroidered Tippet|Embroidered Tippet]] accessory. How much the accessory increases EXP intake appears to depend on the battlefield.<!-- Not sure about this one but looks so to me. In Midlight's Deep it gives 20% more EXP but on some other stages it seems much more than 20% -->
 
Knowledge to Power is an ability learned by [[Ashelia B'nargin Dalmasca|Ashe]] that increases the amount of EXP gained for the whole party, and is learned from the [[List of Final Fantasy XII: Revenant Wings Accessories#Embroidered Tippet|Embroidered Tippet]] accessory. How much the accessory increases EXP intake appears to depend on the battlefield.<!-- Not sure about this one but looks so to me. In Midlight's Deep it gives 20% more EXP but on some other stages it seems much more than 20% -->
   
 
===''[[Final Fantasy Tactics]]''===
 
===''[[Final Fantasy Tactics]]''===
  +
{{sideicon|FFT}}
 
Accrue EXP is an ability that allows a character to gain EXP as they move. It is learned from the [[Arithmetician]] class for 400 JP. EXP Boost, also known as Gained EXP UP, is a [[List of Final Fantasy Tactics Support Abilities|support ability]] learned from the Arithmetician job for 350 JP. A unit with this ability will receive 1.5x the experience from every action they perform.
 
Accrue EXP is an ability that allows a character to gain EXP as they move. It is learned from the [[Arithmetician]] class for 400 JP. EXP Boost, also known as Gained EXP UP, is a [[List of Final Fantasy Tactics Support Abilities|support ability]] learned from the Arithmetician job for 350 JP. A unit with this ability will receive 1.5x the experience from every action they perform.
   
 
===''[[Final Fantasy Type-0]]''===
 
===''[[Final Fantasy Type-0]]''===
  +
{{sideicon|Type0}}
 
{{Abil-stub|Final Fantasy Type-0}}
 
{{Abil-stub|Final Fantasy Type-0}}
   
 
===''[[Final Fantasy Crystal Chronicles: Echoes of Time]]''===
 
===''[[Final Fantasy Crystal Chronicles: Echoes of Time]]''===
  +
{{sideicon|CCEoT}}
 
Smart Valor slightly increases the amount of EXP the user gains from defeating enemies, and can be customized onto equipment through the Extreme Mania jewel.
 
Smart Valor slightly increases the amount of EXP the user gains from defeating enemies, and can be customized onto equipment through the Extreme Mania jewel.
 
{{Abil-stub|Final Fantasy Crystal Chronicles: Echoes of Time}}<!-- Need to find out the % increase it gives to EXP... -->
 
{{Abil-stub|Final Fantasy Crystal Chronicles: Echoes of Time}}<!-- Need to find out the % increase it gives to EXP... -->
   
 
===''[[Dissidia Final Fantasy]]'' / ''[[Dissidia 012 Final Fantasy]]''===
 
===''[[Dissidia Final Fantasy]]'' / ''[[Dissidia 012 Final Fantasy]]''===
  +
{{sideicon|Dissidia}}
  +
{{sideicon|D012}}
 
The three Chocobo accessories Chocobo Down, Chocobo Wing and Chocobo Feather offer 20%, 50% and 100% bonuses to Exp earned in battle. The Growth Egg increases Exp earned by 20%, and the Excalibur II increases earned Exp by 100%.
 
The three Chocobo accessories Chocobo Down, Chocobo Wing and Chocobo Feather offer 20%, 50% and 100% bonuses to Exp earned in battle. The Growth Egg increases Exp earned by 20%, and the Excalibur II increases earned Exp by 100%.
   
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===''[[Theatrhythm Final Fantasy]]''===
 
===''[[Theatrhythm Final Fantasy]]''===
  +
{{sideicon|tFF}}
 
[[List of Theatrhythm Final Fantasy Abilities#EXP Up|EXP Up]] is a special ability with three levels of power, each level increasing the HP earned in battle by 20%. No character learns any version of EXP Up normally, they can only be learned by usage of the [[List of Theatrhythm Final Fantasy Items#Ability Items|EXP Up Scroll items]].
 
[[List of Theatrhythm Final Fantasy Abilities#EXP Up|EXP Up]] is a special ability with three levels of power, each level increasing the HP earned in battle by 20%. No character learns any version of EXP Up normally, they can only be learned by usage of the [[List of Theatrhythm Final Fantasy Items#Ability Items|EXP Up Scroll items]].
   
 
===''[[Chocobo's Dungeon 2]]''===
 
===''[[Chocobo's Dungeon 2]]''===
 
{{Abil-stub|Chocobo's Dungeon 2}}
 
{{Abil-stub|Chocobo's Dungeon 2}}
  +
 
===''[[Bravely Default]]''===
 
===''[[Bravely Default]]''===
  +
{{sideicon|BravelyD}}
 
Experience Up is a support ability learned by [[Conjurer (Bravely Default)|Conjurers]] at job level 14 (max). It allows the character to earn 50% more experience than normal.
 
Experience Up is a support ability learned by [[Conjurer (Bravely Default)|Conjurers]] at job level 14 (max). It allows the character to earn 50% more experience than normal.
   

Revision as of 07:33, May 8, 2014

RoF Smart Valor Icon Level Up (レベルアップ, Reberu Appu?), also known as Level Lust, EXP Up, Double EXP, Knowledge to Power, Accrue EXP, Smart Valor, Gained Exp UP, is a support ability, mostly found on pieces of equipment, namely accessories, that usually doubles the amount of experience points a character earns from battles. It is an ability usually acquired around midway to late in the game.

Appearances

Final Fantasy IV

FFIV wiki icon Level Lust is an ability gained from an augment found in the Hummingway Home in the game's Nintendo DS version. It is a support ability that increases the amount of EXP gained from battles by 50%. It can be obtained multiple times via the New Game Plus feature.

Final Fantasy V

FFV wiki icon EXP Up is a Level 2 ability found only in the Advance version, and is part of the Cannoneer class. The ability allows characters to gain 1.5x more EXP after battles, and requires 150 ABP to master.

Final Fantasy VI

FFVI wiki icon Double EXP is an ability found in Growth Egg, which can be equipped by every character. It doubles the amount of experience gained from battle. It can be found inside Darill's Tomb, in a hidden room after completing a puzzle. It can also be obtained from the Coliseum by betting a Tintinnabulum, or morphed from Vasegiatta, Marchosias, and Galypdes.

Final Fantasy VII

FFVII wiki icon Level Up is an ability found on the EXP Plus Materia. At Level 1, it increases EXP earned by x1.5, and at Level 2, by double. The EXP Plus Materia can only be obtained after Meteor is summoned at the Gold Saucer's Wonder Square, for 2000 GP. The effect doesn't stack.

Final Fantasy IX

FFIX wiki icon Level Up is an ability that can be learned by everyone. It is learned through Iron Helm, Egoist's Armlet, Fairy Earrings, Pearl Rouge, and Rosetta Ring. It increases the experience earned by 1.5, rounded down.

Mastering this ability requires 75 AP for Zidane, 30 AP for Vivi and Dagger, 50 AP for Steiner and Amarant, 40 AP for Freya, 60 AP for Quina, and 65 for Eiko. Seven Magic Stones are needed to equip it.

Final Fantasy X

FFX wiki icon Though there is no EXP and therefore no EXP multiplier in Final Fantasy X, there are various AP multipliers, including the weapon auto-abilities Double and Triple AP, and the Overdrive → AP ability which gives the player AP instead of filling up the Overdrive bar.

These can be customized into weapons by using 20 Megalixirs, 30 Winning Formulas and 10 Doors to Tomorrow for each ability respectively.

Final Fantasy X-2

X2 wiki icon Double EXP is an ability found on the Lady Luck dressphere mastered for 80 AP, and Covenant of Growth Garment Grid by passing through the yellow gate.

Final Fantasy XII

FFXII wiki icon The party can double their EXP intake by equipping the Embroidered Tippet accessory. It can be found in a chest in the Babbling Vale of the Mosphoran Highwaste after reaching the Phon Coast, stolen from the Coeurls on Tchita Uplands, or bought from Old Archades for 5,000 gil.

Final Fantasy XII: Revenant Wings

XIIRW wiki icon Knowledge to Power is an ability learned by Ashe that increases the amount of EXP gained for the whole party, and is learned from the Embroidered Tippet accessory. How much the accessory increases EXP intake appears to depend on the battlefield.

Final Fantasy Tactics

FFT wiki icon Accrue EXP is an ability that allows a character to gain EXP as they move. It is learned from the Arithmetician class for 400 JP. EXP Boost, also known as Gained EXP UP, is a support ability learned from the Arithmetician job for 350 JP. A unit with this ability will receive 1.5x the experience from every action they perform.

Final Fantasy Type-0

Type0 wiki icon

Edgar - Chainsaw2This section about an ability in Final Fantasy Type-0 is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Crystal Chronicles: Echoes of Time

CCEoT wiki icon Smart Valor slightly increases the amount of EXP the user gains from defeating enemies, and can be customized onto equipment through the Extreme Mania jewel.

Edgar - Chainsaw2This section about an ability in Final Fantasy Crystal Chronicles: Echoes of Time is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Dissidia Final Fantasy / Dissidia 012 Final Fantasy

Script error D012 wiki icon The three Chocobo accessories Chocobo Down, Chocobo Wing and Chocobo Feather offer 20%, 50% and 100% bonuses to Exp earned in battle. The Growth Egg increases Exp earned by 20%, and the Excalibur II increases earned Exp by 100%.

Three abilities learned at Level 100 convert earned Exp in battle into HP, Bravery or EX Force, depending on the ability. In Dissidia 012, Exp to HP and Exp to Bravery are learned at Level 99, while Exp to EX Force and the new ability Exp to Assist are learned at Level 100.

Theatrhythm Final Fantasy

Script error EXP Up is a special ability with three levels of power, each level increasing the HP earned in battle by 20%. No character learns any version of EXP Up normally, they can only be learned by usage of the EXP Up Scroll items.

Chocobo's Dungeon 2

Edgar - Chainsaw2This section about an ability in Chocobo's Dungeon 2 is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Bravely Default

Script error Experience Up is a support ability learned by Conjurers at job level 14 (max). It allows the character to earn 50% more experience than normal.

Template:FFIX Template:FFT Template:Support Abilities

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