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EXP bonus abilities

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==Appearances==
 
==Appearances==
 
===''[[Final Fantasy IV]]''===
 
===''[[Final Fantasy IV]]''===
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Level Lust is an ability gained from an [[Augment (Final Fantasy IV)|augment]] found in the [[Hummingway Home]] in the 3D versions. It is a support ability that increases the amount of EXP gained from battles by 50%. It can be obtained multiple times via the [[New Game Plus]] feature.
 
Level Lust is an ability gained from an [[Augment (Final Fantasy IV)|augment]] found in the [[Hummingway Home]] in the 3D versions. It is a support ability that increases the amount of EXP gained from battles by 50%. It can be obtained multiple times via the [[New Game Plus]] feature.
   
 
===''[[Final Fantasy V]]''===
 
===''[[Final Fantasy V]]''===
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EXP Up is a Level 2 ability found in the ''[[Finest Fantasy for Advance|Advance]]'' and subsequent versions, and is part of the [[Cannoneer (Final Fantasy V)|Cannoneer]] class. The ability allows characters to gain 1.5x more EXP after battles, and requires 150 [[Ability Points|ABP]] to master.
 
EXP Up is a Level 2 ability found in the ''[[Finest Fantasy for Advance|Advance]]'' and subsequent versions, and is part of the [[Cannoneer (Final Fantasy V)|Cannoneer]] class. The ability allows characters to gain 1.5x more EXP after battles, and requires 150 [[Ability Points|ABP]] to master.
   
 
===''[[Final Fantasy VI]]''===
 
===''[[Final Fantasy VI]]''===
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Double EXP is an ability found in [[Relic (Final Fantasy VI)#Growth Egg|Growth Egg]], which can be equipped by every character. It doubles the amount of experience gained from battle. It can be found inside [[Darill's Tomb]], in a hidden room after completing a puzzle. It can also be obtained from the [[Dragon's Neck Coliseum|Coliseum]] by betting a [[Relic (Final Fantasy VI)#Tintinnabulum|Tintinnabulum]], or [[Poach#Final Fantasy VI|morphed]] from [[Vasegiatta]], [[Marchosias (Final Fantasy VI)|Marchosias]], and [[Galypdes]].
 
Double EXP is an ability found in [[Relic (Final Fantasy VI)#Growth Egg|Growth Egg]], which can be equipped by every character. It doubles the amount of experience gained from battle. It can be found inside [[Darill's Tomb]], in a hidden room after completing a puzzle. It can also be obtained from the [[Dragon's Neck Coliseum|Coliseum]] by betting a [[Relic (Final Fantasy VI)#Tintinnabulum|Tintinnabulum]], or [[Poach#Final Fantasy VI|morphed]] from [[Vasegiatta]], [[Marchosias (Final Fantasy VI)|Marchosias]], and [[Galypdes]].
   
 
===''[[Final Fantasy VII]]''===
 
===''[[Final Fantasy VII]]''===
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At Level 1, [[Independent Materia (Final Fantasy VII)#EXP Plus|EXP Plus Materia]] increases EXP earned by x1.5, and at Level 2, by double. The EXP Plus Materia can be obtained after the party has the ''[[Highwind (Final Fantasy VII)|Highwind]]'' and the [[Gold Saucer (Final Fantasy VII)|Gold Saucer]] reopens at the [[Wonder Square]], for 2000 GP. The effect doesn't stack.
 
At Level 1, [[Independent Materia (Final Fantasy VII)#EXP Plus|EXP Plus Materia]] increases EXP earned by x1.5, and at Level 2, by double. The EXP Plus Materia can be obtained after the party has the ''[[Highwind (Final Fantasy VII)|Highwind]]'' and the [[Gold Saucer (Final Fantasy VII)|Gold Saucer]] reopens at the [[Wonder Square]], for 2000 GP. The effect doesn't stack.
   
 
===''[[Final Fantasy IX]]''===
 
===''[[Final Fantasy IX]]''===
Level Up is a [[Final Fantasy IX support abilities|support ability]] that increases the experience earned by 1.5, rounded down. It can be learned by [[Zidane Tribal/Gameplay|Zidane]] (75 AP), [[Vivi Ornitier/Gameplay|Vivi]] (30 AP), [[Garnet Til Alexandros XVII/Gameplay|Dagger]] (30 AP), [[Adelbert Steiner/Gameplay|Steiner]] (50 AP), [[Amarant Coral/Gameplay|Amarant]] (50 AP), [[Freya Crescent/Gameplay|Freya]] (40 AP), [[Quina Quen/Gameplay|Quina]] (60 AP), and [[Eiko Carol/Gameplay|Eiko]] (65 AP). It is learned through [[Final Fantasy IX armor#Iron Helm|Iron Helm]], [[Final Fantasy IX armor#Egoist's Armlet|Egoist's Armlet]], [[Add-on (Final Fantasy IX)#Fairy Earrings|Fairy Earrings]], [[Add-on (Final Fantasy IX)#Pearl Rouge|Pearl Rouge]], and [[Add-on (Final Fantasy IX)#Rosetta Ring|Rosetta Ring]]. Seven [[Magic Stone (Final Fantasy IX)|Magic Stones]] are needed to equip it.
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Level Up is a [[Final Fantasy IX support abilities|support ability]] learned by everyone. It is learned through [[Final Fantasy IX armor#Iron Helm|Iron Helm]], [[Final Fantasy IX armor#Egoist's Armlet|Egoist's Armlet]], [[Add-on (Final Fantasy IX)#Fairy Earrings|Fairy Earrings]], [[Add-on (Final Fantasy IX)#Pearl Rouge|Pearl Rouge]], and [[Add-on (Final Fantasy IX)#Rosetta Ring|Rosetta Ring]]. It increases the experience earned by 1.5, rounded down.
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Mastering this ability requires 75 AP for [[Zidane Tribal/Gameplay|Zidane]], 30 AP for [[Vivi Ornitier/Gameplay|Vivi]] and [[Garnet Til Alexandros XVII/Gameplay|Dagger]], 50 AP for [[Adelbert Steiner/Gameplay|Steiner]] and [[Amarant Coral/Gameplay|Amarant]], 40 AP for [[Freya Crescent/Gameplay|Freya]], 60 AP for [[Quina Quen/Gameplay|Quina]], and 65 for [[Eiko Carol/Gameplay|Eiko]]. Seven [[Magic Stone (Final Fantasy IX)|Magic Stones]] are needed to equip it.
   
 
===''[[Final Fantasy X]]''===
 
===''[[Final Fantasy X]]''===
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Though there is no EXP and therefore no EXP multiplier, there are various AP multipliers, including the weapon auto-abilities [[AP bonus abilities#Final Fantasy X|Double and Triple AP]], and the [[Final Fantasy X auto-abilities#Overdrive → AP|Overdrive → AP]] ability which gives the player AP instead of filling up the [[Overdrive (Final Fantasy X)|Overdrive]] bar.
 
Though there is no EXP and therefore no EXP multiplier, there are various AP multipliers, including the weapon auto-abilities [[AP bonus abilities#Final Fantasy X|Double and Triple AP]], and the [[Final Fantasy X auto-abilities#Overdrive → AP|Overdrive → AP]] ability which gives the player AP instead of filling up the [[Overdrive (Final Fantasy X)|Overdrive]] bar.
   
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====''[[Final Fantasy X-2]]''====
 
====''[[Final Fantasy X-2]]''====
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Double EXP is an ability found on the [[Lady Luck (Final Fantasy X-2)|Lady Luck]] [[dressphere]] mastered for 80 AP, and [[Garment Grid#Covenant of Growth|Covenant of Growth]] Garment Grid by passing through the yellow gate.
 
Double EXP is an ability found on the [[Lady Luck (Final Fantasy X-2)|Lady Luck]] [[dressphere]] mastered for 80 AP, and [[Garment Grid#Covenant of Growth|Covenant of Growth]] Garment Grid by passing through the yellow gate.
   
 
===''[[Final Fantasy XII]]''===
 
===''[[Final Fantasy XII]]''===
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The party can double their EXP intake by equipping the [[Final Fantasy XII accessories#Embroidered Tippet|Embroidered Tippet]] accessory. In the original version, it can be found in a [[Treasure (Final Fantasy XII)|chest]] in the Babbling Vale of the [[Mosphoran Highwaste]] after reaching the [[Phon Coast]], [[Steal#Final Fantasy XII|stolen]] from the [[Coeurl (Final Fantasy XII)|Coeurls]] on [[Tchita Uplands]], or bought from [[Old Archades]] for 5,000 [[gil]].
 
The party can double their EXP intake by equipping the [[Final Fantasy XII accessories#Embroidered Tippet|Embroidered Tippet]] accessory. In the original version, it can be found in a [[Treasure (Final Fantasy XII)|chest]] in the Babbling Vale of the [[Mosphoran Highwaste]] after reaching the [[Phon Coast]], [[Steal#Final Fantasy XII|stolen]] from the [[Coeurl (Final Fantasy XII)|Coeurls]] on [[Tchita Uplands]], or bought from [[Old Archades]] for 5,000 [[gil]].
   
In the ''Zodiac'' versions, it is first found in a treasure in [[Nam-Yensa Sandsea]] Simoon Bluff area. It is also found in [[Feywood]] (Antiquity's End) and [[Subterra]] (Penumbra - South), or rarely poached from Coeurls.
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In the ''Zodiac'' versions, it is first found in a treasure in [[Nam-Yensa Sandsea]] Simoon Bluff area. It is also found in [[Feywood]] (Antiquity's End) / [[Subterra]] (Penumbra - South), or rarely poached from Coeurls.
   
 
====''[[Final Fantasy XII: Revenant Wings]]''====
 
====''[[Final Fantasy XII: Revenant Wings]]''====
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Knowledge to Power is an ability learned by [[Ashelia B'nargin Dalmasca/Gameplay|Ashe]] that increases the amount of EXP gained for the whole party, and is learned from the [[Final Fantasy XII: Revenant Wings accessories#Embroidered Tippet|Embroidered Tippet]] accessory. How much the accessory increases EXP intake appears to depend on the battlefield.<!-- Not sure about this one but looks so to me. In Midlight's Deep it gives 20% more EXP but on some other stages it seems much more than 20% -->
 
Knowledge to Power is an ability learned by [[Ashelia B'nargin Dalmasca/Gameplay|Ashe]] that increases the amount of EXP gained for the whole party, and is learned from the [[Final Fantasy XII: Revenant Wings accessories#Embroidered Tippet|Embroidered Tippet]] accessory. How much the accessory increases EXP intake appears to depend on the battlefield.<!-- Not sure about this one but looks so to me. In Midlight's Deep it gives 20% more EXP but on some other stages it seems much more than 20% -->
   
 
===''[[Final Fantasy XIII]]''===
 
===''[[Final Fantasy XIII]]''===
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CP x2 is an ability granted by the [[Final Fantasy XIII accessories#Growth Egg|Growth Egg]], a reward for [[Missions (Final Fantasy XIII)|mission 55]]. It grants the whole party double the amount of [[Ability Points#Final Fantasy XIII|Crystarium Points]] normally won in battle if the wearer is in the active party.
 
CP x2 is an ability granted by the [[Final Fantasy XIII accessories#Growth Egg|Growth Egg]], a reward for [[Missions (Final Fantasy XIII)|mission 55]]. It grants the whole party double the amount of [[Ability Points#Final Fantasy XIII|Crystarium Points]] normally won in battle if the wearer is in the active party.
   
 
===''[[Final Fantasy Tactics]]''===
 
===''[[Final Fantasy Tactics]]''===
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{{Q|Earn more EXP for the same actions.|Description}}
 
{{Q|Earn more EXP for the same actions.|Description}}
 
Accrue EXP is an ability that allows a character to gain EXP as they move. It is learned from the [[Arithmetician]] class for 400 JP. EXP Boost (also known as Gained EXP UP) is a [[Final Fantasy Tactics support abilities|support ability]] learned from the Arithmetician job for 350 JP. A unit with this ability will receive 1.5x the experience from every action they perform.
 
Accrue EXP is an ability that allows a character to gain EXP as they move. It is learned from the [[Arithmetician]] class for 400 JP. EXP Boost (also known as Gained EXP UP) is a [[Final Fantasy Tactics support abilities|support ability]] learned from the Arithmetician job for 350 JP. A unit with this ability will receive 1.5x the experience from every action they perform.
   
 
===''[[Final Fantasy Type-0]]''===
 
===''[[Final Fantasy Type-0]]''===
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[[Final Fantasy Type-0 accessories#Growth Egg|Growth Egg]] doubles EXP intake. It can be acquired from the demo version by completing a sidequest in the town of [[Bazz]]. It is a reward for the [[Tasks (Type-0)|Task]] Rumble in the Ruins and a reward from the [[Cranberry Knights|Class First Moogle]] for playing 50 hours. It is a [[Special Bounty]] for completing [[Missions (Type-0)/Expelling the Empire|Expelling the Empire]] on [[Difficulty level#Final Fantasy Type-0|Agito difficulty]], and for completing mission [[Missions (Type-0)/The Kingdom's Final Hours|The Kingdom's Final Hours]]. It is also a common treasure from the third chest in [[Tower of Agito]].
 
[[Final Fantasy Type-0 accessories#Growth Egg|Growth Egg]] doubles EXP intake. It can be acquired from the demo version by completing a sidequest in the town of [[Bazz]]. It is a reward for the [[Tasks (Type-0)|Task]] Rumble in the Ruins and a reward from the [[Cranberry Knights|Class First Moogle]] for playing 50 hours. It is a [[Special Bounty]] for completing [[Missions (Type-0)/Expelling the Empire|Expelling the Empire]] on [[Difficulty level#Final Fantasy Type-0|Agito difficulty]], and for completing mission [[Missions (Type-0)/The Kingdom's Final Hours|The Kingdom's Final Hours]]. It is also a common treasure from the third chest in [[Tower of Agito]].
   
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===''[[Final Fantasy Crystal Chronicles: Echoes of Time]]''===
 
===''[[Final Fantasy Crystal Chronicles: Echoes of Time]]''===
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Smart Valor slightly increases the amount of EXP the user gains from defeating enemies, and can be customized onto equipment through the Extreme Mania jewel.
 
Smart Valor slightly increases the amount of EXP the user gains from defeating enemies, and can be customized onto equipment through the Extreme Mania jewel.
 
{{Abil-stub|Final Fantasy Crystal Chronicles: Echoes of Time}}<!-- Need to find out the % increase it gives to EXP... -->
 
{{Abil-stub|Final Fantasy Crystal Chronicles: Echoes of Time}}<!-- Need to find out the % increase it gives to EXP... -->
   
 
===''[[Bravely Default]]''===
 
===''[[Bravely Default]]''===
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Experience Up is a support ability learned by [[Conjurer (Bravely Default)|Conjurers]] at job level 14 (max). It allows the character to earn 50% more experience than normal. The [[Bravely Default accessories#Growth Egg|Growth Egg]] accessory also doubles the amount of EXP and JP earned at the cost of 0 pg.
 
Experience Up is a support ability learned by [[Conjurer (Bravely Default)|Conjurers]] at job level 14 (max). It allows the character to earn 50% more experience than normal. The [[Bravely Default accessories#Growth Egg|Growth Egg]] accessory also doubles the amount of EXP and JP earned at the cost of 0 pg.
   
 
===''[[Dissidia Final Fantasy (2008)|Dissidia Final Fantasy]]'' (2008)/ ''[[Dissidia 012 Final Fantasy]]''===
 
===''[[Dissidia Final Fantasy (2008)|Dissidia Final Fantasy]]'' (2008)/ ''[[Dissidia 012 Final Fantasy]]''===
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The three Chocobo accessories Chocobo Down, Chocobo Wing and Chocobo Feather offer 20%, 50% and 100% bonuses to Exp earned in battle. The Growth Egg increases Exp earned by 20%, and the Excalibur II increases earned Exp by 100%.
 
The three Chocobo accessories Chocobo Down, Chocobo Wing and Chocobo Feather offer 20%, 50% and 100% bonuses to Exp earned in battle. The Growth Egg increases Exp earned by 20%, and the Excalibur II increases earned Exp by 100%.
   
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===''[[Theatrhythm Final Fantasy]]''===
 
===''[[Theatrhythm Final Fantasy]]''===
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[[Theatrhythm Final Fantasy abilities#EXP Up|EXP Up]] is a special ability with three levels of power, each level increasing the HP earned in battle by 20%. No character learns any version of EXP Up normally, they can only be learned by usage of the [[Theatrhythm Final Fantasy items#Ability Items|EXP Up Scroll items]].
 
[[Theatrhythm Final Fantasy abilities#EXP Up|EXP Up]] is a special ability with three levels of power, each level increasing the HP earned in battle by 20%. No character learns any version of EXP Up normally, they can only be learned by usage of the [[Theatrhythm Final Fantasy items#Ability Items|EXP Up Scroll items]].
   
 
====''[[Theatrhythm Final Fantasy Curtain Call]]''====
 
====''[[Theatrhythm Final Fantasy Curtain Call]]''====
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EXP Up (Lv1) is a reactive ability that costs 15 CP to equip. It is applied after clearing a stage. Characters with this ability equipped will have the EXP they receive multiplied by 1.2. It can be taught to any character by using the EXP Up Scroll I.
 
EXP Up (Lv1) is a reactive ability that costs 15 CP to equip. It is applied after clearing a stage. Characters with this ability equipped will have the EXP they receive multiplied by 1.2. It can be taught to any character by using the EXP Up Scroll I.
   
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===''[[Chocobo's Dungeon 2]]''===
 
===''[[Chocobo's Dungeon 2]]''===
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{{Abil-stub|Chocobo's Dungeon 2}}
 
{{Abil-stub|Chocobo's Dungeon 2}}
   
 
===''[[Final Fantasy Trading Card Game]]''===
 
===''[[Final Fantasy Trading Card Game]]''===
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{{stub|Final Fantasy Trading Card Game}}
 
{{stub|Final Fantasy Trading Card Game}}
   
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{{navbox FFIX}}
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{{navbox abilities FFT}}
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{{navbox abilities BravelyD}}
 
{{navbox support abilities}}
 
{{navbox support abilities}}
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[[Category:Recurring support abilities]]
 
[[Category:Recurring support abilities]]
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