Support abilities that give extra Experience Points have been known in the series by various names, such as Level Up (レベルアップ, Reberu Appu?), Level Lust, Exp Up, EXP Up, Double EXP, Knowledge to Power, Accrue EXP, Smart Valor, and Gained Exp UP. They are mostly found on pieces of equipment, namely accessories, that usually double the amount of Experience Points a character earns from battles. It is an ability usually acquired around midway to late in the game.
- 1 Appearances
- 1.1 Final Fantasy IV
- 1.2 Final Fantasy V
- 1.3 Final Fantasy VI
- 1.4 Final Fantasy VII
- 1.5 Final Fantasy IX
- 1.6 Final Fantasy X
- 1.7 Final Fantasy XII
- 1.8 Final Fantasy XIII
- 1.9 Final Fantasy Tactics
- 1.10 Final Fantasy Type-0
- 1.11 Final Fantasy Crystal Chronicles: Echoes of Time
- 1.12 Dissidia Final Fantasy (2008)/ Dissidia 012 Final Fantasy
- 1.13 Theatrhythm Final Fantasy
- 1.14 Chocobo's Dungeon 2
- 1.15 Final Fantasy Trading Card Game
- 1.16 World of Final Fantasy
Level Lust is an ability gained from an augment found in the Hummingway Home in the 3D versions. It is a support ability that increases the amount of EXP gained from battles by 50%. It can be obtained multiple times via the New Game Plus feature.
EXP Up is a Level 2 ability found in the Advance and subsequent versions, and is part of the Cannoneer class. The ability allows characters to gain 1.5x more EXP after battles, and requires 150 ABP to master.
Double EXP is an ability found in the Growth Egg, which can be equipped by every character. It doubles the amount of experience gained from battle. It can be found inside Darill's Tomb, in a hidden room after completing a puzzle. It can also be obtained from the Coliseum by betting a Tintinnabulum, or morphed from Vasegiatta, Marchosias, and Galypdes.
At Level 1, the EXP Plus Independent Materia increases EXP earned by 1.5x, and at Level 2, by 2x. The EXP Plus Materia can be obtained after the party has the Highwind and the Gold Saucer reopens at the Wonder Square, for 2000 GP. The effect doesn't stack.
Level Up is a support ability that increases the experience earned by 1.5x, rounded down. It can be learned by Zidane (75 AP), Vivi (30 AP), Dagger (30 AP), Steiner (50 AP), Amarant (50 AP), Freya (40 AP), Quina (60 AP), and Eiko (65 AP). It is learned through Iron Helm, Egoist's Armlet, Fairy Earrings, Pearl Rouge, and Rosetta Ring. Seven Magic Stones are needed to equip it.
Though there is no EXP and therefore no EXP multiplier, there are various AP multipliers, including the weapon auto-abilities Double and Triple AP, and the Overdrive → AP ability which gives the player AP instead of filling up the Overdrive bar.
The party can double their EXP intake by equipping the Embroidered Tippet accessory. In the original version, it can be found in a chest in the Babbling Vale of the Mosphoran Highwaste after reaching the Phon Coast, stolen from the Coeurls on Tchita Uplands, or bought from Old Archades for 5,000 gil.
In the Zodiac versions, it is first found in a treasure in Nam-Yensa Sandsea Simoon Bluff area. It is also found in Feywood (Antiquity's End) and Subterra (Penumbra - South), or rarely poached from Coeurls.
Knowledge to Power is an ability learned by Ashe that increases the amount of EXP gained for the whole party, and is learned from the Embroidered Tippet accessory. How much the accessory increases EXP intake appears to depend on the battlefield.
The Bonus CP passive ability doubles the amount of CP earned in battle. It is exclusive to Don Tonberry, Pulse Gladiator, and Green Chocobo. The ability will take effect as long as they are active before the last enemy is defeated, and will apply to all enemies. Bonus CP also exists as a synthesis ability, increasing CP earned by 5%. It does not stack with the passive ability.
The Rolling in CP Fragment Skill also doubles CP earned in battle, resulting in triple the amount of CP if paired with the Bonus CP passive.
Earn more EXP for the same actions.Description
Accrue EXP is an ability that allows a character to gain EXP as they move. It is learned from the Arithmetician class for 400 JP. EXP Boost (also known as Gained EXP UP) is a support ability learned from the Arithmetician job for 350 JP. A unit with this ability will receive 1.5x the experience from every action they perform.
Growth Egg doubles EXP intake. It can be acquired from the demo version by completing a sidequest in the town of Bazz. It is a reward for the Task Rumble in the Ruins and a reward from the Class First Moogle for playing 50 hours. It is a Special Bounty for completing Expelling the Empire on Agito difficulty, and for completing mission The Kingdom's Final Hours. It is also a common treasure from the third chest in Tower of Agito.
Mog's Lucky Charm gives quadruples EXP intake but can be acquired only in the end of multiplayer mission if it was ranked S (PSP). It is a Special Bounty for completing Expelling the Empire on Finis difficulty and a rare treasure from last chest in Tower of Agito after obtaining Agito Insignia.
Each character has a weapon with the 2x EXP, which can be obtained through the multiplayer SPP shop. Landing 300 Killsight strikes with a character unlocks his or her double EXP weapon at the SPP Post in the HD version. In the PSP version, all of these accessories could also be obtained by redeeming tickets through the Square Enix Members Site to transfer into the game.
The effects of support abilities stack, making it possible to get a maximum of 16x EXP on one character.
Smart Valor slightly increases the amount of EXP the user gains from defeating enemies, and can be customized onto equipment through the Extreme Mania jewel.
The three Chocobo accessories Chocobo Down, Chocobo Wing and Chocobo Feather offer 20%, 50% and 100% bonuses to Exp earned in battle. The Growth Egg increases Exp earned by 20%, and the Excalibur II increases earned Exp by 100%.
Three abilities learned at Level 100 convert earned Exp in battle into HP, Bravery or EX Force, depending on the ability. In Dissidia 012, Exp to HP and Exp to Bravery are learned at Level 99, while Exp to EX Force and the new ability Exp to Assist are learned at Level 100.
EXP Up is a special ability with three levels of power, each level increasing the HP earned in battle by 20%. No character learns any version of EXP Up normally, they can only be learned by usage of the EXP Up Scroll items.
EXP Up (Lv1) is a reactive ability that costs 15 CP to equip. It is applied after clearing a stage. Characters with this ability equipped will have the EXP they receive multiplied by 1.2. It can be taught to any character by using the EXP Up Scroll I.
EXP Up (Lv2) is a reactive ability that costs 20 CP to equip. It is applied after clearing a stage. Characters with this ability equipped will have the EXP they receive multiplied by 1.4. It can be taught to any character by using the EXP Up Scroll II.
EXP Up (Lv3) is a reactive ability that costs 25 CP to equip. It is applied after clearing a stage. Characters with this ability equipped will have the EXP they receive multiplied by 1.6. It can be taught to any character by using the EXP Up Scroll III.
EXP Hound is a proactive ability that costs 15 CP to equip. It is applied after clear a stage. Characters with this ability equipped will receive all of the EXP after the stage ends. it can be taught to any character by using the EXP Hound Scroll.
The EXP Boost Mirajewel, found in the post-game bonus dungeon EX Dungeon A, applies a 5% increase in distributed EXP for all battle participants when equipped. Playing on a New Game+ file in the Maxima version allows the player to obtain another EXP Boost Mirajewel: when equipped by both siblings, the bonus EXP intake is increased to 10%.