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Trance Command. Use special powers.

Description

Dyne is Zidane's Trance skill in Final Fantasy IX. Each Dyne corresponds to one of his Skills, and will be available during Trance when Zidane can use the corresponding Skill. Terran script appears during Dyne animations.

Zidane's attack power is already enhanced to 1.5x by just being in Trance, and Dyne abilities do more damage still when both "bonuses" stack. The Dyne bonus is also applied before enemy defense, so is even stronger when using weak weapons or fighting enemies with high defense.

All Dynes are physical non-elemental attacks that target either one or all enemies; their damage is mitigated by the enemy's Protect and the damage is severely hampered if Zidane is minied. When choosing whether to use the (enhanced) Attack command or a Dyne ability when Zidane enters Trance, the boon for Attack is that it costs no MP and is faster. However, Zidane does not really use MP for anything besides Dyne, Dyne abilities can hit multiple targets, and the Attack command might miss whereas Dyne abilities do not.

List of Dyne[]

Name Skill Needed MP Effect Image
Free Energy Flee 10 Five explosive physical attacks are inflicted on the target, though without Zidane actually moving. With each explosion is a different Terran letter. Damage is 150% of Zidane's regular physical attack.
Tidal Flame Detect 12 All enemies are struck by a wave of fire, inflicting heavy damage, which is 150% of Zidane's regular attack.
Scoop Art What's That!? 14 Purple beams of energy strike one target. The attack has 200% of a regular attack.
Shift Break Soul Blade 16 A swirling vortex forms beneath all enemies, causing heavy damage to all at a level of 200% of a regular physical attack.
Stellar Circle 5 Annoy 24 A tornado of energy forms, damaging one enemy. This attack has the power of 250% of Zidane's normal physical attack.
Meo Twister Sacrifice 32 All enemies are struck from above by multiple blasts of energy. It has an attack 250% of Zidane's normal physical attack.
Solution 9 Lucky Seven 48 A mass of red symbols fly past one enemy, causing a massive explosion of energy in their wake causing a damage level of 300% of a regular strike from Zidane.
Grand Lethal Thievery 60 Several beams of energy lance out from Zidane's body, striking all enemies. With each hit a symbol appears in the explosion of the impact, giving a 400% strength level.

Other appearances[]

DFF2015 Free Energy

Free Energy in Dissidia NT.

Zidane uses his Dyne abilities as his special moves in his spin-off appearances. In Dissidia Final Fantasy and Dissidia 012 Final Fantasy, all of Zidane's HP attacks, and some of his Bravery attacks, are based on his Dyne techniques from Final Fantasy IX, though some function and appear differently—Grand Lethal, for example, has Zidane charging inside a series of energy beams, rather than releasing them from his body, and Shift Break has an addition of lightning columns, mostly to contain the opponent so the final blast of water hits. He also uses his Dyne skills in Dissidia Final Fantasy NT, Dissidia Final Fantasy Opera Omnia, Final Fantasy Brave Exvius, and Final Fantasy Record Keeper.

In Theatrhythm Final Fantasy Curtain Call, Grand Lethal is an exclusive reactive ability for Zidane. He also uses Grand Lethal in Pictlogica Final Fantasy. In Final Fantasy Airborne Brigade, Zidane uses some of his Dyne skills when summoned as a Legend in battle. In addition, players can obtain some Dyne skills to use in battle.

Etymology[]

Dyne is the unit of force in physics specified in the centimeter-gram-second system of units. It is defined as "the force required to accelerate a mass of one gram at a rate of one centimeter per second squared". The word ultimately comes from Greek dynamis, meaning "power" or "force".

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