Final Fantasy Wiki
m (→‎Final Fantasy III: Changed this a bit as it is somewhat misleading: The unused text goes beyond merely being extended versions of existing cutscenes and REALLY needs to be looked at, given some of the stuff that it reveals about the game.)
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'''Dummied content''' refers to game elements that exist in the game data, but are inaccessible in the actual game. Dummied content may be content used exclusively by the game developers during development, such as for testing various features, or may be content that at one point was meant to feature in the game, but for some reason was cut from the final version.
 
'''Dummied content''' refers to game elements that exist in the game data, but are inaccessible in the actual game. Dummied content may be content used exclusively by the game developers during development, such as for testing various features, or may be content that at one point was meant to feature in the game, but for some reason was cut from the final version.
   
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Although the [[Canoe]] is a [[key item]] received in the game, it does not naturally appear in the Key items menu. Cheating will place the Canoe into the menu, among the rest of the party's key items.
 
Although the [[Canoe]] is a [[key item]] received in the game, it does not naturally appear in the Key items menu. Cheating will place the Canoe into the menu, among the rest of the party's key items.
   
In the ''[[Final Fantasy I & II: Dawn of Souls]]'' version, there's a piece of armor called [[Angel Ring|Angel's Ring]], described as a "Ring fashioned after an angel's feather", another item one could otherwise never have received through any normal gameplay. This arm gear provides +8 Defense, -1 Evasion, +1 Weight, and recovers a small amount of HP each turn. It can be equipped by all of the mage classes. It was intended to be found in the tenth chest on the thirtieth floor of [[Whisperwind Cove]], but since the only map with ten chests will never appear on this floor, it is unobtainable.
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In the ''[[Final Fantasy I & II: Dawn of Souls|Dawn of Souls]]'' version, there's a piece of armor called [[Angel Ring|Angel's Ring]], described as a "Ring fashioned after an angel's feather", another item one could otherwise never have received through any normal gameplay. This arm gear provides +8 Defense, -1 Evasion, +1 Weight, and recovers a small amount of HP each turn. It can be equipped by all of the mage classes. It was intended to be found in the tenth chest on the thirtieth floor of [[Whisperwind Cove]], but since the only map with ten chests will never appear on this floor, it is unobtainable.
   
 
==''[[Final Fantasy II]]''==
 
==''[[Final Fantasy II]]''==
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</gallery>
 
</gallery>
   
In the NES version, the [[List of Final Fantasy III weapons#Dream Harp|Dream Harp]] is a weapon that was dummied out and could not be obtained by normal means except via hacking or glitching. It would have had an attack of 0, accuracy of 60%, inflicted [[Sleep (status)|Sleep]], and could be used by [[Bard (Final Fantasy III)|Bards]] and [[Ninja (Final Fantasy III job)|Ninjas]].
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In the NES version, the [[Final Fantasy III weapons#Dream Harp|Dream Harp]] is a weapon that was dummied out and could not be obtained by normal means except via hacking or glitching. It would have had an attack of 0, accuracy of 60%, inflicted [[Sleep (status)|Sleep]], and could be used by [[Bard (Final Fantasy III)|Bards]] and [[Ninja (Final Fantasy III job)|Ninjas]].
   
In the 3D versions, the dummied out [[List of Final Fantasy III weapons#Adaman Sword|Adaman Sword]] is apparently [[Fire (element)|fire]]-elemental, with an attack power of 138, and grants +20 to Strength. It can neither be equipped by any [[List of Final Fantasy III jobs|Jobs]], nor can it be obtained by normal circumstances, but it can be [[Throw (ability)|thrown]] by Ninjas.
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In the 3D versions, the dummied out [[Final Fantasy III weapons#Adaman Sword|Adaman Sword]] is apparently [[Fire (element)|fire]]-elemental, with an attack power of 138, and grants +20 to Strength. It can neither be equipped by any [[Final Fantasy III jobs|Jobs]], nor can it be obtained by normal circumstances, but it can be [[Throw (ability)|thrown]] by Ninjas.
   
[[List of Final Fantasy III weapons#Desch's Sword|Desch's Sword]] is found in the in-game data on the 3D versions, but it can neither be wielded, nor does it have any function in the game. It is only available through cheating.
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[[Final Fantasy III weapons#Desch's Sword|Desch's Sword]] is found in the in-game data on the 3D versions, but it can neither be wielded, nor does it have any function in the game. It is only available through cheating.
   
 
There are lots of unused text strings found within the 3D versions, which range from extended or alternate versions of scenes in the final game, to sub-plots and scenarios that no longer exist in the final. Besides the cutscenes; items, abilities, and weapons text strings can also be found. Nearly all of the unused weapon names came from ''[[Final Fantasy XI]]'', which also contributed a number of weapons that ended up making it into the final game.
 
There are lots of unused text strings found within the 3D versions, which range from extended or alternate versions of scenes in the final game, to sub-plots and scenarios that no longer exist in the final. Besides the cutscenes; items, abilities, and weapons text strings can also be found. Nearly all of the unused weapon names came from ''[[Final Fantasy XI]]'', which also contributed a number of weapons that ended up making it into the final game.
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|{{A|Earthquake 2}}, {{A|Quicksand 2}}, {{A|Quicksand 3}}, {{A|Quicksand 4}}
 
|{{A|Earthquake 2}}, {{A|Quicksand 2}}, {{A|Quicksand 3}}, {{A|Quicksand 4}}
 
|-
 
|-
!class="b"|[[List of Final Fantasy III enemy abilities|Enemy Abilities]]
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!class="b"|[[Final Fantasy III enemy abilities|Enemy Abilities]]
 
|{{A|Evil Eye}}, {{A|Evil Eye 2}}, {{A|Evil Eye 3}}
 
|{{A|Evil Eye}}, {{A|Evil Eye 2}}, {{A|Evil Eye 3}}
 
|-
 
|-
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==''[[Final Fantasy IV]]''==
 
==''[[Final Fantasy IV]]''==
   
{{main|List of Final Fantasy IV dummied content}}
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{{main|Final Fantasy IV dummied content}}
The [[Super Nintendo Entertainment System]]/[[PlayStation]]/[[Game Boy Advance]] versions of ''[[Final Fantasy IV]]'' has a lot of dummied content. This includes abilities, enemies, weapons, and dialogue, among other things. Some of this content was later restored for some of the ports and remakes.
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The [[Super Nintendo Entertainment System]], [[PlayStation]], and [[Game Boy Advance]] versions of ''[[Final Fantasy IV]]'' feature dummied abilities, enemies, weapons, and dialogue, among other things. Some of this content was later restored for some of the ports and remakes.
   
 
===''[[Final Fantasy IV -Interlude-]]''===
 
===''[[Final Fantasy IV -Interlude-]]''===
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[[Eggman]] is a secret summon associated with the [[Magic Lamp]]. When summoned, Eggman's sprite does not actually appear. It will use the Egg Chop attack, which does nothing but display the message "Too far away!" or "Can't reach" in the PlayStation version. In the Japanese Advance version it can be hacked into the game as a dummied enemy, where it has a blank name and takes on the attributes of whatever enemy it is replacing.
 
[[Eggman]] is a secret summon associated with the [[Magic Lamp]]. When summoned, Eggman's sprite does not actually appear. It will use the Egg Chop attack, which does nothing but display the message "Too far away!" or "Can't reach" in the PlayStation version. In the Japanese Advance version it can be hacked into the game as a dummied enemy, where it has a blank name and takes on the attributes of whatever enemy it is replacing.
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The SNES version has an unused magic shop (located in the address range 0x112F02~0x112F0A inclusive) whose contents are identical to the level 6 magic shop at [[Mirage Village]]. As the shop's address range precedes the [[Great Sea Trench]] weapon shop address range, it is possible that the unused shop was meant to be accessible from the Great Sea Trench, which has no in-game magic shop in the final game. The trench weapon and armor shops also sell almost the same goods as the corresponding Mirage Village counterparts.
   
 
<gallery>
 
<gallery>
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==''[[Final Fantasy VI]]''==
 
==''[[Final Fantasy VI]]''==
   
{{main|List of Final Fantasy VI dummied content}}
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{{main|Final Fantasy VI dummied content}}
 
The Super Nintendo version has a lot of dummied content, ranging from dummied sound effects, dummied actors, and dummied graphics, to a few enemies that can never be battled, key items that can never be obtained and storyline scenes that can never be viewed.
 
The Super Nintendo version has a lot of dummied content, ranging from dummied sound effects, dummied actors, and dummied graphics, to a few enemies that can never be battled, key items that can never be obtained and storyline scenes that can never be viewed.
   
 
==''[[Final Fantasy VII]]''==
 
==''[[Final Fantasy VII]]''==
 
{{main|Final Fantasy VII dummied content}}
 
{{main|List of Final Fantasy VII dummied content}}
 
 
Because the development of ''Final Fantasy VII'' took place in such a short period of time, there was a large amount leftover data in the ROM that went unused. Because the size of the ROM would change once unused data was removed, all the debug work done up to that point would become useless, meaning that if a glitch occurred, the staff's efforts would be unrecoverable. Therefore, some flawed or stored data was left in place, just to be safe.<ref>{{Refwebsitedead| page url = http://www.glitterberri.com/final-fantasy-vii/letter-to-a-staffer/| page name = Letter to a Staffer - the Mystery of the Travelling Salesman| site name = GlitterBerri's Game Translations| access time = 20170708220125}}</ref>
 
Because the development of ''Final Fantasy VII'' took place in such a short period of time, there was a large amount leftover data in the ROM that went unused. Because the size of the ROM would change once unused data was removed, all the debug work done up to that point would become useless, meaning that if a glitch occurred, the staff's efforts would be unrecoverable. Therefore, some flawed or stored data was left in place, just to be safe.<ref>{{Refwebsitedead| page url = http://www.glitterberri.com/final-fantasy-vii/letter-to-a-staffer/| page name = Letter to a Staffer - the Mystery of the Travelling Salesman| site name = GlitterBerri's Game Translations| access time = 20170708220125}}</ref>
   
 
''Final Fantasy VII'' has dummied enemies, test areas, side quests, dialogue and equipment left in the game data.
 
''Final Fantasy VII'' has dummied enemies, test areas, side quests, dialogue and equipment left in the game data.
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==''[[Final Fantasy VII Remake]]''==
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''Final Fantasy VII Remake'' has an unused model for a younger [[Tseng]] where he has shorter hair.<ref>{{Refwebsite| page url = https://petitepistol.tumblr.com/post/620432231558692864| page name = Unused Tseng model in Final Fantasy VII Remake| site url = https://petitepistol.tumblr.com| site name = petitepistol @tumblr| access time = 17:50, June 10, 2020 (UTC)}}</ref> Rather than using this younger model, the flashback scene where Tseng addresses the young [[Aerith Gainsborough|Aerith]] still uses his regular character model.
   
 
==''[[Final Fantasy VIII]]''==
 
==''[[Final Fantasy VIII]]''==
   
The Percent and Catastrophe spells were spells exclusive to [[Selphie Tilmitt|Selphie's]] [[Slots (ability type)#Final Fantasy VIII|Slots]]. Although some data exists for the spells, they don't have their own animations, and instead use the spell animation for Fire. Percent drops all enemies' HP to critical and Catastrophe deals heavy non-elemental damage to all enemy targets. If hacked into a game neither spell is [[Junction system|junctionable]]. However, it's possible for the final bosses to destroy stocks of any of the Slots spells, or draw and cast them. Thus, if [[Griever (Final Fantasy VIII)|Griever]], and possibly the next two bosses, chose Rapture or The End, the party would be killed.
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The Percent and Catastrophe spells were spells exclusive to [[Selphie Tilmitt|Selphie's]] [[Slot (Final Fantasy VIII)|Slot]]. Although some data exists for the spells, they don't have their own animations, and instead use the spell animation for Fire. Percent drops all enemies' HP to critical and Catastrophe deals heavy non-elemental damage to all enemy targets. If hacked into a game neither spell is [[Junction system|junctionable]]. However, it's possible for the final bosses to destroy stocks of any of the Slot spells, or draw and cast them. Thus, if [[Griever (Final Fantasy VIII)|Griever]], and possibly the next two bosses, chose Rapture or The End, the party would be killed.
   
 
The [[Apocalypse (ability)|Apocalypse]] spell is used by [[Ultimecia (final boss)|the final boss]] and can be [[Draw (Final Fantasy VIII)|drawn]] in that battle. Even if the player can never get the spell early enough to junction it, Apocalypse is a junctionable spell and has its share of stat boosts that the player never sees.
 
The [[Apocalypse (ability)|Apocalypse]] spell is used by [[Ultimecia (final boss)|the final boss]] and can be [[Draw (Final Fantasy VIII)|drawn]] in that battle. Even if the player can never get the spell early enough to junction it, Apocalypse is a junctionable spell and has its share of stat boosts that the player never sees.
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[[File:FFVIII Gunblade Enemy.png|thumb|left|Gunblade enemy.]]
 
[[File:FFVIII Gunblade Enemy.png|thumb|left|Gunblade enemy.]]
 
The [[Dummy (Final Fantasy VIII)|Dummy]] is an enemy used as a test for developers that can be still found within the game code. Hidden within the game files are also two enemies named "Gunblade" that share the appearance of [[Seifer Almasy|Seifer's]] Hyperion [[Gunblade (weapon type)|gunblade]]. Numbered #82 and #142, these "enemies" are not encountered in the game. Their [[Libra (ability)|Scan]] description is the same as the boss [[Gerogero]]—one of the enemies is encountered in a battle in the game's data that plays almost exactly like the battle against [[Vinzer Deling|President Deling]], except the Gunblade emerges instead of Gerogero.
 
The [[Dummy (Final Fantasy VIII)|Dummy]] is an enemy used as a test for developers that can be still found within the game code. Hidden within the game files are also two enemies named "Gunblade" that share the appearance of [[Seifer Almasy|Seifer's]] Hyperion [[Gunblade (weapon type)|gunblade]]. Numbered #82 and #142, these "enemies" are not encountered in the game. Their [[Libra (ability)|Scan]] description is the same as the boss [[Gerogero]]—one of the enemies is encountered in a battle in the game's data that plays almost exactly like the battle against [[Vinzer Deling|President Deling]], except the Gunblade emerges instead of Gerogero.
{{-}}
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{{clear}}
   
 
{{audio|filename=Raid On Dollet.ogg|title="Raid On Dollet"}}
 
{{audio|filename=Raid On Dollet.ogg|title="Raid On Dollet"}}
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The [[Information]] part of the [[Menu (Final Fantasy VIII)|menu]] has a section that can only be unlocked by hacking the game, called "Succession of sorceress power", which says: ''When a sorceress is about to die, she gives her power to the next person who 'inherits' her sorceress powers. According to Odine's research, the power tends to weaken with each succession''. It is unknown if this section was disabled on purpose, or if it is a mistake; therefore, it is unknown if the hypothesis of the [[sorceress power]] weakening with each succession is canon or not.
 
The [[Information]] part of the [[Menu (Final Fantasy VIII)|menu]] has a section that can only be unlocked by hacking the game, called "Succession of sorceress power", which says: ''When a sorceress is about to die, she gives her power to the next person who 'inherits' her sorceress powers. According to Odine's research, the power tends to weaken with each succession''. It is unknown if this section was disabled on purpose, or if it is a mistake; therefore, it is unknown if the hypothesis of the [[sorceress power]] weakening with each succession is canon or not.
   
There is a dummied out shop called Trabia Shop. It is possible to get this entry to the [[Call Shop]] menu by hacking the game, but there is no shop in Trabia in the actual game. If the player hacks the Trabia Shop to their Call Shop menu, it will have the same items as every other generic shop, as most [[List of Final Fantasy VIII shops|item shops]] in ''Final Fantasy VIII'' have the same inventory.
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There is a dummied out shop called Trabia Shop. It is possible to get this entry to the [[Call Shop]] menu by hacking the game, but there is no shop in Trabia in the actual game. If the player hacks the Trabia Shop to their Call Shop menu, it will have the same items as every other generic shop, as most [[Final Fantasy VIII shops|item shops]] in ''Final Fantasy VIII'' have the same inventory.
   
 
[[File:Ragnarok 2.jpg|thumb|''Ragnarok'' on the Esthar Airbase landing pad.]]
 
[[File:Ragnarok 2.jpg|thumb|''Ragnarok'' on the Esthar Airbase landing pad.]]
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There are also dozens of unused battle formations with [[Esthar]] soldiers being fought in Esthar City. This evidence, combined with the Great Salt Lake as still a lake, and missing FMV, shows that a good portion of Laguna flashback scenes may have been deleted.
 
There are also dozens of unused battle formations with [[Esthar]] soldiers being fought in Esthar City. This evidence, combined with the Great Salt Lake as still a lake, and missing FMV, shows that a good portion of Laguna flashback scenes may have been deleted.
   
The texture sheets for some monsters have bits of text and drawings occupying the blank spaces. Some appear to be to help identification, explaining what the texture sheet is of, but some appear to just be in-jokes left by the developers.<!--http://tcrf.net/Final_Fantasy_VIII#Hidden_Text_And_Drawings see them here-->
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The texture sheets for some monsters have bits of text and drawings occupying the blank spaces. Some appear to be to help identification, explaining what the texture sheet is of, but some appear to just be in-jokes left by the developers.<ref>[http://tcrf.net/Final_Fantasy_VIII#Hidden_Text_And_Drawings Final Fantasy VIII - Hidden Text And Drawings]</ref>
   
 
[[Triple Triad (Final Fantasy VIII)|Triple Triad]] was originally going to be a rule called Retry. It is unknown what this rule was meant to be used for; however, from the name it could be assumed it is a variation of Sudden Death, where the player reuses their original cards.
 
[[Triple Triad (Final Fantasy VIII)|Triple Triad]] was originally going to be a rule called Retry. It is unknown what this rule was meant to be used for; however, from the name it could be assumed it is a variation of Sudden Death, where the player reuses their original cards.
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A number of dummied game areas exist. Some of them are just for testing purposes, but one "area", accessible via the extensive debug room on disc 4 only, appears to be a security camera recording of the [[Balamb Garden]] Training Center. The game will crash if any buttons other than D-pad right, action, or party menu are pressed. The scene is glitched with a rotated Squall model in the middle and moving relief features (trees, walls) on a scrolling copy of a gray-scale version of the background.
 
A number of dummied game areas exist. Some of them are just for testing purposes, but one "area", accessible via the extensive debug room on disc 4 only, appears to be a security camera recording of the [[Balamb Garden]] Training Center. The game will crash if any buttons other than D-pad right, action, or party menu are pressed. The scene is glitched with a rotated Squall model in the middle and moving relief features (trees, walls) on a scrolling copy of a gray-scale version of the background.
   
There is a dummied piece of dialogue in the scene where Squall and Rinoa were onboard ''Ragnarok'' where Rinoa tried to dissuade an assumed jealousy in Squall for her having dated Seifer in the past. When Squall did not catch on Rinoa commented that Squall does not care about other people's pasts.<ref>http://www.youtube.com/watch?v=Z-YFy1UDIwU</ref>
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There is a dummied piece of dialogue in the scene where Squall and Rinoa were onboard ''Ragnarok'' where Rinoa tried to dissuade an assumed jealousy in Squall for her having dated Seifer in the past. When Squall did not catch on Rinoa commented that Squall does not care about other people's pasts.<ref>[http://www.youtube.com/watch?v=Z-YFy1UDIwU FF8 Hidden Dialogues: is Squall jealous of Seifer? (Ragnarok)]</ref>
   
The player was originally intended to get 40 [[Ability Points#Final Fantasy VIII|AP]] for defeating [[Adel (boss)|Adel]]. However, since there is no [[Battle Results|battle results]] screen after the battle, the player never receives it. [[List of Final Fantasy VIII items#Samantha Soul|Samantha Soul]] would have also been [[Item drop#Final Fantasy VIII|dropped]], but instead it can only be [[Mug#Final Fantasy VIII|mugged]] from the battle.
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The player was originally intended to get 40 [[Ability Points#Final Fantasy VIII|AP]] for defeating [[Adel (boss)|Adel]]. However, since there is no [[Battle Results|battle results]] screen after the battle, the player never receives it. [[Final Fantasy VIII items#Samantha Soul|Samantha Soul]] would have also been [[Item drop#Final Fantasy VIII|dropped]], but instead it can only be [[Mug#Final Fantasy VIII|mugged]] from the battle.
   
[[Seifer Almasy/Gameplay|Seifer]] has default [[Guardian Force#Charge time and compatibility|compatibility values]] for all Guardian Forces even if he can only junction three of them in a normal playthrough.
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[[Seifer Almasy/Gameplay|Seifer]] has default [[Guardian Force#Charge time and compatibility|compatibility values]] for all Guardian Forces, even though he can only junction three of them in a normal playthrough.
   
 
Although not exactly dummied content, there is an aspect of ''Final Fantasy VIII'' most international players playing the game on the PlayStation never saw: the ''[[Chocobo World]]'' minigame on the [[PocketStation]], a device that was never released outside of Japan. Via the PocketStation game the player could upgrade [[Boko (Final Fantasy VIII)|Boko's]] attacks beyond the default Choco Fire attack, as well as summon the Guardian Forces [[Moomba]], [[MiniMog]] and [[Fat Chocobo]], all of whom have GF cards in the Triple Triad minigame.
 
Although not exactly dummied content, there is an aspect of ''Final Fantasy VIII'' most international players playing the game on the PlayStation never saw: the ''[[Chocobo World]]'' minigame on the [[PocketStation]], a device that was never released outside of Japan. Via the PocketStation game the player could upgrade [[Boko (Final Fantasy VIII)|Boko's]] attacks beyond the default Choco Fire attack, as well as summon the Guardian Forces [[Moomba]], [[MiniMog]] and [[Fat Chocobo]], all of whom have GF cards in the Triple Triad minigame.
   
The [[Final Fantasy VIII demo#PlayStation Demo|original PlayStation demo]] has two dummied command abilities that were removed for the second, non-[[Rinoa Heartilly|Rinoa]] demo: Fortify and [[W-Item]]. W-Item works the same its equivalent in ''Final Fantasy VII'' and uses two items per turn, and Fortify casts cure, even if its description suggests it would heal a Guardian Force. Despite Rinoa not speaking in the demo, she has an unused line: "I wonder how many enemy reinforcements are coming." The demo also has a limited debug room, with half the options being jumps to non-existent maps, and the other half of the options being simply broken. <!--Info is from: http://jul.rustedlogic.net/thread.php?pid=432233#432233-->
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The [[Final Fantasy VIII demo#PlayStation Demo|original PlayStation demo]] has two dummied command abilities that were removed for the second, non-[[Rinoa Heartilly|Rinoa]] demo: Fortify and [[W-Item]]. W-Item works the same its equivalent in ''Final Fantasy VII'' and uses two items per turn, and Fortify casts cure, even if its description suggests it would heal a Guardian Force. Despite Rinoa not speaking in the demo, she has an unused line: "I wonder how many enemy reinforcements are coming." The demo also has a limited debug room, with half the options being jumps to non-existent maps, and the other half of the options being simply broken. <ref>[http://jul.rustedlogic.net/thread.php?pid=432233#432233 Weird Discoveries]</ref>
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Some enemies, such as [[T-Rexaur]]<ref>[https://youtu.be/DGW5AMkd5ZA?t=12 FF8 Enemy Control Hack: T-Rexaur vs Grats]</ref> and [[PuPu (Final Fantasy VIII)|PuPu]]<ref>[https://youtu.be/QKDY06ylnj8?t=13 FF8 Enemy Control: Pupu, Cactuar, Tonberry vs Red Giant]</ref>, have unused battle animations.
   
 
<gallery>
 
<gallery>
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FFVIII W-Item.png|Dummied demo command W-Item.
 
FFVIII W-Item.png|Dummied demo command W-Item.
 
</gallery>
 
</gallery>
{{-}}
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{{clear}}
   
 
==''[[Final Fantasy IX]]''==
 
==''[[Final Fantasy IX]]''==
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The game data of ''Final Fantasy IX'' is far cleaner than the previous two main series games released on PlayStation. There are no debug rooms, and little in the way of dummied content.
 
The game data of ''Final Fantasy IX'' is far cleaner than the previous two main series games released on PlayStation. There are no debug rooms, and little in the way of dummied content.
   
[[Cinna]] has a [[Menu (Final Fantasy IX)|menu]] portrait that can never be seen in a normal playthrough, as while the portrait is used when Cinna is in the party, in none of these instances can the menu be accessed to see it. Since the only battle he plays a part in is one where he does not [[List of Final Fantasy IX victory poses|victory pose]], his victory animation is also dummied.
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[[Cinna]] has a [[Menu (Final Fantasy IX)|menu]] portrait that can never be seen in a normal playthrough, as while the portrait is used when Cinna is in the party, in none of these instances can the menu be accessed to see it. Since the only battle he plays a part in is one where he does not [[Final Fantasy IX victory poses|victory pose]], his victory animation is also dummied.
   
 
A list of senders and recipients in the game's text show a number of unused names. These are Mogpi, Mogrody, and Mogribs. Unused texts for World Map locations include "Dummy" and "Landing Site".
 
A list of senders and recipients in the game's text show a number of unused names. These are Mogpi, Mogrody, and Mogribs. Unused texts for World Map locations include "Dummy" and "Landing Site".
  +
  +
[[File:Final Fantasy IX Hidden Scenes|thumb|right|335 px|Dummied bits of dialogue.]]
 
The game has various unused dialogues. A patch was made in August 2014 to enable some of them.<ref>[http://www.romhacking.net/hacks/2112 Hidden Dialogs - Hack of Final Fantasy IX]</ref><ref>[http://forums.qhimm.com/?topic=14315 <nowiki>[PSX/PC]</nowiki> General editor - Hades Workshop (0.41d)]</ref>
   
 
In the menu there are two blanked options in the menu that can never appear in a normal playthrough, the "Save" option and the "Debug" option. The description for both of these options is "This menu won't appear in the actual game", and they were both used for debug purposes. In the final game, saving is done via save moogles.
 
In the menu there are two blanked options in the menu that can never appear in a normal playthrough, the "Save" option and the "Debug" option. The description for both of these options is "This menu won't appear in the actual game", and they were both used for debug purposes. In the final game, saving is done via save moogles.
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Judging from the broken numerical sequence of FMV file names, it would be reasonable to assume that several FMVs were deleted prior to the final version.
 
Judging from the broken numerical sequence of FMV file names, it would be reasonable to assume that several FMVs were deleted prior to the final version.
 
It also has few unused dialogues. A patch was made in August 2014 to enable some of them.<ref>http://www.romhacking.net/hacks/2112</ref><ref>http://forums.qhimm.com/?topic=14315</ref>
 
   
 
<gallery>
 
<gallery>
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A couple of dummied music media also exist. "[[Wakka#Musical themes|Wakka's Theme]]" never plays in the game and is not included on the official soundtrack releases, but can be played in [[Luca (Final Fantasy X)|Luca's]] Sphere Theater. The others cannot even be played in the theater, and include: "Nostalgia", a melancholy theme; "Illusion", a peppy and mysterious-sounding theme; and "[[Hymn of the Fayth (song)|Hymn of the Fayth]]" hummed by a female voice. In the game [[Tidus]] is the only one heard humming the hymn.
 
A couple of dummied music media also exist. "[[Wakka#Musical themes|Wakka's Theme]]" never plays in the game and is not included on the official soundtrack releases, but can be played in [[Luca (Final Fantasy X)|Luca's]] Sphere Theater. The others cannot even be played in the theater, and include: "Nostalgia", a melancholy theme; "Illusion", a peppy and mysterious-sounding theme; and "[[Hymn of the Fayth (song)|Hymn of the Fayth]]" hummed by a female voice. In the game [[Tidus]] is the only one heard humming the hymn.
   
[[List of Final Fantasy X auto-abilities#Curseproof|Curseproof]] protects a unit against Curse. Curse Ward is an dummied auto-ability that works the same as Curseproof; the reason for this is that unlike the majority of statuses which have infliction chances and resistance amounts, Curse operates—much like most of the positive statuses—on a basis of either being immune or not; there is no in-between. Presumably, due to an entry for Curse Ward existing, originally the game was not like this and Curse functioned like the other negative statuses.
+
[[Final Fantasy X auto-abilities#Curseproof|Curseproof]] protects a unit against Curse. Curse Ward is an dummied auto-ability that works the same as Curseproof; the reason for this is that unlike the majority of statuses which have infliction chances and resistance amounts, Curse operates—much like most of the positive statuses—on a basis of either being immune or not; there is no in-between. Presumably, due to an entry for Curse Ward existing, originally the game was not like this and Curse functioned like the other negative statuses.
   
 
A second version of [[Wakizashi (ability)|Wakizashi]] goes unused by [[Dark Yojimbo]] is coded into the game, which hits all allies and has a power of 32.
 
A second version of [[Wakizashi (ability)|Wakizashi]] goes unused by [[Dark Yojimbo]] is coded into the game, which hits all allies and has a power of 32.
   
There is actually a Switch command that would have appeared in the battle menu. The description for this command is: "Switch party members in and out of battle". Instead of being a generic battle command, it can be accessed with the left shoulder button for easier use. It appears between [[Attack (command)|Attack]] and [[Skill (Final Fantasy X)|Skill]] on the battle menu.
+
There is actually a [[Switch]] command that would have appeared in the battle menu. The description for this command is: "Switch party members in and out of battle". Instead of being a generic battle command, it can be accessed with the left shoulder button for easier use. It appears between [[Attack (command)|Attack]] and [[Skill (Final Fantasy X)|Skill]] on the battle menu.
   
Though [[Seymour Guado|Seymour]] has a [[List of Final Fantasy X victory poses|victory pose]], the battle he participates in doesn't use victory poses, and thus the player can only see it if they hack Seymour into their party for other battles. His victory pose is to hold his staff in his right hand and place it in his left hand.
+
Alhough [[Seymour Guado|Seymour]] has a [[Final Fantasy X victory poses|victory pose]], the battle he participates in doesn't use them, and thus the player can only see his if they hack him into the party for other battles. His victory pose has him hold his staff in his right hand and place it in his left hand. In some cases, his weapon and armor models will load in before him at the start of a battle should he be in the active party. He appears in the Switch menu, and has an animation for being switched in and out of battle. He also has a [[Provoke (Final Fantasy X)|Provoke]] animation, and an alternate ability animation (for Skills, [[Lancet (Final Fantasy X)|Lancet]], and [[Entrust (Final Fantasy X)|Entrust]]) where he holds his staff in front of him and stabs the ground. The game will softlock, however, if he uses Provoke, [[Threaten (Final Fantasy X)|Threaten]], [[Spare Change (Final Fantasy X)|Spare Change]], [[Bribe (Final Fantasy X)|Bribe]], or various offensive [[Use (Final Fantasy X)|Use]] items. When using his [[Overdrive (Final Fantasy X)#Seymour|Overdrive]], [[Requiem (Undead ability)|Requiem]], in other battles, the camera will stay focused on him. He cannot learn any [[Overdrive Mode|Overdrive modes]].
   
 
Biora is a dummied ability that works like Bio and additionally deals proportional damage if the target isn't immune to Demi. If the game is hacked so that enemies can be controlled, it appears on [[Seymour Flux]]'s menu.
 
Biora is a dummied ability that works like Bio and additionally deals proportional damage if the target isn't immune to Demi. If the game is hacked so that enemies can be controlled, it appears on [[Seymour Flux]]'s menu.
   
 
<gallery>
 
<gallery>
  +
 
Ffxbustersword.png|Buster Sword.
 
Ffxbustersword.png|Buster Sword.
 
Battledebug.jpg|Part of the ''Final Fantasy X'' debug menu.
 
Battledebug.jpg|Part of the ''Final Fantasy X'' debug menu.
 
Seymour Victory Pose.gif|Seymour's victory pose.
 
Seymour Victory Pose.gif|Seymour's victory pose.
  +
Seymour provoke animation.gif|Seymour's Provoke animation.
  +
FFX Yojimbo animation.gif|Yojimbo ability animation.
  +
 
</gallery>
 
</gallery>
   
 
===''[[Final Fantasy X-2]]''===
 
===''[[Final Fantasy X-2]]''===
 
[[File:Final Fantasy X-2 Debug Room|320px|right|''Final Fantasy X-2'' Debug Room]]
 
[[File:Final Fantasy X-2 Debug Room|320px|right|''Final Fantasy X-2'' Debug Room]]
As the locations were reused from ''Final Fantasy X'' a lot of this content is still present on the ''Final Fantasy X-2'' game disc, even if the locations were never used for ''Final Fantasy X-2''. For example, Tidus could swim in the waters of [[Besaid]] in ''Final Fantasy X'', and even if [[Yuna]] cannot do the same, the underwater area is still playable (although there is nothing there) if the player were to hack the game and allow Yuna to traverse the seabed. A background where the ''[[Fahrenheit]]'' is docked in [[Luca (Final Fantasy X)|Luca]] also exists, a remnant from ''Final Fantasy X'', and some of the temple areas that cannot be visited in ''Final Fantasy X-2'', still exist on the game disc. However, in the ''International'' and ''HD Remaster'' versions of the game the destroyed highway in the Zanarkand Ruins appears in several fiend tales' endings.
+
As the locations were reused from ''Final Fantasy X'', a lot of this content is still present on the ''Final Fantasy X-2'' game disc, even if the locations were never used for ''Final Fantasy X-2''. For example, Tidus could swim in the waters of [[Besaid]] in ''Final Fantasy X'', and even if [[Yuna]] cannot do the same, the underwater area is still playable (although there is nothing there) if the player were to hack the game and allow Yuna to traverse the seabed. A background where the ''[[Fahrenheit]]'' is docked in [[Luca (Final Fantasy X)|Luca]] also exists, a remnant from ''Final Fantasy X'', and some of the temple areas that cannot be visited in ''Final Fantasy X-2'', still exist on the game disc. However, in the ''International'' and ''HD Remaster'' versions of the game, the destroyed highway in the Zanarkand Ruins appears in several fiend tales' endings.
   
 
The Psychic's image data is on the North American PS2 disc, despite the dressphere not being available in that version.
 
The Psychic's image data is on the North American PS2 disc, despite the dressphere not being available in that version.
   
 
A debug room for the game has also been uncovered and exists at least in the PAL-version of ''Final Fantasy X-2''. With the debug room the player can tweak the game by controlling monsters' actions, getting maximum gil and items, removing and adding party members, jumping to different points of the game, and so on.
 
A debug room for the game has also been uncovered and exists at least in the PAL-version of ''Final Fantasy X-2''. With the debug room the player can tweak the game by controlling monsters' actions, getting maximum gil and items, removing and adding party members, jumping to different points of the game, and so on.
{{-}}
+
{{clear}}
   
 
==''[[Final Fantasy XI]]''==
 
==''[[Final Fantasy XI]]''==
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There are numerous dummied enemies that were used later in the series. An unused, uncolored Cactuar model exists within the game's data. This is [[Gigantuar Prime]] that was supposed to appear in the [[Seventh Ark]] whose AI was never completed. A metallic-colored version of this model was used in the game's sequel, ''Final Fantasy XIII-2'', for the [[Metal Gigantuar (Final Fantasy XIII-2)|Metal Gigantuar]] enemy. Also, two other models exist on the game's disc which were not used in ''Final Fantasy XIII'', but were used in ''Final Fantasy XIII-2'' for [[Gorgyra]] and [[Raspatil]]. There is also a full animated [[Zenobia (boss)|Zenobia]] and [[Vaballathus]], but they are never used in the game, due to the creature being killed in a cutscene before facing the party. A blue wyvern-looking [[Cie'th]] was also never used and was introduced in ''Lightning Returns: Final Fantasy XIII'' as the superboss [[Ereshkigal (Lightning Returns)|Ereshkigal]], albeit with a different color.
 
There are numerous dummied enemies that were used later in the series. An unused, uncolored Cactuar model exists within the game's data. This is [[Gigantuar Prime]] that was supposed to appear in the [[Seventh Ark]] whose AI was never completed. A metallic-colored version of this model was used in the game's sequel, ''Final Fantasy XIII-2'', for the [[Metal Gigantuar (Final Fantasy XIII-2)|Metal Gigantuar]] enemy. Also, two other models exist on the game's disc which were not used in ''Final Fantasy XIII'', but were used in ''Final Fantasy XIII-2'' for [[Gorgyra]] and [[Raspatil]]. There is also a full animated [[Zenobia (boss)|Zenobia]] and [[Vaballathus]], but they are never used in the game, due to the creature being killed in a cutscene before facing the party. A blue wyvern-looking [[Cie'th]] was also never used and was introduced in ''Lightning Returns: Final Fantasy XIII'' as the superboss [[Ereshkigal (Lightning Returns)|Ereshkigal]], albeit with a different color.
   
If one edits their ''Final Fantasy XIII'' save file to have the full [[Datalog (Final Fantasy XIII)/Enemy Intel|Enemy Intel]], a dummied Oretoise can be found: [[Wurtzitoise]]. It appears right after [[Adamanchelid]] and [[Left Foreleg (Final Fantasy XIII)|Left Foreleg]] within the Enemy Intel. It is a variation of the [[Adamantortoise (Final Fantasy XIII)|Adamantortoise]] model with shiny blue-green bits on the sides and broken tusks, being a level 8 enemy boasting 1,644,000 HP. Its two forelegs can be disabled like with the bigger oretoises and it would have dropped a [[List of Final Fantasy XIII components#Platinum Ingot|Platinum Ingot]] and a [[List of Final Fantasy XIII components#Dark Matter|Dark Matter]]. The only remnant of this enemy in the game may be the [[List of Final Fantasy XIII accessories#Wurtzite Bangle|Wurtzite Bangle]], which is an improved version of the [[List of Final Fantasy XIII accessories#Adamant Bangle|Adamant Bangle]], perhaps alluding to the names of Adamantortoise and Wurtzitoise. Wurtzitoise may have been intended to be what Adamantortoises become when [[Adamantoise (Final Fantasy XIII)|Adamantoises]] become [[Long Gui (Final Fantasy XIII)|Long Gui]] and [[Adamanchelid]]s become [[Shaolong Gui]]. In the final game Adamantortoises become Long Gui, same as with Adamantoises.
+
If one edits their ''Final Fantasy XIII'' save file to have the full [[Datalog (Final Fantasy XIII)/Enemy Intel|Enemy Intel]], a dummied Oretoise can be found: [[Wurtzitoise]]. It appears right after [[Adamanchelid]] and [[Left Foreleg (Final Fantasy XIII)|Left Foreleg]] within the Enemy Intel. It is a variation of the [[Adamantortoise (Final Fantasy XIII)|Adamantortoise]] model with shiny blue-green bits on the sides and broken tusks, being a level 8 enemy boasting 1,644,000 HP. Its two forelegs can be disabled like with the bigger oretoises and it would have dropped a [[Final Fantasy XIII components#Platinum Ingot|Platinum Ingot]] and a [[Final Fantasy XIII components#Dark Matter|Dark Matter]]. The only remnant of this enemy in the game may be the [[Final Fantasy XIII accessories#Wurtzite Bangle|Wurtzite Bangle]], which is an improved version of the [[Final Fantasy XIII accessories#Adamant Bangle|Adamant Bangle]], perhaps alluding to the names of Adamantortoise and Wurtzitoise. Wurtzitoise may have been intended to be what Adamantortoises become when [[Adamantoise (Final Fantasy XIII)|Adamantoises]] become [[Long Gui (Final Fantasy XIII)|Long Gui]] and [[Adamanchelid]]s become [[Shaolong Gui]]. In the final game Adamantortoises become Long Gui, same as with Adamantoises.
   
 
Another dummied enemy is [[Rotten Tomato]], its Enemy Intel entry being located between [[Flandragora]] and [[Hybrid Flora]]. It uses the model of a Flandragor but is higher level with more HP. It may have been intended as a stronger version of the flan type enemies after a merge, but it was intended for the dummied Seventh Ark location.
 
Another dummied enemy is [[Rotten Tomato]], its Enemy Intel entry being located between [[Flandragora]] and [[Hybrid Flora]]. It uses the model of a Flandragor but is higher level with more HP. It may have been intended as a stronger version of the flan type enemies after a merge, but it was intended for the dummied Seventh Ark location.
   
The game also has two identical [[Manasvin Warmech]]s: one for the first battle when "[[Saber's Edge]]" plays, and second one during the same battle, but with "[[Blinded By Light]]". There are two [[Garuda Interceptor]]s that appear in the same battle, but with different attributes, at the end of Chapter Three. A [[stagger]]ed version of [[Orphan (final boss)|Orphan's]] final boss appears in the database, but only the unstaggered version is seen when checking its attributes during the fight.
+
The game also has two identical [[Manasvin Warmech]]s: one for the first battle when "[[Saber's Edge]]" plays, and second one during the same battle, but with "[[Blinded By Light]]". There are two [[Garuda Interceptor]]s that appear in the same battle, but with different attributes, at the end of Chapter Three. A [[Stagger (Final Fantasy XIII)|Stagger]]ed version of [[Orphan (final boss)|Orphan's]] final boss appears in the database, but only the unstaggered version is seen when checking its attributes during the fight.
   
 
It was planned [[Orphan's Cradle]] would have more portals than seen in the final game. The two portals that appear teleport the player to [[Eden (location)|Eden]] and [[Gran Pulse]]'s [[Vallis Media]], but there was also a portal planned for the [[Seventh Ark]] that was planned as [[downloadable content|DLC]] in case they were going to include it with ''Final Fantasy XIII''. As DLC was never introduced, the location went unused, but some of its assets exist in the game data. Seventh Ark has a map and is overseen by the [[fal'Cie]] [[Nemesis (Final Fantasy XIII)|Nemesis]],<ref>[http://jul.rustedlogic.net/thread.php?id=17075&page=1 Final Fantasy XIII (Unused/Beta/Early stuff)]</ref> who was used in ''Final Fantasy XIII-2'' as the Proto fal'Cie [[Adam (Final Fantasy XIII-2)|Adam]]. The place where the battle would have happened is similar to where the Proto fal'Cie in the sequel is fought.
The game files also include two more Ochus: an albino and blue variations.<!-- http://moogleoutfitters.deviantart.com/art/FFXIII-Ochu-s-456790963 -->
 
 
It was planned [[Orphan's Cradle]] would have more portals than seen in the final game. The two portals that appear teleport the player to [[Eden (location)|Eden]] and [[Gran Pulse]]'s [[Vallis Media]], but there was also a portal planned for the [[Seventh Ark]] that was planned as [[downloadable content|DLC]] in case they were going to include it with ''Final Fantasy XIII''. As DLC was never introduced, the location went unused, but some of its assets exist in the game data. Seventh Ark has a map and is overseen by the [[fal'Cie]] [[Nemesis (Final Fantasy XIII)|Nemesis]],<ref>http://jul.rustedlogic.net/thread.php?id=17075&page=1</ref> who was used in ''Final Fantasy XIII-2'' as the Proto fal'Cie [[Adam (Final Fantasy XIII-2)|Adam]]. The place where the battle would have happened is similar to where the Proto fal'Cie in the sequel is fought.
 
   
 
The file that contains all the [[Final Fantasy XIII demo|demo]] specific elements is still present on the retail version of the game, and it consists some textures of the warning screen about non-final version of the game and GUI elements, as well as logos and trailer textures to ''Final Fantasy Agito XIII'' (since released as ''[[Final Fantasy Type-0]]'') and ''Final Fantasy Versus XIII'' (since rebranded as ''[[Final Fantasy XV]]''). Beta and unused musical tracks have also been released as the ''[[Final Fantasy XIII: Original Soundtrack PLUS]]''. There exist unused save-game icons inside the game's data, like icons for [[Oerba Yun Fang|Fang]] in [[Hanging Edge]], and [[Lightning (Final Fantasy XIII)|Lightning]] in [[Sunleth Waterscape]] (Lightning appears there in the [[Final Fantasy XIII E3 2006 trailer]], but not in the final game).
 
The file that contains all the [[Final Fantasy XIII demo|demo]] specific elements is still present on the retail version of the game, and it consists some textures of the warning screen about non-final version of the game and GUI elements, as well as logos and trailer textures to ''Final Fantasy Agito XIII'' (since released as ''[[Final Fantasy Type-0]]'') and ''Final Fantasy Versus XIII'' (since rebranded as ''[[Final Fantasy XV]]''). Beta and unused musical tracks have also been released as the ''[[Final Fantasy XIII: Original Soundtrack PLUS]]''. There exist unused save-game icons inside the game's data, like icons for [[Oerba Yun Fang|Fang]] in [[Hanging Edge]], and [[Lightning (Final Fantasy XIII)|Lightning]] in [[Sunleth Waterscape]] (Lightning appears there in the [[Final Fantasy XIII E3 2006 trailer]], but not in the final game).
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</gallery>
 
</gallery>
   
The PC version has six dummied weapons: Godslayer (Lightning), Death Penalties ([[Sazh Katzroy|Sazh]]), Omnipotence ([[Snow Villiers|Snow]]), Faerie Tail ([[Oerba Dia Vanille|Vanille]]), Rising Sun ([[Hope Estheim|Hope]]), and Longinus (Fang). They start out with 100 base stats for both Strength and Magic, and their passive abilities are Uncapped HP/Damage and ATB+1. The models use for them are each character's ultimate weapon models. These weapons are upgradable, and their capped is level 100. They gain +100 Strength and Magic per level, requiring 2,000,000 EXP to reach 10,000 in both Strength and Magic. Dismantling them gives [[List of Final Fantasy XIII components#Platinum Ingot|Platinum Ingot]] (x91), [[List of Final Fantasy XIII components#Chocobo Tail Feather|Chocobo Tail Feather]] (x49), [[List of Final Fantasy XIII components#Perfume|Perfume]] (x25), [[List of Final Fantasy XIII components#Ultracompact Reactor|Ultracompact Reactor]] (x10), and [[List of Final Fantasy XIII components#Trapezohedron|Trapezohedron]] (x2). If hacked into [[retail Network|shops]], they sell for 500,000 gil.
+
The PC version has six dummied weapons: Godslayer (Lightning), Death Penalties ([[Sazh Katzroy|Sazh]]), Omnipotence ([[Snow Villiers|Snow]]), Faerie Tail ([[Oerba Dia Vanille|Vanille]]), Rising Sun ([[Hope Estheim|Hope]]), and Longinus (Fang). They start out with 100 base stats for both Strength and Magic, and their passive abilities are Uncapped HP/Damage and ATB+1. The models use for them are each character's ultimate weapon models. These weapons are upgradable, and their capped is level 100. They gain +100 Strength and Magic per level, requiring 2,000,000 EXP to reach 10,000 in both Strength and Magic. Dismantling them gives [[Final Fantasy XIII components#Platinum Ingot|Platinum Ingot]] (x91), [[Final Fantasy XIII components#Chocobo Tail Feather|Chocobo Tail Feather]] (x49), [[Final Fantasy XIII components#Perfume|Perfume]] (x25), [[Final Fantasy XIII components#Ultracompact Reactor|Ultracompact Reactor]] (x10), and [[Final Fantasy XIII components#Trapezohedron|Trapezohedron]] (x2). If hacked into [[retail Network|shops]], they sell for 500,000 gil.
   
 
<gallery>
 
<gallery>
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===''[[Lightning Returns: Final Fantasy XIII]]''===
 
===''[[Lightning Returns: Final Fantasy XIII]]''===
   
There are several dummied weapons: many are called "Unknown Weapon" in the weapon selection screen with a question mark icon next to it, but they have different stats and no models. There is also another "Unknown Weapon" but with a [[Gunblade (weapon type)|gunblade]] icon, attached model of [[List of Lightning Returns: Final Fantasy XIII weapons#Crimson Blade|Crimson Blade]] and no bonuses to Strength or Magic.<!-- Information source: https://www.youtube.com/watch?v=Pmz-O9sUGBY -->
+
There are several dummied weapons: many are called "Unknown Weapon" in the weapon selection screen with a question mark icon next to it, but they have different stats and no models. There is also another "Unknown Weapon" but with a [[Gunblade (weapon type)|gunblade]] icon, attached model of [[Lightning Returns: Final Fantasy XIII weapons#Crimson Blade|Crimson Blade]] and no bonuses to Strength or Magic.<ref>[https://www.youtube.com/watch?v=Pmz-O9sUGBY Lightning Returns Final Fantasy 13 : Dummied Content etc]</ref>
   
There is also [[List of Lightning Returns: Final Fantasy XIII shields#Crimson Blitz|Crimson Blitz]] shield with Crimson Blade's model, which provides ATB Speed +5. There are several "Unknown Shields" with the question mark icon and they provide bonuses to HP, Strength, and Magic. One of the "Unknown Shields" has [[List of Lightning Returns: Final Fantasy XIII shields#Ultima Shield|Ultima Shield's]] model attached to it, but provides no bonuses.<!-- It's possible that different models are between viewing weapons and shields during Schemata customization and different models are seen in the Inventory view. -->
+
There is also a [[Lightning Returns: Final Fantasy XIII shields#Crimson Blitz|Crimson Blitz]] shield with Crimson Blade's model, which provides ATB Speed +5. There are several "Unknown Shields" with the question mark icon and they provide bonuses to HP, Strength, and Magic. One of the "Unknown Shields" has [[Lightning Returns: Final Fantasy XIII shields#Ultima Shield|Ultima Shield's]] model attached to it, but provides no bonuses.<!-- It's possible that different models are between viewing weapons and shields during Schemata customization and different models are seen in the Inventory view. -->
   
There are many pre-set values for garbs/weapons, and some are placeholders for the Aerith Schema pack that was cut from the PC release. Equipping the weapon or shield allows [[Lightning (Final Fantasy XIII)|Lightning]] to use their abilities, but there is no other data than stat data left. Thus, both the weapon and shield will be invisible, and make no noise upon use as they have no sound data. Equipping the garb renders Lightning invisible, and the player can't move, attack, or jump until returning to the menu and unequipping the garb or changing the default [[schema]].<!--https://www.reddit.com/r/FinalFantasy/comments/3zk08b/residual_lrffxiii_pc_data_aerith_lives/cympfc8 info from here-->
+
There are many pre-set values for garbs/weapons, and some are placeholders for the Aerith Schema pack that was cut from the PC release. Equipping the weapon or shield allows [[Lightning (Final Fantasy XIII)|Lightning]] to use their abilities, but there is no other data than stat data left. Thus, both the weapon and shield will be invisible, and make no noise upon use as they have no sound data. Equipping the garb renders Lightning invisible, and the player can't move, attack, or jump until returning to the menu and unequipping the garb or changing the default [[schema]].<ref>[https://www.reddit.com/r/FinalFantasy/comments/3zk08b/residual_lrffxiii_pc_data_aerith_lives/cympfc8 Residual LR:FFXIII PC Data - Aerith Lives!]</ref>
   
 
==''[[Final Fantasy XIV]]''==
 
==''[[Final Fantasy XIV]]''==
   
 
[[File:TitanFFXIV.jpg|thumb|right|Titan's original model, present in the game data since launch. The final model used in ''A Realm Reborn'' was modified slightly from this.]]
 
[[File:TitanFFXIV.jpg|thumb|right|Titan's original model, present in the game data since launch. The final model used in ''A Realm Reborn'' was modified slightly from this.]]
While it is well-known that much of the game has undergone drastic changes, it is not common knowledge that many features, including additional [[Disciplines]] and monsters, were found in the original client via data mining. Skills that were meant to be learned all the way up to a level cap of 99 were present in the data files, and in particular a [[Reraise (ability)|Reraise]] spell meant to be learned by [[Conjurer (Final Fantasy XIV)|Conjurers]] at level 36 was also in the data files but never used.
+
While it is well-known that much of the game has undergone drastic changes, it is not common knowledge that many features, including additional [[Disciplines]] and monsters, were found in the original client via data mining. Skills that were meant to be learned all the way up to a level cap of 99 were present in the data files, and in particular a [[Reraise (ability)|Reraise]] spell meant to be learned by [[White Mage (Final Fantasy XIV)|Conjurers]] at level 36 was also in the data files but never used.
   
In terms of Disciplines, both [[Arcanist (Final Fantasy XIV)|Arcanists]] and "Musketeers" were present in the game files since the beta of 1.0. Arcanists were originally intended to use a sort of mechanical staff and fight in part via placing "magical traps"; Musketeers appeared intended as a second ranged-physical class, and likely ended up repurposed for the much later [[Machinist (Final Fantasy XIV)|Machinist]] job introduced in ''Heavensward''. The Musketeers have a remnant in the game that remains as of ''Stormblood:'' several NPCs can be seen practicing with firearms on the floor below the Marauders in the Marauders' Guild of Limsa Lominsa, and it's likely this was intended to be a Musketeers' Guild.
+
In terms of Disciplines, both [[Summoner (Final Fantasy XIV)|Arcanists]] and "Musketeers" were present in the game files since the beta of 1.0. Arcanists were originally intended to use a sort of mechanical staff and fight in part via placing "magical traps"; Musketeers appeared intended as a second ranged-physical class, and likely ended up repurposed for the much later [[Machinist (Final Fantasy XIV)|Machinist]] job introduced in ''Heavensward''. The Musketeers have a remnant in the game that remains as of ''Stormblood:'' several NPCs can be seen practicing with firearms on the floor below the Marauders in the Marauders' Guild of Limsa Lominsa, and it's likely this was intended to be a Musketeers' Guild.
   
 
Several unused underground areas, presumably planned to be made into dungeons at some point, could also be explored in the original Legacy client using certain game exploits. Data miners also found text related to storyline quests that would be unlocked at levels 52 and 56.
 
Several unused underground areas, presumably planned to be made into dungeons at some point, could also be explored in the original Legacy client using certain game exploits. Data miners also found text related to storyline quests that would be unlocked at levels 52 and 56.
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Entire [[Primal]] battles for [[Titan]] and possibly [[Leviathan]] were completed in early 2011, but were unreleased because Square Enix felt they would be insensitive due to [[wikipedia:2011 Tōhoku earthquake and tsunami|the earthquake and tsunami]] that ravaged parts of Japan that same season. The two Primals went on to be used in ''A Realm Reborn'' relaunch; Titan was an important part of the launch content, and Leviathan served as the centerpiece of Patch 2.2, "Through the Maelstrom".
 
Entire [[Primal]] battles for [[Titan]] and possibly [[Leviathan]] were completed in early 2011, but were unreleased because Square Enix felt they would be insensitive due to [[wikipedia:2011 Tōhoku earthquake and tsunami|the earthquake and tsunami]] that ravaged parts of Japan that same season. The two Primals went on to be used in ''A Realm Reborn'' relaunch; Titan was an important part of the launch content, and Leviathan served as the centerpiece of Patch 2.2, "Through the Maelstrom".
   
Several unused parameters exist in the game. These are Critical Hit Power, Critical Hit Resilience, Projectile Resistance, Enhancement Magic Potency, Enfeebling Magic Potency, Paralysis Resistance, Petrification Resistance and Doom Resistance.
+
Several unused parameters exist in the game. These are critical hit Power, critical hit Resilience, Projectile Resistance, Enhancement Magic Potency, Enfeebling Magic Potency, Paralysis Resistance, Petrification Resistance and Doom Resistance.
   
 
Dungeon data for "The Seventh Gate of Hell" has existed in the game files since release. It is a 4-player duty with a time limit of 60 minutes. Its Japanese, German and French names (入室テスト用ダミーコンテンツ [Dummy Content for Room Entry Test], Test, and Test-Inhalt) suggest it was used for testing instance transition.
 
Dungeon data for "The Seventh Gate of Hell" has existed in the game files since release. It is a 4-player duty with a time limit of 60 minutes. Its Japanese, German and French names (入室テスト用ダミーコンテンツ [Dummy Content for Room Entry Test], Test, and Test-Inhalt) suggest it was used for testing instance transition.
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==''[[Final Fantasy XV]]''==
 
==''[[Final Fantasy XV]]''==
   
{{Main|List of Final Fantasy XV dummied content}}
+
{{Main|Final Fantasy XV dummied content}}
 
''Final Fantasy XV'' has content not used in the final game still left in the game files, some from the early ''[[Final Fantasy Versus XIII]]'' era.
 
''Final Fantasy XV'' has content not used in the final game still left in the game files, some from the early ''[[Final Fantasy Versus XIII]]'' era.
   
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The remaining blank named action abilities are duplicates of already existing ones, such as [[Bio (ability)|Bio]] ([[Reaver (Tactics)|Reaver]]), Planar Magicks minus [[Meteor (ability)|Meteor]] ([[Hashmal (Tactics)|Bringer of Order]]), Ja Magicks ([[Zalera (Tactics)|Death Seraph]]), Spellblade minus Vengeance ([[Templar (Tactics)|Templar]]), and Dragon ([[Dragonkin]]).
 
The remaining blank named action abilities are duplicates of already existing ones, such as [[Bio (ability)|Bio]] ([[Reaver (Tactics)|Reaver]]), Planar Magicks minus [[Meteor (ability)|Meteor]] ([[Hashmal (Tactics)|Bringer of Order]]), Ja Magicks ([[Zalera (Tactics)|Death Seraph]]), Spellblade minus Vengeance ([[Templar (Tactics)|Templar]]), and Dragon ([[Dragonkin]]).
   
There are three dummied out abilities. The first is a [[List of Final Fantasy Tactics support abilities|support ability]] named CT 0, and means an ability requires no [[Charge Time]] and can be executed immediately. The two others are unfinished abilities: Reflect ([[List of Final Fantasy Tactics reaction abilities|reaction ability]]) and Stealth ([[List of Final Fantasy Tactics movement abilities|movement ability]]). Neither has any effect, but the description of both suggests Reflect was supposed to grant [[Reflect (status)|Reflect]] status upon being hit, and Stealth suggests the player was supposed to have [[Invisible (status)|Invisible]] status by default until taking an action.
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There are three dummied out abilities. The first is a [[Final Fantasy Tactics support abilities|support ability]] named CT 0, and means an ability requires no [[Charge Time]] and can be executed immediately. The two others are unfinished abilities: Reflect ([[Final Fantasy Tactics reaction abilities|reaction ability]]) and Stealth ([[Final Fantasy Tactics movement abilities|movement ability]]). Neither has any effect, but the description of both suggests Reflect was supposed to grant [[Reflect (status)|Reflect]] status upon being hit, and Stealth suggests the player was supposed to have [[Invisible (status)|Invisible]] status by default until taking an action.
   
All [[List of Final Fantasy Tactics enemies|monsters]] have [[Light Step|flying]] animation on their sprite-sheet that remains unused, including the [[Automaton (Tactics)|Automaton]] monsters and all Lucavi demons, for example.
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All [[Final Fantasy Tactics enemies|monsters]] have [[Light Step|flying]] animation on their sprite-sheet that remains unused, including the [[Automaton (Tactics)|Automaton]] monsters and all Lucavi demons, for example.
   
 
There are quite a few job classes that are unused in battle, which have a description and stats. Some of them work perfectly in battle, while others glitch. The game assumes every character that shows up has a job, meaning even plot characters who never participate in battle secretly have a job assigned to them by the game's engine. More information on these jobs can be found in their respected articles; [[Alphonse Delacroix|Cardinal]], [[Druksmald Goltanna|Duke]], [[Bestrald Larg|Duke]], [[Simon Penn-Lachish|Elder]], [[Ajora Glabados|False Saint]], [[Gerrith Barrington|Grand Duke]], [[Marcel Funebris|High Confessor]], [[Ludovich Baert|Viscount]], and [[Witch of the Coven]].
 
There are quite a few job classes that are unused in battle, which have a description and stats. Some of them work perfectly in battle, while others glitch. The game assumes every character that shows up has a job, meaning even plot characters who never participate in battle secretly have a job assigned to them by the game's engine. More information on these jobs can be found in their respected articles; [[Alphonse Delacroix|Cardinal]], [[Druksmald Goltanna|Duke]], [[Bestrald Larg|Duke]], [[Simon Penn-Lachish|Elder]], [[Ajora Glabados|False Saint]], [[Gerrith Barrington|Grand Duke]], [[Marcel Funebris|High Confessor]], [[Ludovich Baert|Viscount]], and [[Witch of the Coven]].
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[[Ajora Glabados|Saint Ajora's]] original portrait and sprite are never used in the game and can only be accessed via cheats or ripping data from the game. It is possible there was a plan to feature a flashback scene, or even the battle involving the young Ajora during his time.
 
[[Ajora Glabados|Saint Ajora's]] original portrait and sprite are never used in the game and can only be accessed via cheats or ripping data from the game. It is possible there was a plan to feature a flashback scene, or even the battle involving the young Ajora during his time.
   
[[Mount Bervenia]] has a treasure located on a tile that is lava. This treasure is unobtainable because a character can stand on that tile only by having either the [[List of Final Fantasy Tactics movement abilities#Lava_Walking|Lava Walking]] or the [[List of Final Fantasy Tactics movement abilities#Levitate|Levitate]] movement ability equipped. Since characters can equip only one movement ability, it is impossible for a character to equip both the [[List of Final Fantasy Tactics movement abilities#Treasure_Hunter|Treasure Hunter]] movement ability and one of the abilities that will allow the character to stand on the tile. Float status gained through any means other than the Levitate movement ability does not allow the treasure to be obtained either. The decision for this may have been because, unless the Float status is gained through a movement ability, it could be temporary (the Float status could be dispelled or the unit's accessory could be stolen or broken). Thus, even wearing [[List of Final Fantasy Tactics accessories#Feather Boots|Feather Boots]], it is still impossible to walk on lava.
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[[Mount Bervenia]] has a treasure located on a tile that is lava. This treasure is unobtainable because a character can stand on that tile only by having either the [[Final Fantasy Tactics movement abilities#Lava_Walking|Lava Walking]] or the [[Final Fantasy Tactics movement abilities#Levitate|Levitate]] movement ability equipped. Since characters can equip only one movement ability, it is impossible for a character to equip both the [[Final Fantasy Tactics movement abilities#Treasure_Hunter|Treasure Hunter]] movement ability and one of the abilities that will allow the character to stand on the tile. Float status gained through any means other than the Levitate movement ability does not allow the treasure to be obtained either. The decision for this may have been because, unless the Float status is gained through a movement ability, it could be temporary (the Float status could be dispelled or the unit's accessory could be stolen or broken). Thus, even wearing [[Final Fantasy Tactics accessories#Feather Boots|Feather Boots]], it is still impossible to walk on lava.
   
 
In ''[[Final Fantasy Tactics: The War of the Lions]]'', there's a unused [[Trap (term)|trap]] in the [[multiplayer]] Melee Mode called the Summoning Circle, which would activate a random [[List of summons#Final Fantasy Tactics|summon magick]] when sprung.
 
In ''[[Final Fantasy Tactics: The War of the Lions]]'', there's a unused [[Trap (term)|trap]] in the [[multiplayer]] Melee Mode called the Summoning Circle, which would activate a random [[List of summons#Final Fantasy Tactics|summon magick]] when sprung.
   
 
[[File:FFT Tietra's Menu Sprite.png|right]]
 
[[File:FFT Tietra's Menu Sprite.png|right]]
[[Tietra Heiral|Tietra's]] roster [[Menu (Tactics)|menu]] sprite does not depict the correct sprite, yet it isn't the default chapter 1 [[Ramza Beoulve|Ramza]] found on countless [[Non-player character|non-player characters]] either. It's a sprite not used anywhere in the game, only appearing on the party roster menu. Tietra's roster sprite looks like a dark-skinned foreign girl, with brown hair in pigtails. There's a concept artwork of this dark-skinned girl: she's 23 years old and called "Elegant Flier". [[Yasumi Matsuno]] doesn't remember what the setting for her was.<ref>https://twitpic.com/photos/YasumiMatsuno</ref>
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[[Tietra Heiral|Tietra's]] roster [[Menu (Tactics)|menu]] sprite does not depict the correct sprite, yet it isn't the default chapter 1 [[Ramza Beoulve|Ramza]] found on countless [[Non-player character|non-player characters]] either. It's a sprite not used anywhere in the game, only appearing on the party roster menu. Tietra's roster sprite looks like a dark-skinned foreign girl, with brown hair in pigtails. There's a concept artwork of this dark-skinned girl: she's 23 years old and called "Elegant Flier". [[Yasumi Matsuno]] doesn't remember what the setting for her was.<ref>[https://web.archive.org/web/20170131185717/https://twitpic.com/photos/YasumiMatsuno Yasumi Matsuno]</ref>
   
 
<gallery>
 
<gallery>
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</gallery>
 
</gallery>
   
There was going to be a battle with [[Folmarv Tengille|Folmarv]] alone in the [[Airship Graveyard]]. In the scene before his transformation into [[Hashmal (Tactics)|Hashmal]], he has [[List of Final Fantasy Tactics weapons#Save the Queen|Save the Queen]], [[List of Final Fantasy Tactics armor#Kaiser Plate|Kaiser Plate]], [[List of Final Fantasy Tactics armor#Crystal Helmet|Crystal Helmet]], [[List of Final Fantasy Tactics armor#Crystal Mail|Crystal Mail]], and [[List of Final Fantasy Tactics accessories#Sprint Shoes|Sprint Shoes]] equipped. His action ability is still his base job's Unyielding Blade and his secondary action ability is Magicks, which contains [[Quake (ability)|Quake]] only. His [[List of Final Fantasy Tactics reaction abilities|reaction]], [[List of Final Fantasy Tactics support abilities|support]], and [[List of Final Fantasy Tactics movement abilities|movements]] are randomized. His appearance in [[Mullonde Cathedral]] Sanctuary has him stripped of all his equipment. This happens when units are not supposed to fight, suggesting Folmarv was supposed to be battled before his transformation in Airship Graveyard.
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There was going to be a battle with [[Folmarv Tengille|Folmarv]] alone in the [[Airship Graveyard]]. In the scene before his transformation into [[Hashmal (Tactics)|Hashmal]], he has [[Final Fantasy Tactics weapons#Save the Queen|Save the Queen]], [[Final Fantasy Tactics armor#Kaiser Plate|Kaiser Plate]], [[Final Fantasy Tactics armor#Crystal Helmet|Crystal Helmet]], [[Final Fantasy Tactics armor#Crystal Mail|Crystal Mail]], and [[Final Fantasy Tactics accessories#Sprint Shoes|Sprint Shoes]] equipped. His action ability is still his base job's Unyielding Blade and his secondary action ability is Magicks, which contains [[Quake (ability)|Quake]] only. His [[Final Fantasy Tactics reaction abilities|reaction]], [[Final Fantasy Tactics support abilities|support]], and [[Final Fantasy Tactics movement abilities|movements]] are randomized. His appearance in [[Mullonde Cathedral]] Sanctuary has him stripped of all his equipment. This happens when units are not supposed to fight, suggesting Folmarv was supposed to be battled before his transformation in Airship Graveyard.
   
 
There are a few NPC or townsfolk seen within towns during story cutscenes. These NPCs have basic animation, such as walking in all directions and standing sprites, and they have a portrait associated with them that goes unused, as there is no way the player can interact with them to see the portraits. The only way for the player to see the portrait is to hack the characters into the party roster.
 
There are a few NPC or townsfolk seen within towns during story cutscenes. These NPCs have basic animation, such as walking in all directions and standing sprites, and they have a portrait associated with them that goes unused, as there is no way the player can interact with them to see the portraits. The only way for the player to see the portrait is to hack the characters into the party roster.
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FFT Unused In-battle Doll.png|Doll.
 
FFT Unused In-battle Doll.png|Doll.
 
</gallery>
 
</gallery>
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{{clear}}
   
 
==''[[Final Fantasy Tactics Advance]]''==
 
==''[[Final Fantasy Tactics Advance]]''==
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Unusually, Grenades are categorized under Ranged Weapon, but offers no more than 1 panel range of attack and the attack animation is similar to a Hand-cannon.
 
Unusually, Grenades are categorized under Ranged Weapon, but offers no more than 1 panel range of attack and the attack animation is similar to a Hand-cannon.
{{-}}
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{{clear}}
   
 
==''[[Final Fantasy Type-0]]''==
 
==''[[Final Fantasy Type-0]]''==
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Typhontype0.jpg|Typhon as it was set to appear.
 
Typhontype0.jpg|Typhon as it was set to appear.
 
</gallery>
 
</gallery>
{{-}}
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{{clear}}
   
 
==''[[Final Fantasy Crystal Chronicles: Echoes of Time]]''==
 
==''[[Final Fantasy Crystal Chronicles: Echoes of Time]]''==
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==''[[Final Fantasy Mystic Quest]]''==
 
==''[[Final Fantasy Mystic Quest]]''==
   
Many pieces of [[List of Final Fantasy Mystic Quest armor|armor]] found within the game grants the player protection to one or many elements, but some elemental protections were dummied out, and thus the player can never have their protection against certain enemy attacks.
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Many pieces of [[Final Fantasy Mystic Quest armor|armor]] found within the game grants the player protection to one or many elements, but some elemental protections were dummied out, and thus the player can never have their protection against certain enemy attacks.
   
 
Even so, these icons do have a picture and are coded within the game. The missing icons will only show up in the status screen alongside the other icons if the player use a Game Genie. They are Earth, Reverse Drain, Damage, and Shoot.
 
Even so, these icons do have a picture and are coded within the game. The missing icons will only show up in the status screen alongside the other icons if the player use a Game Genie. They are Earth, Reverse Drain, Damage, and Shoot.
   
{|class="full-width FFMQ article-table" style="text-align:center"
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{| class="full-width FFMQ article-table" style="text-align:center"
|-class="a"
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|- class="a"
!width="20%"|Name
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! width="20%" |Name
!width="20%"|Damage
+
! width="20%" |Damage
!width="50%"|Explanation
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! width="50%" |Explanation
!width="10%"|Image
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! width="10%" |Image
 
|-
 
|-
!class="b"|Earth
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! class="b" |Earth
 
|[[Earth (element)|Earth]]-elemental
 
|[[Earth (element)|Earth]]-elemental
 
|—
 
|—
 
|[[File:FFMQ Earth Icon.png]]
 
|[[File:FFMQ Earth Icon.png]]
 
|-
 
|-
!class="b"|Reverse Drain
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! class="b" |Reverse Drain
 
|[[Drain (element)|Drain]]-elemental
 
|[[Drain (element)|Drain]]-elemental
 
|If paired with Drain, it will reverse the effect of drain and the enemy will take damage and the character that was attacked will be healed.
 
|If paired with Drain, it will reverse the effect of drain and the enemy will take damage and the character that was attacked will be healed.
 
|[[File:FFMQ Reverse Drain Icon.png]]
 
|[[File:FFMQ Reverse Drain Icon.png]]
 
|-
 
|-
!class="b"|Damage
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! class="b" |Damage
 
|[[Physical (element)|Damage]]-elemental
 
|[[Physical (element)|Damage]]-elemental
 
|Physical attacks.
 
|Physical attacks.
 
|[[File:FFMQ Damage Icon.png]]
 
|[[File:FFMQ Damage Icon.png]]
 
|-
 
|-
!class="b"|Shoot
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! class="b" |Shoot
 
|[[Shoot (element)|Shoot]]-elemental
 
|[[Shoot (element)|Shoot]]-elemental
 
|Projectile attacks.
 
|Projectile attacks.
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The status ailment Silence is attempted to be inflicted by some attacks but never sets. The status does still exist, complete with accompanying effects.
 
The status ailment Silence is attempted to be inflicted by some attacks but never sets. The status does still exist, complete with accompanying effects.
{{-}}
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{{clear}}
   
 
==''[[Final Fantasy Adventure]]''==
 
==''[[Final Fantasy Adventure]]''==
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There are quite a few items that were removed entirely from the North American version, leaving no names behind. In the Japanese version only the name remains, and the items do not do anything, even if acquired through hacking. Most of them appear to be unused story items.
 
There are quite a few items that were removed entirely from the North American version, leaving no names behind. In the Japanese version only the name remains, and the items do not do anything, even if acquired through hacking. Most of them appear to be unused story items.
   
{|width="50%"|
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{| width="50%" |
|width="25%" valign="top"|List of dummied items:
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| width="25%" valign="top" |List of dummied items:
*Flare Web
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*Flare Wave
 
*Flare Bazooka
 
*Flare Bazooka
 
*Dummy Spare 2
 
*Dummy Spare 2
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*Star Sapphire
 
*Star Sapphire
 
*Balancer
 
*Balancer
|width="25%" valign="top"|
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| width="25%" valign="top" |
 
*Moon Crystal
 
*Moon Crystal
 
*Scenario Spare 2
 
*Scenario Spare 2
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*Reserve
 
*Reserve
 
|}
 
|}
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  +
The Japanese name of the "Flare Wave" item does not match the Japanese name of the [[Cloud of Darkness]]'s [[Wave Cannon (ability)|signature attack]], being called "フレアウェーブ" while the ''Final Fantasy III'' ability is called "はどうほう".
   
 
==''[[The Final Fantasy Legend]]''==
 
==''[[The Final Fantasy Legend]]''==
 
 
[[File:FFL Gun Icon.png|right]]
 
[[File:FFL Gun Icon.png|right]]
 
A Gun icon can be found within the English version's game coding, but is left unused for the actual gun weapons.
 
A Gun icon can be found within the English version's game coding, but is left unused for the actual gun weapons.
   
 
==''[[Final Fantasy Legend II]]''==
 
==''[[Final Fantasy Legend II]]''==
 
 
Four dummied out entries appears in the enemies data. They have blank names, stats that follow the pattern of the group before them in the list (the one after Wizard has high Agl and Mana, the one after the robots has 0 Mana, etc.), and only one ability, which is usually the same as first ability of the enemy ''after'' them in the list. Party and enemies appear within the same data. Mr. S data is right at the start of the guest character's data.
 
Four dummied out entries appears in the enemies data. They have blank names, stats that follow the pattern of the group before them in the list (the one after Wizard has high Agl and Mana, the one after the robots has 0 Mana, etc.), and only one ability, which is usually the same as first ability of the enemy ''after'' them in the list. Party and enemies appear within the same data. Mr. S data is right at the start of the guest character's data.
   
{|class="full-width FFL2 article-table" style="text-align:center"
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{| class="full-width FFL2 article-table" style="text-align:center"
|-class="a"
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|- class="a"
!width="5%"|[[HP (stat)|HP]]
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! width="5%" |[[HP (stat)|HP]]
!width="5%"|[[Strength|Str]]
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! width="5%" |[[Strength|Str]]
!width="5%"|[[Speed (stat)|Agl]]
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! width="5%" |[[Speed (stat)|Agl]]
!width="5%"|[[Magic Power|Mana]]
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! width="5%" |[[Magic Power|Mana]]
!width="5%"|[[Defense (stat)|Def]]
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! width="5%" |[[Defense (stat)|Def]]
!width="15%"|Abilities
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! width="15%" |Abilities
!width="60%"|Description
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! width="60%" |Description
 
|-
 
|-
 
|858
 
|858
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|78
 
|78
 
|Rocket
 
|Rocket
|Found between [[List of Final Fantasy Legend II enemies#Wizard|Wizard]] and [[List of Final Fantasy Legend II enemies#ROBO-28|ROBO-28]] data. Has stats like a stronger Wizard and ROBO-28's first ability.
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|Found between [[Final Fantasy Legend II enemies#Wizard|Wizard]] and [[Final Fantasy Legend II enemies#ROBO-28|ROBO-28]] data. Has stats like a stronger Wizard and ROBO-28's first ability.
 
|-
 
|-
 
|858
 
|858
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|94
 
|94
 
|[[File:FFLII Gun Icon.png]]SMG
 
|[[File:FFLII Gun Icon.png]]SMG
|Found between [[List of Final Fantasy Legend II enemies#Intrcept|Intrcept]] and [[List of Final Fantasy Legend II enemies#Plasma|Plasma]]. Has stats like a stronger Intercept and Dunatis's first ability (not Plasma's!)
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|Found between [[Final Fantasy Legend II enemies#Intrcept|Intrcept]] and [[Final Fantasy Legend II enemies#Plasma|Plasma]]. Has stats like a stronger Intercept and Dunatis's first ability (not Plasma's!)
 
|-
 
|-
 
|804
 
|804
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|86
 
|86
 
|Poison
 
|Poison
|Found between [[List of Final Fantasy Legend II enemies#Cancer|Cancer]] and [[List of Final Fantasy Legend II enemies#Grippe|Grippe]]. Has stats like a stronger Cancer and Grippe's first ability.
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|Found between [[Final Fantasy Legend II enemies#Cancer|Cancer]] and [[Final Fantasy Legend II enemies#Grippe|Grippe]]. Has stats like a stronger Cancer and Grippe's first ability.
 
|-
 
|-
 
|723
 
|723
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|94
 
|94
 
|Dissolve
 
|Dissolve
|Found between [[List of Final Fantasy Legend II enemies#Plague|Plague]] and [[Mr. S]]. Has stats like a stronger Plague and Mr. S's first ability.
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|Found between [[Final Fantasy Legend II enemies#Plague|Plague]] and [[Mr. S]]. Has stats like a stronger Plague and Mr. S's first ability.
 
|}
 
|}
   
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The ''[[Talon (Legend III)|Talon]]'' unit Warp 2 is listed at the end of the Unit digits within the game's data, and it cannot be installed onto the ship so its function, if there is any, is a mystery.
 
The ''[[Talon (Legend III)|Talon]]'' unit Warp 2 is listed at the end of the Unit digits within the game's data, and it cannot be installed onto the ship so its function, if there is any, is a mystery.
   
There are four items named after the ''[[Talon Crew]]'' members. At one point, they must have been able to "install" the crew members like units in an earlier version of the game, but this was dropped in favor of the crew members joining voluntarily and walking aboard. Password, Pureland Keys, and Plutonium can also be found within the game's data, but many of these items are blank in the English version.
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There are four items named after the [[Talon crew|''Talon'' crew]] members. At one point, they must have been able to "install" the crew members like units in an earlier version of the game, but this was dropped in favor of the crew members joining voluntarily and walking aboard. Password, Pureland Keys, and Plutonium can also be found within the game's data, but many of these items are blank in the English version.
{{-}}
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{{clear}}
   
 
==''[[Final Fantasy Dimensions]]''==
 
==''[[Final Fantasy Dimensions]]''==
 
 
There's quite a few debug abilities that are hidden from the player.
 
There's quite a few debug abilities that are hidden from the player.
   
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The [[Seeker Bat (Dimensions)|Seeker Bat]], [[Skull Warrior (Dimensions)|Skull Warrior]], [[Toecutter]], [[Ursus (Dimensions)|Ursus]], [[Carve Spider (Dimensions)|Carve Spider]], [[Dead Head (Dimensions)|Dead Head]], [[Bloodflower]], [[Exoray (Dimensions)|Exoray]], [[Mortblossom (Dimensions)|Mortblossom]], [[Deathgaze]], [[Death Claw (Dimensions enemy)|Death Claw]], [[Death Rider (Dimensions)|Death Rider]], [[Philocleon]], [[Rock Masher]], [[Zombie Pirate]], [[Dark Hound]], [[Rough Viper]], [[Albino Snake]], [[Sand Viper]], [[Elder Treant (Dimensions)|Elder Treant]], [[Squidraken (Dimensions)|Squidraken]], [[Cactus (Dimensions)|Cactus]], [[Avoider]], [[Zombie Cap'n]], [[Sandboil (Dimensions)|Sandboil]], [[Moss Fungus (Dimensions)|Moss Fungus]], [[Sand Crawler]], [[Gazing Rock]], [[Sacred Dragon]], [[Lemming]], [[Tiny Rat (Dimensions)|Tiny Rat]], [[Mega Armor (Dimensions)|Mega Armor]], [[Living Dead (Dimensions)|Living Dead]], [[Pit Fiend (Dimensions)|Pit Fiend]], [[Druid (Dimensions)|Druid]], [[Desert Sahagin (Dimensions)|Desert Sahagin]], [[Orobon (Dimensions)|Orobon]], [[Sea Ibis (Dimensions)|Sea Ibis]], [[Marchosias (Dimensions)|Marchosias]], [[Electrofish (Dimensions)|Electrofish]], [[Dark Wizard (Dimensions)|Dark Wizard]], [[Dark Knight (Dimensions enemy)|Dark Knight]], [[Merrow (Dimensions)|Merrow]], [[Lacerta (Dimensions)|Lacerta]], [[Revenant (Dimensions)|Revenant]], and [[Metamorph (Dimensions)|Metamorph]] are dummied enemies.
 
The [[Seeker Bat (Dimensions)|Seeker Bat]], [[Skull Warrior (Dimensions)|Skull Warrior]], [[Toecutter]], [[Ursus (Dimensions)|Ursus]], [[Carve Spider (Dimensions)|Carve Spider]], [[Dead Head (Dimensions)|Dead Head]], [[Bloodflower]], [[Exoray (Dimensions)|Exoray]], [[Mortblossom (Dimensions)|Mortblossom]], [[Deathgaze]], [[Death Claw (Dimensions enemy)|Death Claw]], [[Death Rider (Dimensions)|Death Rider]], [[Philocleon]], [[Rock Masher]], [[Zombie Pirate]], [[Dark Hound]], [[Rough Viper]], [[Albino Snake]], [[Sand Viper]], [[Elder Treant (Dimensions)|Elder Treant]], [[Squidraken (Dimensions)|Squidraken]], [[Cactus (Dimensions)|Cactus]], [[Avoider]], [[Zombie Cap'n]], [[Sandboil (Dimensions)|Sandboil]], [[Moss Fungus (Dimensions)|Moss Fungus]], [[Sand Crawler]], [[Gazing Rock]], [[Sacred Dragon]], [[Lemming]], [[Tiny Rat (Dimensions)|Tiny Rat]], [[Mega Armor (Dimensions)|Mega Armor]], [[Living Dead (Dimensions)|Living Dead]], [[Pit Fiend (Dimensions)|Pit Fiend]], [[Druid (Dimensions)|Druid]], [[Desert Sahagin (Dimensions)|Desert Sahagin]], [[Orobon (Dimensions)|Orobon]], [[Sea Ibis (Dimensions)|Sea Ibis]], [[Marchosias (Dimensions)|Marchosias]], [[Electrofish (Dimensions)|Electrofish]], [[Dark Wizard (Dimensions)|Dark Wizard]], [[Dark Knight (Dimensions enemy)|Dark Knight]], [[Merrow (Dimensions)|Merrow]], [[Lacerta (Dimensions)|Lacerta]], [[Revenant (Dimensions)|Revenant]], and [[Metamorph (Dimensions)|Metamorph]] are dummied enemies.
{{Stub|Final Fantasy Dimensions}}
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{{Section|Final Fantasy Dimensions}}
 
==''[[Dissidia Final Fantasy (2008)|Dissidia Final Fantasy]]''==
 
   
  +
==''[[Dissidia Final Fantasy (2008)|Dissidia Final Fantasy]]'' (2008)==
 
Three unused [[List of map pieces|Battle Pieces]] exist in the data. The second shown piece returned in ''[[Dissidia 012 Final Fantasy]]'' as the Mirror Piece, while the third bears a resemblance to ''Dissidia 012's'' [[:File:D012 Gold Moogle Chalice.png|Moogle Chalice]], with a slightly different coloring and lacking the [[Moogle (race)|moogle]] in the cup, but having the same shape and design patterns. The item looks similar to the Ether item, and may possibly have been an [[Elixir (item)|Elixir]].
 
Three unused [[List of map pieces|Battle Pieces]] exist in the data. The second shown piece returned in ''[[Dissidia 012 Final Fantasy]]'' as the Mirror Piece, while the third bears a resemblance to ''Dissidia 012's'' [[:File:D012 Gold Moogle Chalice.png|Moogle Chalice]], with a slightly different coloring and lacking the [[Moogle (race)|moogle]] in the cup, but having the same shape and design patterns. The item looks similar to the Ether item, and may possibly have been an [[Elixir (item)|Elixir]].
   
Despite not being a playable character, [[Cosmos (Dissidia)|Cosmos]] has three portrait images assigned to her. They appear as dark [[Zidane Tribal/Dissidia|Zidane]] portraits, but in-game code indicates they belong to Cosmos.
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Despite not being a playable character, [[Cosmos (Dissidia)|Cosmos]] has three portrait images assigned to her. They appear as dark [[Zidane Tribal/Dissidia (PSP)|Zidane]] portraits, but in-game code indicates they belong to Cosmos.
   
[[Aerith Gainsborough|Aerith's]] ''[[Crisis Core -Final Fantasy VII-]]'' render appears within of the code for ''Dissidia Final Fantasy''. This is believed to be because ''Dissidia Final Fantasy'' shares the same game engine as ''Crisis Core -Final Fantasy VII-'', so it is probably left over data. The ''Crisis Core -Final Fantasy VII-'' [[Tonberry (Crisis Core)|Tonberry]] also appears. Through hacking, this version of Aerith can be controlled but she cannot attack, she can only run around due to her lack of animations.<ref>https://www.youtube.com/watch?v=Tyd6clR0By4</ref>
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[[Aerith Gainsborough|Aerith's]] ''[[Crisis Core -Final Fantasy VII-]]'' render appears within of the code for ''Dissidia Final Fantasy''. This is believed to be because ''Dissidia Final Fantasy'' shares the same game engine as ''Crisis Core -Final Fantasy VII-'', so it is probably left over data. The ''Crisis Core -Final Fantasy VII-'' [[Tonberry (Crisis Core)|Tonberry]] also appears. Through hacking, this version of Aerith can be controlled but she cannot attack, she can only run around due to her lack of animations.<ref>[https://www.youtube.com/watch?v=Tyd6clR0By4 Playing as Crisis Core test dummy Aerith in Dissidia 012]</ref>
   
There are 46 placeholder graphics for [[List of Dissidia Final Fantasy (2008) player icons|player icons]]. They appear as a [[Thief (Final Fantasy)#Ninja|Ninja]] from the original ''Final Fantasy'', and are numbered. There are nine placeholder graphics for [[Summon (Dissidia 2008)|summons]]; they appear as a ''Final Fantasy VIII'' [[Ifrit (Final Fantasy VIII)|Ifrit]] and are labeled: {{j|オーディーン|Odin}}, {{j|オーディーン AUTO|Odin AUTO}}, {{j|デスゲイズ|Deathgaze}}, {{j|オメガ|Omega}}, {{j|カイナッツォ|Cagnazzo}}, {{j|アスラ|Asura}}, {{j|リッチ|Lich}}, and {{j|アルテマウェポン|Ultima Weapon}}.
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There are 46 placeholder graphics for [[Dissidia Final Fantasy (2008) player icons|player icons]]. They appear as a [[Thief (Final Fantasy)#Ninja|Ninja]] from the original ''Final Fantasy'', and are numbered. There are nine placeholder graphics for [[Summon (Dissidia 2008)|summons]]; they appear as a ''Final Fantasy VIII'' [[Ifrit (Final Fantasy VIII)|Ifrit]] and are labeled: {{j|オーディーン|Ōdīn|fmt=j}} (Odin), {{j|オーディーン AUTO|Ōdīn Ōto|fmt=j}} (Odin AUTO), {{j|デスゲイズ|Desugeizu|fmt=j}} (Deathgaze), {{j|オメガ|Omega|fmt=j}} (Omega), {{j|カイナッツォ|Kainattso|fmt=j}} (Cagnazzo), {{j|アスラ|Asura|fmt=j}} (Asura), {{j|リッチ|Ritchi|fmt=j}} (Lich), and {{j|アルテマウェポン|Arutema Wepon|fmt=j}} (Ultima Weapon).
   
 
<gallery>
 
<gallery>
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===''[[Dissidia 012 Final Fantasy]]''===
 
===''[[Dissidia 012 Final Fantasy]]''===
 
 
The models for the two unknown map pieces shown above still exist in the game data, including the apparent prototype Moogle Chalice. The [[Ether]] model is also still the data despite no longer being used along with some menu elements from the original ''Dissidia Final Fantasy''.
 
The models for the two unknown map pieces shown above still exist in the game data, including the apparent prototype Moogle Chalice. The [[Ether]] model is also still the data despite no longer being used along with some menu elements from the original ''Dissidia Final Fantasy''.
   
Line 767: Line 773:
 
''Prologus'' contains a great deal of data never used in the demo, as it was likely made out of a simplified ''Dissidia 012 Final Fantasy'' engine. This includes artwork of characters as they appear on the character select screen, battle portraits and character models, and menu elements from ''Dissidia 012 Final Fantasy'' such as character silhouettes and portraits for the tutors in the in-game help manuals.
 
''Prologus'' contains a great deal of data never used in the demo, as it was likely made out of a simplified ''Dissidia 012 Final Fantasy'' engine. This includes artwork of characters as they appear on the character select screen, battle portraits and character models, and menu elements from ''Dissidia 012 Final Fantasy'' such as character silhouettes and portraits for the tutors in the in-game help manuals.
   
==''[[Final Fantasy Record Keeper]]''==
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==''[[Dissidia Final Fantasy NT]]''==
  +
Following the release of its [[Downloadable content|DLC]] in the form of the Season Pass, a datamine of the game's files revealed a number of characters and costumes that weren't confirmed nor revealed during release, including veteran playable characters and costumes for the fourteen default protagonists along with a few villains.
   
  +
As of March 5th, 2020, updates for the game have stopped and five of the thirteen characters found in the games files were omitted from release, which includes veterans [[Laguna Loire/Dissidia|Laguna Loire]], [[Prishe/Dissidia|Prishe]] and [[Gilgamesh (Dissidia)|Gilgamesh]], along with files found for [[Vivi Ornitier]] and [[Zack Fair]].
There exists seven Summoning abilities within the game, but they are left unused in the final product. These are: [[Sylph]], [[Remora (fish)|Remora]], [[Golem (creature)|Golem]], [[Cait Sith]], [[Atomos (creature)|Atomos]], [[Kujata]], and [[Cockatrice]].<ref>https://www.reddit.com/r/FFRecordKeeper/comments/5msv2o/the_dummied_project_unused_animation_recovery/</ref>
 
  +
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At least one character from each series featured in ''Dissidia NT'' received a costume and weapon set, with files for [[Garland (Final Fantasy)/Dissidia NT|Garland]] [[Firion/Dissidia NT|Firion]], [[Onion Knight (Dissidia)|Onion Knight]], [[Cecil Harvey/Dissidia NT|Cecil]], [[Tidus/Dissidia NT|Tidus]] and [[Y'shtola Rhul|Y'shtola]] were discovered, though Y'shtola eventually received a different from the one featured in the files.<ref>[https://www.reddit.com/r/dissidia/comments/901vvb/megathread_july_1719s_datamine/ <nowiki>[MEGATHREAD]</nowiki> July 17-19's datamine]</ref>
  +
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==''[[Final Fantasy Record Keeper]]''==
 
There exist seven Summoning abilities within the game that are left unused in the final product. These are: [[Sylph]], [[Remora (fish)|Remora]], [[Golem (creature)|Golem]], [[Cait Sith]], [[Atomos (creature)|Atomos]], [[Kujata]], and [[Cockatrice]].<ref>[https://www.reddit.com/r/FFRecordKeeper/comments/5msv2o/the_dummied_project_unused_animation_recovery/ The Dummied Project : Unused animation recovery]</ref>
   
 
==References==
 
==References==
 
{{reflist}}
 
{{reflist}}
   
{{navbox recurring elements}}
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{{navbox recurring}}
[[Category:Dummied Content| ]]
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[[Category:Dummied content]]
[[Category:Recurring gameplay elements]]
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[[Category:Recurring gameplay components]]

Revision as of 19:34, 19 October 2020

Template:Sideicon Dummied content refers to game elements that exist in the game data, but are inaccessible in the actual game. Dummied content may be content used exclusively by the game developers during development, such as for testing various features, or may be content that at one point was meant to feature in the game, but for some reason was cut from the final version.

Final Fantasy

FFI GBA Angel's Ring

Although the Canoe is a key item received in the game, it does not naturally appear in the Key items menu. Cheating will place the Canoe into the menu, among the rest of the party's key items.

In the Dawn of Souls version, there's a piece of armor called Angel's Ring, described as a "Ring fashioned after an angel's feather", another item one could otherwise never have received through any normal gameplay. This arm gear provides +8 Defense, -1 Evasion, +1 Weight, and recovers a small amount of HP each turn. It can be equipped by all of the mage classes. It was intended to be found in the tenth chest on the thirtieth floor of Whisperwind Cove, but since the only map with ten chests will never appear on this floor, it is unobtainable.

Final Fantasy II

FFII Killer Bow

The Killer Bow was never meant to be accessed in the game, but can be obtained via a cheating device. The developers make note of this in the item's description.

There is no animation associated with the Killer Bow, and the equipped character will attack as if unarmed.

There are four unused tracks in the Nintendo version. They are the "Shop Theme", "Airship Theme", "Battle Scene 3", and "Dungeon Theme". The latter was reused as "The Magic House" in Final Fantasy VI.

Final Fantasy III

The Captain was set to appear as a tougher species of the Goblin family, and the Hobgoblin as the toughest Goblin type enemy in the game. The Terrible D. was a dragon with three colored sprites that only appeared in the data, but couldn't be fought through normal means. Other enemies dummied out include the Phoenix and Spriggan.

Two enemies, the Fury Eye and the Lost Gold were in the game memory complete with sprites, but could not be fought through normal means. Nonetheless, both monsters did appear as normal enemies with set locations in the 3D versions.

In the NES version, the Dream Harp is a weapon that was dummied out and could not be obtained by normal means except via hacking or glitching. It would have had an attack of 0, accuracy of 60%, inflicted Sleep, and could be used by Bards and Ninjas.

In the 3D versions, the dummied out Adaman Sword is apparently fire-elemental, with an attack power of 138, and grants +20 to Strength. It can neither be equipped by any Jobs, nor can it be obtained by normal circumstances, but it can be thrown by Ninjas.

Desch's Sword is found in the in-game data on the 3D versions, but it can neither be wielded, nor does it have any function in the game. It is only available through cheating.

There are lots of unused text strings found within the 3D versions, which range from extended or alternate versions of scenes in the final game, to sub-plots and scenarios that no longer exist in the final. Besides the cutscenes; items, abilities, and weapons text strings can also be found. Nearly all of the unused weapon names came from Final Fantasy XI, which also contributed a number of weapons that ended up making it into the final game.

Type Names
Key items Gutsco Gas, Gutsco Gas II
Songs Etude
Geomancy Earthquake 2, Quicksand 2, Quicksand 3, Quicksand 4
Enemy Abilities Evil Eye, Evil Eye 2, Evil Eye 3
Daggers Bronze Knife, Demon Knife, Silence Dagger, Fine Baselard, Poison Baselard, Baselard
Staves Martial Staff, Astral Signa, Battle Staff, Revenging Staff
Rods Bronze Rod, Raise Rod, Living Rod, Raphael Rod, Star Rod, Rune Rod, Platinum Rod, Mistilteinn, Bone Rod
Bows Longbow, Hunting Bow, Composite Bow, Platoon Bow, Sniping Bow
Knuckles Venom Katar, Cross-Counters, Brass Knuckles
Spears Bronze Spear, Mythril Spear, Halberd, Heavy Halberd
Hammers Time Hammer, Arcana Breaker
Axes Bronze Axe, Brass Axe, Warrior Axe, Light Axe, Kabrakan Axe, Ogrekiller, Wrath Tabar, Eisentaenzer
Throwing weapons Coarse Boomerang, Long Boomerang, Light Boomerang, Ungur Boomerang, Flame Boomerang, Wing Edge, Platoon Edge, Comet Tail
Bells Wind Bell, Water Bell, Fire Bell
Harps Death Harp, Lament Harp, Ebony Harp, Angel Lyre, Cascorach Harp

Final Fantasy IV

The Super Nintendo Entertainment System, PlayStation, and Game Boy Advance versions of Final Fantasy IV feature dummied abilities, enemies, weapons, and dialogue, among other things. Some of this content was later restored for some of the ports and remakes.

Final Fantasy IV -Interlude-

There are enemies that do not appear within the final product of Final Fantasy IV: The Complete Collection. They have proper names, and were intended to be included in some unused scenario as much of the data still exists in the files for Interlude.

Final Fantasy IV: The After Years

Final Fantasy IV: The After Years has plenty of dummied out items and weapons, and the majority of them being from the Game Boy Advance version of Final Fantasy IV. It also includes debug items such as the Tokita Sword, which raises all stats with 15 point. The Tokita Sword is named after Takashi Tokita, who worked as a scenario writer for the original Final Fantasy IV and directed The After Years. There's also the shield Akiyama Armor named after the game's director Toshio Akiyama. There are also new items such has Amulet of Memories, Ramuh Staff, Ring of Memories, Shiva Crystal, and Sylph Feather.

There are quite a few dummied out commands within the game's data:

  • Knowledge: Harley's dummied command; it seems to increase the attack of offensive items.
  • Omni: Attacks all enemies with a normal attack; it is far superior to the Kick command.
  • Double Item: Allows the user to use two items in a row.
  • Double Throw: Allows the user to throw two items in one turn. Possibly an early upgrade to the Eblan Four, but dummied out before completion.
  • Blue Magic: The last dummied out command, it is incomplete and doesn't have any spells.

Two Bands were left out from the final version of the game, and they will not activate even if the correct commands are entered, unless one hacks into the game to enable them. They are Blizzara Storm (Palom and Tsukinowa) and Flame Zapper (Palom and Cecil).

FFIV PSP Distorted Sprite

In the Final Fantasy IV: The Complete Collection release, some cut enemies bear names taken from other enemies but have distorted sprites using the Wii version graphics, implying they were cut early in development as they don't have proper sprites or names. These distorted sprites indicate the enemies were palette swaps of Baron Guardsman, Sorcerer, and a generic "Dragon" enemy palette swap of the Green Dragon. There is also a set of four more Imp palette swaps, each denoting a Moon Phase, implying that, like other enemies, they would only have appeared under certain phases of the moon.

Final Fantasy V

The Big Boss, Chimera and Neo Goblin are dummied enemies in the RPGs and Final Fantasy Anthology versions, complete with sprites. Melusine and Golem, while already appearing in the game, each have another set of stats that remain unused.

There are three unused items present in all versions of the game: the Mythril Staff (attack power of 19), Hematic Shield (defense power of 15 and evade boost of 1%), and Sabre (categorized as a dagger, attack power of 0). An item called "Final Fantasy" appears within the game's data as well. Also, in Final Fantasy V Advance, if these items are hacked into that version, attempting to use the Optimize command to sort the inventory will result in them being put at the very end of the list of items.

FFV Pendant
FFV Gem

There is also two unused graphics; the first being a pendant belonging to Lenna and Faris that is loaded into memory along with the Elder Branch, Galuf's bangle, and Exdeath's mirror graphics. The second is a gem that is loaded into the memory along with the Adamantite. Its use or purpose is not clear.

The game has several unused commands; Dummy 01 and Dummy 02 appeared in the Super Nintendo version, while Dummy 02 was modified for the Game Boy Advance version.

Four more commands were added to the original two in the Game Boy Advance version:

  • Dummy 01 has no effect in either the SNES or GBA version. Attempting to use this command will allow the user to target him/herself, then does absolutely nothing.
  • Dummy 02 (SNES) has the same effect as enchanting a character's sword with the Fire spell via the Magic Sword command.
  • Dummy 02 (GBA) is a non-functional duplicate of the Oracle's third rank ability of the Predict command. It shows the animation, but it does not actually produce an effect.
  • Hishou is a duplicate of the Dragoon's Jump command.
  • Excite brings up the message "Entranced!", but seems to have no other effect. Judging from the text displayed after using this command, this is most likely the ability that enemies use after they have been affected by the Dancer's Flirt command which results in them wasting a turn.
  • Patarillo teleports the user to random areas across the battlefield where they remain there for the rest of the battle. It doesn't appear to hinder the character in any way.
  • Command shows up on the menu, but is displayed as a blank slot during battle.

Eggman is a secret summon associated with the Magic Lamp. When summoned, Eggman's sprite does not actually appear. It will use the Egg Chop attack, which does nothing but display the message "Too far away!" or "Can't reach" in the PlayStation version. In the Japanese Advance version it can be hacked into the game as a dummied enemy, where it has a blank name and takes on the attributes of whatever enemy it is replacing.

The SNES version has an unused magic shop (located in the address range 0x112F02~0x112F0A inclusive) whose contents are identical to the level 6 magic shop at Mirage Village. As the shop's address range precedes the Great Sea Trench weapon shop address range, it is possible that the unused shop was meant to be accessible from the Great Sea Trench, which has no in-game magic shop in the final game. The trench weapon and armor shops also sell almost the same goods as the corresponding Mirage Village counterparts.

The Berserker job is constantly berserked; due to this, three sprites can never be seen: the Defend or ready stance (after confirming an action and target) and the two-frame animation sprites for casting magic. Berserked character(s) ignores the ready stance and players cannot select and use magic during battle while using the Berserker job.

Final Fantasy VI

The Super Nintendo version has a lot of dummied content, ranging from dummied sound effects, dummied actors, and dummied graphics, to a few enemies that can never be battled, key items that can never be obtained and storyline scenes that can never be viewed.

Final Fantasy VII

Because the development of Final Fantasy VII took place in such a short period of time, there was a large amount leftover data in the ROM that went unused. Because the size of the ROM would change once unused data was removed, all the debug work done up to that point would become useless, meaning that if a glitch occurred, the staff's efforts would be unrecoverable. Therefore, some flawed or stored data was left in place, just to be safe.[1]

Final Fantasy VII has dummied enemies, test areas, side quests, dialogue and equipment left in the game data.

Final Fantasy VII Remake

Final Fantasy VII Remake has an unused model for a younger Tseng where he has shorter hair.[2] Rather than using this younger model, the flashback scene where Tseng addresses the young Aerith still uses his regular character model.

Final Fantasy VIII

The Percent and Catastrophe spells were spells exclusive to Selphie's Slot. Although some data exists for the spells, they don't have their own animations, and instead use the spell animation for Fire. Percent drops all enemies' HP to critical and Catastrophe deals heavy non-elemental damage to all enemy targets. If hacked into a game neither spell is junctionable. However, it's possible for the final bosses to destroy stocks of any of the Slot spells, or draw and cast them. Thus, if Griever, and possibly the next two bosses, chose Rapture or The End, the party would be killed.

The Apocalypse spell is used by the final boss and can be drawn in that battle. Even if the player can never get the spell early enough to junction it, Apocalypse is a junctionable spell and has its share of stat boosts that the player never sees.

FFVIII Gunblade Enemy

Gunblade enemy.

The Dummy is an enemy used as a test for developers that can be still found within the game code. Hidden within the game files are also two enemies named "Gunblade" that share the appearance of Seifer's Hyperion gunblade. Numbered #82 and #142, these "enemies" are not encountered in the game. Their Scan description is the same as the boss Gerogero—one of the enemies is encountered in a battle in the game's data that plays almost exactly like the battle against President Deling, except the Gunblade emerges instead of Gerogero.

The track "Raid on Dollet" was used in the PlayStation demo, but not in the actual game, although it still exists on the game disc.

The description of an FMV with Laguna Loire and Squall Leonhart looking up at the moon appears on the game disc, but the FMV doesn't actually exist. (Renders from these cutscenes were released however, such as in the Final Fantasy VIII: Original Soundtrack packaging.) There are also several other FMVs that are mentioned in the debug room, but do not actually exist on the discs (such as a Concert).

The Information part of the menu has a section that can only be unlocked by hacking the game, called "Succession of sorceress power", which says: When a sorceress is about to die, she gives her power to the next person who 'inherits' her sorceress powers. According to Odine's research, the power tends to weaken with each succession. It is unknown if this section was disabled on purpose, or if it is a mistake; therefore, it is unknown if the hypothesis of the sorceress power weakening with each succession is canon or not.

There is a dummied out shop called Trabia Shop. It is possible to get this entry to the Call Shop menu by hacking the game, but there is no shop in Trabia in the actual game. If the player hacks the Trabia Shop to their Call Shop menu, it will have the same items as every other generic shop, as most item shops in Final Fantasy VIII have the same inventory.

Ragnarok 2

Ragnarok on the Esthar Airbase landing pad.

Some backgrounds exist in the game data but can never be seen in a normal play-through, such as the Great Salt Lake when it was still a lake (from Laguna's time period), and many scenes in Winhill, including a close-up view of Ellone's parents' old house and a green truck. A background where Ragnarok is stationed in Esthar Air Station before the Lunar Cry (the sky is blue) exists in the game data, but it can never be seen in-game, as the player can access Ragnarok only after Lunar Cry has already occurred, and the sky is always tinted pink.

There are also dozens of unused battle formations with Esthar soldiers being fought in Esthar City. This evidence, combined with the Great Salt Lake as still a lake, and missing FMV, shows that a good portion of Laguna flashback scenes may have been deleted.

The texture sheets for some monsters have bits of text and drawings occupying the blank spaces. Some appear to be to help identification, explaining what the texture sheet is of, but some appear to just be in-jokes left by the developers.[3]

Triple Triad was originally going to be a rule called Retry. It is unknown what this rule was meant to be used for; however, from the name it could be assumed it is a variation of Sudden Death, where the player reuses their original cards.

A number of dummied game areas exist. Some of them are just for testing purposes, but one "area", accessible via the extensive debug room on disc 4 only, appears to be a security camera recording of the Balamb Garden Training Center. The game will crash if any buttons other than D-pad right, action, or party menu are pressed. The scene is glitched with a rotated Squall model in the middle and moving relief features (trees, walls) on a scrolling copy of a gray-scale version of the background.

There is a dummied piece of dialogue in the scene where Squall and Rinoa were onboard Ragnarok where Rinoa tried to dissuade an assumed jealousy in Squall for her having dated Seifer in the past. When Squall did not catch on Rinoa commented that Squall does not care about other people's pasts.[4]

The player was originally intended to get 40 AP for defeating Adel. However, since there is no battle results screen after the battle, the player never receives it. Samantha Soul would have also been dropped, but instead it can only be mugged from the battle.

Seifer has default compatibility values for all Guardian Forces, even though he can only junction three of them in a normal playthrough.

Although not exactly dummied content, there is an aspect of Final Fantasy VIII most international players playing the game on the PlayStation never saw: the Chocobo World minigame on the PocketStation, a device that was never released outside of Japan. Via the PocketStation game the player could upgrade Boko's attacks beyond the default Choco Fire attack, as well as summon the Guardian Forces Moomba, MiniMog and Fat Chocobo, all of whom have GF cards in the Triple Triad minigame.

The original PlayStation demo has two dummied command abilities that were removed for the second, non-Rinoa demo: Fortify and W-Item. W-Item works the same its equivalent in Final Fantasy VII and uses two items per turn, and Fortify casts cure, even if its description suggests it would heal a Guardian Force. Despite Rinoa not speaking in the demo, she has an unused line: "I wonder how many enemy reinforcements are coming." The demo also has a limited debug room, with half the options being jumps to non-existent maps, and the other half of the options being simply broken. [5]

Some enemies, such as T-Rexaur[6] and PuPu[7], have unused battle animations.


Final Fantasy IX

Menu portrait for Cinna.

The game data of Final Fantasy IX is far cleaner than the previous two main series games released on PlayStation. There are no debug rooms, and little in the way of dummied content.

Cinna has a menu portrait that can never be seen in a normal playthrough, as while the portrait is used when Cinna is in the party, in none of these instances can the menu be accessed to see it. Since the only battle he plays a part in is one where he does not victory pose, his victory animation is also dummied.

A list of senders and recipients in the game's text show a number of unused names. These are Mogpi, Mogrody, and Mogribs. Unused texts for World Map locations include "Dummy" and "Landing Site".

Final_Fantasy_IX_Hidden_Scenes

Final Fantasy IX Hidden Scenes

Dummied bits of dialogue.

The game has various unused dialogues. A patch was made in August 2014 to enable some of them.[8][9]

In the menu there are two blanked options in the menu that can never appear in a normal playthrough, the "Save" option and the "Debug" option. The description for both of these options is "This menu won't appear in the actual game", and they were both used for debug purposes. In the final game, saving is done via save moogles.

An additional item, "open 255", exists in the data, the 256th item (FF). If the item is hacked into a player's inventory, it will not appear in the Items menu, but can be seen and sold in the shop. It uses the same icon as Hammer and sells for 0 gil.

Data hacking shows that there are many gaps in the numerical sequence of battle formations and monster IDs, showing that many battle formations and monsters were deleted prior to the final version. In addition to many more, three missing monster IDs appear around the "Earth Guardian", making one suspect that in the original version the player was to fight all four of the guardians instead of only one (in the final game, the other three are defeated via cut-scenes). Design artwork for these other three guardians is known, as well as for deleted locations, which would probably have been where they were fought, such as a Sky Castle.

Judging from the broken numerical sequence of FMV file names, it would be reasonable to assume that several FMVs were deleted prior to the final version.

Final Fantasy X

The Buster Sword exists as a sword for Tidus in the game data. There is also a debug menu with many options. Some things that can be done are: jump to any point in the story, fight specific enemy encounters, control the enemy party, and make friend or foe invulnerable to damage.

A couple of dummied music media also exist. "Wakka's Theme" never plays in the game and is not included on the official soundtrack releases, but can be played in Luca's Sphere Theater. The others cannot even be played in the theater, and include: "Nostalgia", a melancholy theme; "Illusion", a peppy and mysterious-sounding theme; and "Hymn of the Fayth" hummed by a female voice. In the game Tidus is the only one heard humming the hymn.

Curseproof protects a unit against Curse. Curse Ward is an dummied auto-ability that works the same as Curseproof; the reason for this is that unlike the majority of statuses which have infliction chances and resistance amounts, Curse operates—much like most of the positive statuses—on a basis of either being immune or not; there is no in-between. Presumably, due to an entry for Curse Ward existing, originally the game was not like this and Curse functioned like the other negative statuses.

A second version of Wakizashi goes unused by Dark Yojimbo is coded into the game, which hits all allies and has a power of 32.

There is actually a Switch command that would have appeared in the battle menu. The description for this command is: "Switch party members in and out of battle". Instead of being a generic battle command, it can be accessed with the left shoulder button for easier use. It appears between Attack and Skill on the battle menu.

Alhough Seymour has a victory pose, the battle he participates in doesn't use them, and thus the player can only see his if they hack him into the party for other battles. His victory pose has him hold his staff in his right hand and place it in his left hand. In some cases, his weapon and armor models will load in before him at the start of a battle should he be in the active party. He appears in the Switch menu, and has an animation for being switched in and out of battle. He also has a Provoke animation, and an alternate ability animation (for Skills, Lancet, and Entrust) where he holds his staff in front of him and stabs the ground. The game will softlock, however, if he uses Provoke, Threaten, Spare Change, Bribe, or various offensive Use items. When using his Overdrive, Requiem, in other battles, the camera will stay focused on him. He cannot learn any Overdrive modes.

Biora is a dummied ability that works like Bio and additionally deals proportional damage if the target isn't immune to Demi. If the game is hacked so that enemies can be controlled, it appears on Seymour Flux's menu.

Final Fantasy X-2

As the locations were reused from Final Fantasy X, a lot of this content is still present on the Final Fantasy X-2 game disc, even if the locations were never used for Final Fantasy X-2. For example, Tidus could swim in the waters of Besaid in Final Fantasy X, and even if Yuna cannot do the same, the underwater area is still playable (although there is nothing there) if the player were to hack the game and allow Yuna to traverse the seabed. A background where the Fahrenheit is docked in Luca also exists, a remnant from Final Fantasy X, and some of the temple areas that cannot be visited in Final Fantasy X-2, still exist on the game disc. However, in the International and HD Remaster versions of the game, the destroyed highway in the Zanarkand Ruins appears in several fiend tales' endings.

The Psychic's image data is on the North American PS2 disc, despite the dressphere not being available in that version.

A debug room for the game has also been uncovered and exists at least in the PAL-version of Final Fantasy X-2. With the debug room the player can tweak the game by controlling monsters' actions, getting maximum gil and items, removing and adding party members, jumping to different points of the game, and so on.

Final Fantasy XI

Numerous unused spell effects can be found in the game's code, in varying stages of progress. A number of spells only have animations. Animation-only spells include Wall, Might, Faith, Reflect, Care, Confuse, Toad, Aer, Baraer, Barera, Aqua, Baraqua, Baraquara, Ignis, Barignis, Barignisra, Terra, Barterra, Barterrara, and tier II versions of all existing Barspells.

Finished spells that are not used either by players or by monsters are:

  • Tractor II
  • Bio V
  • Poison IV
  • Poison V
  • Poisonga IV
  • Poisonga V
  • Dia IV
  • Dia V
  • Diaga IV
  • Diaga V
  • Banish V
  • Banishga IV
  • Banishga V
  • Dokumori: San
  • Hojo: San
  • Jubaku: San
  • Kurayami: San
  • Tonko: San
  • Army's Paeon VII
  • Army's Paeon VIII
  • Cactuar Fugue
  • Chocobo Hum
  • Devotee Serenade
  • Foe Requiem VIII
  • Jester's Operetta
  • Moogle Rhapsody
  • Protected Aria

Most of the finished unused spells are obviously simply stronger versions of existing spells, dealing more damage, etc (although how Tractor II would improve upon the effect of Tractor is not known). However, some of the songs are completely new. According to their descriptions, Chocobo Hum protects party members against Paralysis, Devotee Serenade protects party members against Disease, Cactuar Fugue protects party members against Weight, Moogle Rhapsody protects party members against the (nonexistent) Confuse status, and Protected Aria protects party members against Charm.

There are also a number of monster TP abilities that were turned into Blue Magic spells, but were not then made learnable.

These include:

  • Sound Vacuum
  • Gastric Bomb
  • Marrow Drain
  • Intimidate
  • Hex Eye
  • TP Drainkiss
  • Ink Jet
  • Rage
  • Spider Web

Final Fantasy XII

In the coding of the original game are the battle models for Judges Zargabaath and Drace, which would appear in the remake, Final Fantasy XII International Zodiac Job System.

Hero's Blade.

In the original Japanese version, there is also a dummied set of lines between Balthier and Doctor Cid, but there is no animation or voices, therefore suggesting it was left out early, as it was completely removed for the English version (most likely because it wasn't translated). The scene is a slight flashback of Balthier as a judge being spoken to by Cid.

Dummied out weapons can also be found within the game data. One such example is the Hero's Blade, a one-handed sword with an attack power of 15. It makes a unique sound when it hits enemies and has a menu picture, indicating it was meant to be wielded by the player. Another curious note is that though it is a blade, it doesn't give the 5% Evade. Ashe's promotional poster (Ashe army) depicts her wielding the Hero's Blade, and it appears this is actually Rasler Heios Nabradia's blade as it also appears in his official render and in the opening FMV where King Raminas B'nargin Dalmasca bequeaths the sword to him.

There are two other weapons found as well, a one-handed sword called Flimsy Blade and a one-handed hammer called Cudgel. The sword has an attack power of 21 while the hammer has an attack power of 100. The sword works like any other swords while the hammer is an incomplete weapon that doesn't have any weapon model; it makes the user attack with his/her fist.

Rasler has a full-color in-game character model, albeit only appearing as a 'ghost' outside of FMVs. Balthier has a model where he appears as a prisoner, like Basch was when caged, and it appears to be a simple head swap.

Final Fantasy XIII

Unfinished Cactuar.

Both the Xbox 360 and the PlayStation 3 versions contain some of the data of the other, most noticeably data assets for the console specific savegame screens/mechanisms. The Steam version is a hybrid using some assets from each, with the unused features dummied.

There are numerous dummied enemies that were used later in the series. An unused, uncolored Cactuar model exists within the game's data. This is Gigantuar Prime that was supposed to appear in the Seventh Ark whose AI was never completed. A metallic-colored version of this model was used in the game's sequel, Final Fantasy XIII-2, for the Metal Gigantuar enemy. Also, two other models exist on the game's disc which were not used in Final Fantasy XIII, but were used in Final Fantasy XIII-2 for Gorgyra and Raspatil. There is also a full animated Zenobia and Vaballathus, but they are never used in the game, due to the creature being killed in a cutscene before facing the party. A blue wyvern-looking Cie'th was also never used and was introduced in Lightning Returns: Final Fantasy XIII as the superboss Ereshkigal, albeit with a different color.

If one edits their Final Fantasy XIII save file to have the full Enemy Intel, a dummied Oretoise can be found: Wurtzitoise. It appears right after Adamanchelid and Left Foreleg within the Enemy Intel. It is a variation of the Adamantortoise model with shiny blue-green bits on the sides and broken tusks, being a level 8 enemy boasting 1,644,000 HP. Its two forelegs can be disabled like with the bigger oretoises and it would have dropped a Platinum Ingot and a Dark Matter. The only remnant of this enemy in the game may be the Wurtzite Bangle, which is an improved version of the Adamant Bangle, perhaps alluding to the names of Adamantortoise and Wurtzitoise. Wurtzitoise may have been intended to be what Adamantortoises become when Adamantoises become Long Gui and Adamanchelids become Shaolong Gui. In the final game Adamantortoises become Long Gui, same as with Adamantoises.

Another dummied enemy is Rotten Tomato, its Enemy Intel entry being located between Flandragora and Hybrid Flora. It uses the model of a Flandragor but is higher level with more HP. It may have been intended as a stronger version of the flan type enemies after a merge, but it was intended for the dummied Seventh Ark location.

The game also has two identical Manasvin Warmechs: one for the first battle when "Saber's Edge" plays, and second one during the same battle, but with "Blinded By Light". There are two Garuda Interceptors that appear in the same battle, but with different attributes, at the end of Chapter Three. A Staggered version of Orphan's final boss appears in the database, but only the unstaggered version is seen when checking its attributes during the fight.

It was planned Orphan's Cradle would have more portals than seen in the final game. The two portals that appear teleport the player to Eden and Gran Pulse's Vallis Media, but there was also a portal planned for the Seventh Ark that was planned as DLC in case they were going to include it with Final Fantasy XIII. As DLC was never introduced, the location went unused, but some of its assets exist in the game data. Seventh Ark has a map and is overseen by the fal'Cie Nemesis,[10] who was used in Final Fantasy XIII-2 as the Proto fal'Cie Adam. The place where the battle would have happened is similar to where the Proto fal'Cie in the sequel is fought.

The file that contains all the demo specific elements is still present on the retail version of the game, and it consists some textures of the warning screen about non-final version of the game and GUI elements, as well as logos and trailer textures to Final Fantasy Agito XIII (since released as Final Fantasy Type-0) and Final Fantasy Versus XIII (since rebranded as Final Fantasy XV). Beta and unused musical tracks have also been released as the Final Fantasy XIII: Original Soundtrack PLUS. There exist unused save-game icons inside the game's data, like icons for Fang in Hanging Edge, and Lightning in Sunleth Waterscape (Lightning appears there in the Final Fantasy XIII E3 2006 trailer, but not in the final game).

There are 16 beta versions of prerendered cut scenes in the game for the original USA PlayStation 3 release. All the videos have 5.1 channel audio, except for the beta movies. Of the 16 beta videos, two have no audio, and the rest are mono. The dialog is in Japanese. Some of the differences between the beta videos and the final versions include: The audio videos only play spoken dialog of the main characters with no background sounds; sometimes eyes are not fully animated yet, and they may be closed, stuck open or not blinking; oftentimes the mouths are not yet animated while speech is being played; characters have stiff hair that clips through the body; general lack of detail; placeholder background characters. Other changes include Dajh's l'Cie brand being far more advanced than seen in the final cut scenes.

The PC version has six dummied weapons: Godslayer (Lightning), Death Penalties (Sazh), Omnipotence (Snow), Faerie Tail (Vanille), Rising Sun (Hope), and Longinus (Fang). They start out with 100 base stats for both Strength and Magic, and their passive abilities are Uncapped HP/Damage and ATB+1. The models use for them are each character's ultimate weapon models. These weapons are upgradable, and their capped is level 100. They gain +100 Strength and Magic per level, requiring 2,000,000 EXP to reach 10,000 in both Strength and Magic. Dismantling them gives Platinum Ingot (x91), Chocobo Tail Feather (x49), Perfume (x25), Ultracompact Reactor (x10), and Trapezohedron (x2). If hacked into shops, they sell for 500,000 gil.

Final Fantasy XIII-2

The game disc has content that is never utilized. There are many models and textures from the previous game, mostly objects and monsters. There are even the game's main characters with all their original animations, though the only one used is Sazh Katzroy.

Other unused models include the fal'Cie Atomos, Carbuncle, and Bismarck. Atomos has two models; one appears to be a model specifically for it being far-away, and the other is more detailed.

There are many upgrade components from the previous installment left in the game's data. There are also items which seem to be item drops for several bosses, like Gogmagog Nail, Gogmaggite, Giant Knuckle, Ripened Flanjuice, and Faeryl Fang.

Some Paradigm Pack monster allies are also present in the game's data for Phosphoric Ooze, a Flan Commando, and Glyptodon, an armadillon Sentinel, both with Auto-Haste at level 1 and completed Crystaria. Phosphoric Ooze caps at level 45, and naturally learns red-locked Resist Physical: +26%, Feral Speed II, and Resist Deprotect: +10% as well. Glyptodon caps at level 99 has Resist Magic: +36%, Resist Physical: +26%, and Resilience: +15% as well.

Aquastrike, Water, Watera, and Waterga have been removed but can be obtained via third party tools. Serah, Noel, and Paradigm Pack allies can be given these abilities despite the water element being removed from the game.

Lightning Returns: Final Fantasy XIII

There are several dummied weapons: many are called "Unknown Weapon" in the weapon selection screen with a question mark icon next to it, but they have different stats and no models. There is also another "Unknown Weapon" but with a gunblade icon, attached model of Crimson Blade and no bonuses to Strength or Magic.[11]

There is also a Crimson Blitz shield with Crimson Blade's model, which provides ATB Speed +5. There are several "Unknown Shields" with the question mark icon and they provide bonuses to HP, Strength, and Magic. One of the "Unknown Shields" has Ultima Shield's model attached to it, but provides no bonuses.

There are many pre-set values for garbs/weapons, and some are placeholders for the Aerith Schema pack that was cut from the PC release. Equipping the weapon or shield allows Lightning to use their abilities, but there is no other data than stat data left. Thus, both the weapon and shield will be invisible, and make no noise upon use as they have no sound data. Equipping the garb renders Lightning invisible, and the player can't move, attack, or jump until returning to the menu and unequipping the garb or changing the default schema.[12]

Final Fantasy XIV

TitanFFXIV

Titan's original model, present in the game data since launch. The final model used in A Realm Reborn was modified slightly from this.

While it is well-known that much of the game has undergone drastic changes, it is not common knowledge that many features, including additional Disciplines and monsters, were found in the original client via data mining. Skills that were meant to be learned all the way up to a level cap of 99 were present in the data files, and in particular a Reraise spell meant to be learned by Conjurers at level 36 was also in the data files but never used.

In terms of Disciplines, both Arcanists and "Musketeers" were present in the game files since the beta of 1.0. Arcanists were originally intended to use a sort of mechanical staff and fight in part via placing "magical traps"; Musketeers appeared intended as a second ranged-physical class, and likely ended up repurposed for the much later Machinist job introduced in Heavensward. The Musketeers have a remnant in the game that remains as of Stormblood: several NPCs can be seen practicing with firearms on the floor below the Marauders in the Marauders' Guild of Limsa Lominsa, and it's likely this was intended to be a Musketeers' Guild.

Several unused underground areas, presumably planned to be made into dungeons at some point, could also be explored in the original Legacy client using certain game exploits. Data miners also found text related to storyline quests that would be unlocked at levels 52 and 56.

Unused sound clips related to Ul'dah were also in the Legacy data files, including voice acting for dialogue that was cut from the final release, and an introductory narration about the city state.

Naturally, virtually all of this content disappeared completely in the game's Realm Reborn rebuilding.

Entire Primal battles for Titan and possibly Leviathan were completed in early 2011, but were unreleased because Square Enix felt they would be insensitive due to the earthquake and tsunami that ravaged parts of Japan that same season. The two Primals went on to be used in A Realm Reborn relaunch; Titan was an important part of the launch content, and Leviathan served as the centerpiece of Patch 2.2, "Through the Maelstrom".

Several unused parameters exist in the game. These are critical hit Power, critical hit Resilience, Projectile Resistance, Enhancement Magic Potency, Enfeebling Magic Potency, Paralysis Resistance, Petrification Resistance and Doom Resistance.

Dungeon data for "The Seventh Gate of Hell" has existed in the game files since release. It is a 4-player duty with a time limit of 60 minutes. Its Japanese, German and French names (入室テスト用ダミーコンテンツ [Dummy Content for Room Entry Test], Test, and Test-Inhalt) suggest it was used for testing instance transition.

Icons for Faction Leves exist in the game data but are unused as Faction Leves were discontinued for A Realm Reborn.

Icons for Lorequests exist in the game data but no Lorequests exist in the game.

Loading tips were added in Patch 2.5, but were never used. They have since been removed.

Final Fantasy XV

Final Fantasy XV has content not used in the final game still left in the game files, some from the early Final Fantasy Versus XIII era.

Final Fantasy Tactics

FFT Dark or Evil Looking

Dark/Evil Looking status on Ramza.

Many things were left out from Final Fantasy Tactics, or are unobtainable during normal gameplay, such as two artefacts that can never be obtained without a Gameshark, the Leo and Virgo Zodiac Stones. All Spellblade quotes were left disabled but the data for them exist within the game. Two enigmatic statuses are left unused, the first being called Wall. The second, called Dark/Evil Looking, colors the afflicted unit in a dark shading and freezes the unit's animation as if it were afflicted by Stop. The inflicted unit can still move and act.

There are six unused battlefields, but three of them are unfinished. Hospital in Slums, Warjilis Trade City, and Gate of Limberry Castle are fully playable without glitches. Hospital in Slums has four rooms, but only one room at a time is displayed. One must rotate the map to see the other rooms, and again, only one room can be seen per direction. The map appears in-between Dorter's two maps and Sand Rat Sietch within the game's data; the hospital could be located in Dorter.

Inside Castle Gate at Lesalia, Outside Castle Gate at Lesalia, and Main Street of Lesalia are partially finished maps, and glitches occur if they are used, but they are still somewhat playable. The move and effect ranges are not displayed properly at certain angles, and the map will not display properly. They can all be accessed via a Gameshark through the World Debug Mode.

Four checkerboard-like maps appear which are not used anywhere, and may have been used for testing battle mechanics.

The Main Street of Lesalia is the only map where the terrain Road can be found. Since the map cannot be accessed normally, the tile has been dummied out. The description for it states: A man-made thoroughfare. If a Geomancer stands on this tile, they will use the Sinkhole ability. The Ice tile is dummied out, it is not found on any maps.

FFT Embrace Dummied

Showcasing the dummied Embrace ability.

There are quite a few unused action abilities, and most of them have blank names and are duplicates of existing abilities. Nevertheless, there are a few that are worth a mention: the Esper ability belonging to a Nether Shaman job, a blank named action ability that has all the Lucavi's Dread abilities, plus a dummied ability called Embrace that inflicts the Immobilize ailment, which doesn't appear in any Lucavi's Dread abilities.

Another blank action abilities condenses the "best" abilities in the game under one action ability: Unholy Darkness (Sorcerer), Dispelna (Cleric), Celestial Stasis (Astrologer), Petrify (Assassin), Shadowbind (Assassin), Suffocate (Assassin), Vengeance (Byblos), Manaburn (Byblos), Vampire (Ark Knight), Charm (Assassin), and Aegis (Cleric). The last blank named action ability contains all of Lucavi Ultima's abilities, minus Grand Cross.

The remaining blank named action abilities are duplicates of already existing ones, such as Bio (Reaver), Planar Magicks minus Meteor (Bringer of Order), Ja Magicks (Death Seraph), Spellblade minus Vengeance (Templar), and Dragon (Dragonkin).

There are three dummied out abilities. The first is a support ability named CT 0, and means an ability requires no Charge Time and can be executed immediately. The two others are unfinished abilities: Reflect (reaction ability) and Stealth (movement ability). Neither has any effect, but the description of both suggests Reflect was supposed to grant Reflect status upon being hit, and Stealth suggests the player was supposed to have Invisible status by default until taking an action.

All monsters have flying animation on their sprite-sheet that remains unused, including the Automaton monsters and all Lucavi demons, for example.

There are quite a few job classes that are unused in battle, which have a description and stats. Some of them work perfectly in battle, while others glitch. The game assumes every character that shows up has a job, meaning even plot characters who never participate in battle secretly have a job assigned to them by the game's engine. More information on these jobs can be found in their respected articles; Cardinal, Duke, Duke, Elder, False Saint, Grand Duke, High Confessor, Viscount, and Witch of the Coven.

Three entries in the Events can only be accessed via a Gameshark. They are the last three scenes of the game. The titles to these Records are: The Necrohol Gate (the cutscene of being teleported to Necrohol of Mullonde), Good-byes (Orran and Valmafra at Alma's funeral), and The Fruits of Endeavor (epilogue scene of Ovelia and Delita).

FFT Poachers' Den Chapter 1

Unused screenshot.

An unused chapter 1 background of the Poachers' Den was made, hinting that poaching at one point during development was intended to be available right at the start. Poaching only becomes available in chapter 3, so this picture is never used.

The location (dot) of Necrohol of Mullonde is never explicitly stated within the game nor shown on the map, but it is located within the game's data. The dot on the game's map is directly located in the middle of the sea above Midlight's Deep and below Lake Poescas. There is no road leading to the dot, and the dot cannot be accessed under normal circumstances.

The four Sound Novels were ignored in international releases and left untranslated. They are Mesa's Musings, Nanai's Histories, Veil of Wiyu, and Enavia Chronicles.

FFT Ajora Portrait

Ajora Glabados's original portrait.

The name Rofocale (or Rofokare in the PlayStation version) appears between Cúchulainn and Adrammelech in the game's data. It would appear to be a dummied Lucavi that would have been associated with the Sagittarius Zodiac Stone. His name was given to an undead Time Mage who fights at Yuguewood.

Saint Ajora's original portrait and sprite are never used in the game and can only be accessed via cheats or ripping data from the game. It is possible there was a plan to feature a flashback scene, or even the battle involving the young Ajora during his time.

Mount Bervenia has a treasure located on a tile that is lava. This treasure is unobtainable because a character can stand on that tile only by having either the Lava Walking or the Levitate movement ability equipped. Since characters can equip only one movement ability, it is impossible for a character to equip both the Treasure Hunter movement ability and one of the abilities that will allow the character to stand on the tile. Float status gained through any means other than the Levitate movement ability does not allow the treasure to be obtained either. The decision for this may have been because, unless the Float status is gained through a movement ability, it could be temporary (the Float status could be dispelled or the unit's accessory could be stolen or broken). Thus, even wearing Feather Boots, it is still impossible to walk on lava.

In Final Fantasy Tactics: The War of the Lions, there's a unused trap in the multiplayer Melee Mode called the Summoning Circle, which would activate a random summon magick when sprung.

FFT Tietra's Menu Sprite

Tietra's roster menu sprite does not depict the correct sprite, yet it isn't the default chapter 1 Ramza found on countless non-player characters either. It's a sprite not used anywhere in the game, only appearing on the party roster menu. Tietra's roster sprite looks like a dark-skinned foreign girl, with brown hair in pigtails. There's a concept artwork of this dark-skinned girl: she's 23 years old and called "Elegant Flier". Yasumi Matsuno doesn't remember what the setting for her was.[13]

There was going to be a battle with Folmarv alone in the Airship Graveyard. In the scene before his transformation into Hashmal, he has Save the Queen, Kaiser Plate, Crystal Helmet, Crystal Mail, and Sprint Shoes equipped. His action ability is still his base job's Unyielding Blade and his secondary action ability is Magicks, which contains Quake only. His reaction, support, and movements are randomized. His appearance in Mullonde Cathedral Sanctuary has him stripped of all his equipment. This happens when units are not supposed to fight, suggesting Folmarv was supposed to be battled before his transformation in Airship Graveyard.

There are a few NPC or townsfolk seen within towns during story cutscenes. These NPCs have basic animation, such as walking in all directions and standing sprites, and they have a portrait associated with them that goes unused, as there is no way the player can interact with them to see the portraits. The only way for the player to see the portrait is to hack the characters into the party roster.

Three other portraits go unused, and they don't appear anywhere within the game, except in the game's data where all the portraits are located. The first is the Priest who is present at Alma's funeral; this one has the priest without his hat. The second one is a man with black hair. The final one is a bald man with blond hair on the side of his head, who resembles Zalmour. All three appear to be officials from the Church of Glabados, wearing either a priest's or celebrant's attire, judging from their portrait.

Found within the weapons' graphical in-battle sprites within the game's data, there are two unused weapons among the various weapon and shield sprites. The first appears to be a boomerang, while the second is a doll. It is unknown if the doll would have been used as a weapon or a shield, as the graphics contain both intermixed together. The reason for why both does not appear within the final product is unknown, but it could be assumed that the developers could not make them return to the owner's hand after attacking a target much like how boomerangs behave or the doll walking back to the owner.


Final Fantasy Tactics Advance

There are several unused battle sprites of "Prince" for Mewt found within the game's coding. This suggests that Mewt may have been considered as an opponent or ally at some point in game.

There also exists a dummied weapon, the Battle Scythe, which may have been intended to be equipped by the final boss. It is classified as a Mace weapon.

Final Fantasy Tactics A2: Grimoire of the Rift

Ta2grenades

Grenade sprites from FFTA2 data.

In the coding is an unused weapons set for Grenades which existed for similarly dummied job class of Transmuter. The Grenades can be easily accessed or obtained via cheat code.

Unusually, Grenades are categorized under Ranged Weapon, but offers no more than 1 panel range of attack and the attack animation is similar to a Hand-cannon.

Final Fantasy Type-0

Pandemona, Phoenix, and Typhon were considered to appear in Final Fantasy Type-0 as summons, but were discarded for unknown reasons.


Final Fantasy Crystal Chronicles: Echoes of Time

There are some secret pieces of armor named "Not Used" which can only be received through hacking. Only male characters can wear the "Not Used", as it freezes the game if a female wears it. Some of the "Not Used" armors look like those of Sherlotta, Larkeicus, The Knight Templars, regular guards, and different NPCs. Some of the Not Used can cause the body to disappear, reducing the player character to a floating head.

In addition, the Shock Smaragdite jewel cannot be obtained in the game, and would have been the gem to grant Impact Boost to the player.

Final Fantasy Mystic Quest

Many pieces of armor found within the game grants the player protection to one or many elements, but some elemental protections were dummied out, and thus the player can never have their protection against certain enemy attacks.

Even so, these icons do have a picture and are coded within the game. The missing icons will only show up in the status screen alongside the other icons if the player use a Game Genie. They are Earth, Reverse Drain, Damage, and Shoot.

Name Damage Explanation Image
Earth Earth-elemental FFMQ Earth Icon
Reverse Drain Drain-elemental If paired with Drain, it will reverse the effect of drain and the enemy will take damage and the character that was attacked will be healed. FFMQ Reverse Drain Icon
Damage Damage-elemental Physical attacks. FFMQ Damage Icon
Shoot Shoot-elemental Projectile attacks. FFMQ Shoot Icon

Reflectant is a incomplete and a dummied enemy ability. Judging from its name, it would have given the reflect status to a single party member, allowing White Magic spells to be reflected onto the enemy party.

FFMQ Snowfields 3

Unused snowfield battle background.

The snowfield battle background located north of Wintry Temple can never be seen normally; the only way to reach this battlefield is by restoring the Crystal of Water which will open the path to this battlefield. Unfortunately, by restoring the crystal, the battle background will be replaced by a grassy plain, making this battle background unused and inaccessible by normal means.

The status ailment Silence is attempted to be inflicted by some attacks but never sets. The status does still exist, complete with accompanying effects.

Final Fantasy Adventure

There are quite a few items that were removed entirely from the North American version, leaving no names behind. In the Japanese version only the name remains, and the items do not do anything, even if acquired through hacking. Most of them appear to be unused story items.

List of dummied items:
  • Flare Wave
  • Flare Bazooka
  • Dummy Spare 2
  • Fire Ring
  • Rusted Key
  • Blue Orb
  • Red Orb
  • Star Sapphire
  • Balancer
  • Moon Crystal
  • Scenario Spare 2
  • Scenario Spare 3
  • Scenario Spare 4
  • Scenario Spare 5
  • Torch
  • Earth Drum
  • Moogle Flute
  • Reserve

The Japanese name of the "Flare Wave" item does not match the Japanese name of the Cloud of Darkness's signature attack, being called "フレアウェーブ" while the Final Fantasy III ability is called "はどうほう".

The Final Fantasy Legend

FFL Gun Icon

A Gun icon can be found within the English version's game coding, but is left unused for the actual gun weapons.

Final Fantasy Legend II

Four dummied out entries appears in the enemies data. They have blank names, stats that follow the pattern of the group before them in the list (the one after Wizard has high Agl and Mana, the one after the robots has 0 Mana, etc.), and only one ability, which is usually the same as first ability of the enemy after them in the list. Party and enemies appear within the same data. Mr. S data is right at the start of the guest character's data.

HP Str Agl Mana Def Abilities Description
858 75 94 97 78 Rocket Found between Wizard and ROBO-28 data. Has stats like a stronger Wizard and ROBO-28's first ability.
858 94 86 0 94 FFLII Gun IconSMG Found between Intrcept and Plasma. Has stats like a stronger Intercept and Dunatis's first ability (not Plasma's!)
804 91 86 86 86 Poison Found between Cancer and Grippe. Has stats like a stronger Cancer and Grippe's first ability.
723 83 91 89 94 Dissolve Found between Plague and Mr. S. Has stats like a stronger Plague and Mr. S's first ability.

Final Fantasy Legend III

The Talon unit Warp 2 is listed at the end of the Unit digits within the game's data, and it cannot be installed onto the ship so its function, if there is any, is a mystery.

There are four items named after the Talon crew members. At one point, they must have been able to "install" the crew members like units in an earlier version of the game, but this was dropped in favor of the crew members joining voluntarily and walking aboard. Password, Pureland Keys, and Plutonium can also be found within the game's data, but many of these items are blank in the English version.

Final Fantasy Dimensions

There's quite a few debug abilities that are hidden from the player.

  • Debug Attack: The user will executes a physical attack against all enemies on the screen.
  • Debug Counter: The user will always counterattack when hit.
  • All Abilities: Access to all magic and/or abilities the user has currently learned.
  • Red Magic Lv5: Gain use of white and black magic up to level 5.
  • Red Magic Lv6: Gain use of white and black magic up to level 6.
  • Red Magic Lv7: Gain use of white and black magic up to level 7.
  • Red Magic Lv8: Gain use of white and black magic up to level 8.

The Challenge Dungeon does not appear outside the original phone release; as such, it does not appear in the other mobile versions and therefore is not available in any English version of the game.

The Seeker Bat, Skull Warrior, Toecutter, Ursus, Carve Spider, Dead Head, Bloodflower, Exoray, Mortblossom, Deathgaze, Death Claw, Death Rider, Philocleon, Rock Masher, Zombie Pirate, Dark Hound, Rough Viper, Albino Snake, Sand Viper, Elder Treant, Squidraken, Cactus, Avoider, Zombie Cap'n, Sandboil, Moss Fungus, Sand Crawler, Gazing Rock, Sacred Dragon, Lemming, Tiny Rat, Mega Armor, Living Dead, Pit Fiend, Druid, Desert Sahagin, Orobon, Sea Ibis, Marchosias, Electrofish, Dark Wizard, Dark Knight, Merrow, Lacerta, Revenant, and Metamorph are dummied enemies.

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Dissidia Final Fantasy (2008)

Three unused Battle Pieces exist in the data. The second shown piece returned in Dissidia 012 Final Fantasy as the Mirror Piece, while the third bears a resemblance to Dissidia 012's Moogle Chalice, with a slightly different coloring and lacking the moogle in the cup, but having the same shape and design patterns. The item looks similar to the Ether item, and may possibly have been an Elixir.

Despite not being a playable character, Cosmos has three portrait images assigned to her. They appear as dark Zidane portraits, but in-game code indicates they belong to Cosmos.

Aerith's Crisis Core -Final Fantasy VII- render appears within of the code for Dissidia Final Fantasy. This is believed to be because Dissidia Final Fantasy shares the same game engine as Crisis Core -Final Fantasy VII-, so it is probably left over data. The Crisis Core -Final Fantasy VII- Tonberry also appears. Through hacking, this version of Aerith can be controlled but she cannot attack, she can only run around due to her lack of animations.[14]

There are 46 placeholder graphics for player icons. They appear as a Ninja from the original Final Fantasy, and are numbered. There are nine placeholder graphics for summons; they appear as a Final Fantasy VIII Ifrit and are labeled: オーディーン? (Odin), オーディーン AUTO? (Odin AUTO), デスゲイズ? (Deathgaze), オメガ? (Omega), カイナッツォ? (Cagnazzo), アスラ? (Asura), リッチ? (Lich), and アルテマウェポン? (Ultima Weapon).

Dissidia 012 Final Fantasy

The models for the two unknown map pieces shown above still exist in the game data, including the apparent prototype Moogle Chalice. The Ether model is also still the data despite no longer being used along with some menu elements from the original Dissidia Final Fantasy.

Fragments of data suggest Aerith may have at one point been planned to be fully playable. There are three slots in the object list for the game's data where normally data for Aerith as a playable character in her three outfits would go, but the locations the list points to for loading data are blank. Through hacking it is possible to select her as a character in Quick Battle, but the game will either crash or fail to load when the battle is launched, and she has data assigned to her to determine which equipment types she can equip. However, it is possible some of this data was included as she may not have worked properly as an Assist without it.

The game data has 255 blank slots for downloadable outfits for characters, potentially allowing each character to have several, and DLC music packs with five songs have a sixth blank slot. Through hacking, it is possible to assign additional character models and music tracks to these blank slots, and they will work in-game with mixed functionality.

Dissidia Duodecim Prologus Final Fantasy

Prologus contains a great deal of data never used in the demo, as it was likely made out of a simplified Dissidia 012 Final Fantasy engine. This includes artwork of characters as they appear on the character select screen, battle portraits and character models, and menu elements from Dissidia 012 Final Fantasy such as character silhouettes and portraits for the tutors in the in-game help manuals.

Dissidia Final Fantasy NT

Following the release of its DLC in the form of the Season Pass, a datamine of the game's files revealed a number of characters and costumes that weren't confirmed nor revealed during release, including veteran playable characters and costumes for the fourteen default protagonists along with a few villains.

As of March 5th, 2020, updates for the game have stopped and five of the thirteen characters found in the games files were omitted from release, which includes veterans Laguna Loire, Prishe and Gilgamesh, along with files found for Vivi Ornitier and Zack Fair.

At least one character from each series featured in Dissidia NT received a costume and weapon set, with files for Garland Firion, Onion Knight, Cecil, Tidus and Y'shtola were discovered, though Y'shtola eventually received a different from the one featured in the files.[15]

Final Fantasy Record Keeper

There exist seven Summoning abilities within the game that are left unused in the final product. These are: Sylph, Remora, Golem, Cait Sith, Atomos, Kujata, and Cockatrice.[16]

References