Dullahan (デュラハン, Durahan?) is a recurring enemy and boss in the Final Fantasy series, it first appeared in Final Fantasy III. The Dullahan typically takes on the form of an undead knight.
Appearances[]
Final Fantasy III[]
The Dullahan is fought in Castle Hein as a normal enemy and is the strongest enemy in the area. A stronger variant, called the Thanatos, is found in the Ancients' Maze.
Final Fantasy VI[]
The Dullahan is a boss fought in Darill's Tomb. The similar Daedalus is fought in Kefka's Tower as a normal enemy, along with palette swaps of many other bosses. In the Advance release, Armodullahan is fought as a normal enemy in Dragons' Den.
Final Fantasy XII[]
The Dullahan is a normal enemy encountered in the Lhusu Mines. Contrary to its other appearances, it is not an undead enemy and is a giant-type instead.
Final Fantasy XIV[]
Dullahans are a variety of soulkin. Believed to be ancient golems, it is debated whether they suits animated by magicks or possessed by the souls of their former wearers. The common Dullahan is a high-level enemy encountered in the Proud Creek area of the North Shroud, as well as in the halls of Amdapor Keep. Other varieties of dullahan can typically only be found in instanced duties.
The player can acquire a Wind-up Dullahan as a minion.
Vagrant Story[]
The Dullahan is a boss encountered in the Wine Cellar.
Final Fantasy Mystic Quest[]
The Dullahan is fought as a boss on Mount Gale. Palette swaps of the Dullahan, the Thanatos, are fought in the final areas of the game.
Final Fantasy Legend III[]
The Dullahan is a Cyborg-type enemy.
Final Fantasy Dimensions II[]
Dissidia Final Fantasy Opera Omnia[]
Pictlogica Final Fantasy[]
Dullahan from Final Fantasy III appears as an enemy.
Final Fantasy Record Keeper[]
The Final Fantasy III and VI Dullahans respectively appear as an enemy and a boss.
Final Fantasy Brave Exvius[]
Mobius Final Fantasy[]
Final Fantasy Trading Card Game[]
Dullahan from Final Fantasy XIV appears as a lightning-elemental card.
Etymology[]
dullahan is a mythical horseman in Irish mythology, and is described as a headless knight who rides a black horse, or sometimes in a cart pulled by several horses, which moves so quickly the friction of the wheels can set roadside hedges on fire. The dullahan will ride through the night, eventually stopping at the location of a person who is set to die and calling out their name, drawing out their soul and killing them. If seen it will violently retaliate against the watcher, dousing them with blood and using a whip made from a human spine to lash out one of their eyes. The dullahan cannot be barred from travel by locks or gates and cannot be outrun, but it is repelled by golden objects and will turn and flee if one is in its path.
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