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+ | {{sideicon|prime=FFXIII|FFXIV|PFF|FFRK}} |
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− | {{FFXIII Enemies |
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+ | {{DISPLAYTITLE:Dreadnought (''Final Fantasy XIII'')}} |
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+ | {{infobox enemy |
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+ | | release = FFXIII |
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| name = Dreadnought |
| name = Dreadnought |
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+ | | type = Boss |
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+ | | romaji = Doreddonōto |
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+ | | aiscript = true |
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− | | Chain Res = 80 |
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− | | Lightning = - |
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− | | Daze = 70% |
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− | | Provoke = 70% |
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− | | Death = 70% |
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− | | Dispel = - |
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− | | Romaji = Doreddonōto |
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− | | Common Drop = None/Omni-kit (100%) |
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− | | Rare Drop = None |
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}} |
}} |
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− | {{ |
+ | {{Dialogue|Lightning|Pulse armament.|Sazh|And that's bad for us, isn't it?|Lightning|You have eyes, don't you?|context=Lightning and Sazh}} |
− | '''Dreadnought''' is a boss in ''[[Final Fantasy XIII]]'', fought |
+ | '''Dreadnought''' is a [[boss]] in ''[[Final Fantasy XIII]]'', fought twice in the [[Vile Peaks]] by [[Sazh Katzroy/Gameplay|Sazh]], [[Lightning (Final Fantasy XIII)/Gameplay|Lightning]], and [[Oerba Dia Vanille/Gameplay|Vanille]]. |
⚫ | Upon Dreadnought's defeat the [[Crystarium system|Crystarium]] will expand to Stage Three. Sazh and Lightning will be able to use the [[Commando (Final Fantasy XIII)|Commando]] and [[Medic (Final Fantasy XIII)|Medic]] roles, respectively, and the player will be able to [[Final Fantasy XIII upgrades|upgrade]] [[Final Fantasy XIII weapons|weapons]] and [[Final Fantasy XIII accessories|accessories]]. |
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− | The Dreadnought is fought twice in quick succession, and whatever last [[Paradigm]] was used in the first battle will be selected for the second fight. The same strategy works both times, with the only difference being that the Dreadnought will have more health, use Wrecking Ball - a devastating attack - and use [[Fire (Element)|fire]] based melee attacks in the second battle, meaning at least two [[stagger]]s will likely be needed. |
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+ | == Stats == |
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+ | {{infobox enemy stats FFXIII |
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+ | | sec 1 = #033 (First part) |
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+ | | sec 2 = #033 (Second part) |
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+ | | bestiary = 033 |
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+ | | prev = Succubus (Final Fantasy XIII) |
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+ | | next = Corps Regular |
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+ | | 1 hp = 17940 |
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+ | | chain resistance = 80 |
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+ | | launch = Resistant |
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+ | | location = [[Vile Peaks]] (Devastated Dreams) |
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+ | | abilities = [[Final Fantasy XIII enemy abilities#Steam Clean|Steam Clean]], [[Final Fantasy XIII enemy abilities#Wrecking Ball|Wrecking Ball]] |
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+ | | 2 hp = 44850 |
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+ | | 2 libra = 1000 |
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+ | | 2 common drop = [[Final Fantasy XIII items#Omni-kit|Omni-kit]] |
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+ | | 2 common drop rate = 100 |
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+ | | 2 abilities = [[Final Fantasy XIII enemy abilities#Steam Clean|Steam Clean]], [[Final Fantasy XIII enemy abilities#Wrecking Ball|Wrecking Ball]] |
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− | In the second battle, the same strategy will still work. However, due to the devastating power of Wrecking Ball, a [[Medic]] will be needed. Also, the Dreadnought will be able to include fire in its attacks, increasing the damage it deals. |
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+ | [[File:XIII dreadnought.png|Dreadnought in battle.|thumb]] |
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+ | The Dreadnought is fought twice in quick succession, and whatever last [[paradigm]] was used in the first battle, will be selected for the second fight. The battle scores for both fights will be combined. |
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+ | The first fight has it use a basic attack and a crushing attack, both of which can hit the entire party. It will use Steam Clean, which will remove the most recently applied debuff after a long charging period. It can also use Wrecking Ball, which can KO anyone around half HP. |
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⚫ | Upon defeat |
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+ | The second fight replaces its two basic attacks with a swipe that hits twice. Like Wrecking Ball, it's [[Fire (element)|fire]]-based. The Dreadnought has more HP, so at least two [[Stagger (Final Fantasy XIII)|Stagger]]s may be needed to bring it down. |
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+ | |||
− | *Battle one |
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+ | === Strategy === |
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⚫ | A good strategy is to have Vanille debuff the Dreadnought, while Sazh buffs the team (with [[Bravery (Final Fantasy XIII)|Bravery]] and [[Faith (Final Fantasy XIII)|Faith]], depending on the character) and Lightning goes in with Commando. Once the team is fully buffed and the enemy fully debuffed, they can switch to Tri-disaster (three [[Ravager (Final Fantasy XIII)|Ravagers]]) and keep pressing the attack until the Dreadnought is staggered. Once done, they can switch to Relentless Assault (a Commando and two Ravagers) to defeat it, as Lightning will deal more damage. Steam Clean can also be interrupted by staggering it. |
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+ | |||
− | **Turn 2 - Attack |
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+ | In the second battle, the same strategy will still work. However, due to stronger attacks, a [[Medic (Final Fantasy XIII)|Medic]] or potions may be needed. |
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− | **Turn 3 - Attack |
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+ | |||
− | **Turn 4 - Crush |
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− | *Battle two |
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+ | === First battle === |
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− | * |
+ | * Turn 1 – Attack |
− | * |
+ | * Turn 2 – Attack |
− | * |
+ | * Turn 3 – Attack |
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+ | |||
+ | === Second battle === |
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+ | * Turn 1 – Flame Spreader |
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+ | * Turn 2 – Flame Spreader |
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+ | |||
+ | == Other appearances == |
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+ | === ''[[Final Fantasy XIV|Final Fantasy XIV: A Realm Reborn]]'' === |
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+ | Under the name "Clockwork Dreadnaught", three Dreadnoughts appear as superbosses in [[Binding Coil of Bahamut]] - Turn 4. One also appeared in a FATE during the event [[Lightning Strikes (Final Fantasy XIV)|Lightning Strikes]]. |
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+ | {{clear}} |
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+ | |||
+ | ===''[[Pictlogica Final Fantasy]]''=== |
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+ | {{Enemy section|Pictlogica Final Fantasy}} |
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+ | {{clear}} |
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+ | |||
+ | === ''[[Final Fantasy Record Keeper]]'' === |
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+ | [[File:FFRK Dreadnought FFXIII.png|right]] |
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+ | Two Dreadnoughts appear as bosses in separate battle tiers of [[Vile Peaks#The Vile Peaks 1|The Vile Peaks 1]], and in some ''Final Fantasy XIII'' events. A Dreadnought is also fought as a boss in the [[Ultima (ability)|Ultima]] [[Nightmare Dungeon]]. The Dreadnought, across all its appearances, is able to use Wrecking Ball and Pulverize to deal physical damage to one or more targets, and is also able to use Steam Clean to remove its status debuffs. The Nightmare Dungeon Dreadnought is also able to use Incinerate, dealing fire-elemental damage to the party. |
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+ | {{clear}} |
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+ | |||
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+ | <gallery> |
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+ | Dreadnought Art FFXIII.jpg|Concept art. |
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+ | FFXIII Ch 4 Dreadnought.jpg|Dreadnought. |
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+ | XII flame attack.PNG|[[Fire (element)|Fire-elemental]] attack. |
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+ | XII steam clean.PNG|Steam Clean. |
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+ | XII wrecking ball.PNG|Wrecking Ball. |
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+ | </gallery> |
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+ | |||
+ | == Etymology == |
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+ | {{Etym|Dreadnought}} |
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+ | |||
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+ | |||
+ | === ''[[Final Fantasy XIII-2]]'' === |
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+ | * [[Dreadnought (Final Fantasy XIII-2)|Dreadnought]] |
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+ | |||
+ | === ''[[Lightning Returns: Final Fantasy XIII]]'' === |
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+ | * [[Dreadnought (Lightning Returns)|Dreadnought]] |
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+ | * [[Dreadnought Ω]] |
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− | {{Gallery |
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+ | [[de:Brummonaut (FFXIII)]] |
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− | + | [[Category:Bosses in Final Fantasy XIII]] |
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Revision as of 13:33, 17 May 2020
Template:Sideicon
Lightning: Pulse armament.Sazh: And that's bad for us, isn't it?Lightning: You have eyes, don't you?Lightning and Sazh
Dreadnought is a boss in Final Fantasy XIII, fought twice in the Vile Peaks by Sazh, Lightning, and Vanille.
Upon Dreadnought's defeat the Crystarium will expand to Stage Three. Sazh and Lightning will be able to use the Commando and Medic roles, respectively, and the player will be able to upgrade weapons and accessories.
Stats
#033 (First part)
#033 (Second part)
Battle
The Dreadnought is fought twice in quick succession, and whatever last paradigm was used in the first battle, will be selected for the second fight. The battle scores for both fights will be combined.
The first fight has it use a basic attack and a crushing attack, both of which can hit the entire party. It will use Steam Clean, which will remove the most recently applied debuff after a long charging period. It can also use Wrecking Ball, which can KO anyone around half HP.
The second fight replaces its two basic attacks with a swipe that hits twice. Like Wrecking Ball, it's fire-based. The Dreadnought has more HP, so at least two Staggers may be needed to bring it down.
Strategy
A good strategy is to have Vanille debuff the Dreadnought, while Sazh buffs the team (with Bravery and Faith, depending on the character) and Lightning goes in with Commando. Once the team is fully buffed and the enemy fully debuffed, they can switch to Tri-disaster (three Ravagers) and keep pressing the attack until the Dreadnought is staggered. Once done, they can switch to Relentless Assault (a Commando and two Ravagers) to defeat it, as Lightning will deal more damage. Steam Clean can also be interrupted by staggering it.
In the second battle, the same strategy will still work. However, due to stronger attacks, a Medic or potions may be needed.
AI script
First battle
- Turn 1 – Attack
- Turn 2 – Attack
- Turn 3 – Attack
- If affected by a debuff and the next move is Crush – Steam Clean
- Turn 4 – Crush
Second battle
- Turn 1 – Flame Spreader
- Turn 2 – Flame Spreader
- If affected by a debuff and the next move is Wrecking Ball – Steam Clean
- Turn 3 – Wrecking Ball
Other appearances
Final Fantasy XIV: A Realm Reborn
Under the name "Clockwork Dreadnaught", three Dreadnoughts appear as superbosses in Binding Coil of Bahamut - Turn 4. One also appeared in a FATE during the event Lightning Strikes.
Pictlogica Final Fantasy
Final Fantasy Record Keeper
Two Dreadnoughts appear as bosses in separate battle tiers of The Vile Peaks 1, and in some Final Fantasy XIII events. A Dreadnought is also fought as a boss in the Ultima Nightmare Dungeon. The Dreadnought, across all its appearances, is able to use Wrecking Ball and Pulverize to deal physical damage to one or more targets, and is also able to use Steam Clean to remove its status debuffs. The Nightmare Dungeon Dreadnought is also able to use Incinerate, dealing fire-elemental damage to the party.
Gallery
Etymology
Dreadnoughts were a type of battleship popular in the first half of the 20th century before the advent of the aircraft carrier made them obsolete. They were gigantic heavily armored ships noted for an "all-big-gun" design that allowed for great firing range while being well-protected. The term "dreadnought" comes from the first major ship of this design, the 1906 HMS Dreadnought. The word means "fear nothing".