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{{sideicon|FFXIII}}
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{{sideicon|prime=FFXIII|FFXIV|PFF|FFRK}}
 
{{DISPLAYTITLE:Dreadnought (''Final Fantasy XIII'')}}
{{FFXIII multi Enemies
 
  +
{{infobox enemy
  +
| release = FFXIII
 
| name = Dreadnought
 
| name = Dreadnought
 
| image = Dreadnought FFXIII Enemy.png
| Enemy = Boss/enemy
 
| tab 1 = #033 (1)
+
| type = Boss
 
| japanese = ドレッドノート
| tab 2 = #033 (2)
 
 
| romaji = Doreddonōto
| image = [[File:Dreadnought FFXIII Enemy.png|200px]]
 
 
| location = [[Vile Peaks]] (Devastated Dreams)
  +
| aiscript = true
 
}}
 
{{Dialogue|Lightning|Pulse armament.|Sazh|And that's bad for us, isn't it?|Lightning|You have eyes, don't you?|context=Lightning and Sazh}}
 
'''Dreadnought''' is a [[boss]] in ''[[Final Fantasy XIII]]'', fought twice in the [[Vile Peaks]] by [[Sazh Katzroy/Gameplay|Sazh]], [[Lightning (Final Fantasy XIII)/Gameplay|Lightning]], and [[Oerba Dia Vanille/Gameplay|Vanille]].
  +
 
Upon Dreadnought's defeat the [[Crystarium system|Crystarium]] will expand to Stage Three. Sazh and Lightning will be able to use the [[Commando (Final Fantasy XIII)|Commando]] and [[Medic (Final Fantasy XIII)|Medic]] roles, respectively, and the player will be able to [[Final Fantasy XIII upgrades|upgrade]] [[Final Fantasy XIII weapons|weapons]] and [[Final Fantasy XIII accessories|accessories]].
  +
  +
== Stats ==
  +
{{infobox enemy stats FFXIII
  +
| sec 1 = #033 (First part)
 
| sec 2 = #033 (Second part)
 
| bestiary = 033
 
| bestiary = 033
 
| prev = Succubus (Final Fantasy XIII)
 
| prev = Succubus (Final Fantasy XIII)
 
| next = Corps Regular
 
| next = Corps Regular
| 2 bestiary = 033
+
| level = 62
 
| 1 hp = 17940
| 2 prev = Succubus (Final Fantasy XIII)
 
 
| strength = 120
| 2 next = Corps Regular
 
| Level = 62
+
| magic = 74
| HP = 17,940
+
| stagger = 200
| Strength = 120
+
| chain resistance = 80
| Magic = 74
+
| keep = 35
| Stagger = 200%
+
| launch = Resistant
| Chain Res = 80
+
| physical = Halves
| Keep = 35
+
| magical = Halves
| Launch = Resistant
+
| deprotect = 100
| Libra = 0
+
| deshell = 100
| CP = 0
+
| imperil = 70
| Fire = -
+
| poison = Immune
| Ice = -
+
| slow = 70
| Lightning = -
+
| pain = 70
| Water = -
+
| fog = 70
| Earth = -
+
| curse = 70
| Wind = -
+
| daze = 70
| Physical = Halves
+
| provoke = 70
| Magical = Halves
+
| death = 70
 
| location = [[Vile Peaks]] (Devastated Dreams)
| Deprotect = 100%
 
 
| type = Pulse Automata
| Deshell = 100%
 
| Imperil = 70%
+
| subtype = Armaments
  +
| abilities = [[Final Fantasy XIII enemy abilities#Steam Clean|Steam Clean]], [[Final Fantasy XIII enemy abilities#Wrecking Ball|Wrecking Ball]]
| Poison = Immune
 
 
| other info = - High damage-dealing potential.<br/>- Delivers devastating physical attacks.<br/>- Capable of removing status ailments.<br/>- Susceptible to [[Deprotect (status)|Deprotect]].
| Slow = 70%
 
| Pain = 70%
+
| 2 hp = 44850
| Fog = 70%
+
| 2 libra = 1000
| Curse = 70%
+
| 2 cp = 360
  +
| 2 common drop = [[Final Fantasy XIII items#Omni-kit|Omni-kit]]
| Daze = 70%
 
  +
| 2 common drop rate = 100
| Provoke = 70%
 
  +
| 2 abilities = [[Final Fantasy XIII enemy abilities#Steam Clean|Steam Clean]], [[Final Fantasy XIII enemy abilities#Flame Spreader|''Flame Spreader'']], [[Final Fantasy XIII enemy abilities#Wrecking Ball|Wrecking Ball]]
| Death = 70%
 
| Dispel = -
 
| Japanese = ドレッドノート
 
| Romaji = Doreddonōto
 
| Location = [[Vile Peaks]] (Devastated Dreams)
 
| Type = Pulse Automata
 
| Subtype = Armaments
 
| Common Drop = None
 
| Rare Drop = None
 
| Abilities = Steam Clean, Wrecking Ball
 
| Notes = - High damage-dealing potential.<br/>- Delivers devastating physical attacks.<br/>- Capable of removing status ailments.<br/>- Susceptible to [[Deprotect (Status)|Deprotect]].
 
| 2 Level = 62
 
| 2 HP = 44,850
 
| 2 Strength = 120
 
| 2 Magic = 74
 
| 2 Stagger = 200%
 
| 2 Chain Res = 80
 
| 2 Keep = 35
 
| 2 Launch = Resistant
 
| 2 Libra = 1000
 
| 2 CP = 360
 
| 2 Fire = -
 
| 2 Ice = -
 
| 2 Lightning = -
 
| 2 Water = -
 
| 2 Earth = -
 
| 2 Wind = -
 
| 2 Physical = Halves
 
| 2 Magical = Halves
 
| 2 Deprotect = 100%
 
| 2 Deshell = 100%
 
| 2 Imperil = 70%
 
| 2 Poison = Immune
 
| 2 Slow = 70%
 
| 2 Pain = 70%
 
| 2 Fog = 70%
 
| 2 Curse = 70%
 
| 2 Daze = 70%
 
| 2 Provoke = 70%
 
| 2 Death = 70%
 
| 2 Dispel = -
 
| 2 Location = [[Vile Peaks]] (Devastated Dreams)
 
| 2 Type = Pulse Automata
 
| 2 Subtype = Armaments
 
| 2 Common Drop = Omni-kit (100%)
 
| 2 Rare Drop = None
 
| 2 Abilities = Steam Clean, Flame Spreader, Wrecking Ball
 
| 2 Notes = - High damage-dealing potential.<br/>- Delivers devastating physical attacks.<br/>- Capable of removing status ailments.<br/>- Susceptible to [[Deprotect (Status)|Deprotect]].
 
 
}}
 
}}
{{Dialogue|Lightning|Pulse armament.|Sazh|And that's bad for us, isn't it?|Lightning|You have eyes, don't you?|context=Lightning and Sazh}}
 
'''Dreadnought''' is a boss in ''[[Final Fantasy XIII]]'', fought twice in the [[Vile Peaks]] by [[Sazh Katzroy|Sazh]], [[Lightning (Final Fantasy XIII)|Lightning]], and [[Oerba Dia Vanille|Vanille]].
 
   
 
== Battle ==
Upon Dreadnought's defeat the [[Crystarium System|Crystarium]] will expand to Stage Three. Sazh and Lightning will be able to use the Commando and Medic roles, respectively, and the player will be able to [[List of Final Fantasy XIII Upgrades|upgrade]] [[List of Final Fantasy XIII Weapons|weapons]] and [[List of Final Fantasy XIII Accessories|accessories]].
 
 
[[File:XIII dreadnought.png|Dreadnought in battle.|thumb]]
 
The Dreadnought is fought twice in quick succession, and whatever last [[paradigm]] was used in the first battle, will be selected for the second fight. The only difference is that the Dreadnought will have more health, use Wrecking Ball—a devastating attack—and use [[Fire (element)|fire]]-based melee attacks in the second battle, meaning at least two [[stagger]]s will likely be needed.
   
==Battle==
+
=== Strategy ===
 
A good strategy is to have Vanille debuff the Dreadnought, while Sazh buffs the team (with [[Bravery (Final Fantasy XIII)|Bravery]] and [[Faith (Final Fantasy XIII)|Faith]], depending on the character) and Lightning goes in with Commando. Once the team is fully buffed and the enemy fully debuffed, they can switch to Tri-disaster (three [[Ravager (Final Fantasy XIII)|Ravagers]]) and keep pressing the attack until the Dreadnought is staggered. Once done, they can switch to Relentless Assault (a Commando and two Ravagers) to defeat it.
The Dreadnought is fought twice in quick succession, and whatever last [[paradigm]] was used in the first battle will be selected for the second fight. The only difference is that the Dreadnought will have more health, use Wrecking Ball—a devastating attack—and use [[Fire (Element)|fire]]-based melee attacks in the second battle, meaning at least two [[stagger]]s will likely be needed.
 
   
 
In the second battle, the same strategy will still work. However, due to Wrecking Ball, a [[Medic (Final Fantasy XIII)|Medic]] will be needed. The Dreadnought can include fire in its attacks, increasing the damage it deals.
===Strategy===
 
A good strategy is to have Vanille debuff the Dreadnought, while Sazh buffs the team (with [[Bravery (Ability)|Bravery]] and [[Faith (Ability)|Faith]], depending on the character) and Lightning goes in with [[Commando (Final Fantasy XIII)|Commando]]. Once the team is fully buffed and the enemy fully debuffed, they can switch to Tri-disaster (three [[Ravager (Final Fantasy XIII)|Ravagers]]) and keep pressing the attack until the Dreadnought is staggered. Once done, they can switch to Relentless Assault (a Commando and two Ravagers) to defeat it.
 
   
  +
== AI script ==
In the second battle, the same strategy will still work. However, due to Wrecking Ball, a [[Medic (Final Fantasy XIII)|Medic]] will be needed. The Dreadnought will be able to include fire in its attacks, increasing the damage it deals.
 
  +
=== First battle ===
 
* Turn 1 – Attack
 
* Turn 2Attack
 
* Turn 3 – Attack
 
* If affected by a debuff and the next move is Crush – Steam Clean
 
* Turn 4Crush
   
==AI Script==
+
=== Second battle ===
 
* Turn 1 – Flame Spreader
===First Battle===
 
*Turn 1Attack
+
* Turn 2Flame Spreader
 
* If affected by a debuff and the next move is Wrecking Ball – Steam Clean
*Turn 2 – Attack
 
*Turn 3 – Attack
+
* Turn 3 – Wrecking Ball
*If affected by a debuff and the next move is Crush – Steam Clean
 
*Turn 4Crush
 
   
  +
== Other appearances ==
===Second Battle===
 
 
=== ''[[Final Fantasy XIV|Final Fantasy XIV: A Realm Reborn]]'' ===
*Turn 1Flame Spreader
 
  +
Under the name "Clockwork Dreadnaught", three Dreadnoughts appear as superbosses in [[Binding Coil of Bahamut]] - Turn 4. One also appeared in a FATE during the event [[Lightning Strikes (Final Fantasy XIV)|Lightning Strikes]].
*Turn 2 – Flame Spreader
 
  +
{{clear}}
*If affected by a debuff and the next move is Wrecking Ball – Steam Clean
 
*Turn 3 – Wrecking Ball
 
   
 
===''[[Pictlogica Final Fantasy]]''===
==Gallery==
 
 
[[File:PFF Dreadnought.png|right]]
{{Gallery|class=FFXIIIa
 
  +
{{Enemy section|Pictlogica Final Fantasy}}
|File:FFXIII Ch 4 Dreadnought.jpg|Dreadnought.
 
  +
{{clear}}
|File:XIII dreadnought.png|Dreadnought in battle.
 
|File:XII flame attack.PNG|[[Fire (Element)|Fire-elemental]] attack.
 
|File:XII steam clean.PNG|Steam Clean.
 
|File:XII wrecking ball.PNG|Wrecking Ball.
 
}}
 
   
  +
=== ''[[Final Fantasy Record Keeper]]'' ===
==Etymology==
 
  +
[[File:FFRK Dreadnought FFXIII.png|right]]
  +
Two Dreadnoughts appear as bosses in separate battle tiers of [[Vile Peaks#The Vile Peaks 1|The Vile Peaks 1]], and in some ''Final Fantasy XIII'' events. A Dreadnought is also fought as a boss in the [[Ultima (ability)|Ultima]] [[Nightmare Dungeon]]. The Dreadnought, across all its appearances, is able to use Wrecking Ball and Pulverize to deal physical damage to one or more targets, and is also able to use Steam Clean to remove its status debuffs. The Nightmare Dungeon Dreadnought is also able to use Incinerate, dealing fire-elemental damage to the party.
  +
{{clear}}
  +
 
== Gallery ==
  +
<gallery>
  +
Dreadnought Art FFXIII.jpg|Concept art.
 
FFXIII Ch 4 Dreadnought.jpg|Dreadnought.
 
XII flame attack.PNG|[[Fire (element)|Fire-elemental]] attack.
 
XII steam clean.PNG|Steam Clean.
 
XII wrecking ball.PNG|Wrecking Ball.
  +
</gallery>
  +
 
== Etymology ==
 
{{Etym|Dreadnought}}
 
{{Etym|Dreadnought}}
   
==Related Enemies==
+
== Related enemies ==
*[[Juggernaut (Final Fantasy XIII)|Juggernaut]]
+
* [[Juggernaut (Final Fantasy XIII)|Juggernaut]]
  +
 
=== ''[[Final Fantasy XIII-2]]'' ===
 
* [[Dreadnought (Final Fantasy XIII-2)|Dreadnought]]
  +
  +
=== ''[[Lightning Returns: Final Fantasy XIII]]'' ===
  +
* [[Dreadnought (Lightning Returns)|Dreadnought]]
  +
* [[Dreadnought Ω]]
   
===''[[Final Fantasy XIII-2]]''===
 
*[[Dreadnought (Final Fantasy XIII-2)|Dreadnought]]
 
   
  +
[[de:Brummonaut (FFXIII)]]
===''[[Lightning Returns: Final Fantasy XIII]]''===
 
 
[[Category:Bosses in Final Fantasy XIII]]
*[[Dreadnought (Lightning Returns)|Dreadnought]]
 
*[[Dreadnought Ω]]
 
[[Category:Final Fantasy XIII Bosses]]
 

Revision as of 17:22, 13 January 2020

Template:Sideicon

Lightning: Pulse armament.
Sazh: And that's bad for us, isn't it?
Lightning: You have eyes, don't you?
Lightning and Sazh

Dreadnought is a boss in Final Fantasy XIII, fought twice in the Vile Peaks by Sazh, Lightning, and Vanille.

Upon Dreadnought's defeat the Crystarium will expand to Stage Three. Sazh and Lightning will be able to use the Commando and Medic roles, respectively, and the player will be able to upgrade weapons and accessories.

Stats

#033 (First part)

#033 (Second part)

Battle

XIII dreadnought

Dreadnought in battle.

The Dreadnought is fought twice in quick succession, and whatever last paradigm was used in the first battle, will be selected for the second fight. The only difference is that the Dreadnought will have more health, use Wrecking Ball—a devastating attack—and use fire-based melee attacks in the second battle, meaning at least two staggers will likely be needed.

Strategy

A good strategy is to have Vanille debuff the Dreadnought, while Sazh buffs the team (with Bravery and Faith, depending on the character) and Lightning goes in with Commando. Once the team is fully buffed and the enemy fully debuffed, they can switch to Tri-disaster (three Ravagers) and keep pressing the attack until the Dreadnought is staggered. Once done, they can switch to Relentless Assault (a Commando and two Ravagers) to defeat it.

In the second battle, the same strategy will still work. However, due to Wrecking Ball, a Medic will be needed. The Dreadnought can include fire in its attacks, increasing the damage it deals.

AI script

First battle

  • Turn 1 – Attack
  • Turn 2 – Attack
  • Turn 3 – Attack
  • If affected by a debuff and the next move is Crush – Steam Clean
  • Turn 4 – Crush

Second battle

  • Turn 1 – Flame Spreader
  • Turn 2 – Flame Spreader
  • If affected by a debuff and the next move is Wrecking Ball – Steam Clean
  • Turn 3 – Wrecking Ball

Other appearances

Final Fantasy XIV: A Realm Reborn

Under the name "Clockwork Dreadnaught", three Dreadnoughts appear as superbosses in Binding Coil of Bahamut - Turn 4. One also appeared in a FATE during the event Lightning Strikes.

Pictlogica Final Fantasy

PFF Dreadnought
Baknamy FFTA2This section about an enemy in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy Record Keeper

FFRK Dreadnought FFXIII

Two Dreadnoughts appear as bosses in separate battle tiers of The Vile Peaks 1, and in some Final Fantasy XIII events. A Dreadnought is also fought as a boss in the Ultima Nightmare Dungeon. The Dreadnought, across all its appearances, is able to use Wrecking Ball and Pulverize to deal physical damage to one or more targets, and is also able to use Steam Clean to remove its status debuffs. The Nightmare Dungeon Dreadnought is also able to use Incinerate, dealing fire-elemental damage to the party.

Gallery

Etymology

Dreadnoughts were a type of battleship popular in the first half of the 20th century before the advent of the aircraft carrier made them obsolete. They were gigantic heavily armored ships noted for an "all-big-gun" design that allowed for great firing range while being well-protected. The term "dreadnought" comes from the first major ship of this design, the 1906 HMS Dreadnought. The word means "fear nothing".

Related enemies

Final Fantasy XIII-2

Lightning Returns: Final Fantasy XIII