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| Death = 70%
 
| Death = 70%
 
| Dispel = -
 
| Dispel = -
| Japanese = ドレッドノート
+
| Japanese = ドレッドノート
| Romaji = Doreddonōto
+
| Romaji = Doreddonōto
| Location = [[Vile Peaks|The Vile Peaks]]<br />- Devastated Dreams
+
| Location = [[Vile Peaks]] (Devastated Dreams)
 
| Type = Pulse Automata
 
| Type = Pulse Automata
 
| Subtype = Armaments
 
| Subtype = Armaments
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| Rare Drop = None
 
| Rare Drop = None
 
| Abilities = Steam Clean, Wrecking Ball
 
| Abilities = Steam Clean, Wrecking Ball
| Notes = - High damage-dealing potential.<br />- Delivers devastating physical attacks.<br />- Capable of removing status ailments.<br />- Susceptible to [[Armor Break|Deprotect]].
+
| Notes = - High damage-dealing potential.<br/>- Delivers devastating physical attacks.<br/>- Capable of removing status ailments.<br/>- Susceptible to [[Armor Break|Deprotect]].
 
| 2 Level = 62
 
| 2 Level = 62
 
| 2 HP = 44,850
 
| 2 HP = 44,850
Line 81: Line 81:
 
| 2 Death = 70%
 
| 2 Death = 70%
 
| 2 Dispel = -
 
| 2 Dispel = -
| 2 Location = [[Vile Peaks|The Vile Peaks]]<br />- Devastated Dreams
+
| 2 Location = [[Vile Peaks]] (Devastated Dreams)
 
| 2 Type = Pulse Automata
 
| 2 Type = Pulse Automata
 
| 2 Subtype = Armaments
 
| 2 Subtype = Armaments
Line 87: Line 87:
 
| 2 Rare Drop = None
 
| 2 Rare Drop = None
 
| 2 Abilities = Steam Clean, Flame Spreader, Wrecking Ball
 
| 2 Abilities = Steam Clean, Flame Spreader, Wrecking Ball
| 2 Notes = - High damage-dealing potential.<br />- Delivers devastating physical attacks.<br />- Capable of removing status ailments.<br />- Susceptible to [[Armor Break|Deprotect]].
+
| 2 Notes = - High damage-dealing potential.<br/>- Delivers devastating physical attacks.<br/>- Capable of removing status ailments.<br/>- Susceptible to [[Armor Break|Deprotect]].
 
}}
 
}}
 
{{Dialogue|Lightning|Pulse armament.|Sazh|And that's bad for us, isn't it?|Lightning|You have eyes, don't you?|context=Lightning and Sazh}}
 
{{Dialogue|Lightning|Pulse armament.|Sazh|And that's bad for us, isn't it?|Lightning|You have eyes, don't you?|context=Lightning and Sazh}}
Line 107: Line 107:
 
*Turn 2 – Attack
 
*Turn 2 – Attack
 
*Turn 3 – Attack
 
*Turn 3 – Attack
*If affected by a debuff and the next move is Crush – Steam Clean
+
*If affected by a debuff and the next move is Crush – Steam Clean
 
*Turn 4 – Crush
 
*Turn 4 – Crush
   
 
===Second Battle===
 
===Second Battle===
*Turn 1 – Flame Spreader
+
*Turn 1 – Flame Spreader
 
*Turn 2 – Flame Spreader
 
*Turn 2 – Flame Spreader
 
*If affected by a debuff and the next move is Wrecking Ball – Steam Clean
 
*If affected by a debuff and the next move is Wrecking Ball – Steam Clean

Revision as of 23:25, September 26, 2013

FFXIII wiki icon Template:FFXIII multi Enemies

Lightning: Pulse armament.
Sazh: And that's bad for us, isn't it?
Lightning: You have eyes, don't you?
Lightning and Sazh

Dreadnought is a boss in Final Fantasy XIII, fought twice in the Vile Peaks by Sazh, Lightning, and Vanille.

Upon Dreadnought's defeat the Crystarium will expand to Stage Three. Sazh and Lightning will be able to use the Commando and Medic roles, respectively, and the player will be able to upgrade weapons and accessories.

Battle

The Dreadnought is fought twice in quick succession, and whatever last paradigm was used in the first battle will be selected for the second fight. The only difference is that the Dreadnought will have more health, use Wrecking Ball – a devastating attack – and use fire-based melee attacks in the second battle, meaning at least two staggers will likely be needed.

Strategy

A good strategy is to have Vanille debuff the Dreadnought, while Sazh buffs the team (with Bravery and Faith, depending on the character) and Lightning goes in with Commando. Once the team is fully buffed and the enemy fully debuffed, they can switch to Tri-disaster (three Ravagers) and keep pressing the attack until the Dreadnought is staggered. Once done, they can switch to Relentless Assault (a Commando and two Ravagers) to defeat it.

In the second battle, the same strategy will still work. However, due to Wrecking Ball, a Medic will be needed. The Dreadnought will be able to include fire in its attacks, increasing the damage it deals.

AI Script

First Battle

  • Turn 1 – Attack
  • Turn 2 – Attack
  • Turn 3 – Attack
  • If affected by a debuff and the next move is Crush – Steam Clean
  • Turn 4 – Crush

Second Battle

  • Turn 1 – Flame Spreader
  • Turn 2 – Flame Spreader
  • If affected by a debuff and the next move is Wrecking Ball – Steam Clean
  • Turn 3 – Wrecking Ball

Gallery

Template:Gallery

Related Enemies

Final Fantasy XIII-2

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