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Dreadnought (Final Fantasy XIII)

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{{sideicon|prime=FFXIII|FFXIV|PFF|FFRK}}
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{{sideicon|FFXIII}}
{{DISPLAYTITLE:Dreadnought (''Final Fantasy XIII'')}}
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{{FFXIII Enemies
{{infobox enemy
 
| release = FFXIII
 
 
| name = Dreadnought
 
| name = Dreadnought
| image = Dreadnought FFXIII Enemy.png
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| Enemy = Boss/enemy
| type = Boss
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| image = [[File:Dreadnought FFXIII Enemy.png|200px]]
| japanese = ドレッドノート
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| Level = 62
| romaji = Doreddonōto
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| HP = 17,940/44,850
| location = [[Vile Peaks]] (Devastated Dreams)
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| Strength = 120
| aiscript = true
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| Magic = 74
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| Stagger = 200%
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| Chain Res = 80
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| CP = 0/360
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| Fire = -
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| Ice = -
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| Lightning = -
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| Water = -
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| Earth = -
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| Wind = -
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| Physical = Halves
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| Magical = Halves
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| Deprotect = 100%
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| Deshell = 100%
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| Imperil = 70%
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| Poison = Immune
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| Slow = 70%
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| Pain = 70%
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| Fog = 70%
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| Curse = 70%
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| Daze = 70%
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| Provoke = 70%
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| Death = 70%
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| Dispel = -
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| Japanese = ドレッドノート
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| Romaji = Doreddonōto
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| Location = [[Vile Peaks|The Vile Peaks]]<br />- Devastated Dreams
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| Type = Pulse Automata
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| Subtype = Armaments
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| Common Drop = None/Omni-kit (100%)
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| Rare Drop = None
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| Abilities = Steam Clean, Wrecking Ball
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| Notes = - High damage-dealing potential.<br />- Delivers devastating physical attacks.<br />- Capable of removing status ailments.<br />- Susceptible to [[Armor Break|Deprotect]].
 
}}
 
}}
 
{{Dialogue|Lightning|Pulse armament.|Sazh|And that's bad for us, isn't it?|Lightning|You have eyes, don't you?|context=Lightning and Sazh}}
 
{{Dialogue|Lightning|Pulse armament.|Sazh|And that's bad for us, isn't it?|Lightning|You have eyes, don't you?|context=Lightning and Sazh}}
'''Dreadnought''' is a [[boss]] in ''[[Final Fantasy XIII]]'', fought twice in the [[Vile Peaks]] by [[Sazh Katzroy/Gameplay|Sazh]], [[Lightning (Final Fantasy XIII)/Gameplay|Lightning]], and [[Oerba Dia Vanille/Gameplay|Vanille]].
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'''Dreadnought''' is a boss in ''[[Final Fantasy XIII]]'', fought ''twice'' in the [[Vile Peaks]] by [[Sazh Katzroy|Sazh]], [[Lightning (Final Fantasy XIII)|Lightning]], and [[Oerba Dia Vanille|Vanille]].
   
Upon Dreadnought's defeat the [[Crystarium system|Crystarium]] will expand to Stage Three. Sazh and Lightning will be able to use the [[Commando (Final Fantasy XIII)|Commando]] and [[Medic (Final Fantasy XIII)|Medic]] roles, respectively, and the player will be able to [[Final Fantasy XIII upgrades|upgrade]] [[Final Fantasy XIII weapons|weapons]] and [[Final Fantasy XIII accessories|accessories]].
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==Battle==
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The Dreadnought is fought twice in quick succession, and whatever last [[Paradigm]] was used in the first battle will be selected for the second fight. The same strategy works both times, with the only difference being that the Dreadnought will have more health, use Wrecking Ball – a devastating attack – and use [[Fire (Element)|fire]]-based melee attacks in the second battle, meaning at least two [[stagger]]s will likely be needed.
   
== Stats ==
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When fighting the Dreadnought, a good strategy is to have Vanille debuff the Dreadnought, while Sazh buffs the team (with [[Bravery (Ability)|Bravery]] and [[Faith (Ability)|Faith]], depending on the character) and Lightning goes in with [[Commando (Final Fantasy XIII)|Commando]]. Once the team is fully buffed and the enemy fully debuffed, they can switch to Tri-disaster (three Ravagers) and keep pressing the attack until the Dreadnought is staggered. Once done, they can switch to Relentless Assault (a Commando and two Ravagers) to defeat it.
{{infobox enemy stats FFXIII
 
| sec 1 = #033 (First part)
 
| sec 2 = #033 (Second part)
 
| bestiary = 033
 
| prev = Succubus (Final Fantasy XIII)
 
| next = Corps Regular
 
| level = 62
 
| 1 hp = 17940
 
| strength = 120
 
| magic = 74
 
| stagger = 200
 
| chain resistance = 80
 
| keep = 35
 
| launch = Resistant
 
| physical = Halves
 
| magical = Halves
 
| deprotect = 100
 
| deshell = 100
 
| imperil = 70
 
| poison = Immune
 
| slow = 70
 
| pain = 70
 
| fog = 70
 
| curse = 70
 
| daze = 70
 
| provoke = 70
 
| death = 70
 
| location = [[Vile Peaks]] (Devastated Dreams)
 
| type = Pulse Automata
 
| subtype = Armaments
 
| abilities = [[Final Fantasy XIII enemy abilities#Steam Clean|Steam Clean]], [[Final Fantasy XIII enemy abilities#Wrecking Ball|Wrecking Ball]]
 
| other info = - High damage-dealing potential.<br/>- Delivers devastating physical attacks.<br/>- Capable of removing status ailments.<br/>- Susceptible to [[Deprotect (status)|Deprotect]].
 
| 2 hp = 44850
 
| 2 libra = 1000
 
| 2 cp = 360
 
| 2 common drop = [[Final Fantasy XIII items#Omni-kit|Omni-kit]]
 
| 2 common drop rate = 100
 
| 2 abilities = [[Final Fantasy XIII enemy abilities#Steam Clean|Steam Clean]], [[Final Fantasy XIII enemy abilities#Flame Spreader|''Flame Spreader'']], [[Final Fantasy XIII enemy abilities#Wrecking Ball|Wrecking Ball]]
 
}}
 
   
== Battle ==
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In the second battle, the same strategy will still work. However, due to the devastating power of Wrecking Ball, a [[Medic (Final Fantasy XIII)|Medic]] will be needed. Also, the Dreadnought will be able to include fire in its attacks, increasing the damage it deals.
[[File:XIII dreadnought.png|Dreadnought in battle.|thumb]]
 
The Dreadnought is fought twice in quick succession, and whatever last [[paradigm]] was used in the first battle, will be selected for the second fight. The only difference is that the Dreadnought will have more health, use Wrecking Ball—a devastating attack—and use [[Fire (element)|fire]]-based melee attacks in the second battle, meaning at least two [[stagger]]s will likely be needed.
 
   
=== Strategy ===
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Upon defeat of the Dreadnought, the [[Crystarium System|Crystarium]] will expand to Stage Three. Sazh and Lightning will be able to use the Commando and Medic roles, respectively, and the player will be able to [[List of Final Fantasy XIII Upgrades|upgrade]] [[List of Final Fantasy XIII Weapons|weapons]] and [[List of Final Fantasy XIII Accessories|accessories]].
A good strategy is to have Vanille debuff the Dreadnought, while Sazh buffs the team (with [[Bravery (Final Fantasy XIII)|Bravery]] and [[Faith (Final Fantasy XIII)|Faith]], depending on the character) and Lightning goes in with Commando. Once the team is fully buffed and the enemy fully debuffed, they can switch to Tri-disaster (three [[Ravager (Final Fantasy XIII)|Ravagers]]) and keep pressing the attack until the Dreadnought is staggered. Once done, they can switch to Relentless Assault (a Commando and two Ravagers) to defeat it.
 
   
In the second battle, the same strategy will still work. However, due to Wrecking Ball, a [[Medic (Final Fantasy XIII)|Medic]] will be needed. The Dreadnought can include fire in its attacks, increasing the damage it deals.
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==AI Script==
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===First Battle===
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*Turn 1 – Attack
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*Turn 2 – Attack
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*Turn 3 – Attack
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*If affected by a debuff and the next move is Crush – Steam Clean
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*Turn 4 – Crush
   
== AI script ==
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===Second Battle===
=== First battle ===
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*Turn 1 – Flame Spreader
* Turn 1Attack
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*Turn 2Flame Spreader
* Turn 2Attack
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*If affected by a debuff and the next move is Wrecking BallSteam Clean
* Turn 3 – Attack
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*Turn 3 – Wrecking Ball
* If affected by a debuff and the next move is Crush – Steam Clean
 
* Turn 4 – Crush
 
   
=== Second battle ===
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==Gallery==
* Turn 1 – Flame Spreader
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{{Gallery
* Turn 2 – Flame Spreader
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|File:FFXIII Ch 4 Dreadnought.jpg|Dreadnought.
* If affected by a debuff and the next move is Wrecking Ball – Steam Clean
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|File:XIII dreadnought.png|Dreadnought in battle.
* Turn 3 Wrecking Ball
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|File:XII flame attack.PNG|[[Fire (Element)|Fire-elemental]] attack.
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|File:XII steam clean.PNG|Steam Clean.
== Other appearances ==
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|File:XII wrecking ball.PNG|Wrecking Ball.
=== ''[[Final Fantasy XIV|Final Fantasy XIV: A Realm Reborn]]'' ===
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}}
Under the name "Clockwork Dreadnaught", three Dreadnoughts appear as superbosses in [[Binding Coil of Bahamut]] - Turn 4. One also appeared in a FATE during the event [[Lightning Strikes (Final Fantasy XIV)|Lightning Strikes]].
 
{{clear}}
 
 
===''[[Pictlogica Final Fantasy]]''===
 
[[File:PFF Dreadnought.png|right]]
 
{{Enemy section|Pictlogica Final Fantasy}}
 
{{clear}}
 
 
=== ''[[Final Fantasy Record Keeper]]'' ===
 
[[File:FFRK Dreadnought FFXIII.png|right]]
 
Two Dreadnoughts appear as bosses in separate battle tiers of [[Vile Peaks#The Vile Peaks 1|The Vile Peaks 1]], and in some ''Final Fantasy XIII'' events. A Dreadnought is also fought as a boss in the [[Ultima (ability)|Ultima]] [[Nightmare Dungeon]]. The Dreadnought, across all its appearances, is able to use Wrecking Ball and Pulverize to deal physical damage to one or more targets, and is also able to use Steam Clean to remove its status debuffs. The Nightmare Dungeon Dreadnought is also able to use Incinerate, dealing fire-elemental damage to the party.
 
{{clear}}
 
 
== Gallery ==
 
<gallery>
 
Dreadnought Art FFXIII.jpg|Concept art.
 
FFXIII Ch 4 Dreadnought.jpg|Dreadnought.
 
XII flame attack.PNG|[[Fire (element)|Fire-elemental]] attack.
 
XII steam clean.PNG|Steam Clean.
 
XII wrecking ball.PNG|Wrecking Ball.
 
</gallery>
 
 
== Etymology ==
 
{{Etym|Dreadnought}}
 
 
== Related enemies ==
 
* [[Juggernaut (Final Fantasy XIII)|Juggernaut]]
 
 
=== ''[[Final Fantasy XIII-2]]'' ===
 
* [[Dreadnought (Final Fantasy XIII-2)|Dreadnought]]
 
   
=== ''[[Lightning Returns: Final Fantasy XIII]]'' ===
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==Related Enemies==
* [[Dreadnought (Lightning Returns)|Dreadnought]]
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*[[Juggernaut (Final Fantasy XIII)|Juggernaut]]
* [[Dreadnought Ω]]
 
   
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===''[[Final Fantasy XIII-2]]''===
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*[[Dreadnought (Final Fantasy XIII-2)|Dreadnought]]
   
[[de:Brummonaut (FFXIII)]]
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[[Category:Final Fantasy XIII Bosses]]
[[Category:Bosses in Final Fantasy XIII]]
 
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