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Balamb garden draw point

A full draw point on the left indicated by pink swirls.

By examining the draw points in the field and on the world map, you can draw magic. The draw points on the world map are completely hidden. Examine odd-looking areas carefully.

FFVIII Info Corner

Draw point is a gameplay element in Final Fantasy VIII where players can draw magic spells to be cast using the Magic command or junctioned to a player character's stats.

Development-wise, Square designed the draw points as a replacement for treasure chests, which are mainly absent in Final Fantasy VIII.[1]

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Mechanics

Trabia garden stage draw point

Draw point has been used up indicated by the blue swirls.

Draw points are scattered throughout the field map, while others are found on the overworld map. Draw points can be recognized by two or three glowing purple-pink lines rising from the ground in a swirl pattern. Most draw points refill over time, but there are a few draw points that do not (recognizable by the pale blue swirl lines appearing once the magic has been drawn, as opposed to the white swirl lines denoting refillable draw points).

Each draw point has 4 possible states, Each is recorded in 2 bits in the game data and there are 64 bytes reserved for this.

State ID Description
0 Fully stocked
1 Partially stocked
2 Empty but refills
3 Empty and doesn't refill

Draw points start off at state 0 and move to state 2 or 3 when drawn from. There are two flags for each draw point, one which defines if the draw point is rich, and one which defines if it refills. The visibility of draw points is controlled by the field scripts.

The draw amount is given by the following formulas:

for fields:

DrawMod is 20 if the draw point is rich, 10 if not, and this is halved if the draw point is partially stocked. This gives the following ranges:

  • 6-15 if rich and fully stocked
  • 3-8 if rich and partially stocked<
  • 3-8 if not rich and fully stocked
  • 2-4 if not rich and partially stocked
for the world map:

DrawMod is 6 if the draw point is rich and 2 if not. This gives the following ranges:

  • 2-5 if rich
  • 1-2 if not rich

Draw points' refill-speed is determined by the number of steps the player takes, recorded in the game data (other features that are dictated by the number of steps taken are Rinoa's Angelo skills and the SeeD salary payment frequency). There's a hidden counter in the game data that resets every 10,240 steps. When reset, the draw points are checked and have a 50% chance of being partially restocked.

Some draw points are hidden and only revealed when the player junctions the support ability Move-Find. All draw points are free to draw from, with the exception of an Ultima draw point inside Shumi Village in the area beside the elevator. This draw point is guarded by three Shumi and costs 5,000 gil to access. Additionally, this is the only place, excluding the world map, to have a refillable draw point that contains Ultima.

Drawing magic from draw points 100 times in the Steam version earns the achievement Magic Miner.

World map draw points

File:DrawPointMap.jpg

Draw Points around the world.

World map draw points are invisible and give at maximum five spells, which is fewer than field draw points, but world map draw points will always refill. World map draw points can usually be found in any "unusual" area, such as tips of peninsulas, opening of railway tunnels, on railway bridges, on beaches and near landmarks, such as behind towns.

The Island Closest to Heaven and the Island Closest to Hell are known for their numerous draw points, all of which contain powerful spells.

Field draw points

Most field draw points are visible and recharge. The invisible ones can be revealed with the Move-Find ability. Even if most draw points are refillable, some exist in unrevisitable locations, meaning the player would have to run around in circles for a long time to be able to draw from them more than once.

List of field draw points

Location Spell Refill Visible Accessible
Balamb Garden library next to the book shelf Esuna No Yes Until Time Compression
Balamb Garden training center Blizzard Yes Yes Until Time Compression
Balamb Garden courtyard Cure Yes Yes Until Time Compression
Fire Cavern Fire Yes Yes Always
Balamb outside junk shop Thunder Yes Yes Until Time Compression
Balamb harbor Cure*(after liberating the town in disc 2 this draw point also gives gil) Yes Yes Until Time Compression
Dollet Communications Tower Blind Yes Yes Only once
Timber forests in a Laguna dream Cure Yes Yes Only once
Timber forests in a Laguna dream Water Yes Yes Only once
Timber Maniacs Building left room Blizzaga No No Until Time Compression
Timber outside the pub Cure Yes Yes Until Time Compression
Timber Pub Aurora back alley Scan Yes Yes Until Time Compression
Centra Excavation Site Sleep Yes Yes Only once
Centra Excavation Site Confuse Yes Yes Only once
Centra Excavation Site Cure Yes Yes Only once
Dollet town square Silence Yes Yes Until Time Compression
Galbadia Garden lobby Haste Yes No Twice (Late Disc 1, Battle of the Gardens)
Galbadia Garden courtyard Shell Yes Yes Twice (Late Disc 1, Battle of the Gardens)
Galbadia Garden changing rooms Life Yes Yes Twice (Late Disc 1, Battle of the Gardens)
Galbadia Garden auditorium Double No No Twice (Late Disc 1, Battle of the Gardens)
Deling City park Thundara Yes Yes Until Time Compression
Tomb of the Unknown King - outside Protect Yes Yes Always
Tomb of the Unknown King - north room Float Yes Yes Always
Tomb of the Unknown King - east room Cura Yes No Always
Deling City Sewers Esuna Yes Yes Only once
Deling City Sewers Zombie Yes Yes Only once
Deling City Sewers Bio Yes No Only once
Winhill Laguna's room in the dream Curaga No No Until Time Compression
Winhill town square Dispel Yes Yes Until Time Compression
Winhill road south from town square Drain Yes Yes Until Time Compression
Winhill east road Reflect No No Until Time Compression
D-District Prison Floor 9 - right cell Berserk Yes Yes Only once
D-District Prison Floor 11 - right cell Thundaga No No Only once
Outside D-District Prison Aero Yes Yes Only once
Missile Base room with G-Soldiers who ask to deliver a message Blind Yes Yes Only once
Missile Base - silo room Full-Life Yes No Only once
Missile Base - control room Blizzara Yes Yes Only once
Balamb Garden cafeteria (only during Garden Riot) Demi No No Only once
Balamb Garden MD level Full-Life No Yes Only once
Balamb Garden B2 floor Bio Yes No Only once
Fishermans Horizon overlooking the sun panel Regen Yes Yes Until Time Compression
Fishermans Horizon Master Fisherman's fishing spot Full-Life No No Until Time Compression
Fishermans Horizon junk shop Shell Yes Yes Until Time Compression
Fishermans Horizon abandoned train station Haste Yes No Until Time Compression
Fishermans Horizon mayor's house Ultima No No Until Time Compression
Shumi Village - above ground Ultima Yes Yes Until Time Compression
Shumi Village - outside elder's house Blizzaga Yes Yes Until Time Compression
Shumi Village workshop Firaga Yes Yes Until Time Compression
Trabia Garden in front of the statue Thundaga Yes Yes Until Time Compression
Trabia Garden cemetery Zombie No No Until Time Compression
Trabia Garden stage Aura No No Until Time Compression
Centra Ruins platform after the first staircase Drain No No Always
Centra Ruins right ladder after the lift Aero Yes Yes Always
Centra Ruins next to the dome Pain No No Always
Outside Galbadia Garden during Garden war Aura No No Only once
Galbadia Garden ice rink Protect Yes Yes Only once
Edea's Orphanage Curaga Yes Yes Always
White SeeD Ship Holy Yes Yes Until Time Compression
Great Salt Lake dinosaur skeleton Meteor No No Until Time Compression
Great Salt Lake past the dinosaur skeleton Thundaga Yes Yes Until Time Compression
Lunatic Pandora Laboratory in a Laguna dream Death Yes Yes Only once
Esthar Odine's Lab in a Laguna dream Double Yes Yes Until Time Compression
Esthar Odine's Lab in a Laguna dream Flare No No Until Time Compression
Esthar outside palace Blizzard Yes Yes Until Time Compression
Esthar outside Odine's Lab Quake Yes Yes Until Time Compression
Esthar city streets near city entrance Curaga Yes Yes Until Time Compression
Esthar shopping mall Tornado Yes Yes Until Time Compression
Tears' Point entrance Life Yes Yes Always
Tears' Point middle Reflect No Yes Always
Lunar Base Ellone's room Meteor No No Only once
Lunar Base room before the escape pods Meltdown Yes No Only once
Ragnarok hangar upstairs Life Yes No Always
Ragnarok room with a red Propagator Cura Yes No Always
Ragnarok room with save point Full-Life No No Always
Sorceress Memorial Stop Yes Yes Until Time Compression
Deep Sea Research Center second level Dispel Yes Yes Always
Deep Sea Research Center secret room Esuna Yes Yes Always
Deep Sea Research Center third screen on the way to Ultima Weapon's lair Triple No No Always
Deep Sea Research Center fifth screen on the way to Ultima Weapon's lair Ultima No No Always
Lunatic Pandora entrance Meteor Yes Yes Until Time Compression
Lunatic Pandora elevator room Curaga Yes Yes Until Time Compression
Lunatic Pandora hallways Confuse Yes Yes Until Time Compression
Lunatic Pandora near Elevator #1 Holy No Yes Until Time Compression
Lunatic Pandora Ultima*(only appears if the Laguna scenario earlier was completed successfully) No Yes Until Time Compression
Lunatic Pandora Silence*(only appears if the Laguna scenario earlier was completed successfully) Yes Yes Until Time Compression
Lunatic Pandora on the way to fight Adel Break Yes Yes Until Time Compression
Edea's Orphanage in the future Triple No Yes Always
Ultimecia Castle outside Flare No No Always
Ultimecia Castle wine cellar Aura No No Always
Ultimecia Castle treasure room Holy No No Always
Ultimecia Castle terrace Meteor No No Always
Ultimecia Castle art gallery Meltdown No No Always
Ultimecia Castle armory Ultima No No Always
Ultimecia Castle passageway Cura Yes Yes Always
Ultimecia Castle storage room Curaga Yes No Always
Ultimecia Castle prison Full-Life No No Always
Ultimecia Castle courtyard Slow Yes Yes Always
Ultimecia Castle chapel Dispel Yes Yes Always
Ultimecia Castle the balcony where Tiamat is fought Triple No No Always
Ultimecia Castle clock tower Stop Yes Yes Always

Gallery

References

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