The Dravanian Hinterlands is a location in Final Fantasy XIV: Heavensward.
Story[edit | edit source]
Locations[edit | edit source]
The Dravanian Hinterland lies far to the west of Coerthas and north of Vylbrand. This area is where Sharlayan built a colony, and was counted as among the city-states of Eorzea. The city was eventually evacuated in response to the Garlean invasion of Eorzea, and has since been occupied by goblins and treasure hunters.
A zone connection to the Dravanian Forelands lies in the east. Once flight attunement is acquired, a shortcut to the Coerthas Western Highlands can also be found in the southeastern hills. A settlement called Idyllshire can be found by the Cenotaph in the north of the zone.
Aetherytes[edit | edit source]
There are no aetherytes in this zone. Players will have to teleport to Idyllshire instead.
Areas[edit | edit source]
The Dravanian Hinterlands contains the following areas:
- The Makers' Quarter - District in the east
- The Collectors' Quarter - District in the north
- The Answering Quarter - District in the west
- The Ruling Quarter - District in the south
Weather[edit | edit source]
Dravania's climate may exhibit any of the following weather conditions:
- Clear Skies
Places of Interest[edit | edit source]
The Arkitekhton[edit | edit source]
This facility was re-appropriated by the Illuminati as their base of operations.
Saint Mocianne's Arboretum[edit | edit source]
A wildlife and botanical refuge kept by the Sharlayans. The presence of trees and roots growing out of the structure suggests its occupants have flourished unchecked.
Matoya's Cave[edit | edit source]
A secret cave inhabited by the only resident of Sharlayan to refuse participation in the exodus: Matoya.
The Great Gubal Library[edit | edit source]
The knowledge of Sharlayan was left behind in this building to the south, most of its contents still intact.
Alexander[edit | edit source]
A steampunk citadel in the middle of the Tipped Ewer, encased by an arcane barrier. The Illuminati have summoned a primal within the hulk, causing it to gradually rise from the waters.
Quests[edit | edit source]
Duties[edit | edit source]
- The Great Gubal Library
- The Great Gubal Library (Hard)
- The Antitower
- Saint Mocianne's Arboretum
- Saint Mocianne's Arboretum (Hard)
- Gordias, the Father
- Midas, the Son
- Alexander, the Creator
- Gordias (Savage)
- Midas (Savage)
- Alexander (Savage)
FATEs[edit | edit source]
Temple Leves[edit | edit source]
Other[edit | edit source]
Enemies[edit | edit source]
Musical themes[edit | edit source]
Gallery[edit | edit source]