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To the Thaliak River, where the melted snows of Abalathia's Spine eventually find their way by means of a thousand silver streams...

Whose waters have long since nourished the Dravanian hinterlands, and so provided for a settlement of learned souls from across the northern seas...

To the city of Sharlayan, that great seat of knowledge, now abandoned by her keepers, they came.

The Dravanian Hinterlands are a location in Final Fantasy XIV: Heavensward.

Story[]

Castle Cornelia PS.gifThis section about a location in Final Fantasy XIV: Heavensward is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Locations[]

The Dravanian Hinterlands lie far to the west of Coerthas and north of Vylbrand. This area is where Sharlayan built a colony, and was counted as among the city-states of Eorzea. The city was eventually evacuated fifteen years prior to the events of A Realm Reborn in response to the Garlean invasion of Eorzea, and has since been occupied by goblins and treasure hunters.

A zone connection to the Dravanian Forelands lies in the east. Once flight attunement is acquired, a shortcut to the Coerthas Western Highlands can also be found in the southeastern hills. A settlement called Idyllshire can be found by the Cenotaph in the north of the zone.

Aetherytes[]

There are no aetherytes in this zone. Players will have to teleport to Idyllshire instead.

Areas[]

The Dravanian Hinterlands contains the following areas:

  • The Makers' Quarter - District in the east
  • The Collectors' Quarter - District in the north
  • The Answering Quarter - District in the west
  • The Ruling Quarter - District in the south

Settlements[]

Bigwest Shortstop[]

A small outpost in the Collectors' Quarter, near the entrance to Idyllshire. The residents of Idyllshire monitor the activities of the Illuminati from here.

Weather[]

The Dravanian Hinterlands' climate may exhibit any of the following weather conditions:

Weather Frequency
Clear Skies Clear Skies 30%
Fair Skies Fair Skies 30%
Clouds Clouds 10%
Fog Fog 10%
Rain Rain 10%
Showers Showers 10%

Places of interest[]

The Arkitekhton[]

This facility was re-appropriated by the Illuminati as their base of operations.

Saint Mocianne's Arboretum[]

A wildlife and botanical refuge kept by the Sharlayans. The presence of trees and roots growing out of the structure suggests its occupants have flourished unchecked.

Matoya's Cave[]

A secret cave inhabited by the only resident of Sharlayan to refuse participation in the exodus: Matoya.

The Great Gubal Library[]

The knowledge of Sharlayan was left behind in this building to the south, most of its contents still intact.

Alexander[]

Alexander

A steampunk citadel in the middle of the Tipped Ewer, encased by an arcane barrier. The Illuminati have summoned a primal within the hulk, causing it to gradually rise from the waters.

Activities[]

Duties[]

The Great Gubal Library.

The Great Gubal Library The Great Gubal Library
Dungeon
Level 59
Item Level 120
The Great Gubal Library (x28 y37)

Built by the learned men and women of Sharlayan, the Great Gubal Library is the grandest repository of knowledge in all of Eorzea. Lining its towering shelves are tomes beyond count, gathered from the farthest reaches of the realm. Like the city-state, however, the library was abandoned by its caretakers when they fled to their motherland in the face of Garlean invasion. And now, fifteen years since its doors were sealed, you will be the first soul to set foot within its halls. Your destination is the forbidden section deep within the library, where lies your objective: the fruits of Matoya's research on the aetheric converger.
Saint Mocianne's Arboretum.

Saint Mocianne's Arboretum Saint Mocianne's Arboretum
Dungeon
Level 60
Item Level 170
Saint Mocianne's Arboretum (x10 y23)

Saint Mocianne's Arboretum once housed the greatest collection of flora and fauna the realm had ever known. Alas, in the wake of the exodus it was left to the elements, and the wildlife within now roams its halls unchecked and untamed. A band of treasure hunters hopes to brave this leafy labyrinth in search of a cache more valuable than gold, that could ensure Idyllshire's prosperity for years to come. But will their search of this savage garden yield fortune, or end in failure?
The Antitower.

The Antitower The Antitower
Dungeon
Level 60
Item Level 180
Matoya's Cave via the Ruling Quarter (x12 y37)

In all of creation, what greater mystery could there be than the fate of this very star? To sound the deepest depths, to study the aetherial sea itself─for these purposes and more was the Antitower built. Abandoned by her Sharlayan caretakers following the exodus, it has since been overrun by the magical guardians they left behind. Yet were one blessed with Her gift to brave these dangers and descend to the furthest reaches─to hear, feel, and think at the heart of this world─what would they find?
The Great Gubal Library (Hard).

The Great Gubal Library (Hard) The Great Gubal Library (Hard)
Dungeon
Level 60
Item Level 210
The Great Gubal Library (x28 y37)

Your reputation clearly precedes you, as a mysterious client would call upon you─and you alone─for the formidable task of retrieving a particularly rare volume from the deepest, most forbidding halls of this long-abandoned storehouse of Sharlayan wisdom. Though the mind boggles to imagine what eldritch horrors and sorcerous abominations now wander its halls, one thing is certain: they are not like to take kindly to the presence of a warm-blooded would-be book burglar...
Saint Mocianne's Arboretum (Hard).

Saint Mocianne's Arboretum (Hard) Saint Mocianne's Arboretum (Hard)
Dungeon
Level 70
Item Level 340
Saint Mocianne's Arboretum (x10 y23)

The sudden emergence of a mud-covered and excessively energetic korpokkur from inside the Arboretum sparks interest among a trio of Idyllshire citizens. They believe the layer of grime covering the seedkin has invigorating properties that could be used to revitalize the soil of Greengrub Mudplots. Unfortunately, hordes of aggressive plant life exposed to the substance stand between them and the information they seek. You agree to lead an expedition into the Arboretum to clear a path and thereby allow safe passage to its inner reaches.
Matoya's Relict.

Matoya's Relict Matoya's Relict
Dungeon
Level 80
Item Level 470
The Makers' Quarter (x30 y18)

The Makers' Quarter was once home to some of the finest crafters Eorzea had ever seen, but it has lain in forgotten ruin since the Sharlayan exodus. It is there, hidden amidst overgrown foliage, that the entrance to the former workshop of the Archon Matoya can be found. Seeking to create a familiar that creates familiars, you throw open the doors and step into the "moldy old hole"─the first souls to do so in decades...
Alexander - The Fist of the Father.

Alexander - The Fist of the Father Alexander - The Fist of the Father
Raid
Level 60
Item Level 170
The Makers' Quarter (x23 y26)

Since the Sharlayan exodus, a structure has stood steady against the flow of the Thaliak River. Now, the Illuminati have summoned a primal around this rusting ruin─a terrible colossus of steam and metal. Steel screamed against steel when it rose from the waters, and it drank deep of the land's aether before grinding again to a halt.

The voices of Idyllshire cry out, asking for aid ere their homes are crushed under the weight of iron. You must lead a band of valiant adventurers into the machina and discover how to destroy the core─lest the giant screeches again to life, and bleeds all the realm dry.

Alexander - The Cuff of the Father.

Alexander - The Cuff of the Father Alexander - The Cuff of the Father
Raid
Level 60
Item Level 170
The Makers' Quarter (x23 y26)

In your last foray into the giant's mighty arm, you narrowly escaped Quickthinx Allthoughts and the Illuminati with your life. Yet in so doing, you won a cryptic name─Alexander. Whatever this may be, your path leads into the gloom of Gordias. March onwards with courage, for it is only in the darkness that you can learn how to stop the iron colossus.
Alexander - The Arm of the Father.

Alexander - The Arm of the Father Alexander - The Arm of the Father
Raid
Level 60
Item Level 170
The Makers' Quarter (x23 y26)

In the Enigma Codex are writ the designs for a walking citadel. It was known as Alexander, a self-sufficient bastion for logic and reason and a beacon of knowledge for a world adrift─so says the treasure hunter Mide. The Illuminati dreamed this century-old dream, and in so doing gave form to their primal. Yet no matter how beautiful an ideal, the reality of fanatics with such power is a tarnished, ugly thing. By your hand must this threat be stopped.
Alexander - The Burden of the Father.

Alexander - The Burden of the Father Alexander - The Burden of the Father
Raid
Level 60
Item Level 170
The Makers' Quarter (x23 y26)

The Illuminati would see the lofty ideals of the Enigma Codex turned into warped elitism, and have their primal play host to their chosen few. From within its walls, they would control the world with cold logic, and crush opposition with a fist of iron. With your eyes opened to the goblin scholars' true ambitions, you must make your way farther past the pumping pistons and grinding gears of the colossus. Can you and your comrades destroy the core therein, or will you fall and so allow your foes to wreak ruin across the realm?
Alexander - The Fist of the Son.

Alexander - The Fist of the Son Alexander - The Fist of the Son
Raid
Level 60
Item Level 200
Thaliak River (x20 y26)

Although you succeeded in destroying the core of Gordias, it seems that was only a temporary measure. The walking fortress has stirred once more, and its left arm now rests on the banks of the Thaliak. The entrance lies open and unguarded, suggesting the goblins inside are as surprised as you. Take advantage of your enemy's unreadiness and face the Illuminati threat once more─hopefully for the last time.
Alexander - The Cuff of the Son.

Alexander - The Cuff of the Son Alexander - The Cuff of the Son
Raid
Level 60
Item Level 200
Thaliak River (x20 y26)

Upon returning from Midas, you learn that Mide surrendered the precious fragment of the Enigma Codex to the Illuminati, and that she was in fact a surviving member of a group of Au Ra that failed to summon Alexander three years ago. Although there is certainly more to the apparent treachery than meets the eye, there is no time for doubt. Your offensive against the Illuminati must continue!
Alexander - The Arm of the Son.

Alexander - The Arm of the Son Alexander - The Arm of the Son
Raid
Level 60
Item Level 200
Thaliak River (x20 y26)

You press further into the depths of the primal, and return to be greeted by Mide, who confesses that while the story of her past is true, the "fragment" she handed over to the Illuminati was nothing more than a useless rock. Not all is well, however, as Wedge informs you of Roundrox's capture by the Illuminati. Your objective is now clear─press further into Midas, and rescue the innocent goblin from her captors!
Alexander - The Burden of the Son.

Alexander - The Burden of the Son Alexander - The Burden of the Son
Raid
Level 60
Item Level 200
Thaliak River (x20 y26)

You have delved into the deepest parts of Midas, and its power source lies but a short distance ahead. For the sake of Idyllshire, and Roundrox, you must disable the core before Alexander awakes to wreak havoc on the realm. Your allies stand at the ready─steel yourself to break through the Illuminati's last line of defense.
Alexander - The Eyes of the Creator.

Alexander - The Eyes of the Creator Alexander - The Eyes of the Creator
Raid
Level 60
Item Level 230
The Makers' Quarter (x23 y23)

Raised from the waters by the thrice-mad Illuminati, the steel colossus Alexander yet towers over the Thaliak, bleeding the hinterlands dry with a thirst for aether that will not be slaked. The time has come for action. As Y'shtola and Master Matoya seek to magically sever the primal's death grip on the land, you will take to the skies with Cid in hopes of securing an ingress through the colossus's mighty pate. The realm itself cries out for succor─will you rise to answer its call?
Alexander - The Breath of the Creator.

Alexander - The Breath of the Creator Alexander - The Breath of the Creator
Raid
Level 60
Item Level 230
The Makers' Quarter (x23 y23)

History itself stands in the balance as the steel colossus is revealed to have the inconceivable power to transport its occupants through time and space, a power which the Illuminati are all too eager to use to rewrite the past and remake the future in their own twisted image. With time quite literally of the essence, you must find passage to the very heart of the colossus, where the unfortunate Roundrox─the key to Quickthinx's dark plot─is being held captive. Once more unto the breach, Warrior of Light!
Alexander - The Heart of the Creator.

Alexander - The Heart of the Creator Alexander - The Heart of the Creator
Raid
Level 60
Item Level 230
The Makers' Quarter (x23 y23)

Heeding Roundrox's innocent words, Alexander spreads forth its wings of time, swooping you and your bewildered companions three years into the past. There, you witness with your own eyes─and, in a shocking turn of events, help to bring about by your own hand─the tragedy that befell Mide and her companions that fateful day. Is time truly naught but a circle─the past, present, and future long since preordained─as the mad goblin prophet would have you believe? In the face of daunting odds, you press onward, that you might yet seize control of your own destiny.
Alexander - The Soul of the Creator.

Alexander - The Soul of the Creator Alexander - The Soul of the Creator
Raid
Level 60
Item Level 230
The Heart of the Creator via the Makers' Quarter (x23 y23) during Judgment Day Judgment Day
The Makers' Quarter (x23 y23) after completing for the first time

As the crystalline heart of the primal swells ever greater, its thirst for power unquenchable, your only hope lies in calling upon the knowledge of the Enigma Codex to cut off the flow of aether to the colossus's core. So it is that you and your companions must make a final, brave foray into the belly of the great steel beast. Yet your path will not be an easy one, for the Illuminati mastermind Quickthinx has promised that your next journey to the core will be your last. Who will be judged worthy of inheriting the future, and who will be cast aside as a forgotten afterthought to history? Your final confrontation with the Illuminati is at hand!
Stone, Sky Sea.

Stone, Sky, Sea Stone, Sky, Sea
Level 60
The Collectors' Quarter (x18 y10)

“They who fight with strength of stone unyielding, breathe deep of boundless sky and embrace serenity of rolling sea, against them none can stand.”

Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!

FATEs[]

Name Level Location Time limit Objective
Description
Spawn conditions (if any)
Item FATE. Metal Gears Rising 58-62 The Arkhitekton (x32 y24) 15 minutes Deliver Illuminati whizzlepops to Slicktrix the Gobnaminous.
Rumors of a new “whizzlepop” gear being developed by the diabolical Illuminati have Idyllshire inhabitants worried for their well-being. All they need do now is acquire several whizzlepops from Illuminati members to find out exactly what the contraptions are and if there actually is any cause for concern.

Spawn conditions:

  • Speak with Slicktrix the Gobnaminous.
Battle FATE. Metal Gears Revengeance 58-62 The Arkhitekton (x32 y22) 15 minutes Defeat the Illuminati revengers
Seeking retribution for whizzlepops fizzled, a party of Illuminati revengers has been dispatched into the Arkhitekton. Slay the gate-crashing goblins and put an end to their virulent vendetta.

Spawn conditions:

Boss FATE. Metal Gears Revengeance 2 58-62 The Arkhitekton (x31 y22) 30 minutes Defeat the jangletype magitek vangob G-III.
The old adage that revenge is a dish best served cold unfortunately does not translate well into gobbiespeak, and the Illuminati have deployed a massive magitek vangob, seeking further revenge for the quashing of their first (failed) attempt at revenge.

Spawn conditions:

Battle FATE. Tarantula Hawk, Pro Stinger 58-62 The Ruling Quarter (x34 y30) 15 minutes Defeat the tarantula hawks.
A lack of tarantulas in the Dravanian hinterlands has tarantula hawks seeking other potential victims to serve as nourishment for their larvae. Exterminate the swarm before they set their compound eyes on puppies or kittens or baby Lalafells.
Battle FATE. Wild Wilde Death 58-62 The Makers' Quarter (x33 y27) 15 minutes Defeat the wildebeests and wild ratels.
What does one do when two breeds of pests known for destroying crops and raiding pens are found fighting each other for territorial dominance? Why, use the opportunity to slay both, what else?
Boss FATE. Gets the Red Out 58-62 The Makers' Quarter (x37 y22) 15 minutes Defeat Epaphus.
Thought to have been bred by a Sharlayan alchemist who was working on an improved recipe for eye drops, Epaphus was abandoned by his master during the exodus which emptied the northwestern city–state, leaving the beast to wreak havoc on the lives of those few who remained.
Battle FATE. Olympus Has Pollen 58-62 The Makers' Quarter (x23 y25) 15 minutes Defeat the narbroois.
Despite their heavy-duty masks, the good goblins of Idyllshire have recently been plagued with watery eyes and sniffly snouts─the culprit believed to be the pollen of the narbroois. Until the beastmen can retool their masks to filter this irksome irritant, a bounty has been placed on the seedkin's heads.
Boss FATE. Feed Me, See More 58-62 The Makers' Quarter (x36 y24) 15 minutes Defeat Ruginis.
While most of Eorzea's carnivorous plants are immobile, limiting the danger they pose to other creatures, narbroois are not bound to the soil, making them possible threats to the realm's inhabitants─Ruginis being the biggest...and hungriest threat of all.
Defense FATE. Pop Goes the Whizzle 58-62 The Collectors' Quarter (x22 y18) 15 minutes Protect the Illuminati whizzlepops from the espertype magitek vangobs G-III and goblin gliders.
After failing to revenge the failed attempt at revenging the theft of their whizzlepops, the Illuminati have given up on revenge and simply decided that if they can't have the items, no one can, sending a small army to destroy them. Help the goblins of Idyllshire protect the whizzlepops, if only to simply spite the Illuminati.
Boss FATE. Revenge of the Vengeful Revengeance 58-62 The Collectors' Quarter (x22 y18) 15 minutes Defeat Moundrinx Eightclinks.
Unable to exact revenge, exact revenge for an inability to exact revenge, or destroy crates because of an inability to exact revenge for an inability to exact revenge, the Illuminati have dispatched the highly decorated Moundrinx Eightclinks in a last-ditch effort to prove they are not nearly as incompetent as everyone now thinks.

Spawn conditions:

Battle FATE. Ratel and Hum 58-62 The Makers' Quarter (x37 y26) 15 minutes Defeat the ratels.
Drawn to the waste piles of Bigwest Shortstop, a pack of diseased ratels has descended from the surrounding mountains to feed. As even a single bite will bring on a dread fever, it is crucial that the beasts be put down swiftly and without mercy.
Boss FATE. Dobharch Did It for the Best 58-62 The Makers' Quarter (x28 y26) 15 minutes Defeat Dobharch.
Drawn to the dying screams of her children, Dobharch─ratel matron─has come seeking payment in blood for the lives lost in the previous day's culling.
Battle FATE. Infant Vangob 58-62 The Makers' Quarter (x26 y23) 15 minutes Defeat the espertype magitek vangobs G-III.
Trouble with the jangletype vangob (namely that its jangling would give away its position to the enemy) has prompted the Illuminati to develop a new model of vangob─the espertype, supposedly capable of anticipating the movements of its targets. Destroy the prototypes before the goblins can begin mass production.
Boss FATE. On Melancholic Hill 58-62 The Answering Quarter (x11 y23) 15 minutes Defeat Melancholic Moira.
What tragic event brought unbalance to poor Moira's humours, resulting in an excess of black bile is unknown. What is known is that the overgrown morbol has already devoured three goblins, four Lalafells, and a rolanberry cake baked to celebrate the nameday of Idyllshire's oldest resident. The seedkin must be stopped before any more pastry is lost.
Battle FATE. Sun Bear, Sun Bear, What Do You Eat 58-62 The Answering Quarter (x16 y22) 15 minutes Defeat the sun bears.
It is said that once a sun bear acquires a taste for the flesh of man, it will eat nothing else. Two missing Miqo'te lovers who were last seen in the Answering Quarter─an area now overrun with violent sun bears─suggest that taste has already been acquired.
Boss FATE. The Bear Up There 58-62 The Answering Quarter (x7 y20) 15 minutes Defeat Dubhe.
Dravanian folklore tells of a mighty Hellsguard forty hands tall who wrestled with Dubhe─the deadliest sun bear on all Abalathia's Spine. Nothing more is mentioned of the Roegadyn, but Dubhe still terrorizes the land today.
Battle FATE. The Birds and the Bears 58-62 The Ruling Quarter (x14 y29) 15 minutes Defeat the sun bears.
Sun bears will often raid the nests of cockatrices looking for eggs to crack open and devour. This practice, obviously, is not looked kindly upon by mother cockatrices who will furiously defend their broods to the death. Bears weakened from cockatrice attacks, however, make easy prey for adventurers looking to earn a little extra coin.
Battle FATE. Toss 'Em Back 58-62 Quickspill Delta (x11 y31) 15 minutes Defeat the opkens.
A school of migrating opken have infested the waters of the Dravanian hinterlands, eating anything and everything the wavekin can fit their maws about, including fish harvested by the goblins of Idyllshire. Seek out the scaled abominations and send them back to the sea.
Item FATE. Tome Raider 58-62 The Answering Quarter (x13 y23) 15 minutes Deliver torn folios to Browfix Turnalot.
On his way back home from the Great Gubal Library, a school of opken attacked young Browfix Turnalot, ripping from his grasp the ancient folios he had collected from the abandoned house of tomes. Browfix seeks assistance in retrieving what he rightfully stole.

Spawn conditions:

  • Speak with Browfix Turnalot.
Battle FATE. Out of the Woodwork 58-62 The Answering Quarter (x10 y25) 15 minutes Defeat the crawlers.
Crawlers have infested Saint Mocianne's Arboretum and are transforming the entire building into a giant cocoon from which more crawlers will eventually emerge. Squash the vilekin...and don't forget to wipe your buskins on the grass.
Boss FATE. Silkworm 58-62 The Answering Quarter (x15 y19) 15 minutes Defeat Habetrot.
The cyclopean crawler Habetrot is a weaver most wicked, and will spin his silk about anything that moves, including his own kin. It is high time the vilekin's threads were snapped.
Battle FATE. Makes the Very Best...Nests 59-63 The Ruling Quarter (x26 y35) 15 minutes Defeat the damselflies.
The absence of bibliothecaries in the Great Gubal Library since the Sharlayan's mass exodus back to their homeland has allowed all manner of vilekin─including the damselfly─to use the remaining tomes as nests. Exterminate the pests so that further damage to the library might be lessened.
Battle FATE. Morbol Man 59-63 Quickspill Delta (x13 y31) 15 minutes Defeat the great morbols.
Seedlings forgotten in Saint Mocianne's Arboretum have since grown into ferocious great morbols. If that was not enough, southerlies off Mount Gubal carry the stench from their maws directly into Idyllshire where the unmasked residents are doomed to suffer until the winds change...or kind adventurers lend a helping hand.
Escort FATE. Poroggo Stuck 59-63 Quickspill Delta (x10 y31) 15 minutes Escort Maro Roggo to Matoya's Cave.
Sent on an errand by her master to fetch eye of newt and toe of frog, Maro Roggo finds herself unable to return with the items, for the road home is now bristling with blood-lusting beasts. Escort the poor poroggo safely back to her master and receive a hefty reward.

Spawn conditions:

  • Speak with Maro Roggo.
Battle FATE. Frog Days of Summer 59-63 The Ruling Quarter (x20 y37) 15 minutes Defeat the poroggos.
When abandoning their Eorzean settlement, the Sharlayans left more than their tomes and their tuffets, they left their poroggo familiars, who now, after waiting patiently for their masters to return home, have decided it is time to release nigh on twenty summers of pent-up rage.
Battle FATE. Cockatrice Block 59-63 The Ruling Quarter (x26 y38) 15 minutes Defeat the cockatrices.
Several domesticated cockatrices have escaped from their coop and taken up residence in the Great Gubal Library, tearing apart priceless tomes to create makeshift nests atop guano-striped bookshelves. The cloudkin will, however, emerge to hunt, offering a rare opportunity for capture.
Battle FATE. Come Shells or High Water 59-63 Quickspill Delta (x15 y33) 15 minutes Defeat the bifericeras.
Without any natural predators in the Dravanian hinterlands, the population of bifericeras introduced to the area by goblins for harvesting has increased exponentially. The residents of Idyllshire are seeking brave men and women to cull their numbers.
Boss FATE. Toad Alone 59-63 Quickspill Delta (x11 y34) 15 minutes Defeat Bero Roggo.
Poor Bero Roggo is just one of many poroggo familiars abandoned by their masters when the Sharlayan exodus took place. Bero, however, never forgot the pain of waking up alone, and has since sworn revenge on anyone who even reminds him of his former life.
Boss FATE. How Do You Feed a Hungry Manlike Monster 59-63 The Ruling Quarter (x15 y37) 15 minutes Defeat the oplo opken.
A remarkably ravenous breed of opken, the oplo opken will devour upwards of a hundred fish a day to fill their seemingly bottomless bellies, moving on once an area has been gutted. Though they appear manlike, the opken are more monster than man─the end of a blade the only reason they will heed.

Temple Leves[]

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Other[]

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Enemies[]

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Musical themes[]

"Missing Pages" plays in the Dravanian Hinterlands during the day, while "The Silent Regard of Stars" plays at night. "Safety in Numbers" plays in the Bigwest Shortstop. "The Mushroomery", an arrangement of "Matoya's Cave" from Final Fantasy, plays inside Matoya's cave.

Gallery[]

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