The Dravanian Forelands are a location in Final Fantasy XIV: Heavensward.

Story[edit | edit source]

Locations[edit | edit source]

The Dravanian Forelands lie west of Coerthas, and were unscathed by the extreme weather that afflicted the latter. A path leading to the Coerthas Western Highlands lies in the southeast. A zone connection to the Dravanian Hinterlands exists in the southwest, but cannot be used until sufficient progress in the Main Scenario. After completing Sohm Al, access to the Churning Mists is permitted at the Halo.

Aetherytes[edit | edit source]

Anyx Trine.

There are two Aetherytes: in Tailfeather in the east, and Anyx Trine in the west.

Areas[edit | edit source]

The Dravanian Forelands contains the following areas:

  • Chocobo forest - A dense woodland in the east with indigenous chocobos.
  • The Smoldering Wastes - A central river valley extending into Gnath territory.
  • Avalonia Fallen - A rugged region in the west inhabited by the dragons.
  • Mourn - A volcanic cavern beneath Sohm Al.

Settlements[edit | edit source]

Anyx Trine[edit | edit source]

Anyx Trine

A set of three towers built long ago in an age when man and dragons were at peace. As such, the Holy See decrees the complex to be constructed by the heretics. These towers are primarily used as a roost by Hraesvelgr's brood.

Loth ast Vath[edit | edit source]

A small settlement set up by Gnath outcasts who, by becoming disconnected from the Overmind, have become "Vath".

Tailfeather[edit | edit source]

Tailfeather.

A hunting village run by Marcechamp; these hunters subsist on trapping, training and selling the wild chocobos in the forest.

Weather[edit | edit source]

The Dravanian Forelands' climate may exhibit any of the following weather conditions:

Weather Frequency or conditions
Clear Skies Clear Skies 30%
Fair Skies Fair Skies 30%
Clouds Clouds 10%
Fog Fog 10%
Thunder Thunder 10%
Dust Storms Dust Storms 10%
Royal Levin Royal Levin Occurs when Long Live the Coeurl Long Live the Coeurl, Coeurls Chase Boys Coeurls Chase Boys, or Coeurls Chase Boys Chase Coeurls Coeurls Chase Boys Chase Coeurls are active.

Places of interest[edit | edit source]

Chocobo Forest[edit | edit source]

The Chocobo Forest


Sohm Al[edit | edit source]

The tallest peak in Eorzea, Sohm Al is a sacred mountain of the dragons, whose peak lies suspended over the mountain base.

Loth ast Gnath[edit | edit source]

Loth ast Gnath

The stronghold of the Gnath, an insectoid race of beastmen who are mentally linked to one another by the "Overmind". The Gnath's structures exude an incense-like vapour which deters dragonkin from approaching Gnath territory.

Activities[edit | edit source]

Duties[edit | edit source]

Sohm Al.

Sohm Al Sohm Al
Dungeon
Level 53
Item Level 105
Halo (x8 y6)

Sohm Al. Casting its shadow over the Dravanian forelands, this towering peak is revered by the dragons as both holy ground and resting place. And now, in accordance with your pact, Vidofnir has thrown open to you the final ascent to the sacred mount's summit. But Nidhogg's minions will not lightly suffer this intrusion. Ere you gaze upon the fabled expanse of the Churning Mists, you must first carve a path through the mountain's denizens and overcome the consort of Nidhogg, herself─the she-dragon, Tioman.
Thok ast Thok (Hard).

Thok ast Thok (Hard) Thok ast Thok (Hard)
Trial
Level 53
The Sacrificial Chamber via Avalonia Fallen (x22 y37) during Lord of the Hive Lord of the Hive

'An insectoid beast tribe connected by a hive mind, the Gnath have but one collective desire: to expand their territory and prosper without fear of dragons. It was by this simple yet powerful wish that a mighty primal bent on war and conquest was summoned into existence. Bound by your promise to Vidofnir to remove this threat to dragonkind, you must now lead your companions into battle against the savage entity known as Ravana, Lord of the Hive.
Thok ast Thok (Extreme).

Thok ast Thok (Extreme) Thok ast Thok (Extreme)
Trial
Level 60
Item Level 175
Gynehive (x27 y41)

Willed back into existence by his zealous children, Ravana, the Lord of the Hive, is risen again with ever greater savagery. Left unchecked, the Wrath of the Colony will surely seek out the Warring Triad on Azys Lla to feed upon the sleeping eikons' strength. Heed Unukalhai's warning, and slay the entity before his insatiable appetite for power unleashes destruction of cataclysmic proportions...

FATEs[edit | edit source]

Name Level Location Time limit Objective
Description
Spawn conditions (if any)
Boss FATE. By the Horns 52-56 Chocobo Forest (x34 y31) 15 minutes Defeat the bull chocobo.
From the day he is born, a chocobo hunter dreams of capturing an elusive bull chocobo. Fortunately, bull chocobos are abundant enough to provide all with the opportunity to fulfill this dream...whether it be yours or not.
Battle FATE. Ladies First 52-56 Chocobo Forest (x35 y26) 15 minutes Defeat the banished hunters and hunting hounds.
A band of chocobo hunters banished from Tailfeather for trapping only female chocobos has been spotted near the Chocobo Forest doing what they do best. See that their next banishment is from the realm of the living.
Boss FATE. Run, Run Away 52-56 Chocobo Forest (x38 y20) 15 minutes Defeat Yowie.
Swift legs and sharp beaks all but ensure that chocobos can survive the dangers of the Dravanian forelands. Some creatures, however, are simply too much for the majestic cloudkin, Yowie being one such terror.
Item FATE. Birds of a Feather 52-56 Chocobo Forest (x32 y20) 15 minutes Deliver wild chocobo feathers to the Tailfeather hunter.
It takes a feather to catch a feather, or so say the hunters of Tailfeather who use the fallen plumes of wild chocobos to fletch their arrows. A fair sum will be paid for any feathers delivered, but beware of bandersnatches lurking in the bushes!

Spawn conditions:

  • Speak with the Tailfeather hunter.
Boss FATE. Glawackus On, Glawackus Off 52-56 Chocobo Forest (x37 y9) 15 minutes Defeat Glawackus.
Glawackus─a bandersnatch so greedy it was set upon by its own pack─now wanders the forelands alone, devouring anything it can wrap its claws around...which is most often chocobo hatchlings. Hunt down the beast and slay it once and for all.
Battle FATE. Bear Apparent 52-56 Whilom River (x31 y15) 15 minutes Defeat the brown bears.
Brown bears are eating all the salmon returning upriver to spawn before they can lay their eggs. If this continues, there will be a shortage of harvestable wavekin next season. Bloody the bears' noses so that they might seek sustenance elsewhere.
Defense FATE. Who's the Moss 52-56 Chocobo Forest (x35 y17) 15 minutes Help Mossy Peak defeat the feather fleas.
If only poor Mossy Peak had the power to attract Roegadyn maids the way he attracts feather fleas. But he doesn't, and so his only company remains scores of bloodsucking vilekin who, if not dealt with quickly, will suck Mossy Peak dry before he can arrive home.

Spawn conditions:

  • Speak with Mossy Peak.
Battle FATE. The Rite Stuff 52-56 Chocobo Forest (x26 y13) 15 minutes Defeat the Dravanian aevis.
Crazed heretics who have forsaken Halone's guidance to befoul their bodies with the blood of the enemy have made a pilgrimage to Mare's Oath─to no doubt perform some horrible pagan rite. Find the mangled creatures, and send their souls to the Fury for final judgment.
Battle FATE. Dead Meat 52-56 The Smoldering Wasters (x24 y21) 15 minutes Defeat the loaghtans.
Exiled from the Gnath after losing their ties to the Onemind, the Vath must fare for themselves if they are to survive, and if that means looking to an adventurer for aid in slaying loaghtans, they are not too proud to ask.
Battle FATE. The Whole Truth 52-56 The Stained One (x25 y22) 15 minutes Defeat Truthspeaker Huibairten and his harriers.
A band of heretics led by the overzealous Huibairten has gathered near Tailfeather, their sights set on the lightly defended hamlet and its bounteous stores of provisions. Slay the wild-eyed men and women before their leader arrives and the assault is commenced.
Boss FATE. Nothing but the Truth 52-56 The Stained One (x25 y22) 15 minutes Defeat Truthspeaker Huibairten.
Huibairten is overtaken with madness upon seeing the bodies of his loyal servants strewn across the forest floor. The anger sends his tainted blood a-boiling, hastening his transformation into the beast which now looms before you. Slay the heretic before he sees Tailfeather burn.

Spawn conditions:

Battle FATE. Drone Under 52-56 The Smoldering Wastes (x26 y33) 15 minutes Defeat the Gnath cultivators, firedrones, and steeldrones.
Ever looking to expand the Onemind, the Gnath have sent forth a small parade of drones to seek out and claim new lands. Engage the beastmen and hold the line until the enemy sounds the retreat.
Boss FATE. The Migas Touch 52-56 Whilom River (x22 y31) 15 minutes Defeat Migas.
Returning from the hunt to find half her clutch being slurped down by a party of hungry Vath has sent nanka matron Migas into a frenzy, and now she threatens to lay waste to all of Loth ast Vath. Assist the Nonmind in pacifying the pond-dweller.
Boss FATE. Long Live the Coeurl 52-56 Chocobo Forest (x36 y24)
Does not appear on the map.
30 minutes Defeat the coeurls of the royal clowder.
The queen of the coeurls has declared war on Tailfeather and leads an assault on the settlement and its inhabitants. Confront Her Majesty and deliver the kiss of regicide.

Spawn conditions:

Battle FATE. El Miacid 53-57 Whilom River (x22 y33) 15 minutes Defeat the miacids.
A Vath hates three things, and two of them involve the pesky miacid. Aid the Nonmind in clearing the area of the beastkin and alleviate approximately sixty-seven percent of their worries.
Battle FATE. Cerf's Up 53-57 Avalonia Fallen (x19 y28) 15 minutes Defeat the forelands hippocerfs.
Not quite a hippogryph and technically not a griffin, the hippocerf is the awkward little cousin in the lion-eagle hybrid family. Ever trying to prove their worth, they engage in reckless behavior that, while oft simply annoying, will sometimes prove deadly, especially when that behavior involves fragile dragon eggs.
Boss FATE. Elephant in the Brume 53-57 Avalonia Fallen (x16 y35) 15 minutes Defeat Svarog.
Many a wall in Ishgard's Brume still bear the scars of Svarog's numerous assaults on the city–state proper, as do many a heart of those who have lost kin to the fell wyrm's flames. It is time the deeds were repaid.
Battle FATE. Hearing Voices 53-57 Mourn (x13 y18) 15 minutes Defeat the vinegaroons.
Scholars claim that the voice of a dragon somehow manipulates the wind aether upon which it is carried─the aether providing the voice with added potency which, in turn, extends range and authority. Heightened vinegaroon activity in the forelands is believed to be in direct correlation with this phenomenon.
Boss FATE. The Mourning After 53-57 Mourn (x18 y16) 15 minutes Defeat Bloodbearer Robairlain.
The half-man, half-dragon abomination Bloodbearer Robairlain has laid claim to the sacred cavern known as Mourn, slaying several of its peaceful guardians in the process. The Horde and its mindless minions cannot be allowed a foothold so near Ishgardian territories. Find this heretic and expel him from Sohm Al.
Battle FATE. Stamp the Yard 53-57 Sohm Al Foothills (x15 y20) 15 minutes Defeat the gallimimuses.
Driven from their territory by Horde dragons, a herd of gallimimuses has begun to stampede. If allowed to reach the forelands' lower elevations, they will most certainly flatten all in their path, from newly planted crops to unsuspecting children. Head off the heated creatures and attempt to slow the rampage.
Boss FATE. Special Tarasque Force 53-57 Avalonia Fallen (x13 y36) 30 minutes Defeat Tarasque.
While rare, the dragon Tarasque will occasionally descend from the Churning Mists to foul the weak minds of heretics seeking truth in the words of the enemy. This opportunity to slay the master manipulator cannot be allowed to slip through our fingers.
Battle FATE. Come to My Arms 57-61 The Hundred Throes (x28 y8) 15 minutes Defeat the thunder dragons.
A pack of peaceful bandersnatches have begun to clash with several thunder dragons over control of a watering hole. Use the confusion as an opportunity to slay the dragons and calm the bloody waters.
Boss FATE. Ware the Maiden Fair 57-61 Anyx Minor (x12 y39) 15 minutes Defeat the dragon maiden.
Once a beautiful young Elezen with skin like snow and hair like an autumn sun, the dragon maiden was driven to sip the blood of the Horde after being set upon by a pair of highborn knights (who were subsequently tried and hung for their crimes). Since then, she has grown into one of the most ruthless of all wyrm-blooded heretics, attacking even innocent children. Deliver the maiden from this world and give her soul peace once again.
Boss FATE. Coeurls Chase Boys 57-70 Chocobo Forest (x37 y27)
The Smoldering Wastes (x27 y20)
Does not appear on the map.
30 minutes Defeat Coeurlregina.
It appears Coeurlregina's first attack on Tailfeather was naught more than a calculated feint to gauge the collective strength of those defending the hamlet. Now privy to the settlement's weaknesses, she returns with her army's true strength.

Spawn conditions:

Boss FATE. Coeurls Chase Boys Chase Coeurls 60-70 Avalonia Fallen (x9 y36)
The Iron Feast (x31 y5)
Mourn (x12 y11)
Does not appear on the map.
30 minutes Defeat Coeurlregina.
Her main offensive a tactical failure, Coeurlregina has sounded the retreat. However, if allowed the luxury of escape, it will only be a matter of time before the wicked beast is conspiring another assault. Make chase, and end the queen's reign here and now.

Spawn conditions:

Temple Leves[edit | edit source]

Castle Cornelia PS.gifThis section about a location in Final Fantasy XIV: Heavensward is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Other[edit | edit source]

Castle Cornelia PS.gifThis section about a location in Final Fantasy XIV: Heavensward is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Enemies[edit | edit source]

Castle Cornelia PS.gifThis section about a location in Final Fantasy XIV: Heavensward is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Musical themes[edit | edit source]

The theme of Dravanian Forelands (day time)
Music

The daytime theme for the Dravanian Forelands is "Painted Foothills", while the nighttime theme is "Painted Skies". "Shelter" plays in Tailfeather, while "Safety in Numbers" plays in Anyx Trine. No music plays while inside the caverns of Mourn.

"No Sound, No Scutter" plays while in the Gnath stronghold of Loth Ast Gnath; "Piece of Mind" plays in Loth ast Vath.


Gallery[edit | edit source]

Community content is available under CC-BY-SA unless otherwise noted.