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Dragoon (originally localized as Lancer and Dragon Knight in Japanese promotional materials) is a job from Final Fantasy Tactics. A physically-based job, Dragoons fear no heights since their Jump command lets them reach nearly anywhere on the map, provided they have learned enough Horizontal Jump abilities. Dragoons have access to the Ignore Elevation ability, which allows them to move to any tiles regardless of elevation. If the horizontal and vertical Jump 8 abilities are learned, it becomes pointless to get the lesser counterparts for smaller Jump range, except for the sake of mastering the job. This is because the game allows the player to jump any number of spaces between their character and eight spaces away without the other abilities.

It costs 6,760 JP to master Dragoon in the original version, but in The War of the Lions remake it requires 9,150 JP to master.

Leveling Dragoon to level 2 with Knight and Monk unlocks Samurai; leveling up to level 4 along with Squire, Chemist, Geomancer, Summoner, and Orator unlocks Mime; leveling up to level 4 with Geomancer unlocks Dancer for female units; and mastering this job along with Geomancer, Knight, Black Mage, Samurai, and Ninja, as well as having 20 kills with the unit (the defeated units must turn into crystals or chests to count as kills), will unlock Dark Knight.

Dragoons are one of the classes that greatly benefit from Samurai's Doublehand support ability, allowing them to ditch shields and wield their polearms with both hands; they are capable of dealing maximum damage with normal attacks with the Gungnir or Javelin "II" equipped while using Doublehand. Since polearms cannot be dual-wielded, this makes the Dragoons the perfect candidates for Doublehand.


A warrior who may make soaring Jump attacks even in full armor, the dragoon is also a master spearman.

Prerequisite Weapons Helmet Armor Equip Shields?
Original WoL
Lv. 3 Thief Lv. 4 Thief Polearms Helmets Armor, Robes Yes
Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
3 4 8 15% High Very Low High Low



Dragoon job command. Jumps high into the air, then dives downward into the opponent.


The damage formula for Jump is as follows:

(+50% if a polearm is equipped).

The charge time for Jump is as follows:

Name Range Effect Speed JP Needed
Horizontal Jump 2 2 1 150
Jump 2 tiles horizontally.
Horizontal Jump 3 3 1 300/350
Jump 3 tiles horizontally.
Horizontal Jump 4 4 1 450/550
Jump 4 tiles horizontally.
Horizontal Jump 5 5 1 600/800
Jump 5 tiles horizontally.
Horizontal Jump 8 8 1 900/1100
Jump 8 tiles horizontally.
Vertical Jump 2 0 1 100
Jump 2 tiles vertically.
Vertical Jump 3 0 1 200/250
Jump 3 tiles vertically.
Vertical Jump 4 0 1 300/400
Jump 4 tiles vertically.
Vertical Jump 5 0 1 400/550
Jump 5 tiles vertically.
Vertical Jump 6 0 1 500/700
Jump 6 tiles vertically.
Vertical Jump 7 0 1 600/1000
Jump 7 tiles vertically.
Vertical Jump 8 0 1 900/1500
Jump 8 tiles vertically.

Reaction abilities[]

Name Description Trigger JP Needed
(Dragon Spirit)
Recover from KO status.
Effect: Reraise.
Physical Attack 560/600

Support abilities[]

Name Description JP Needed
Equip Polearms
(Equip Spears)
Equip polearms, regardless of job. 400

Movement abilities[]

Ignore Elevation is like Bard/Dancer's Fly ability, except it offers no protection from traps and will still be hindered by water/sand.

Name Description JP Needed
Ignore Elevation
(Ignore Height)
Move to tiles of any height, regardless of Jump attribute. 700

Other appearances[]

Final Fantasy Record Keeper[]

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Final Fantasy Trading Card Game[]

Dragoons appears in Final Fantasy Trading Card Game as Lightning-elemental forward cards.

Non-Final Fantasy guest appearances[]

Knights of the Crystals[]

Dragoon appears as a card in the Ivalice Special Arena has a limited-time special arena with eighteen floors.



"Dragoon" is the traditional name for a special soldier type in classical European warfare. Unlike in Final Fantasy, the original dragoons did not fight with lances, that being the job of "lancers"—a different soldier class. Dragoons were infantry that rode on horseback, but fought on foot. Originally they fought with a hand-held blunderbuss called the "dragon", giving them the name. The dragoons' arsenal expanded to include guns, sabres, and axes. During the Napoleonic Wars they became medium cavalry and reached the height of their popularity.

After the Napoleonic Wars, to make better use of the number of men the European military had, the dragoons were trained to use lances and lancers became obsolete. Thanks to the advances of modern warfare, dragoons lost their niche and modern dragoon units exist only for ceremonial purposes.