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Dragoon (originally localized as Lancer as well as called Dragon Knight in Japanese promotional materials) is a job from Final Fantasy Tactics. A physically-based job, Dragoons fear no heights since their Jump command lets them reach nearly anywhere on the map, provided they have learned enough Horizontal Jump abilities.

It costs 6,760 JP to master Dragoon in the original version, and 9,150 JP in the War of the Lions version.

In the War of the Lions, leveling Dragoon to level 2 along with separate level requirements for Knight and Monk unlocks Samurai; leveling up to level 5 along with separate level requirements for Squire, Chemist, Geomancer, Summoner, and Orator unlocks Mime; leveling up to level 5 with Geomancer unlocks Dancer for female units; and mastering this job along with Geomancer, Knight, Black Mage, Samurai, and Ninja, as well as having 20 kills with the unit (the defeated units must turn into crystals or chests to count as kills), will unlock Dark Knight. The level requirements for job unlocks in the PlayStation version tend to be a little lower.


A warrior who may make soaring Jump attacks even in full armor, the dragoon is also a master spearman.

Prerequisite Weapons Helmet Armor Equip Shields?
WotL(War of the Lions): Lv. 4 Thief
PlayStation: Lv. 3 Thief
Polearms Helmets Armor, Robes Yes
Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
3 4 8 15% High Very Low High Low



Dragoon job command. Jumps high into the air, then dives downward into the opponent.


The damage formula for Jump is as follows:

(+50% if a polearm is equipped).

The charge time for Jump is as follows:

Name Range Effect Speed JP Needed
Horizontal Jump 2 2 1 150
Jump 2 tiles horizontally.
Horizontal Jump 3 3 1 300/350
Jump 3 tiles horizontally.
Horizontal Jump 4 4 1 450/550
Jump 4 tiles horizontally.
Horizontal Jump 5 5 1 600/800
Jump 5 tiles horizontally.
Horizontal Jump 8 8 1 900/1100
Jump 8 tiles horizontally.
Vertical Jump 2 0 1 100
Jump 2 tiles vertically.
Vertical Jump 3 0 1 200/250
Jump 3 tiles vertically.
Vertical Jump 4 0 1 300/400
Jump 4 tiles vertically.
Vertical Jump 5 0 1 400/550
Jump 5 tiles vertically.
Vertical Jump 6 0 1 500/700
Jump 6 tiles vertically.
Vertical Jump 7 0 1 600/1000
Jump 7 tiles vertically.
Vertical Jump 8 0 1 900/1500
Jump 8 tiles vertically.

Reaction abilities[]

Name Description Trigger JP Needed
(Dragon Spirit)
Recover from KO status.
Effect: Reraise.
Physical Attack 560/600

Support abilities[]

Name Description JP Needed
Equip Polearms
(Equip Spears)
Equip polearms, regardless of job. 400

Movement abilities[]

Ignore Elevation is like Bard/Dancer's Fly ability, except it offers no protection from traps and will still be hindered by water/sand.

Name Description JP Needed
Ignore Elevation
(Ignore Height)
Move to tiles of any height, regardless of Jump attribute. 700



The Dragoon is a hybrid melee and ranged class that deals physical damage. Unlike the Knight, the Dragoon's magick and MP attributes are pitiful, with its magick attack being the lowest in the game. This isn't an issue, however, since the Dragoon focuses on dealing as much damage as possible with Jump.

Dragoon has access to the Ignore Elevation ability, which allows it to move to any tile regardless of elevation. If the horizontal and vertical Jump 8 abilities are learned, it becomes pointless to get the lesser counterparts for smaller Jump range, except for the sake of mastering the job; this is because the game allows the player to jump any number of spaces between their character and eight spaces away without the other abilities.

The main drawback of Jump is that it functions similar to the Archer's Aim: it won't lock on the target. If the target moves away from the tile before Jump lands, it'll miss. Increasing the Dragoon's speed with abilities and equipment is the best way to circumvent this.

Dragoon is one of the jobs that greatly benefits from the Samurai's Doublehand support ability, allowing it to ditch shields and wield polearms with both hands; the Dragoon can deal maximum damage with normal attacks with the Gungnir or Javelin "II" equipped while using Doublehand. Since polearms cannot be dual-wielded, this makes the Dragoon the perfect candidate for Doublehand. This ability doesn't affect Jump's damage.

Other appearances[]

Final Fantasy Record Keeper[]

Baknamy FFTA2.pngThis section about an enemy in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Trading Card Game[]

Dragoons appears in Final Fantasy Trading Card Game as Lightning-elemental forward cards.

Non-Final Fantasy guest appearances[]

Knights of the Crystals[]

Dragoon appears as a card in the Ivalice Special Arena has a limited-time special arena with eighteen floors.



"Dragoon" is the traditional name for a special soldier type in classical European warfare. Unlike in Final Fantasy, the original dragoons did not fight with lances, that being the job of "lancers"—a different soldier class. Dragoons were infantry that rode on horseback, but fought on foot. Originally they fought with a hand-held blunderbuss called the "dragon", giving them the name. The dragoons' arsenal expanded to include guns, sabres, and axes. During the Napoleonic Wars they became medium cavalry and reached the height of their popularity.

After the Napoleonic Wars, to make better use of the number of men the European military had, the dragoons were trained to use lances and lancers became obsolete. Thanks to the advances of modern warfare, dragoons lost their niche and modern dragoon units exist only for ceremonial purposes.