There exist myriad fighting styles, each of which has its own unique qualities. None, however, can claim to be as offensively minded as ours. Our approach is ever one of attack, no matter whoāor whatāwe face. An experienced lancer is able to wield a polearm as if it were an extension of his body. He transforms into a raging storm before his foes, delivering a barrage of devastating thrusts and slashes. In order to facilitate such a relentless offense, we lancers favor armor of leather and chainmailāsuch things as provide adequate protection without sacrificing mobility. The measure of a lancer's worth is truly quite simple: how swiftly and decisively he can pierce the enemy's defenses.
The Dragoon is a Job in Final Fantasy XIV, introduced as the Discipline of War Lancer in the original release. Players start as a Lancer, and then may upgrade to Dragoon using the Soul Crystal obtained from the quest "Eye of the Dragon" after Lancer reaches level 30.
Profile[]
Lancer[]

The strategy of the lancers is to out-range and fluster opponents with their long, two-handed polearms, peppering them with a barrage of thrusting attacks. They are trained with a number of weapons, giving a diversity to their attacks that makes them extremely versatile combatants.
In former times, the longspear saw the most widespread use, due in great part to the influence of the proud lancer legions of Ala Mhigo. Since then, the guild has greatly expanded its armories to include a variety of weaponry, such as the throwing javelin.Lodestone
Lancers attack with spears and are regarded as a physical melee DPS class. They specialize on dealing heavy spike damage to single targets by attacking from their flanks or backs, or damaging multiple enemies at once when they are surrounded or packed tightly in line formations.
Lancers have the most weaponskills of any Discipline of War. Their combo branches into two: Full Thrust to purely deals damage and Disembowel to increase their damage, which continues to a damage-over-time effect with Chaos Thrust. Like most physical melee DPS, Lancers have positional weaponskills which increase the damage when performed on the enemy's rear or flank.
Dragoon[]
Of all the things that are symbolic of the nation of Ishgard, few are more recognized than the dragoon. Born amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial style of combat, that they might better pierce the scaled hides of their mortal foes.
Taking to the firmament as though it were an extension of the land, they descend upon the enemy with every ounce of their bodies behind the blow. It is this penetrative power that characterizes the dragoon.Lodestone
Dragoon focuses on weaving Jump attacks between weaponskills, dealing heavy damage between each hit of their combos. In higher level, they can use Mirage Dive to attract the gaze of first brood onto them, temporarily upgrading their weaponskills into the more powerful variations. The Dragoon also learns party utilities in Battle Litany and Dragon Sight.
In story, the character Estinien Wyrmblood is an important Dragoon.
Story[]
History[]
Nigh on a thousand years ago the Dragoon first leapt onto the pages of history. The tale of Ishgard's founding speaks of the death of King Thordan at the talons of the wyrm Nidhogg, and of how his son, Haldrath, battled his father's slayer to open the path to his people's salvation. He claimed an Eye from his foe ere the great wyrm fled the field, and by drawing on the power of this grisly trophy did he gain mystical strength. Thus was born the legacy of the Azure Dragoon. Haldrath's knowledge and expertise became the inheritance of future generations, and his name was evermore revered as the father of Dragoons.
In the Dragonsong War, many a Dragoon has risen to the heights of gloryāand yet more who have suffered ignominious defeat. To replenish their elite ranks, soldiers of particular excellence are selected from the Temple Knights to undergo dragonslayer training, but only few graduate due to its grueling challenges. Of those who do earn the right to be called Dragoon, it is tradition that only the strongest is chosen to wield the power of the Eye and inherit the mantle of the Azure Dragoon.
Lancer[]
The Warrior of Light applied as a Lancer in the guild led by Ywain Deepwell. Upon learning some spear techniques, a sinister Lancer named Foulques of the Mist challenged the guild to prove that his off-shoot techniques were better than the guild's.
Foulques invited the Warrior on some sparring with unfair challenges, but he grew impatient because the Warrior always prevailed. He challenged the Warrior to a duel upon the side of a cliff and fell on his death. Ywain grieved Foulques' death, claiming that had life not dealt him such a cruel hand, he might have been one of the greatest Lancers in the Guild.
Dragoon[]
Ywain sends the Warrior of Light to help an Ishgardian friend, Ser Alberic. He enlisted their aid in tracking down the Eye of Nidhogg, a priceless Ishgardian relic that had been taken by Estinien Wyrmblood. After searching around for the fugitive, they are ambushed by the Dragoon. The eye resonates, choosing another Azure Dragoon. Estinien is dumbfounded and retreats, and tells the Warrior of Light they will meet again. Alberic explains that Estinien was his pupil, and is the current Azure Dragoon. He gives the Warrior of Light his soul crystal and promises to teach them the ways of the Dragoon.

Estinien meeting with the Adventurer.
Ser Alberic gives numerous trials, testing the Warrior of Light for a fight against Estinien, and shares the history of Dragoons. Estinien sends a message to Alberic requesting to meet at Boulder Downs. Once there, he tells Estinien to return to Ishgard. Estinien tells them that Nidhogg has awakened and he plans to use himself as bait to lure the great wyrm away. Alberic senses revenge within him, and Estinien vows to take everything from Nidhogg as he has done to him. He tells the Warrior of Light to earn the Drachen armor, as him and his master before him have done, and takes his leave.
Alberic sets the Warrior of Light against multiple trials to earn the Drachen armor, and regales the story of what happened 20 years past when he fought Nidhogg. When he struck Nidhogg with his lance, he met his gaze and felt the wyrm's emotions of sorrow, rancor, and pity. In that moment Alberic lost his ability to fight and the dragons burned down Fernedale. He was only able to rescue one child: Estinien.

Estinien summoning dragon energy unto himself.
Estinien meets the Warrior of Light and Ser Alberic once more at steel vigil. He confronts his former master, calling him a coward for letting Ferndale burn and that the eye had told him about his past. He attempts to strike Alberic down, but the Warrior of Light steps in and the two fight. Estinien asks for more power from the eye, but the Warrior of Light prevails and Estinien falls to the ground. A mysterious voice taunts Estinien who calls out to Nidhogg and is a washed with dark power. The Warrior of Light appears as the first dragoon Haldrath, and stops Estinien from becoming a dravanian thrall. The conflict is over with Estinien gone.
Once at the Observatorium, Ser Alberic praises the Warrior of Light though ponders over what he witnessed. Nevertheless, he considers Estinien his son no matter what he does.
Final Fantasy XIV: Heavensward[]

Meeting Heustienne.
The Warrior of Light speaks tells Ser Alberic and that Whitebrim is under attack by dragons. He sends them to aid the Ishgardian Dragoons. They find there wounded Dragoons and a wyrm. After the battle, the Warrior meets Ser Alberic and a mysterious Dragoon named Heustienne. She is of the Order of the Knights Dragoon and assisted in the Warrior's training. She asks to train under the Warrior of Light to defeat a dragon called Graoully. The Warrior of Light agrees to train her, and in the meantime she trains on her own in Coerthas Western Highlands. The Warrior of Light meets her there only to find her overwhelmed by dragons. After the dragons are defeated, she tells the Warrior that she attempted to mimic their lancework, and asks for more demonstration. Following the defeat of another dragon, Heustienne fails to understand how her lancework differs. The Warrior comes up with a new technique to draw out the strength of their comrades.
Heustienne requests the Warrior of Light to meet her in Ishgard where she introduces them to her father, Montorgains, who is glad to see her well, and takes his leave. Heustienne tells her mentor that her father is kind, and that she would have died long ago if he had not found her. She wants to honor her father and follow in his footsteps in becoming a Dragoon. At the conclusion of her story, she tells the Warrior of Light that Ser Alberic wished to speak with them. Ser Alberic shares more of Heustiennes past, stating that she was the rival of Estinien and has tremendous potential.

Graoully appears.
The dragon Graoully and his horde are advancing on Ishgard. Ser Alberic requests that the Warrior of Light assists Heustienne and has them meet her at the Congregation of Our Knights Most Heavenly. In Ishgard everyone is preparing for battle, and Heustienne's father gives her a gift before she departs: her father's lance, the Peregrine. Before the Warrior of Light leaves, Montorgains requests that they watch over his daughter. The battle takes place at the Pike in Western Coerthas and the group is faced with continuous waves of dragons. After the defeat of the lesser dragons, Graoully appears, and Heustienne attacks, mounting the dragon and leaving the Warrior of Light behind. The Warrior reports back to her father who still believes she is alive.
Searching for any lead in finding Heustienne, Ser Alberic hears of a heretic wielding the lance Peregrine. Ser Alberic tasks the Warrior of Light with tracking them down for a clue as to where Heustienne has gone. A temple knight at Riversmeet tells them that they have found the heretics and are held up in a cave. The Warrior of Light rescues Heustienne, who shares the tale of how she survived and was captured by heretics. She bids the Warrior of Light return to Ishgard with news that an attack is coming, and tell her father that she died in battle. She requests that the Warrior of Light take care of her comrades and her father before taking her leave. Montorgains doubts that his daughter has been slain, and the Warrior of Light tells him the truth. He is glad to know that she lives, and sets out to find her.
Alberic discovers that the heretics they are after call themselves the Bloodbearers, and their leader is named Matheonien. These heretics are capable of assuming the form of dragons. Bystanders have seen these heretics around the chocobo forest trying to replenish their supplies. The Warrior of Light comes across a shady looking merchant and is attacked, but the merchant is quickly defeated. They come across a parchment that reveals where the heretics will meet next, and the Warrior heads south only to find Heustienne and a group of defeated heretics. She slumps over in pain. Ser Alberic approaches, and she tells him that it will pass. He pleads her to return to Ishgard now that she has found her lance, only for her to tell them she cannot. When she was held captive, she was forced to drink dragon's blood, and she cannot return to Ishgard or her family will be suspected to be heretics. She leaves, determined to hunt down Graoully and end his reign. Ser Alberic tells the Warrior of Light that consuming dragon's blood alters the flesh and the mind will soon follow, and that they must believe in Heustienne to not be overtaken by it.

Ser Alberic hears from the Astrologians that Graoully is on the move in Western Coerthas. He has the Warrior of Light meet him at the Covictory to prepare and tells them to search north while he and Montorgains go south. The Warrior of Light finds bodies of heretics and dragons, and Heustienne facing off against Graoully. After a long battle, Graoully is defeated, with Montorgains and Alberic finding them. Though her father pleads with her to return home, Heustienne refuses because of how dangerous it could be, and tells the group that she will travel the land to overcome the dragon's blood so she can be with her father once more. With that she departs.
Final Fantasy XIV: Stormblood[]
With the recent end to the Dragonsong War, Ser Alberic tells the Warrior of Light that Estinien has left the holy see. He discusses the situation regarding Heustienne, and Montorgains hands the Warrior of Light a letter from her. The Warrior travels to the Dravanian Forelands to meet Heustienne, and she is happy to see her mentor once more. She has gained more control over the dragon's blood thanks to a new ally of hers, Orn Khai. The dragonlet requires aid in searching for his father's consort now that the war has ended. He knows that the dragon flew east, so Heustienne wants the Warrior of Light to ask Ser Alberic if he knows of any dravanian legends, specifically those of dragons from the east.
Ser Alberic told the Warrior about a legend of maneater dragon from Far East, so the Warrior and Orn Khai depart there. In Azim Steppe, they confront said dragon: Faunehm, Orn Kai's mother. As Faunehm is on blinding rage caused by Nidhogg's dragon song, they retreat to Kugane. Orn Khai asks Alberic of assistance.
Returning to Azim Steppe, Orn Khai is surprised to learn that said assistance is Estinien Wyrmblood, the former Azure Dragoon. Estinien's dragonslaying days are over and he asks the Warrior to work together calming Faunehm. With the two Azure Dragoons holding Faunehm at bay, Orn Khai tries to call his mother out of rage in vain, until his presence alerts his father, Verdfolnir, who restores Faunehm's sanity. Finally after a millennium, they are together again. Elated, Orn Khai bids both the Warrior and Estinien as Crimson Dragoons.
The Warrior bids farewell to the former Azure Dragoon and Orn Khai, dreaming of future adventures.
Final Fantasy XIV: Shadowbringers[]
Following Warrior of Light's return from the First, they meet with Alberic who has been working closely with Orn Khai. The Warrior regales their journey in the First, as well as how they helped the sin eater Andreia find peace. Orn Khai is reminded about Nidhogg. Despite all the things Nidhogg did, Orn Khai felt he should not be forgotten and decides to honor his memory, asking the Warrior to accompany him.
They travel to Zenith to talk with Faunehm who suggests they place mist lilies, flowers Nidhogg was fond of, at the location of his final downfall and reminisce his life. The Warrior gathers the lilies, and with Orn Khai, travels to Ala Mhigo's Royal Menagerie, where the Warrior defeated Shinryu, which was spawned through Nidhogg's Eyes, and the Eyes were eventually destroyed by Estinien. Orn Khai and the Warrior hold a memorial for Nidhogg and swear that his memory will never be forgotten.
Equipment[]

An elezen dragoon with the Gae Bolg and Drachen artifact armor.
Lancers and dragoons wield various polearms. Their armor is primarily made up of "Maiming" gear, which they share with Reapers and they use the "Slaying" accessories like all melee DPS jobs. At lower levels they also have access to lighter armor used by other DPS disciplines, and while the bonus attributes of these items may be of use, it is important to weigh their benefits against the defense lost.
The primary attribute for lancers and dragoons is strength, which boosts their attack power, and should be prioritized over other attributes. As DPS disciplines, they draw the most benefit from the critical hit, direct hit, skill speed, and determination secondary attributes, which all improve their damage dealing capabilities in some way.
Lists of lancer and dragoon equipment | |
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Relic Weapon and Artifact Armor[]
A Realm Reborn[]
Gae Bolg is acquired after completing the quest "A Relic Reborn". It could be upgraded to the Zodiac Weapon Longinus.
Drachen Armor set is acquired after finishing the level 50 job quest, "Into the Dragon's Maw".
Heavensward[]
Brionac can be acquired by trading Centurio Seals acquired in Clan Hunt in Ishgard. The Zodiac Weapon Longinus could be upgraded into Anima weapon Rhongomiant, and then finally upgraded into Areadbhar.
Dragonlancer Armor set is acquired after finishing the level 60 job quest, "Dragoon's Fate".
Stormblood[]
Antiquated Ryunohige is acquired alongside the Trueblood Armor set after finishing the level 70 job quest, "Dragon Sound".
Antiquated Ryunohige then could be upgraded into Eurekan weapon, Daboya Phiseos.
Shadowbringers[]
Trishula is acquired alongside the Pteroslaver Armor set after completing the DPS Role Quest "A Tearful Reunion", achieving level 80, and visiting Grenoldt in The Tempest.
Dragoon's Resistance Weapon is the Dreizack, and its final version is the Blade's Glory.
Endwalker[]
Abel's Lance and the Tiamat Armor set can be brought from Varsarudh in Old Sharlayan after finishing the main story quest "A Bold Decision". It is wearable at level 89.
Job Gauge[]

Dragon Gauge.
The Job Gauge was introduced to players in patch 4.0 Stormblood. The Dragoon uses the Dragon Gauge.
In Final Fantasy XIV: Endwalker, Blood of the Dragon and Life of the Dragon become traits, both strengthening the potency of Dragoon's Jump skills. Upon learning the trait Blood of the Dragon at level 54, the Dragoon can view the Dragon Gauge, which displays the strength of the first brood's gaze, which is strengthened by 1 unit by performing the action Mirage Dive (acquired at level 68). When Geirskogul is used at maximum gaze level at two units, Life of the Dragon (acquired at level 70) will activate. This will allow the Dragoon to execute several powerful actions such as Nastrond and Stardiver (acquired at level 80).
When the Dragoon learns the trait Lance Mastery IV at level 90, Raiden Thrust and Draconian Fury will strengthen the Firstminds' Focus by 1 unit, gaining status Draconian Fire. When strengthened to maximum of 2 units, they can execute the action Wyrmwind Thrust (acquired at level 90).
Abilities[]
Class and Job Actions[]
Action | Level | Type | Cast | Recast | MP Cost | Range | Area |
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True Thrust![]() |
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Weaponskill | Instant | 2.5s | ā | 3y | ā |
Delivers an attack with a potency of 170 (![]()
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Vorpal Thrust![]() |
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Weaponskill | Instant | 2.5s | ā | 3y | ā |
Delivers an attack with a potency of 100 (![]()
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Life Surge![]() |
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Ability | Instant | 40s | ā | ā | ā |
Ensures critical damage for first weaponskill used while Life Surge is active.
Increases damage dealt when under an effect that raises critical hit rate. | |||||||
Piercing Talon![]() |
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Weaponskill | Instant | 2.5s | ā | 20y | ā |
Delivers a ranged attack with a potency of 150 (![]() | |||||||
Disembowel![]() |
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Weaponskill | Instant | 2.5s | ā | 3y | ā |
Delivers an attack with a potency of 100 (![]()
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Full Thrust![]() |
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Weaponskill | Instant | 2.5s | ā | 3y | ā |
Delivers an attack with a potency of 100.
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Lance Charge fka. Blood for Blood Renamed in patch 5.0. ![]() |
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Ability | Instant | 60s | ā | ā | ā |
Increases damage dealt by 10%.
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Jump![]() |
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Ability | Instant | 30s | ā | 20y | ā |
Delivers a jumping attack with a potency of 250 (![]()
Action optionally becomes Mirage Dive upon execution after reaching level 68.
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Elusive Jump![]() |
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Ability | Instant | 30s | ā | ā | ā |
Executes a jump to a location 15 yalms behind you.
Cannot be executed while bound. | |||||||
Doom Spike![]() |
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Weaponskill | Instant | 2.5s | ā | 10y | 10y line |
Delivers an attack with a potency of 110 to all enemies in a straight line before you.
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Winged Glide![]() |
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Ability | Instant | 60s | ā | ā | ā |
Rush to a targeted enemy's location.
Cannot be executed while bound. | |||||||
Chaos Thrust![]() |
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Weaponskill | Instant | 2.5s | ā | 3y | ā |
Delivers an attack with a potency of 100. 140 when executed from a target's rear.
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Dragonfire Dive![]() |
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Ability | Instant | 120s | ā | 20y | 5y radius |
Delivers a jumping fire-based attack to target and all enemies nearby it with a potency of 500 for the first enemy, and 50% less for all remaining enemies.
Cannot be executed while bound.
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Battle Litany![]() |
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Ability | Instant | 120s | ā | ā | 30y radius |
Increases critical hit rate of self and nearby party members by 10%.
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Fang and Claw![]() |
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Weaponskill | Instant | 2.5s | ā | 3y | ā |
Delivers an attack with a potency of 100 (![]() 140 ( ![]()
Action becomes Drakesbane upon execution of this action or Wheeling Thrust after reaching level 64. | |||||||
Wheeling Thrust![]() |
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Weaponskill | Instant | 2.5s | ā | 3y | ā |
Delivers an attack with a potency of 100 (![]() 140 ( ![]()
Action becomes Drakesbane upon execution of this action or Fang and Claw after reaching level 64. | |||||||
Geirskogul![]() |
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Ability | Instant | 30s | ā | 15y | 15y line |
Delivers an attack to all enemies in a straight line before you with a potency of 200 (![]() | |||||||
Sonic Thrust![]() |
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Weaponskill | Instant | 2.5s | ā | 10y | 10y line |
Delivers an attack with a potency of 100 to all enemies in a straight line before you.
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Drakesbane![]() |
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Weaponskill | Instant | 2.5s | ā | 3y | ā |
Delivers an attack with a potency of 440.
Can only be executed after successfully landing Wheeling Thrust or Fang and Claw as a combo action. | |||||||
Mirage Dive![]() |
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Ability | Instant | 1s | ā | 20y | ā |
Delivers an attack with a potency of 380. Can only be executed when Dive Ready. | |||||||
Nastrond![]() |
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Ability | Instant | 10s | ā | 15y | 15y line |
Delivers an attack to all enemies in a straight line before you with a potency of 600 (![]() Can only be executed while Nastrond Ready. | |||||||
Coerthan Torment![]() |
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Weaponskill | Instant | 2.5s | ā | 10y | 10y line |
Delivers an attack with a potency of 100 to all enemies in a straight line before you.
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High Jump![]() |
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Ability | Instant | 30s | ā | 20y | ā |
Delivers a jumping attack with a potency of 400. Returns you to your original position after the attack is made.
Action optionally becomes Mirage Dive upon execution. | |||||||
Raiden Thrust![]() |
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Weaponskill | Instant | 2.5s | ā | 3y | ā |
Delivers an attack with a potency of 280 (![]() Can only be executed while under the effect of Draconian Fire. | |||||||
Stardiver![]() |
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Ability | Instant | 30s | ā | 20y | 5y radius |
Delivers a jumping fire-based attack to target and all enemies nearby it with a potency of 720 (![]()
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Draconian Fury![]() |
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Weaponskill | Instant | 2.5s | ā | 10y | 10y line |
Delivers an attack with a potency of 130 to all enemies in a straight line before you.
Can only be executed while under the effect of Draconian Fire. | |||||||
Heavens' Thrust![]() |
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Weaponskill | Instant | 2.5s | ā | 3y | ā |
Delivers an attack with a potency of 100 (![]()
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Chaotic Spring![]() |
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Weaponskill | Instant | 2.5s | ā | 3y | ā |
Delivers an attack with a potency of 100 (![]() 140 ( ![]()
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Wyrmwind Thrust![]() |
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Ability | Instant | 10s | ā | 15y | 15y line |
Delivers an attack to all enemies in a straight line before you with a potency of 420 (![]()
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Rise of the Dragon![]() |
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Ability | Instant | 1s | ā | 20y | 5y radius |
Deals physical damage to target and all enemies nearby it with a potency of 550 for the first enemy, and 50% less for all remaining enemies. Can only be executed while under the effect of Dragon's Flight. | |||||||
Lance Barrage![]() |
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Weaponskill | Instant | 2.5s | ā | 3y | ā |
Delivers an attack with a potency of 130.
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Spiral Blow![]() |
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Weaponskill | Instant | 2.5s | ā | 3y | ā |
Delivers an attack with a potency of 140
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Starcross![]() |
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Ability | Instant | 1s | ā | 3y | 5y radius |
Deals physical damage to target and all enemies nearby it with a potency of 1,000 for the first enemy, and 50% less for all remaining enemies. Can only be executed while under the effect of Starcross Ready. |
Role Actions[]
Traits[]
Name | Level | Description |
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Enhanced Jump![]() |
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Increases the potency of Jump to 320. |
Life of the Dragon![]() |
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Upgrades Blood of the Dragon to Life of the Dragon. Life of the Dragon Effect: Increases damage dealt by 15% Upon successfully landing Geirskogul, grants Nastrond Ready.
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Jump Mastery![]() |
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Upgrades Jump to High Jump. |
Lance Mastery fka. Lance Mastery II ![]() |
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Increases the potency of True Thrust to 230, Vorpal Thrust to 130, Piercing Talon to 200, Enhanced Piercing Talon to 350, and Disembowel to 140. Grants Draconian Fire if Drakesbane is executed following Fang and Claw or Wheeling Thrust.
Effect of Draconian Fire ends upon execution of any melee weaponskill. |
Enhanced Coerthan Torment![]() |
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Grants the effect of Draconian Fire after successfully completing a combo with Coerthan Torment.
Effect of Draconian Fire ends upon execution of any melee weaponskill. |
Enhanced Winged Glide![]() |
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Allows the accumulation of charges for consecutive uses of Winged Glide.
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Lance Mastery II fka. Lance Mastery III ![]() |
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Upgrades Full Thrust to Heavens' Thrust and Chaos Thrust to Chaotic Spring. Also increases the potency of Drakesbane to 400. |
Enhanced Life Surge![]() |
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Allows the accumulation of charges for consecutive uses of Life Surge.
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Lance Mastery III fka. Lance Mastery IV ![]() |
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Increases the potency of Geirskogul to 280 and Nastrond to 720. Allows for the sharpening of the Firstminds' Focus upon successfully landing Raiden Thrust or Draconian Fury, up to a maximum of 2 units. |
Enhanced Dragonfire Dive![]() |
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Grants Dragon's Flight upon executing Dragonfire Dive.
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Melee Mastery![]() |
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Increases the potency of Fang and Claw to 140, Wheeling Thrust to 140, Drakesbane to 440, Raiden Thrust to 320, Stardiver to 820, Heavens' Thrust to 140, and Chaotic Spring to 140, and Wyrmwind Thrust to 440. |
Lance Mastery IV![]() |
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Upgrades Vorpal Thrust to Lance Barrage and Disembowel to Spiral Blow. |
Enhanced Stardiver IV![]() |
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Grants Starcross Ready upon executing Stardiver.
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Role Traits[]
Name | Level | Description |
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Enhanced Second Wind![]() |
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Increases the healing potency of Second Wind to 800. |
Enhanced Feint![]() |
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Extends the duration of Feint to 15 seconds. |
PvP Actions[]
Action | Type | Cast | Recast | MP Cost | Range | Area |
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Raiden Thrust![]() |
Weaponskill | Instant | 2.4s | ā | 5y | ā |
Delivers an attack with a potency of 5,000. ā»This action cannot be assigned to a hotbar. | ||||||
Fang and Claw![]() |
Weaponskill | Instant | 2.4s | ā | 5y | ā |
Delivers an attack with a potency of 6,000.
ā»This action cannot be assigned to a hotbar. | ||||||
Wheeling Thrust![]() |
Weaponskill | Instant | 2.4s | ā | 5y | ā |
Delivers an attack with a potency of 7,000.
ā»This action cannot be assigned to a hotbar. | ||||||
Drakesbane![]() |
Weaponskill | Instant | 2.4s | ā | 5y | ā |
Delivers an attack with a potency of 8,000.
ā»This action cannot be assigned to a hotbar. | ||||||
Chaotic Spring![]() |
Weaponskill | Instant | 16s | ā | 5y | ā |
Delivers an attack with a potency of 8,000. Ignores the effects of Guard when dealing damage.
This weaponskill does not share a recast timer with any other actions. | ||||||
Geirskogul![]() |
Ability | Instant | 20s | ā | 15y | 15y line |
Delivers an attack with a potency of 4,000 to all enemies in a straight line before you.
ā»Action changes to Nastrond while under the effect of Nastrond Ready. | ||||||
High Jump![]() |
Ability | Instant | 10s | ā | 20y | ā |
Delivers a jumping attack with a potency of 6,000.
Cannot be executed while bound. | ||||||
Elusive Jump![]() |
Ability | Instant | 20s | ā | ā | ā |
Executes a jump to a location 15 yalms behind you.
ā»Action changes to Wyrmwind Thrust upon execution. | ||||||
Horrid Roar![]() |
Ability | Instant | 24s | ā | ā | 10y radius |
Deals unaspected damage with a potency of 3,000 to all nearby enemies.
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Heavens' Thrust![]() |
Weaponskill | Instant | 2.4s | ā | 5y | ā |
Delivers an attack with a potency of 10,000. Can only be executed while under the effect of Heavensent. ā»This action cannot be assigned to a hotbar. | ||||||
Starcross![]() |
Weaponskill | Instant | 2.4s | ā | 20y | 5y radius |
Delivers an attack with a potency of 12,000 to target and all enemies nearby it. Can only be executed while under the effect of Starcross Ready. ā»This action cannot be assigned to a hotbar. | ||||||
Nastrond![]() |
Ability | Instant | 1s | ā | 15y | 15y line |
Delivers an attack with a potency of 4,000 to all enemies in a straight line before you. Potency increases up to 8,000 as the target's HP decreases, reaching its maximum value when the target has 50% HP or less. Life of the Dragon effect fades upon execution. Can only be executed while under the effect of Nastrond Ready. ā»This action cannot be assigned to a hotbar. | ||||||
Wyrmwind Thrust![]() |
Weaponskill | Instant | 2.4s | ā | 20y | 20y line |
Delivers an attack with a potency of 8,000 to all enemies in a straight line before you. Potency increases up to 16,000 the farther away you are from the target, reaching its maximum value when the target is 15 yalms away. Can only be executed while under the effect of Firstminds' Focus. ā»This action cannot be assigned to a hotbar. | ||||||
Sky High![]() |
Limit Break | Instant | 10s | ā | ā | ā |
Jump high into the air, preventing enemies from targeting you. Movement is still possible before landing.
Executes Sky Shatter automatically when effect duration expires.
ā»Action changes to Sky Shatter upon execution. | ||||||
Sky Shatter![]() |
Limit Break | Instant | 1s | ā | ā | 10y radius |
Delivers an attack with a potency of 16,000 to all nearby enemies. Potency increases to 32,000 when targets are within 5 yalms.
Can only be executed while under the effect of Sky High. | ||||||
Standard-issue Elixir![]() |
Ability | 4.5s | 5s | ā | ā | ā |
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken. | ||||||
Recuperate![]() |
Ability | Instant | 1s | 2500 MP | ā | ā |
Restores own HP.
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Purify![]() |
Ability | Instant | 24s | ā | ā | ā |
Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature.
Can be used even when under the effect of certain status afflictions. | ||||||
Guard![]() |
Ability | Instant | 30s | ā | ā | ā |
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Movement speed is reduced by 50% for the duration of this effect. | ||||||
Sprint![]() |
Ability | Instant | 1.5s | ā | ā | ā |
Increases movement speed. Effect ends upon reuse or execution of another action. |
Removed actions[]
The following actions are no longer usable. Removed actions will still appear on a hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and must be removed by the player. The given statistics represent their last form before their removal.
Action | Level | Type | Cast | Recast | MP Cost | Range | Area |
---|---|---|---|---|---|---|---|
Feint![]() |
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Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | ā | 3y | ā |
Delivers an attack with a potency of 120. Additional Effect: Slow +20% Duration: 10s (PvP 6s)
Replaced with Feint Role Action in patch 4.0. | |||||||
Keen Flurry![]() |
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Ability | Instant | 90s | ā | ā | ā |
Increases parry rate by 40%. Duration: 20s
Removed in patch 4.0. | |||||||
Impulse Drive![]() |
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Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | ā | 3y | ā |
Delivers an attack with a potency of 200.
Removed in patch 5.0. | |||||||
Leg Sweep![]() |
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Ability | Instant | 30s | ā | 3y | ā |
Delivers an attack with a potency of 130. Additional Effect: Stun Duration: 3s (PvP 2s)
Replaced with Leg Sweep Role Action in patch 4.0. | |||||||
Heavy Thrust![]() |
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Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | ā | 3y | ā |
Delivers an attack with a potency of 150. 190 when executed from a target's flank. Additional Effect: Increases damage dealt by 10% Duration: 30s Removed in patch 5.0. | |||||||
Invigorate![]() |
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Ability | Instant | 120s | ā | ā | ā |
Instantly restores 400 TP.
Replaced with Invigorate Role Action in patch 4.0. | |||||||
Phlebotomize![]() |
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Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | ā | 3y | ā |
Delivers an attack with a potency of 170. Additional Effect: Damage over time Potency: 30 Duration: 24s Removed in patch 4.0. | |||||||
Power Surge![]() |
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Ability | Instant | 60s | ā | ā | ā |
Increases the damage dealt by a single Jump or Spineshatter Dive by 50%. Duration: 10s Removed in patch 4.0. | |||||||
Spineshatter Dive![]() |
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Ability | Instant | 60s | ā | 20y | ā |
Delivers a jumping attack with a potency of 190 (![]() Cannot be executed while bound. Removed in patch 7.0. | |||||||
Ring of Thorns![]() |
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Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | ā | ā | 5y |
Delivers an attack with a potency of 100 to all nearby enemies. Combo Action: Heavy Thrust Combo Potency: 150 Removed in patch 4.0. | |||||||
Blood of the Dragon![]() |
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Ability | Instant | 25s | ā | ā | ā |
Increases potency of High Jump and Spineshatter Dive by 30%. Duration: 30s Additional Effect: Grants Sharper Fang and Claw upon successfully executing Full Thrust, or Enhanced Wheeling Thrust upon successfully executing Chaos Thrust. Duration: 10s Effects end upon reuse or upon using a weaponskill other than Fang and Claw or Wheeling Thrust. Cannot be executed while under the effect of Life of the Dragon. Replaced with Blood of the Dragon Trait in patch 6.0. | |||||||
Dragon Sight![]() |
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Ability | Instant | 120s | ā | 30y | ā |
Grants Right Eye to self, increasing damage dealt by 10% and nullifying all action direction requirements. Also grants target party member Left Eye, increasing damage dealt by 5%.
Removed in patch 7.0. |
Limit Break[]
Dragoons' Limit Breaks focus on dealing powerful damage to a single target. Dragoons have the same Level 1 and Level 2 limit breaks as other Melee DPS classes.
Ability | Level | Description | Image |
---|---|---|---|
Braver | 1 | Delivers an attack to a single target. | ![]() |
Bladedance | 2 | Delivers an attack to a single target, dealing 2.2x the damage of Braver. | ![]() |
Dragonsong Dive | 3 | Delivers an attack to a single target, dealing 3.5x the damage of Braver. | ![]() ![]() |
Other appearances[]
Pictlogica Final Fantasy[]


Final Fantasy Record Keeper[]


Final Fantasy Trading Card Game[]
Dragoon and Lancer appear in Final Fantasy Trading Card Game as Lightning-elemental Backup and Forward cards.
Behind the scenes[]
Unlike previous uses of the term "Lancer" as an alternate localization for the Dragoon job class, here it is a literal translation of a separate class (though it does "upgrade" into it). Despite the in-game description of the Lancer stating it can out-range opponents, the range of spears is no different than that of swords and axes used by the other melee classes.
Square Enix's Eorzea Cafe served a dish called "Dragoon's pasta ~Sakura style~" with a description that translates to: A plate of pasta inspired by the flashes of pink in fields of green left by the "Dragoon's" Cherry Blossom ability. A Dragoon's spear has been thrust into this mix of fresh spinach pasta, cherry blossoms, and sakura shrimp!
Dragoon's official artwork is an allusion to Kain Highwind's famous pose in Final Fantasy IV. Several of Dragoon's skills, such as Nastrond and Stardiver, are abilities from Nidhogg when he's fought in The Final Steps of Faith trial.
Gallery[]
- Arms and Gear sets
- PvE actions
- Role Actions
- PvP
- Removed actions
Etymology[]
lancer was a type of cavalryman who fought with a lance. Lances were used in mounted warfare by the Assyrians as early as 700 BC and subsequently by Greek, Persian, Gallic, Han-Chinese, nomadic and Roman horsemen. The weapon was widely used in Asia and Europe during the Middle Ages and the Renaissance by armoured cavalry, before being adopted by light cavalry, particularly in Eastern Europe. In a modern context, a lancer regiment usually denotes an armoured regiment.
AIn the Final Fantasy series, a lancer is usually synonymous with Dragoon.