There exist myriad fighting styles, each of which has its own unique qualities. None, however, can claim to be as offensively minded as ours. Our approach is ever one of attack, no matter who─or what─we face. An experienced lancer is able to wield a polearm as if it were an extension of his body. He transforms into a raging storm before his foes, delivering a barrage of devastating thrusts and slashes. In order to facilitate such a relentless offense, we lancers favor armor of leather and chainmail─such things as provide adequate protection without sacrificing mobility. The measure of a lancer's worth is truly quite simple: how swiftly and decisively he can pierce the enemy's defenses.
The Dragoon is a Job in Final Fantasy XIV, introduced as the Discipline of War Lancer (槍術士, Sōjutsushi?) in the original release. Players start as a Lancer, and then may upgrade to Dragoon using the Soul Crystal obtained from the quest Eye of the Dragon after Lancer reaches level 30.
Contents
Profile[edit | edit source]
Lancer[edit | edit source]
The strategy of the lancers is to out-range and fluster opponents with their long, two-handed polearms, peppering them with a barrage of thrusting attacks. They are trained with a number of weapons, giving a diversity to their attacks that makes them extremely versatile combatants.
In former times, the longspear saw the most widespread use, due in great part to the influence of the proud lancer legions of Ala Mhigo. Since then, the guild has greatly expanded its armories to include a variety of weaponry, such as the throwing javelin.Lodestone
Lancers attack with spears and are regarded as a Damage Dealing class. They specialize on dealing heavy spike damage to single targets by attacking from their flanks or backs, or damaging multiple enemies at once when they are surrounded or packed tightly in line formations.
Lancers have the most weaponskills of any Discipline of War. As of Final Fantasy XIV: Shadowbringers, their combo branches into two from True Thrust. Their primary combo ends in Full Thrust and purely deals damage, while their secondary combo leads into a damage-increasing self buff with Disembowel and a damage-over-time effect with Chaos Thrust. They also have Piercing Talon, a ranged attack effective when moving (or to bring an enemy to the party), and Lance Charge, another damage-increasing self buff.
Dragoon[edit | edit source]
Of all the things that are symbolic of the nation of Ishgard, few are more recognized than the dragoon. Born amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial style of combat, that they might better pierce the scaled hides of their mortal foes.
Taking to the firmament as though it were an extension of the land, they descend upon the enemy with every ounce of their bodies behind the blow. It is this penetrative power that characterizes the dragoon.Lodestone
Dragoon focuses on weaving Jump attacks between weaponskills, dealing heavy damage between each hit of their combos. Beyond level 50, they learn the Blood of the Dragon skill, a buff which extends their weaponskill combos by 1-2 hits, increasing the damage dealt by their jumps, and allows use of the powerful area-of-effect ability Geirskogul; Blood of the Dragon's duration is extended with each combo finisher used, allowing the Dragoon to sustain the buff indefinitely as long as they continue attacking.
Beyond level 60, Blood of the Dragon also enables the use of the Mirage Dive ability after using a jump attack, turning the attention of the first brood onto the dragoon. Once Mirage Dive is used three times and the full attention of the first brood is on the player, using Geirskogul will transform Blood of the Dragon into Life of the Dragon, temporarily upgrading Geirskogul into its more powerful variation, Nastrond. Life of the Dragon cannot be extended with combo finishers, so timing Life of the Dragon is important to maximize the number of times Nastrond can be used. Dragoon also learns Battle Litany, a potent critical hit rate buff for the entire party, and Dragon Sight, an ability that tethers the Dragoon to another player, increasing the damage dealt by both so long as they remain in range of the tether.
Story[edit | edit source]
Lancer[edit | edit source]
Dragoon[edit | edit source]
Ywain Deepwell sends the Warrior of Light to help an Ishgardian friend, Ser Alberic. He enlisted their aid in tracking down the Eye of Nidhogg, a priceless Ishgardian relic that has been taken by Estinien Wyrmblood. After searching around for the fugitive they are ambushed by the Dragoon. Before striking, the eye resonates, choosing another Azure Dragoon. Estinien is dumbfounded and retreats, and tells the Warrior of Light they'll meet again. Alberic explains that Estinien was his pupil, and is the current Azure Dragoon. He gives the Warrior of Light his soul crystal and promises to teach them the ways of the Dragoon.

Estinien meeting with the Adventurer.
Ser Alberic gives numerous trials, testing the Warrior of Light for a fight against Estinien, and shares the history of Dragoons. Sometime after Estinien sends a message to Alberic requesting to meet at Boulder Downs. Once there, he tells Estinien to return to Ishgard. Estinien tells them that Nidhogg has awakened and he plans to use himself as bait to lure the great wyrm away. Alberic senses revenge within him, and Estinien reveals that he will take everything from Nidhogg as he has done to him. He tells the Warrior of Light to earn the Drachen armor, as him and his master before him have done, and takes his leave.
Alberic sets the Warrior of Light against multiple trials to earn the Drachen armor, once tells the a story that happened 20 years past when he fought Nidhogg. When he struck Nidhogg with his lance he met his gaze and felt the wyrm's emotions of sorrow, rancor, and pity. In that moment Alberic lost his ability to fight and the dragons burned down Fernedale. He was only able to rescue one child: Estinien.

Estinien summoning dragon energy unto himself.
Estinien meets the Warrior of Light and Ser Alberic once more at steel vigil. He confronts his former master, calling him a coward for letting Ferndale burn and that the eye had told him about his past. He attempts to strike Alberic down, but the Warrior of Light steps in between them and the two fight. Estinien asks for more power from the eye, but the Warrior of Light prevails and Estinien falls to the ground. A mysterious voice taunts Estinien who calls out to Nidhogg once more and is a washed with dark power. The Warrior of Light appears as the first dragoon Haldrath, and stops Estinien from becoming a dravanian thrall. The conflict is over with Estinien gone.
Once at the Observatorium, Ser Alberic praises the Warrior of Light though ponders over what he witnessed. Nevertheless, he considers Estinien his son no matter what he does.
Final Fantasy XIV: Heavensward[edit | edit source]

Meeting Heustienne.
The Warrior of Light speaks tells Ser Alberic and that Whitebrim is under attack by dragons. He sends them to aid the Ishgardian Dragoons. Upon arrival they find there wounded Dragoons and a wyrm. After the battle, the Warrior meets Ser Alberic and a mysterious Dragoon named Heustienne. She is of the Order of the Knights Dragoon and assisted in the Warrior's training. She asks to train under the Warrior of Light to defeat a dragon called Graoully. The Warrior of Light agrees to train her, and in the meantime she trains on her own in Coerthas Western Highlands. The Warrior of Light meets her there only to find her overwhelmed by dragons. After the dragons are defeated, she tells the Warrior that she attempted to mimic their lancework, and asks for a more demonstration. Following the defeat of another dragon, Heustienne fails to understand how her lancework differs. The Warrior comes up with a new technique to draw out the strength of their comrades.
Heustienne requests the Warrior of Light to meet her in Ishgard where she introduces them to her father, Montorgains, who is glad to see her well, and takes his leave. Heustienne tells her mentor that her father is kind, and that she would have died long ago if he had not found her. She wants to honor her father and follow in his footsteps in becoming a Dragoon. At the conclusion of her story she tells the Warrior of Light that Ser Alberic wished to speak with them. Ser Alberic shares more of Heustiennes past, stating that she was the rival of Estinien and has tremendous potential.

Graoully appears.
The dragon Graoully and his horde are advancing on Ishgard. Ser Alberic requests that the Warrior of Light assists Heustienne and has them meet her at the Congregation of Our Knights Most Heavenly. In Ishgard everyone is preparing for battle, and Heustienne's father gives her a gift before she departs: her father's lance, the Peregrine. Before the Warrior of Light leaves Montorgains requests that they watch over his daughter. The battle takes place at the Pike in Western Coerthas and the group is faced with continuous waves of dragons. After the defeat of the lesser dragons, Graoully appears, and Heustienne attacks, mounting the dragon and leaving the Warrior of Light behind. The Warrior reports back to her father who still believes she is alive.
Searching for any lead in finding Heustienne, Ser Alberic hears of a heretic wielding the lance Peregrine. Ser Alberic tasks the Warrior of Light with tracking them down for a clue as to where Heustienne has gone. A temple knight at Riversmeet tells them that they have found the heretics and are held up in a cave. The Warrior of Light rescues Hestienne, who shares the tale of how she survived and was captured by heretics. She bids the Warrior of Light return to Ishgard with news that an attack is coming, and tell her father that she died in battle. She requests that the Warrior of Light take care of her comrades and her father before taking her leave. Montorgrains doubts that his daughter has been slain, and the Warrior of Light tells him the truth. He is glad to know that she lives, and sets out to find her.
Alberic discovers that the heretics they are after call themselves the Bloodbearers, and their leader is named Matheonien. These heretics are capable of assuming the form of dragons. Bystanders have seen these heretics around the chocobo forest trying to replenish their supplies. The Warrior of Light comes across a shady looking merchant and is attacked, but the merchant is quickly defeated. They come across a parchment that reveals where the heretics will meet next, and the Warrior heads south only to find Heustienne and a group of defeated heretics. She slumps over in pain. Ser Alberic approaches, and she tells him that it'll pass. He pleads her to return to Ishgard now that she has found her lance, only for her to tell them she cannot. She tells them that when she was held captive, she was forced to drink dragon's blood, and that she cannot return to Ishgard or her family will be suspected to be heretics. She leaves, determined to hunt down Graoully and end his reign. Ser Alberic tells the Warrior of Light that consuming dragon's blood alters the flesh and the mind will soon follow, and that they must believe in Heustienne to not be overtaken by it.

Ser Alberic hears from the Astrologians that Graoully is on the move in Western Coerthas. He has the Warrior of Light meet him at the Covictory to prepare and tells them to search north while he and Montorgains go south. The Warrior of Light finds bodies of heretics and dragons, and eventually finds Heustienne facing off against Graoully. After a long battle Graoully is defeated, with Montorgains and Alberic finding them. Though er father pleads with her to return home, Heustienne again refuses because of how dangerous it could be, and tells the group that she will travel the land to overcome the dragon's blood so she can be with her father once more. With that she departs.
Final Fantasy XIV: Stormblood[edit | edit source]
With the recent end to the Dragonsong War, Ser Alberic tells the Warrior of Light that Estinien has left the holy see. He discusses the situation regarding Heustienne, and Montorgains hands the Warrior of Light a letter from her. The Warrior travels to the Dravanian Forelands to meet Heustienne, and she is happy to see her mentor once more. She has gained more control over the dragon's blood thanks to a new ally of hers, Orn Khai. The dragonlet requires aid in searching for his father's consort now that the war has ended. He knows that the dragon flew east, so Heustienne wants the Warrior of Light to ask Ser Alberic if he knows of any dravanian legends, specifically those of dragons from the east.

Equipment[edit | edit source]

An elezen dragoon with the Gae Bolg and Drachen artifact armor.
Lancers and dragoons wield various polearms as their weapon. Their armor is primarily made up of "Maiming" gear, which is exclusive to them and boasts higher physical defense than that of other DPS classes. At lower levels they also have access to lighter armors used by other DPS disciplines, and while the bonus attributes of these items may be of use, it is important to weigh their benefits against the defense lost.
The primary attribute for lancers and dragoons is strength , which boosts their attack power, and should always be prioritized over other attributes. As DPS disciplines, they draw the most benefit from the critical hit, direct hit, skill speed, and determination secondary attributes, which all improve their damage dealing capabilities in some way.
Lists of lancer and dragoon equipment | |
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Job Gauge[edit | edit source]

Dragon Gauge.
The Job Gauge was introduced to players in patch 4.0 Stormblood. The Dragoon uses the Dragon Gauge.
The Gauge indicates the remaining amount of time for the Blood of the Dragon. The Blood of the Dragon action is a timed effect that strengthens the potency of Jump and Spineshatter Dive. With semi-attentive use of various skillchains, this gauge can be sustained indefinitely.

Full gaze of the first brood.
An icon on the top left side of the gauge will change if the weaponskill Mirage Dive is used during the Blood of the Dragon effect. The icon indicates the strength of the effect, up to a total of four points (3 as of patch 4.1). If Geirskogul is executed while the icon is full, the Blood Gauge will turn to red and Nastrond, a more powerful variant of Geirskogul with one-third the cooldown time, becomes available until the gauge empties.

Life of the Dragon.
Abilities[edit | edit source]
Ability | Level | Type | Cast | Recast | MP Cost | Range | Radius |
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True Thrust![]() |
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Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | – | 3y | – |
Delivers an attack with a potency of 290. ※Action changes to Raiden Thrust when Raiden Thrust Ready. | |||||||
Vorpal Thrust![]() |
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Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | – | 3y | – |
Delivers an attack with a potency of 140. Combo Action: True Thrust Combo Potency: 350 | |||||||
Life Surge![]() |
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Ability | Instant | 45s | – | – | – |
Ensures critical damage for first weaponskill used while Life Surge is active. Duration: 5s Effect cannot be applied to damage over time. Additional Effect: Absorbs a portion of damage dealt as HP | |||||||
Piercing Talon![]() |
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Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | – | 15y | – |
Delivers a ranged attack with a potency of 150. | |||||||
Disembowel![]() |
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Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | – | 3y | – |
Delivers an attack with a potency of 150. Combo Action: True Thrust Combo Potency: 320 Combo Bonus: Increase damage dealt by 10% Duration: 30s | |||||||
Full Thrust![]() |
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Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | – | 3y | – |
Delivers an attack with a potency of 100. Combo Action: Vorpal Thrust Combo Potency: 530 Combo Bonus: Grants Sharper Fang and Claw if under the effect of Blood of the Dragon or Life of the Dragon Duration: 10s | |||||||
Lance Charge![]() |
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Ability | Instant | 90s | – | – | – |
Increases damage dealt by 15%. Duration: 20s | |||||||
Jump![]() |
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Ability | Instant | 30s | – | 20y | – |
Delivers a jumping attack with a potency of 310. Returns you to your original position after the attack is made. Additional Effect: Grants Dive Ready Duration: 15s Cannot be executed while bound. | |||||||
Elusive Jump![]() |
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Ability | Instant | 30s | – | – | – |
Executes a jump to a location 15 yalms behind you. Cannot be executed while bound. | |||||||
Doom Spike![]() |
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Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | – | 10y | 10y line |
Delivers an attack with a potency of 170 to all enemies in a straight line in front of you. | |||||||
Spineshatter Dive![]() |
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Ability | Instant | 60s | – | 20y | – |
Delivers a jumping attack with a potency of 240. Cannot be executed while bound. | |||||||
Chaos Thrust![]() |
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Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | – | 3y | – |
Delivers an attack with a potency of 100. 140 when executed from a target's rear. Combo Action: Disembowel Combo Potency: 290 Rear Combo Potency: 330 Combo Bonus: Damage over time Potency: 45 Duration: 24s Combo Bonus: Grants Enhanced Wheeling Thrust if under the effect of Blood of the Dragon or Life of the Dragon Duration: 10s | |||||||
Dragonfire Dive![]() |
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Ability | Instant | 120s | – | 20y | 5y circle |
Delivers a jumping fire-based attack with a potency of 380 to target and all enemies nearby it. Cannot be executed while bound. | |||||||
Battle Litany![]() |
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Ability | Instant | 180s | – | – | 15y circle |
Increases critical hit rate of self and nearby party members by 10%. Duration: 20s | |||||||
Blood of the Dragon![]() |
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Ability | Instant | 25s | – | – | – |
Increases potency of High Jump and Spineshatter Dive by 30%. Duration: 30s Additional Effect: Grants Sharper Fang and Claw upon successfully executing Full Thrust, or Enhanced Wheeling Thrust upon successfully executing Chaos Thrust Duration: 10s Effects end upon using a weaponskill other than Fang and Claw or Wheeling Thrust. Cannot be executed while under the effect of Life of the Dragon. | |||||||
Fang and Claw![]() |
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Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | – | 3y | – |
Delivers an attack with a potency of 320. 360 when executed from a target's flank. Can only be executed while under the effects of Sharper Fang and Claw and either Blood of the Dragon or Life of the Dragon. Additional Effect: Extends Blood of the Dragon duration by 10s to a maximum of 30s | |||||||
Wheeling Thrust![]() |
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Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | – | 3y | – |
Delivers an attack with a potency of 320. 360 when executed from a target's rear. Can only be executed while under the effects of Enhanced Wheeling Thrust and either Blood of the Dragon or Life of the Dragon. Additional Effect: Extends Blood of the Dragon duration by 10s to a maximum of 30s | |||||||
Geirskogul![]() |
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Ability | Instant | 30s | – | 15y | 15y line |
Delivers an attack with a potency of 300 to all enemies in a straight line before you. Can only be executed while under the effect of Blood of the Dragon. Additional Effect: Changes Blood of the Dragon to Life of the Dragon while under the full gaze of the first brood ※Action changes to Nastrond while under the effect of Life of the Dragon. | |||||||
Sonic Thrust![]() |
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Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | – | 10y | 10y line |
Delivers an attack with a potency of 100 to all enemies in a straight line before you. Combo Action: Doom Spike Combo Potency: 200 Combo Bonus: Increases Blood of the Dragon duration by 10s to a maximum of 30s | |||||||
Dragon Sight![]() |
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Ability | Instant | 120s | – | 12y | – |
Grants Right Eye to self, increasing damage dealt by 10%. Also grants target party member Left Eye, increasing damage dealt by 5% as long as target remains within 12 yalms. Duration: 20s | |||||||
Mirage Dive![]() |
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Ability | Instant | 1s | – | 20y | – |
Delivers an attack with a potency of 300. Additional Effect: Strengthens the gaze of your Dragon Gauge by 1 while under the effect of Blood of the Dragon or Life of the Dragon Can only be executed when Dive Ready. | |||||||
Nastrond![]() |
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Ability | Instant | 10s | – | 15y | 15y line |
Delivers an attack with a potency of 400 to all enemies in a straight line before you. Can only be executed while under the effect of Life of the Dragon. ※This action cannot be assigned to a hotbar. | |||||||
Coerthan Torment 48px |
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Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | – | 10y | 10y line |
Delivers an attack with a potency of 100 to all enemies in a straight line before you. Combo Action: Sonic Thrust Combo Potency: 230 Combo Bonus: Extends Blood of the Dragon duration by 10s to a maximum of 30s | |||||||
High Jump 48px |
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Ability | Instant | 30s | – | 20y | – |
Delivers a jumping attack with a potency of 400. Returns you to your original position after the attack is made. Additional Effect: Grants Dive Ready Duration: 15s Cannot be executed while bound. | |||||||
Raiden Thrust 48px |
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Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | – | 3y | – |
Delivers an attack with a potency of 330. Can only be executed when Raiden Thrust Ready. ※This action cannot be assigned to a hotbar. | |||||||
Stardiver 48px |
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Ability | Instant | 30s | – | 20y | 5y circle |
Delivers a jumping fire-based attack to target and all enemies nearby it with a potency of 600 for the first enemy, and 30% less for all remaining enemies. Can only be executed while under the effect of Life of the Dragon. Cannot be executed while bound. |
Role Actions[edit | edit source]
Traits[edit | edit source]
Name | Level | Description |
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Lance Mastery![]() |
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Allows for immediate execution of Wheeling Thrust after landing Fang and Claw, or Fang and Claw after landing Wheeling Thrust, increasing potency by 100. |
Life of the Dragon![]() |
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Allows for the strengthening of the gaze of the first brood upon using Mirage Dive while under the effect of Blood of the Dragon. When the gaze is its strongest (2 units), Geirskogul will grant you the Life of the Dragon status in place of Blood of the Dragon. While under the effect of Life of the Dragon, Geirskogul will change to Nastrond. Life of the Dragon will revert to Blood of the Dragon when duration expires. |
Jump Mastery 48px |
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Upgrades Jump to High Jump. |
Lance Mastery II 48px |
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Increases the potency of True Thrust to 290, Vorpal Thrust to 140, and Disembowel to 150. Grants Raiden Thrust Ready if Fang and Claw is executed following Wheeling Thrust─or vice versa─while adhering to direction requirements. |
Blood of the Dragon Mastery 48px |
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Extends the duration of Blood of the Dragon and Life of the Dragon to 30 seconds. |
PvP actions[edit | edit source]
Ability | Type | Cast | Recast | MP Cost | Range | Radius |
---|---|---|---|---|---|---|
Raiden Thrust 48px |
Weaponskill | Instant | 2.4s | – | 5y | – |
Delivers an attack with a potency of 1,200. Additional Effect: Grants Blood of the Dragon if not currently under the effect of Life of the Dragon Duration: 15s ※This action cannot be assigned to a hotbar. | ||||||
Full Thrust![]() |
Weaponskill | Instant | 2.4s | – | 5y | – |
Delivers an attack to target. Combo Action: Raiden Thrust Combo Potency: 1,400 ※This action cannot be assigned to a hotbar. | ||||||
Fang and Claw![]() |
Weaponskill | Instant | 2.4s | – | 5y | – |
Delivers an attack to target. Combo Action: Full Thrust Combo Potency: 1,600 Combo Bonus: Extends Blood of the Dragon or Life of the Dragon duration by 10s, to a maximum of 30s ※This action cannot be assigned to a hotbar. | ||||||
Wheeling Thrust![]() |
Weaponskill | Instant | 2.4s | – | 5y | – |
Delivers an attack to target. Combo Action: Chaos Thrust Combo Potency: 1,600 Combo Bonus: Extends Blood of the Dragon or Life of the Dragon duration by 10s, to a maximum of 30s ※This action cannot be assigned to a hotbar. | ||||||
Doom Spike 48px |
Weaponskill | Instant | 2.4s | – | 10y | 10y line |
Delivers an attack with a potency of 800 to all enemies in a straight line before you. Additional Effect: Grants Blood of the Dragon if not currently under the effect of Life of the Dragon Duration: 15s ※This action cannot be assigned to a hotbar. | ||||||
Sonic Thrust 48px |
Weaponskill | Instant | 2.4s | – | 10y | 10y line |
Delivers an attack to all enemies in a straight line before you. Combo Action: Doom Spike Combo Potency: 1,000 Combo Bonus: Extends Blood of the Dragon or Life of the Dragon duration by 10s, to a maximum of 30s ※This action cannot be assigned to a hotbar. | ||||||
Coerthan Torment 48px |
Weaponskill | Instant | 2.4s | – | 10y | 10y line |
Delivers an attack to all enemies in a straight line before you. Combo Action: Sonic Thrust Combo Potency: 1,200 Combo Bonus: Extends Blood of the Dragon or Life of the Dragon duration by 10s, to a maximum of 30s ※This action cannot be assigned to a hotbar. | ||||||
Piercing Talon![]() |
Weaponskill | Instant | 2.4s | – | 20y | – |
Delivers a ranged attack with a potency of 800. Potency increases up to 1,600 the farther away you are from the target. Additional Effect: Extends Blood of the Dragon or Life of the Dragon duration by 10s, to a maximum of 30s | ||||||
High Jump 48px |
Ability | Instant | 15s | – | 20y | – |
Delivers a jumping attack with a potency of 2,000. Returns you to your original position after the attack is made. Additional Effect: Reduces the recast time of Mirage Dive by 15 seconds Cannot be executed while bound. | ||||||
Spineshatter Dive![]() |
Ability | Instant | 30s | – | 20y | – |
Delivers a jumping attack with a potency of 800. Additional Effect: Reduces the recast time of Mirage Dive by 15 seconds Cannot be executed while bound. | ||||||
Stardiver 48px |
Ability | Instant | 45s | – | 20y | 5y circle |
Delivers a jumping attack with a potency of 2,400 to target and all enemies nearby it. Can only be executed while under the effect of Blood of the Dragon or Life of the Dragon. Cannot be executed while bound. | ||||||
Elusive Jump![]() |
Ability | Instant | 30s | – | – | – |
Executes a jump to a location 15 yalms behind you, while removing any Heavy, Bind, or Holmgang effects. | ||||||
Mirage Dive 48px |
Ability | Instant | 15s | – | 20y | – |
Delivers an attack with a potency of 1,200. Additional Effect: Strengthens the gaze on your Dragon Gauge by 1 Can only be executed while under the effect of Blood of the Dragon or Life of the Dragon. Maximum Charges: 2 | ||||||
Geirskogul![]() |
Ability | Instant | 1s | – | 15y | 15y line |
Delivers an attack with a potency of 1,600 to all enemies in a straight line before you. Removes Blood of the Dragon status. Additional Effect: Grants Life of the Dragon Duration: Time remaining on original effect, down to a minimum of 15 seconds Can only be executed while under the effect of Blood of the Dragon. Dragon Gauge Cost: 2 ※Action changes to Nastrond while under the effect of Life of the Dragon. | ||||||
Life Surge 48px |
Ability | Instant | 30s | – | – | – |
Increases potency of next weaponskill by 50%. Duration: 5s Additional Effect: Absorbs 100% of damage dealt as HP | ||||||
Dragon Sight 48px |
Ability | Instant | 60s | – | 15y | – |
Grants Right Eye to self and Left Eye to target party member, increasing your damage dealt by 10% and the target party member's damage dealt by 10%, as long as target remains within 15 yalms. Duration: 10s | ||||||
Nastrond![]() |
Ability | Instant | 1s | – | 15y | 15y line |
Delivers an attack with a potency of 2,400 to all enemies in a straight line before you. Removes Life of the Dragon status. Additional Effect: Grants Blood of the Dragon Duration: Time remaining on original effect, down to a minimum of 15 seconds Can only be executed while under the effect of Life of the Dragon. Dragon Gauge Cost: 2 ※This action cannot be assigned to a hotbar. |
Common Actions[edit | edit source]
Common Actions have no cost
Action | Type | Cast | Recast | Range | Radius |
---|---|---|---|---|---|
Smite 48px |
Ability | Instant | 30s | 5y | — |
Delivers an attack with a potency of 600. Potency increases up to 3,000 as the target's HP decreases. | |||||
Bolt 48px |
Ability | Instant | 30s | — | — |
Movement speed is increased. Duration: 10s | |||||
Medical Kit 48px |
Ability | Instant | 15s | — | — |
Restores own HP. Cure Potency: 3,000 Potency increases up to 6,000 as HP decreases. Maximum Charges: 3 |
Additional PvP Actions[edit | edit source]
Players are restricted to equipping two Additional PvP Actions at once. These actions have no cost.
Action | Type | Cast | Recast | Range | Radius |
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Feint 48px |
Ability | Instant | 45s | 15y | — |
Increases damage you deal target by 20%. Duration: 6s | |||||
Bloodbath 48px |
Ability | Instant | 30s | — | — |
Converts 100% of damage dealt into HP. Duration: 6s | |||||
Arm's Length 48px |
Ability | Instant | 45s | — | — |
Reduces damage taken by 10%. Duration: 6s Additional Effect: When you are struck, the striker's damage dealt will be reduced by 10% Duration: 6s | |||||
Fetter Ward 48px |
Ability | Instant | 60s | — | — |
Grants immunity to stun, sleep, bind, heavy, silence, knockback, and draw-in effects. Duration: 10s | |||||
Backstep 48px |
Ability | Instant | 15s | — | — |
Jump 10 yalms back from current position. Cannot be executed while bound. |
Limit Break[edit | edit source]
Dragoons' Limit Breaks focus on dealing powerful damage to a single target. Dragoons have the same Level 1 and Level 2 limit breaks as other Melee DPS classes.
Ability | Level | Description | Image |
---|---|---|---|
Braver | 1 | Executes a single target attack with a potency of 2300. | ![]() |
Blade Dance | 2 | Executes a single target attack with a potency of 5000. | ![]() |
Dragonsong Dive | 3 | Executes a single target attack with a potency of 9000. | ![]() |
Other appearances[edit | edit source]
Pictlogica Final Fantasy[edit | edit source]

Final Fantasy Record Keeper[edit | edit source]


Final Fantasy Trading Card Game[edit | edit source]
Dragoon and Lancer appear with Lightning-elemental cards.
Behind the scenes[edit | edit source]
Unlike previous uses of the term "Lancer" as an alternate localization for the Dragoon job class, here it is a literal translation of a separate class (though it does "upgrade" into it). Despite the in-game description of the Lancer stating it can out-range opponents, the range of spears is no different than that of swords and axes used by the other melee classes.
Square Enix's Eorzea Cafe served a dish called "Dragoon's pasta ~Sakura style~" with a description that translates to: A plate of pasta inspired by the flashes of pink in fields of green left by the "Dragoon's" Cherry Blossom ability. A Dragoon's spear has been thrust into this mix of fresh spinach pasta, cherry blossoms, and sakura shrimp!
Lancer/Dragoon is one of two classes to use gear unique to them, using Maiming gear.
Gallery[edit | edit source]
- Arms and Gear sets
Add a photo to this gallery
- Abilities
- Removed Abilities
Etymology[edit | edit source]
lancer was a type of cavalryman who fought with a lance. Lances were used in mounted warfare by the Assyrians as early as 700 BC and subsequently by Greek, Persian, Gallic, Han-Chinese, nomadic and Roman horsemen. The weapon was widely used in Asia and Europe during the Middle Ages and the Renaissance by armoured cavalry, before being adopted by light cavalry, particularly in Eastern Europe. In a modern context, a lancer regiment usually denotes an armoured regiment.
AIn the Final Fantasy series, a lancer is usually synonymous with Dragoon.