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There exist myriad fighting styles, each of which has its own unique qualities. None, however, can claim to be as offensively minded as ours. Our approach is ever one of attack, no matter who─or what─we face. An experienced lancer is able to wield a polearm as if it were an extension of his body. He transforms into a raging storm before his foes, delivering a barrage of devastating thrusts and slashes. In order to facilitate such a relentless offense, we lancers favor armor of leather and chainmail─such things as provide adequate protection without sacrificing mobility. The measure of a lancer's worth is truly quite simple: how swiftly and decisively he can pierce the enemy's defenses.

The Dragoon is a Job in Final Fantasy XIV, introduced as the Discipline of War Lancer in the original release. Players start as a Lancer, and then may upgrade to Dragoon using the Soul Crystal obtained from the quest "Eye of the Dragon" after Lancer reaches level 30.

Profile[]

Lancer[]

Lancer Class Artwork ARR.jpg

The strategy of the lancers is to out-range and fluster opponents with their long, two-handed polearms, peppering them with a barrage of thrusting attacks. They are trained with a number of weapons, giving a diversity to their attacks that makes them extremely versatile combatants.

In former times, the longspear saw the most widespread use, due in great part to the influence of the proud lancer legions of Ala Mhigo. Since then, the guild has greatly expanded its armories to include a variety of weaponry, such as the throwing javelin.

Lodestone

Lancers attack with spears and are regarded as a physical melee DPS class. They specialize on dealing heavy spike damage to single targets by attacking from their flanks or backs, or damaging multiple enemies at once when they are surrounded or packed tightly in line formations.

Lancers have the most weaponskills of any Discipline of War. Their combo branches into two: Full Thrust to purely deals damage and Disembowel to increase their damage which continues to a damage-over-time effect with Chaos Thrust. Like most physical melee DPS, Lancers have positional weaponskills which increases the damage when performed on the enemy's rear or flank.

Dragoon[]

Of all the things that are symbolic of the nation of Ishgard, few are more recognized than the dragoon. Born amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial style of combat, that they might better pierce the scaled hides of their mortal foes.

Taking to the firmament as though it were an extension of the land, they descend upon the enemy with every ounce of their bodies behind the blow. It is this penetrative power that characterizes the dragoon.

Lodestone

Dragoon focuses on weaving Jump attacks between weaponskills, dealing heavy damage between each hit of their combos. In higher level, they can use Mirage Dive to attract the gaze of first brood onto them, temporarily upgrading their weaponskills into the more powerful variations. The Dragoon also learns party utilities in Battle Litany and Dragon Sight.

In story, the character Estinien Wyrmblood is an important Dragoon.

Story[]

History[]

It was nigh on a thousand years ago that the Dragoon first leapt onto the pages of history. The tale of Ishgard's founding speaks of the death of King Thordan at the talons of the dreadful wyrm Nidhogg, and of how his son, Haldrath, did battle with his father's slayer to open the path to his people's salvation. He claimed an Eye from his foe ere the great wyrm fled the field, and by drawing on the power of this grisly trophy did he gain mystical strength. Thus was born the legacy of the Azure Dragoon. Haldrath's knowledge and expertise became the inheritance of future generations, and his name was evermore revered as the father of Dragoons.

In the Dragonsong War, many a Dragoon has risen to the heights of glory - and yet more who have suffered ignominious defeat. To replenish their elite ranks, soldiers of particular excellence are selected from the Temple Knights to undergo dragonslayer training, but the graduates of its grueling challenges are few. Of those who do earn the right to be called Dragoon, it is tradition that only the strongest amongst them is chosen to wield the power of the Eye and inherit the mantle of the Azure Dragoon.

Lancer[]

The Warrior of Light applied as a Lancer in the guild led by Ywain Deepwell. Upon learning some spear techniques, a sinister Lancer named Foulques of the Mist challenged the guild to prove that his off-shoot techniques were better than the guild's.

Foulques invited the Warrior on some sparring with unfair challenges, but he grown impatient because the Warrior always prevails. In the end, he challenged the Warrior on a fair duel upon the side of a cliff and fell on his death. Ywain expresses sadness at Foulques' death, claiming that had life not dealt him such a cruel hand, he might have been one of the greatest Lancers in the Guild.

Dragoon[]

Ywain sends the Warrior of Light to help an Ishgardian friend, Ser Alberic. He enlisted their aid in tracking down the Eye of Nidhogg, a priceless Ishgardian relic that has been taken by Estinien Wyrmblood. After searching around for the fugitive they are ambushed by the Dragoon. Before striking, the eye resonates, choosing another Azure Dragoon. Estinien is dumbfounded and retreats, and tells the Warrior of Light they'll meet again. Alberic explains that Estinien was his pupil, and is the current Azure Dragoon. He gives the Warrior of Light his soul crystal and promises to teach them the ways of the Dragoon.

Estinien meeting with the Adventurer.

Ser Alberic gives numerous trials, testing the Warrior of Light for a fight against Estinien, and shares the history of Dragoons. Sometime after Estinien sends a message to Alberic requesting to meet at Boulder Downs. Once there, he tells Estinien to return to Ishgard. Estinien tells them that Nidhogg has awakened and he plans to use himself as bait to lure the great wyrm away. Alberic senses revenge within him, and Estinien reveals that he will take everything from Nidhogg as he has done to him. He tells the Warrior of Light to earn the Drachen armor, as him and his master before him have done, and takes his leave.

Alberic sets the Warrior of Light against multiple trials to earn the Drachen armor, once tells the a story that happened 20 years past when he fought Nidhogg. When he struck Nidhogg with his lance he met his gaze and felt the wyrm's emotions of sorrow, rancor, and pity. In that moment Alberic lost his ability to fight and the dragons burned down Fernedale. He was only able to rescue one child: Estinien.

Estinien summoning dragon energy unto himself.

Estinien meets the Warrior of Light and Ser Alberic once more at steel vigil. He confronts his former master, calling him a coward for letting Ferndale burn and that the eye had told him about his past. He attempts to strike Alberic down, but the Warrior of Light steps in between them and the two fight. Estinien asks for more power from the eye, but the Warrior of Light prevails and Estinien falls to the ground. A mysterious voice taunts Estinien who calls out to Nidhogg once more and is a washed with dark power. The Warrior of Light appears as the first dragoon Haldrath, and stops Estinien from becoming a dravanian thrall. The conflict is over with Estinien gone.

Once at the Observatorium, Ser Alberic praises the Warrior of Light though ponders over what he witnessed. Nevertheless, he considers Estinien his son no matter what he does.

Final Fantasy XIV: Heavensward[]

Meeting Heustienne.

The Warrior of Light speaks tells Ser Alberic and that Whitebrim is under attack by dragons. He sends them to aid the Ishgardian Dragoons. Upon arrival they find there wounded Dragoons and a wyrm. After the battle, the Warrior meets Ser Alberic and a mysterious Dragoon named Heustienne. She is of the Order of the Knights Dragoon and assisted in the Warrior's training. She asks to train under the Warrior of Light to defeat a dragon called Graoully. The Warrior of Light agrees to train her, and in the meantime she trains on her own in Coerthas Western Highlands. The Warrior of Light meets her there only to find her overwhelmed by dragons. After the dragons are defeated, she tells the Warrior that she attempted to mimic their lancework, and asks for a more demonstration. Following the defeat of another dragon, Heustienne fails to understand how her lancework differs. The Warrior comes up with a new technique to draw out the strength of their comrades.

Heustienne requests the Warrior of Light to meet her in Ishgard where she introduces them to her father, Montorgains, who is glad to see her well, and takes his leave. Heustienne tells her mentor that her father is kind, and that she would have died long ago if he had not found her. She wants to honor her father and follow in his footsteps in becoming a Dragoon. At the conclusion of her story she tells the Warrior of Light that Ser Alberic wished to speak with them. Ser Alberic shares more of Heustiennes past, stating that she was the rival of Estinien and has tremendous potential.

Graoully appears.

The dragon Graoully and his horde are advancing on Ishgard. Ser Alberic requests that the Warrior of Light assists Heustienne and has them meet her at the Congregation of Our Knights Most Heavenly. In Ishgard everyone is preparing for battle, and Heustienne's father gives her a gift before she departs: her father's lance, the Peregrine. Before the Warrior of Light leaves Montorgains requests that they watch over his daughter. The battle takes place at the Pike in Western Coerthas and the group is faced with continuous waves of dragons. After the defeat of the lesser dragons, Graoully appears, and Heustienne attacks, mounting the dragon and leaving the Warrior of Light behind. The Warrior reports back to her father who still believes she is alive.

Searching for any lead in finding Heustienne, Ser Alberic hears of a heretic wielding the lance Peregrine. Ser Alberic tasks the Warrior of Light with tracking them down for a clue as to where Heustienne has gone. A temple knight at Riversmeet tells them that they have found the heretics and are held up in a cave. The Warrior of Light rescues Hestienne, who shares the tale of how she survived and was captured by heretics. She bids the Warrior of Light return to Ishgard with news that an attack is coming, and tell her father that she died in battle. She requests that the Warrior of Light take care of her comrades and her father before taking her leave. Montorgrains doubts that his daughter has been slain, and the Warrior of Light tells him the truth. He is glad to know that she lives, and sets out to find her.

Alberic discovers that the heretics they are after call themselves the Bloodbearers, and their leader is named Matheonien. These heretics are capable of assuming the form of dragons. Bystanders have seen these heretics around the chocobo forest trying to replenish their supplies. The Warrior of Light comes across a shady looking merchant and is attacked, but the merchant is quickly defeated. They come across a parchment that reveals where the heretics will meet next, and the Warrior heads south only to find Heustienne and a group of defeated heretics. She slumps over in pain. Ser Alberic approaches, and she tells him that it'll pass. He pleads her to return to Ishgard now that she has found her lance, only for her to tell them she cannot. She tells them that when she was held captive, she was forced to drink dragon's blood, and that she cannot return to Ishgard or her family will be suspected to be heretics. She leaves, determined to hunt down Graoully and end his reign. Ser Alberic tells the Warrior of Light that consuming dragon's blood alters the flesh and the mind will soon follow, and that they must believe in Heustienne to not be overtaken by it.

FFXIV 60 DRG Quest.png

Ser Alberic hears from the Astrologians that Graoully is on the move in Western Coerthas. He has the Warrior of Light meet him at the Covictory to prepare and tells them to search north while he and Montorgains go south. The Warrior of Light finds bodies of heretics and dragons, and eventually finds Heustienne facing off against Graoully. After a long battle Graoully is defeated, with Montorgains and Alberic finding them. Though er father pleads with her to return home, Heustienne again refuses because of how dangerous it could be, and tells the group that she will travel the land to overcome the dragon's blood so she can be with her father once more. With that she departs.

Final Fantasy XIV: Stormblood[]

With the recent end to the Dragonsong War, Ser Alberic tells the Warrior of Light that Estinien has left the holy see. He discusses the situation regarding Heustienne, and Montorgains hands the Warrior of Light a letter from her. The Warrior travels to the Dravanian Forelands to meet Heustienne, and she is happy to see her mentor once more. She has gained more control over the dragon's blood thanks to a new ally of hers, Orn Khai. The dragonlet requires aid in searching for his father's consort now that the war has ended. He knows that the dragon flew east, so Heustienne wants the Warrior of Light to ask Ser Alberic if he knows of any dravanian legends, specifically those of dragons from the east.

Ser Alberic told the Warrior about a legend of maneater dragon from Far East, so the Warrior and Orn Khai departed there. In Azim Steppe, they finally confronted said dragon: Faunehm, Orn Kai's mother. As Faunehm is on blinding rage caused by Nidhogg's dragon song, they retreated back to Kugane. Orn Khai then asked Alberic of assistance.

Returning to Azim Steppe, Orn Khai is surprised to learn that the said assistance is Estinien Wyrmblood, the former Azure Dragoon. But Estinien said that his dragonslaying days are over and asked the Warrior to work together calming Faunehm. With the two Azure Dragoons holding Faunehm at bay, Orn Khai tried to call his mother out of rage in vain, until his presence alerted his father - Verdfolnir. Verdfolnir managed to restore Faunehm's sanity and finally after a millenia, they're together once again. Elated, Orn Khai bids both the Warrior and Estinien as Crimson Dragoons.

The Warrior then bid farewell to the former Azure Dragoon and Orn Khai, dreaming of future adventures.

Final Fantasy XIV: Shadowbringers[]

Equipment[]

An elezen dragoon with the Gae Bolg and Drachen artifact armor.

Lancers and dragoons wield various polearms as their weapon. Their armor is primarily made up of "Maiming" gear, which they share with Reapers and they use the "Slaying" accessories like all melee DPS jobs. At lower levels they also have access to lighter armors used by other DPS disciplines, and while the bonus attributes of these items may be of use, it is important to weigh their benefits against the defense lost.

The primary attribute for lancers and dragoons is strength , which boosts their attack power, and should always be prioritized over other attributes. As DPS disciplines, they draw the most benefit from the critical hit, direct hit, skill speed, and determination secondary attributes, which all improve their damage dealing capabilities in some way.

Lists of lancer and dragoon equipment

Lancer's Arms Lancer's Arms

Head Head
Body Body
Hands Hands
Waist Waist
Legs Legs
Feet Feet

Earrings Earrings
Necklaces Necklaces
Bracelets Bracelets
Rings Rings
Soul Crystal Soul Crystal

Relic Weapon and Artifact Armor[]

A Realm Reborn[]

Gae Bolg is acquired after completing the quest "A Relic Reborn". It could be upgraded to the Zodiac Weapon Longinus.

Drachen Armor set is acquired after finishing the level 50 job quest, "Into the Dragon's Maw".

Heavensward[]

Brionac can be acquired by trading Centurio Seals acquired in Clan Hunt in Ishgard. The Zodiac Weapon Longinus could be upgraded into Anima weapon Rhongomiant, and then finally upgraded into Areadbhar.

Dragonlancer Armor set is acquired after finishing the level 60 job quest, "Dragoon's Fate".

Stormblood[]

Antiquated Ryunohige is acquired alongside the Trueblood Armor set after finishing the level 70 job quest, "Dragon Sound".

Antiquated Ryunohige then could be upgraded into Eurekan weapon, Daboya Phiseos.

Shadowbringers[]

Trishula is acquired alongside the Pteroslaver Armor set after completing the DPS Role Quest "A Tearful Reunion", achieving level 80, and visiting Grenoldt in The Tempest.

Dragoon's Resistance Weapon is the Dreizack, and its final version is the Blade's Glory.

Endwalker[]

Abel's Lance and the Tiamat Armor set can be brought from Varsarudh in Old Sharlayan after finishing the main story quest "A Bold Decision". It is wearable at level 89.

Job Gauge[]

Dragon Gauge.

The Job Gauge was introduced to players in patch 4.0 Stormblood. The Dragoon uses the Dragon Gauge.

In Final Fantasy XIV: Endwalker, Blood of the Dragon and Life of the Dragon become traits, both strengthening the potency of Dragoon's Jump skills. Upon learning the trait Blood of the Dragon at level 54, the Dragoon will be able to view the Dragon Gauge, which displays the strength of the first brood's gaze, which is strengthened by 1 unit by performing the action Mirage Dive (acquired at level 68). When Geirskogul is used at maximum gaze level at two units, Life of the Dragon (acquired at level 70) will activate automatically. This will allow the Dragoon to execute several powerful actions such as Nastrond and Stardiver (acquired at level 80).

When the Dragoon learns the trait Lance Mastery IV at level 90, Raiden Thrust and Draconian Fury will strengthen the Firstminds' Focus by 1 unit, gaining status Draconian Fire. When strengthened to maximum of 2 units, they can execute the action Wyrmwind Thrust (acquired at level 90).

Abilities[]

Class and job actions[]

Ability Level Type Cast Recast MP Cost Range Area
True Thrust
True Thrust from Final Fantasy XIV icon.png
Lancer 1 Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 170 (Lance Mastery II 230).
Lance Mastery II ※Action changes to Raiden Thrust while under the effect of Draconian Fire.
Vorpal Thrust
Vorpal Thrust from Final Fantasy XIV icon.png
Lancer 4 Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 100 (Lance Mastery II 130).
Combo Action: True Thrust
Combo Potency: 250 (Lance Mastery II 280)
Life Surge
Life Surge from Final Fantasy XIV icon.png
Lancer 6 Ability Instant 45s
Ensures critical damage for first weaponskill used while Life Surge is active.
Duration: 5s

Effect cannot be applied to damage over time.

Additional Effect: Absorbs a portion of damage dealt as HP
Enhanced Life Surge Maximum Charges: 2
Piercing Talon
Piercing Talon from Final Fantasy XIV icon.png
Lancer 15 Complete quest "A Dangerous Proposition" Weaponskill Instant 2.5s 20y
Delivers a ranged attack with a potency of 150.
Disembowel
Disembowel from Final Fantasy XIV icon.png
Lancer 18 Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 100 (Lance Mastery II 140).
Combo Action: True Thrust
Combo Potency: 210 (Lance Mastery II 250)
Combo Bonus: Grants Power Surge
Power Surge Effect: Increases damage dealt by 10%
Duration: 30s
Full Thrust
Full Thrust from Final Fantasy XIV icon.png
Lancer 26 Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 100.
Combo Action: Vorpal Thrust
Combo Potency: 400
Combo Bonus: Grants Sharper Fang and Claw
Duration: 30s

Effect of Sharper Fang and Claw ends upon execution of any melee weaponskill.

Lance Mastery III Upgrades to Heavens' Thrust.

Lance Charge
fka. Blood for Blood(Renamed in patch 5.0.)
Lance Charge from Final Fantasy XIV icon.png
Lancer 30 Complete quest "Proof of Might" Ability Instant 60s
Increases damage dealt by 10%.
Duration: 20s
Jump
Jump from Final Fantasy XIV icon.png
Dragoon 30 Complete quest "Eye of the Dragon" Ability Instant 30s 20y
Delivers a jumping attack with a potency of 250 (Blood of the Dragon 320). Returns you to your original position after the attack is made.
Additional Effect: Grants Dive Ready
Duration: 15s

Cannot be executed while bound.
※Action changes to Mirage Dive while under the effect of Dive Ready.

Jump Mastery Upgrades to High Jump.

Elusive Jump
Elusive Jump from Final Fantasy XIV icon.png
Dragoon 35 Complete quest "Lance of Fury" Ability Instant 30s
Executes a jump to a location 15 yalms behind you.
Cannot be executed while bound.
Doom Spike
Doom Spike from Final Fantasy XIV icon.png
Dragoon 40 Complete quest "Unfading Skies" Weaponskill Instant 2.5s 10y 10y line
Delivers an attack with a potency of 110 to all enemies in a straight line before you.
Enhanced Coerthan Torment ※Action changes to Draconian Fury when under the effect of Draconian Fire.
Spineshatter Dive
Spineshatter Dive from Final Fantasy XIV icon.png
Dragoon 45 Complete quest "Fatal Seduction" Ability Instant 60s 20y
Delivers a jumping attack with a potency of 190 (Blood of the Dragon 250).
Enhanced Spineshatter Dive Maximum Charges: 2

Cannot be executed while bound.

Chaos Thrust
Chaos Thrust from Final Fantasy XIV icon.png
Lancer 50 Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 100.
140 when executed from a target's rear.
Combo Action: Disembowel
Combo Potency: 220
Rear Combo Potency: 260
Combo Bonus: Damage over time
Potency: 40
Duration: 24s
Combo Bonus: Grants Enhanced Wheeling Thrust
Duration: 30s

Effect of Enhanced Wheeling Thrust ends upon execution of any melee weaponskill.

Lance Mastery III Upgrades to Chaotic Spring.

Dragonfire Dive
Dragonfire Dive from Final Fantasy XIV icon.png
Dragoon 50 Complete quest "Into the Dragon's Maw" Ability Instant 120s 20y 5y radius
Delivers a jumping fire-based attack with a potency of 300 to target and all enemies nearby it.
Cannot be executed while bound.
Battle Litany
Battle Litany from Final Fantasy XIV icon.png
Dragoon 52 Complete quest "Days of Azure" Ability Instant 120s 15y radius
Increases critical hit rate of self and nearby party members by 10%.<
Duration: 15s
Fang and Claw
Fang and Claw from Final Fantasy XIV icon.png
Dragoon 56 Complete quest "Dragoon's Errand" Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 260.
300 when executed from a target's flank.
Can only be executed while under the effect of Sharper Fang and Claw.
Wheeling Thrust
Wheeling Thrust from Final Fantasy XIV icon.png
Dragoon 58 Complete quest "Sanguine Dragoon" Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 260.
300 when executed from a target's rear.
Can only be executed while under the effect of Enhanced Wheeling Thrust.
Geirskogul
Geirskogul from Final Fantasy XIV icon.png
Dragoon 60 Complete quest "Sanguine Dragoon" Ability Instant 30s 15y 15y line
Delivers an attack to all enemies in a straight line before you with a potency of 200 (Lance Mastery IV 260) for the first enemy, and 30% less for all remaining enemies.
Life of the Dragon Additional Effect: Grants Life of the Dragon while under the full gaze of the first brood

Life of the Dragon ※Action changes to Nastrond while under the effect of Life of the Dragon.

Sonic Thrust
Sonic Thrust from Final Fantasy XIV icon.png
Dragoon 62 Weaponskill Instant 2.5s 10y 10y line
Delivers an attack with a potency of 100 to all enemies in a straight line before you.
Combo Action: Doom Spike
Combo Potency: 120
Combo Bonus: Grants Power Surge
Power Surge Effect: Increases damage dealt by 10%
Duration: 30s
Dragon Sight
Dragon Sight from Final Fantasy XIV icon.png
Dragoon 66 Ability Instant 120s 30y
Grants Right Eye to self, increasing damage dealt by 10%. Also grants target party member Left Eye, increasing damage dealt by 5%.
Duration: 20s
Mirage Dive
Mirage Dive from Final Fantasy XIV icon.png
Dragoon 68 Ability Instant 1s 20y
Delivers an attack with a potency of 200.
Life of the Dragon Additional Effect: Strengthens the gaze of your Dragon Gauge by 1

Can only be executed when Dive Ready.

Nastrond
Nastrond from Final Fantasy XIV icon.png
Dragoon 70 Complete quest "Dragon Sound" Ability Instant 10s 15y 15y line
Delivers an attack to all enemies in a straight line before you with a potency of 300 (Lance Mastery IV 360) for the first enemy, and 30% less for all remaining enemies.
Can only be executed while under the effect of Life of the Dragon.
※This action cannot be assigned to a hotbar.
Coerthan Torment
Coerthan Torment from Final Fantasy XIV icon.png
Dragoon 72 Weaponskill Instant 2.5s 10y 10y line
Delivers an attack with a potency of 100 to all enemies in a straight line before you.
Combo Action: Sonic Thrust
Combo Potency: 150
Enhanced Coerthan Torment Combo Bonus: Grants Draconian Fire
Enhanced Coerthan Torment Duration: 30s
High Jump
High Jump from Final Fantasy XIV icon.png
Dragoon 74 Ability Instant 30s 20y
Delivers a jumping attack with a potency of 400. Returns you to your original position after the attack is made.
Additional Effect: Grants Dive Ready
Duration: 15s

Cannot be executed while bound.
※Action changes to Mirage Dive while under the effect of Dive Ready.

Raiden Thrust
Raiden Thrust from Final Fantasy XIV icon.png
Dragoon 76 Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 280.
Lance Mastery IV Additional Effect: Sharpens the Firstminds' Focus by 1

Can only be executed while under the effect of Draconian Fire.
※This action cannot be assigned to a hotbar.

Stardiver
Stardiver from Final Fantasy XIV icon.png
Dragoon 80 Ability Instant 30s 20y 5y radius
Delivers a jumping fire-based attack to target and all enemies nearby it with a potency of 620 for the first enemy, and 30% less for all remaining enemies.
Can only be executed while under the effect of Life of the Dragon.
Cannot be executed while bound.
Draconian Fury
Draconian Fury from Final Fantasy XIV icon.png
Dragoon 82 Weaponskill Instant 2.5s 10y 10y line
Delivers an attack with a potency of 130 to all enemies in a straight line before you.
Lance Mastery IV Additional Effect: Sharpens the Firstminds' Focus by 1

Can only be executed while under the effect of Draconian Fire.
※This action cannot be assigned to a hotbar.

Heavens' Thrust
Heavens' Thrust from Final Fantasy XIV icon.png
Dragoon 86 Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 100.
Combo Action: Vorpal Thrust
Combo Potency: 480
Combo Bonus: Grants Sharper Fang and Claw
Duration: 30s

Effect of Sharper Fang and Claw ends upon execution of any melee weaponskill.

Chaotic Spring
Chaotic Spring from Final Fantasy XIV icon.png
Dragoon 86 Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 100.
140 when executed from a target's rear.
Combo Action: Disembowel
Combo Potency: 260
Rear Combo Potency: 300
Combo Bonus: Damage over time
Potency: 45
Duration: 24s
Combo Bonus: Grants Enhanced Wheeling Thrust
Duration: 30s

Effect of Enhanced Wheeling Thrust ends upon execution of any melee weaponskill.

Wyrmwind Thrust
Wyrmwind Thrust from Final Fantasy XIV icon.png
Dragoon 90 Ability Instant 10s 15y 15y line
Delivers an attack to all enemies in a straight line before you with a potency of 420 for the first enemy, and 50% less for all remaining enemies.
Firstminds' Focus Cost: 2

Role Actions[]

Ability Level Type Cast Recast MP Cost Range Area
Second Wind
Second Wind Role from Final Fantasy XIV icon.png
Melee DPSPhysical Ranged DPS 8 Ability Instant 120s
Instantly restores own HP.
Cure Potency: 500
Leg Sweep
Leg Sweep Role from Final Fantasy XIV icon.png
Melee DPS 10 Ability Instant 40s 3y
Stuns target.
Duration: 3s
Bloodbath
Bloodbath Role from Final Fantasy XIV icon.png
Melee DPS 12 Ability Instant 90s
Converts a portion of physical damage dealt into HP.
Duration: 20s
Feint
Feint Role from Final Fantasy XIV icon.png
Melee DPS 22 Ability Instant 90s 10y
Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.
Duration: 10s
Arm's Length
Arm's Length from Final Fantasy XIV icon.png
TankMelee DPSPhysical Ranged DPS 32 Ability Instant 120s
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s
True North
True North from Final Fantasy XIV icon.png
Melee DPS 50 Ability Instant 45s
Nullifies all action direction requirements.
Duration: 10s
Maximum Charges: 2

Traits[]

Name Level Description
Blood of the Dragon
Blood of the Dragon from Final Fantasy XIV icon.png
Dragoon 54 Complete quest "Sworn Upon a Lance" Increases the potency of Jump to 320 and Spineshatter Dive to 250.
Lance Mastery
Lance Mastery from Final Fantasy XIV icon.png
Dragoon 64 Allows for immediate execution of Wheeling Thrust after landing Fang and Claw, or Fang and Claw after landing Wheeling Thrust, increasing potency by 100.
Life of the Dragon
Life of the Dragon from Final Fantasy XIV icon.png
Dragoon 70 Complete quest "Dragon Sound" Allows for the strengthening of the gaze of the first brood upon successfully landing Mirage Dive. When the gaze is its strongest (2 units), Geirskogul will grant you the Life of the Dragon status. While under the effect of Life of the Dragon, Geirskogul will change to Nastrond.
Duration: 20s
Jump Mastery
Jump Mastery from Final Fantasy XIV icon.png
Dragoon 74 Upgrades Jump to High Jump.
Lance Mastery II
Lance Mastery II from Final Fantasy XIV icon.png
Dragoon 76 Increases the potency of True Thrust to 230, Vorpal Thrust to 130, and Disembowel to 140.
Grants Draconian Fire if Fang and Claw is executed following Wheeling Thrust, or vice versa.
Duration: 30s

Effect of Draconian Fire ends upon execution of any melee weaponskill.
Upgrades True Thrust to Raiden Thrust while under the effect of Draconian Fire.

Life of the Dragon Mastery
fka. Blood of the Dragon Mastery
Life of the Dragon Mastery from Final Fantasy XIV icon.png
Dragoon 78 Extends the duration of Life of the Dragon to 30 seconds
Enhanced Coerthan Torment
Enhanced Coerthan Torment from Final Fantasy XIV icon.png
Dragoon 82 Grants the effect of Draconian Fire after successfully completing a combo with Coerthan Torment.
Duration: 30s

Effect of Draconian Fire ends upon execution of any melee weaponskill.
Upgrades Doom Spike to Draconian Fury while under the effect of Draconian Fire.

Enhanced Spineshatter Dive
Enhanced Spineshatter Dive from Final Fantasy XIV icon.png
Dragoon 84 Allows the accumulation of charges for consecutive uses of Spineshatter Dive.
Maximum Charges: 2
Lance Mastery III
Lance Mastery III from Final Fantasy XIV icon.png
Dragoon 86 Upgrades Full Thrust to Heavens' Thrust and Chaos Thrust to Chaotic Spring.
Enhanced Life Surge
Enhanced Life Surge from Final Fantasy XIV icon.png
Dragoon 88 Allows the accumulation of charges for consecutive uses of Life Surge.
Maximum Charges: 2
Lance Mastery IV
Lance Mastery IV from Final Fantasy XIV icon.png
Dragoon 90 Increases the potency of Geirskogul to 260 and Nastrond to 360.
Allows for the sharpening of the Firstminds' Focus upon successfully landing Raiden Thrust or Draconian Fury, up to a maximum of 2 units.

PvP actions[]

Ability Type Cast Recast MP Cost Range Area
Raiden Thrust
Raiden Thrust PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack with a potency of 3,000.
※This action cannot be assigned to a hotbar.
Fang and Claw
Fang and Claw PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack with a potency of 4,000.
Combo Action: Raiden Thrust

※This action cannot be assigned to a hotbar.

Wheeling Thrust
Wheeling Thrust PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack with a potency of 5,000.
Combo Action: Fang and Claw

※This action cannot be assigned to a hotbar.

Chaotic Spring
Chaotic Spring PvP from Final Fantasy XIV icon.png
Weaponskill Instant 15s 5y
Delivers an attack with a potency of 8,000.
Additional Effect: Absorbs 100% of damage dealt as HP

This weaponskill does not share a recast timer with any other actions.

Geirskogul
Geirskogul PvP from Final Fantasy XIV icon.png
Ability Instant 20s 15y 15y line
Delivers an attack with a potency of 4,000 to all enemies in a straight line before you.
Additional Effect: Grants Life of the Dragon
Life of the Dragon Effect: Increases damage dealt and damage suffered by 25%
Duration: 10s

※Action changes to Nastrond upon execution.

High Jump
High Jump PvP from Final Fantasy XIV icon.png
Ability Instant 10s 20y
Delivers a jumping attack with a potency of 5,000.
Additional Effect: Grants Heavensent
Duration: 10s

Cannot be executed while bound.
※Wheeling Thrust Combo changes to Heavens' Thrust while under the effect of Heavensent.

Elusive Jump
Elusive Jump PvP from Final Fantasy XIV icon.png
Ability Instant 20s
Executes a jump to a location 15 yalms behind you.
Additional Effect: Removes Heavy and Bind
Additional Effect: Increases movement speed
Duration: 5s
Additional Effect: Grants Firstminds' Focus
Duration: 10s

※Action changes to Wyrmwind Thrust while under the effect of Firstminds' Focus.

Horrid Roar
Horrid Roar PvP from Final Fantasy XIV icon.png
Ability Instant 30s 10y radius
Deals unaspected damage with a potency of 2,000 to all nearby enemies.
Additional Effect: Afflicts target with Horrid Roar
Horrid Roar Effect: Reduces damage target deals to you by 50%
Duration: 10s
Heavens' Thrust
Heavens' Thrust PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack with a potency of 10,000.
Can only be executed while under the effect of Heavensent.
※This action cannot be assigned to a hotbar.
Nastrond
Nastrond PvP from Final Fantasy XIV icon.png
Ability Instant 1s 15y 15y line
Delivers an attack with a potency of 4,000 to all enemies in a straight line before you.
Potency increases up to 8,000 as the target's HP decreases, reaching its maximum value when the target has 50% HP or less.
Can only be executed while under the effect of Life of the Dragon.
※This action cannot be assigned to a hotbar.
Wyrmwind Thrust
Wyrmwind Thrust PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 20y 20y line
Delivers an attack with a potency of 4,000 to all enemies in a straight line before you.
Potency increases up to 16,000 the farther away you are from the target, reaching its maximum value when the target is 15 yalms away.
Can only be executed while under the effect of Firstminds' Focus.
※This action cannot be assigned to a hotbar.
Sky High
Sky High PvP from Final Fantasy XIV icon.png
Limit Break Instant 10s
Jump high into the air, preventing enemies from targeting you. Movement is still possible before landing.
Duration: 5s
Additional Effect: Removes Heavy, Bind, and Half-asleep

Executes Sky Shatter automatically when effect duration expires.
Can only be executed when the limit gauge is full.
※Action changes to Sky Shatter upon execution.

Sky Shatter
Sky Shatter PvP from Final Fantasy XIV icon.png
Limit Break Instant 1s 10y radius
Delivers an attack with a potency of 20,000 to all nearby enemies.
Potency increases by 50% when targets are within 5 yalms.
Additional Effect: Creates a barrier that absorbs damage totaling 25% of your maximum HP
Duration: 10s

Can only be executed while under the effect of Sky High.
※This action cannot be assigned to a hotbar.

Standard-issue Elixir
Standard-issue Elixir PvP from Final Fantasy XIV icon.png
Ability 4.5s 5s
Restores your HP and MP to maximum.
Casting will be interrupted when damage is taken.
Recuperate
Recuperate PvP from Final Fantasy XIV icon.png
Ability Instant 1s 2500 MP
Restores own HP.
Cure Potency: 15,000
Purify
Purify PvP from Final Fantasy XIV icon.png
Ability Instant 30s
Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.Grants Resilience upon successfully removing one of the aforementioned effects.
Resilience Effect: Nullifies status afflictions that can be removed by Purify
Duration: 5s

Can be used even when under the effect of certain status afflictions.

Guard
Guard PvP from Final Fantasy XIV icon.png
Ability Instant 30s
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 5s

Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.

Sprint
Sprint PvP from Final Fantasy XIV icon.png
Ability Instant 1.5s
Increases movement speed.
Effect ends upon reuse or execution of another action.

Removed abilities[]

The following abilities have been removed. Removed abilities will still appear on the hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and must be removed by the player. The given statistics represent their last form before their removal.

Ability Level Type Cast Recast MP Cost Range Area
Feint
Feint LNC from Final Fantasy XIV icon.png
Lancer2 Weaponskill Instant 2.5s(Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 120.
Additional Effect: Slow +20%
Duration: 10s (PvP 6s)

Lancer14 Enhanced Feint: Extends Slow duration to 20 seconds. (PvP 10 seconds)

Replaced with Feint Role Action in patch 4.0.

Keen Flurry
Keen Flurry from Final Fantasy XIV icon.png
Lancer6 Ability Instant 90s
Increases parry rate by 40%.
Duration: 20s

Lancer20 Keener Flurry: Improves the parry rate increase to 80%.

Removed in patch 4.0.

Impulse Drive
Impulse Drive from Final Fantasy XIV icon.png
Lancer6 Weaponskill Instant 2.5s(Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 200.

Removed in patch 5.0.

Leg Sweep
Leg Sweep LNC from Final Fantasy XIV icon.png
Lancer10 Ability Instant 30s 3y
Delivers an attack with a potency of 130.
Additional Effect: Stun
Duration: 3s (PvP 2s)

Lancer28 Enhanced Leg Sweep: Shortens recast time to 20 seconds.

Replaced with Leg Sweep Role Action in patch 4.0.

Heavy Thrust
Heavy Thrust from Final Fantasy XIV icon.png
Lancer10 Weaponskill Instant 2.5s(Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 150.
190 when executed from a target's flank.
Additional Effect: Increases damage dealt by 10%
Duration: 30s

Removed in patch 5.0.

Invigorate
Invigorate LNC from Final Fantasy XIV icon.png
Lancer22 Ability Instant 120s
Instantly restores 400 TP.

Lancer36 Exhilarate: Increases the TP restored to 500.

Replaced with Invigorate Role Action in patch 4.0.

Phlebotomize
Phlebotomize from Final Fantasy XIV icon.png
Lancer30 Weaponskill Instant 2.5s(Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 170.
Additional Effect: Damage over time
Potency: 30
Duration: 24s

Removed in patch 4.0.

Power Surge
Power Surge from Final Fantasy XIV icon.png
Dragoon45 Ability Instant 60s
Increases the damage dealt by a single Jump or Spineshatter Dive by 50%.
Duration: 10s

Removed in patch 4.0.

Limit Break[]

Dragoons' Limit Breaks focus on dealing powerful damage to a single target. Dragoons have the same Level 1 and Level 2 limit breaks as other Melee DPS classes.

Ability Level Description Image
Braver 1 Executes a single target attack with a potency of 2300. FFXIV Braver.png
Bladedance 2 Executes a single target attack with a potency of 5000. Bladedance XIV Limit Break.jpg
Dragonsong Dive 3 Executes a single target attack with a potency of 9000. Start.
Effect.

Other appearances[]

Pictlogica Final Fantasy[]

PFF Blood of the Dragon.png
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Final Fantasy Record Keeper[]

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Final Fantasy Trading Card Game[]

Dragoon and Lancer appear in Final Fantasy Trading Card Game as Lightning-elemental Backup and Forward cards.

Behind the scenes[]

Unlike previous uses of the term "Lancer" as an alternate localization for the Dragoon job class, here it is a literal translation of a separate class (though it does "upgrade" into it). Despite the in-game description of the Lancer stating it can out-range opponents, the range of spears is no different than that of swords and axes used by the other melee classes.

Square Enix's Eorzea Cafe served a dish called "Dragoon's pasta ~Sakura style~" with a description that translates to: A plate of pasta inspired by the flashes of pink in fields of green left by the "Dragoon's" Cherry Blossom ability. A Dragoon's spear has been thrust into this mix of fresh spinach pasta, cherry blossoms, and sakura shrimp!

Dragoon's official artwork is an allusion to Kain Highwind's famous pose in Final Fantasy IV. Several of Dragoon's skills, such as Nastrond and Stardiver, are abilities from Nidhogg when he's fought in The Final Steps of Faith trial.

Gallery[]

Arms and Gear sets
PvE Abilities
Role Actions
Removed Abilities

Etymology[]

A lancer was a type of cavalryman who fought with a lance. Lances were used in mounted warfare by the Assyrians as early as 700 BC and subsequently by Greek, Persian, Gallic, Han-Chinese, nomadic and Roman horsemen. The weapon was widely used in Asia and Europe during the Middle Ages and the Renaissance by armoured cavalry, before being adopted by light cavalry, particularly in Eastern Europe. In a modern context, a lancer regiment usually denotes an armoured regiment.

In the Final Fantasy series, a lancer is usually synonymous with Dragoon.

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