The Dragons' Den is a bonus dungeon in Final Fantasy VI in the Game Boy Advance and iOS/Android/Steam versions, located just north of the Dragon's Neck Coliseum on an island with a single tree. Access is given after defeating the eight legendary dragons and gaining the Stone Tablet. The player can find the ultimate equipment pieces here as well as the most powerful bosses guarding them.
The den has a variety of monsters and no single monster is found in every section; some can only be found in specific rooms. Most are unique to the Dragons' Den, though there are a number of enemies from Kefka's Tower and other locations. Excluding a handful of monster-in-a-box enemies and the dragons themselves, the monsters unique to the Dragons' Den give 5,000 experience upon defeat, but no AP.
Each dragon boss is stronger than before with higher stats, better attacks, and each has a unique "gimmick" to make the fight difficult. E.g. Ice Dragon mimics the Vector Lythos and attacks in a group of four, while Gold Dragon gains a Runic effect, absorbing all magic cast against it.
The den requires three parties to traverse, which lets the player exploit the save point glitch. The save areas have red beams of light that allow the player to change party members between the three parties if all three are brought to the same room. This means the parties can often change paths and meet up. Thus, the player can explore the den with the same party and fight all eight legendary dragons with them, if they know the den well enough and are willing to backtrack.
The dungeon architecture changes several times, and various puzzles from previous dungeons—such as jumping on turtles to cross water or hopping over bridges—are repeated. The dungeon is mostly a series of caves, some with magma, but temple areas also appear.
Several areas are sealed off with magical barriers attuned to one of the eight legendary dragons. Defeating a dragon shatters the corresponding seals, and to access the den's deepest areas, all dragons must fall.
|Seal of Ice||Ice Dragon||Earth Labyrinth x3|
|Seal of Wind||Storm Dragon||Earth Labyrinth|
|Seal of Water||Blue Dragon||Burning Labyrinth, Flame Labyrinth, Grand Cavern|
|Seal of Earth||Earth Dragon||Earth Labyrinth|
|Seal of Fire||Red Dragon||Dragon Temple, Grand Cavern|
|Seal of Darkness||Skull Dragon||Inner Eye Labyrinth|
|Seal of Heaven||Holy Dragon||Dragon Temple|
|Seal of Lightning||Gold Dragon||Inner Eye Labyrinth, Dragon Temple x2, Grand Cavern|
The entrance is named Dragons' Den in-game. The location resembles a cliff with two main cave entrances. There is also an escape route back to the airship through the crane hook device.
Earth Labyrinth Edit
Earth Labyrinth is the first area of the dungeon. It is interconnected with several passage ways to the Burning Labyrinth.
Taking the left route leads to three openings to the Burning Labyrinth; one is opened by operating the switch above. The three passages are blocked until the Seal of Ice is broken. The left-most part contains two treasure chests and is entered from the Burning Labyrinth after breaking the Seal of Water.
Taking the right entrance leads to Ice Dragon's lair. The right cave leads to the Dragon Temple and is blocked with the Seal of Wind. The exit after the Ice Dragon also leads to the Burning Labyrinth.
When entering from the Burning Labyrinth after Storm Dragon, there is an entrance to a save point area: Shrine of Serenity. The party members can meet here by operating the switch to open a passage through a rock. The Seal of Earth blocks the entryway to the Flame Labyrinth and can be broken by defeating the Earth Dragon above.
Burning Labyrinth Edit
Burning Labyrinth is a lava cave and the lair of the Storm Dragon. It contains several switches that operate rocks above the lava similar to the Phoenix Cave and the player has to use several groups to jump over them. The exits point to the corresponding positions of the Earth Labyrinth.
- Storm Dragon (Boss)
Shrine of Serenity Edit
Shrine of Serenity is a small save room area where party members can be changed. It connects to the Earth Labyrinth and has no random encounters.
Flame Labyrinth Edit
Flame Labyrinth is a cave area and the lair of the Red Dragon and is first entered through the Earth Labyrinth. The upper door is locked until a switch is operated in the Dragon Temple. The cave contains two switches operating the rocks leading to the other exits. The right one leads to the Grand Cavern and the central one is blocked until the Seal of Water is broken and leads to the Inner Eye Labyrinth. There is also a hidden chest in the southwest corner of the cave and a hidden passage to another one in the northwest part of the cave.
- Red Dragon (Boss)
Inner Eye Labyrinth Edit
Inner Eye Labyrinth is a puzzle cave area. The lower left exit leads to the Flame Labyrinth and the lower right one leads to the Grand Cavern. A Seal of Heaven blocks a path leading to a save point after which a Seal of Lightning blocks the entryway to the Kaiser's Breath. A Seal of Darkness blocks the opening leading to the Holy Palace.
To proceed, the party has to push a 4-ton weight over a switch, similar to Kefka's Tower. Then two parties can operate the remaining switches that control rocks through the lower and upper level of the cave. There are also two hidden chests on the lower left and right corners and a hidden switch near the lava that opens a pathway inside the Holy Temple.
Enemies appearing in italics do not appear at the beginning of the battle, but are nonetheless coded into the enemy formation.
Dragon Temple Edit
Dragon Temple is a central area that connects to the Earth Labyrinth and hosts a turtle that can be used to cross a pond. After breaking the Seal of Lightning, the turtle can be used to reach the Grand Cavern. A skull switch after the turtle opens a door to Red Dragon's chamber in the Flame Labyrinth.
The upper central path is blocked by the Blue Dragon and contains a save point and an exit to Kaiser's Breath blocked by the Seal of Lightning after the dragon. To use the exit, the door has to be opened from the right side by another group.
The passage to the upper-left is blocked by the Seal of Fire and contains gravestone which hints about the location of the Inner Eye Labyrinth lava switch: "If ye would face a drake divine, search ye between the molten pools within the Inner Eye".
The upper right passage contains another gravestone with an inscription puzzle similar to the Darill's Tomb. The inscriptions FDRA INGO THEK GONS can be found from the right-most passage blocked by the Seal of Heaven. After the inscriptions there is chamber of the Gold Dragon. Carving THEK INGO FDRA GONS, "The King of Dragons", to the gravestone grants access to the Cloister part of the Dragon Temple.
Dragon Temple - Cloister Edit
The Cloister part of the Dragon temple contains several stairs and doorways to the Treasure Room. One of the doorways has to be entered by operating a switch with another party.
Dragon Temple - Treasure Room Edit
The Treasure Room contains several treasure chests and teleports connecting different parts of the area. The connections are marked with colorful dots to the map image below. There are three chests that contain powerful monster-in-a-box bosses.
Shrine of Repose Edit
Shrine of Repose is a small save room area where party members can be changed. It connects to the Grand Cavern and has no random encounters. A dummy version of the Shrine of Repose also exists that uses the same tile-set as the Grand Cavern.
Grand Cavern Edit
Grand Cavern is a mountainous region. It has several tight passages and bridges guarded by mysterious figures in green similar to Zone Eater's Belly. The player must leap between the bridges while avoiding the figures or else be knocked down to the Cloister of Trials.
The left exit connects to the Inner Eye Labyrinth. Next to the exit is the Shrine of Repose. Seal of Water blocks the entrance to the Flame Labyrinth down left and a Seal of Fire blocks the right exit to the Dragon Temple. Upwards, a Seal of Lightning blocks the way to the Kaiser's Breath.
Skull Dragon waits at the top of the Grand Cavern and defeating it breaks the Seal of Darkness in the Inner Eye Labyrinth and reveals a staircase that allows the party to go around the green men.
- Skull Dragon (Boss)
Cloister of Trials Edit
Cloister of Trials is the landing place if the party falls from the Grand Cavern. It has powerful random encounters and five bosses marked with a blue flame. The only exit is the dim light on the right side of the map leading back to the lower part of the Grand Cavern.
The bosses walk randomly on the area and the party can try to avoid them. Defeating the bosses removes the blue flames, but they will respawn should the party fall to the Cloister again.
Kaiser's Breath Edit
Kaiser's Breath has three switches used for the final puzzle where all three groups have to stand on the switches; a repeat from the Kefka's Tower. Upon two of the switches being triggered, the third becomes a portal to the last area: Kaiser's Lair.
Holy Palace Edit
Holy Palace is a small castle-like area whose central path leads to a dead-end and the left path contains a treasure chest. Holy Dragon is waiting to the right, but the path is blocked until a switch is pressed in the Inner Eye Labyrinth. Defeating the dragon breaks the Seals of Heaven in the Inner Eye Labyrinth and the Dragon Temple.
- Holy Dragon (Boss)
Kaiser's Lair Edit
Kaiser's Lair is the final area that hosts the final boss enemies. Random encounters are disabled and on the first trek Kaiser Dragon awaits next to flames. After completing the dungeon, returning to the lair reveals Omega Weapon in its place. The save point tile after the boss teleports the party back to the airship.
- Magicite Diabolos (After defeating Kaiser Dragon.)
Defeating the dragons Edit
This quest takes the player through most parts of the dungeon.
Ice Dragon Edit
First task is to defeat the Ice Dragon, breaking three seals of ice near the entrance and granting access to the Burning Labyrinth.
Storm Dragon Edit
Using switches reveals rocks over lava in the Burning Labyrinth. By defeating the dragon, Seal of Wind breaks granting access to the Dragon Temple.
Blue Dragon Edit
Blue Dragon waits in the Dragon Temple and defeating it opens the Seals of Water in Burning Labyrinth, Flame Labyrinth and Grand Cavern.
Earth Dragon Edit
Defeating Earth Dragon in Earth Labyrinth opens the Seal of Earth in Earth Labyrinth granting access to the Flame Labyrinth.
Red Dragon Edit
Defeating Red Dragon opens two Seals of Fire located in Dragon Temple and Grand Cavern.
Skull Dragon Edit
Skull Dragon waits atop the Grand Cavern. Defeating it reveals a staircase to go around the green men and breaks the Seal of Darkness in the Inner Eye Labyrinth allowing access to the Holy Palace.
Holy Dragon Edit
Holy Dragon waits in the Holy Palace and the encounter requires using a switch in the Inner Eye Labyrinth. Defeating the dragon breaks the Seal of Heaven in the Dragon Temple.
Gold Dragon Edit
Gold Dragon can now be encountered in the Dragon Temple. Defeating it breaks the Seals of Lightning in Inner Eye Labyrinth, Dragon Temple and Grand Cavern. All the seals are now broken and the party can go around the turtle to ease access to the Grand Cavern.
Final puzzle Edit
To solve the final puzzle, it is first recommended to teleport back to the entrance and bring all three groups to the turtle in the Dragon Temple. One group should open the central door for another group to enter the right switch part of the Kaiser's Breath. The remaining two groups should head to the Inner Eye Labyrinth (through the Grand Cavern). One group is used to press a switch and send the other party to the left switch of the Kaiser's Breath. The last group should return to the Grand Cavern and go around it to reach the central switch of the Kaiser's Breath.
Kaiser Dragon Edit
Kaiser Dragon is the final enemy of the quest and defeating him lets the party pick up the Diabolos magicite. Touching the save point tile triggers a congratulations message from Kappa with an introduction to Soul Shrine and the player is returned to the airship. Completing the Dragons' Den earns the Master of Dragons achievement in the mobile/PC versions.
Raiding the Treasure Room Edit
This quest is a somewhat separate part of the Dragons' Den and can be done once the Seal of Heaven is broken and the inscription puzzle is solved. Two parties are needed to reach the end and three monster-in-a-box enemies (Plague, Neslug and Flan Princess) are encountered along the way.
Defeating Omega Weapon Edit
Returning to the Kaiser's Lair reveals Omega Weapon whose defeat earns the Congratulations! achievement in the mobile/PC versions. Since the seals have been broken, the player only has to solve the final puzzle to reach Omega Weapon.
Enemies appearing in italics do not appear at the beginning of the battle, but are nonetheless coded into the enemy formation.
|Number||Enemies||Normal||Back||Surrounded||Side||Introduction flag||Musical theme||Magic AP|
|577||Vilia, Dark Force||Sides, individual||Battle||—|
|578||Great Behemoth||Sides, individual||Battle||—|
|579||Great Dragon||Sides, individual||Battle||—|
|581||Vilia, Dark Force x2||Sides, individual||Battle||—|
|582||Great Dragon||Sides, individual||Battle||—|
|583||Vilia, Zurvan x2||Sides, individual||Battle||—|
|585||Dragon Aevis||Sides, individual||Battle||—|
|586||Great Behemoth||Sides, individual||Battle||—|
|587||Abaddon, Vector Lythos||Sides, individual||Battle||—|
|588||Landworm x2||Sides, individual||Battle||—|
|589||Great Behemoth, Great Malboro x2||Sides, individual||Battle||—|
|590||Abaddon, Tonberries x5||Sides, individual||Battle||—|
|591||Abaddon, Magic Dragon||Sides, individual||Battle||—|
|592||Vector Chimera, Great Malboro||Sides, individual||Battle||—|
|593||Outsider x2, Yojimbo||Sides, individual||Battle||—|
|595||Death Rider||Sides, individual||Battle||—|
|596||Great Dragon, Magic Dragon||Sides, individual||Battle||—|
|597||Dragon Aevis x2||Sides, individual||Battle||—|
|598||Outsider, Yojimbo x2||Sides, individual||Battle||—|
|599||Death Rider||Sides, individual||Battle||—|
|600||Ahriman x2||Sides, individual||Battle||—|
|601||Dinozombie, Yojimbo||Sides, individual||Battle||—|
|602||Dinozombie, Great Malboro||Sides, individual||Battle||—|
|603||Death Rider||Sides, individual||Battle||—|
|605||Primeval Dragon, Magic Dragon, Vector Lythos||Sides, individual||Battle||—|
|606||Magic Dragon x3||Sides, individual||Battle||—|
|608||Magic Dragon x3||Sides, individual||Battle||—|
|609||Primeval Dragon, Magic Dragon, Vector Lythos||Sides, individual||Battle||—|
|610||Hexadragon, Magic Dragon||Sides, individual||Battle||—|
|612||Death Rider||Sides, individual||Battle||—|
|615||Crystal Dragon||Sides, individual||Battle||—|
|617||Shield Dragon||Sides, individual||Battle||—|
|618||Shield Dragon x2||Sides, individual||Battle||—|
|619||Maximera, Chimera||Sides, individual||Battle||—|
|620||Earth Eater||Sides, individual||The Decisive Battle||—|
|621||Gargantua||Sides, individual||The Decisive Battle||—|
|622||Malboro Menace, Malboro Menace x3||Sides, individual||The Decisive Battle||—|
|623||Abyss Worm||Sides, individual||The Decisive Battle||—|
|624||Dark Behemoth||Sides, individual||The Decisive Battle||—|
|625||Flan Princess x5||Sides, individual||The Decisive Battle||—|
|626||Plague||Sides, individual||The Decisive Battle||—|
|627||Neslug (Head), Neslug (Shell)||Sides, synch.||The Decisive Battle||—|
|628||Omega Weapon||Sides, individual||Battle to the Death||—|
|629||Red Dragon||Sides, individual||The Decisive Battle||—|
|630||Blue Dragon||Sides, individual||The Decisive Battle||—|
|631||Gold Dragon||Sides, individual||The Decisive Battle||—|
|632||Skull Dragon||Sides, individual||The Decisive Battle||—|
|633||Storm Dragon||Sides, individual||The Decisive Battle||—|
|634||Earth Dragon||Sides, individual||The Decisive Battle||—|
|635||Holy Dragon||Sides, individual||The Decisive Battle||—|
|636||Ice Dragon x3, Ice Dragon||Sides, individual||The Decisive Battle||—|
|637||Kaiser Dragon||Sides, individual||Battle to the Death||—|
Musical themes Edit
"Phantom Forest" is the track used as the background theme for most parts of the Dragons' Den.
"Floating Continent", or "New Continent", is the background theme of the Kaiser's Lair.
Other appearances Edit
- Battle backgrounds
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