- For a more comprehensive take on the Dragon Quest game series, please visit the Dragon Quest Wiki! Certain links present here automatically take to the corresponding Dragon Quest Wiki page for that term. Multiple spoilers for the series are present here.
Dragon Quest , published as Dragon Warrior in North America until 2005, is a series of internationally best-selling console roleplaying video game titles originally published by Enix, now Square Enix. The first title was published in 1986; there are currently eleven main-series titles and numerous spin-off games. The series has had a significant impact on the development of console RPGs, and introduced a number of features to the genre. The basic premise of most Dragon Quest titles is to play a Hero who, usually with a group of party members, is out to save the land from peril at the hands of an evil enemy. Common elements persist throughout the series and its spinoff titles: turn-based combat; recurring monsters, including the Slime, which has become the series mascot; until recently, a text-based menu system; and, until recently, random encounters.
Elements from Dragon Quest have made several cameo appearances in the Final Fantasy series. Conversely, elements from Final Fantasy have also been incorporated into Dragon Quest, though the processes of integration differ between series. Despite the merging of Square and Enix, there have been almost no development team crossovers between Final Fantasy and Dragon Quest. The only team crossover has been with Final Fantasy XIV, as the game's director Naoki Yoshida was previously the director of the Dragon Quest: Monster Battle Road spinoff series.
From Dragon Quest to Final FantasyEdit
Among the swords collected by the interdimensional traveler Gilgamesh, is a replica of Erdrick's Sword, here called the Wyrmhero Blade. It is called Tolo's Sword in the Japanese version, a pun on Erdrick's Japanese name Loto. The player can get the Wyrmhero Blade by selling the Omega Badge, Godslayer's Badge and Lu Shang's Badge to the bazaar.
The Final Fantasy XII demo disc was also a pack-in item with the original print of Dragon Quest VIII.
Brickman, the famous Golem monster from the Dragon Quest series, appeared in a cross-game collaboration event for Dragon Quest X. The players obtained a Thug's Mug headgear and a Wind-up Brickman minion for clearing the event. Its description says it has arrived from another realm.
The game pays homage to Dragon Quest in various ways:
- Like many Dragon Quest games, there are day and night versions for the towns. Several events can only be triggered in either.
- Instead of using the traditional Final Fantasy item storage, the game uses one that is more similar to the Dragon Quest series, where every character has a limited item storage. What's different is that in Dragon Quest, there's also a main item storage menu that cannot be accessed during battles.
- The Psyched Up feature might be a reference to the Psyche Up skill, which temporarily increases the character's tension to make them stronger, that exists in several Dragon Quest games.
- Although Flan are recurring monsters in the Final Fantasy series, the Metal Flan in this game allude to the Dragon Quest Metal Slimes. Just like the Metal Slimes, these Metal Flan have very high physical defense, are rare to find and give a lot of EXP.
The game has featured a collab event with the Dragon Quest Monsters Super Light mobile game, which introduced summonable units based on the Dragonlord, slime, golem, Orochi, killer machine, Robbin' 'ood and liquid metal slime monsters. This event was only available in the Japanese version.
A later series of events was launched in the Global release to commemorate other Dragon Quest titles, such as Dragon Quest XI: Echoes of an Elusive Age. Monsters that were previously limited to the Japanese release were brought forward for each event in this series.
In the Dragon Quest collaboration, the Prince of Midenhall's outfit and Erdrick's armor serve as wearable costumes for Wol. Varying enemies and characters from the series also appear within the collaboration's event quests.
From Final Fantasy to Dragon QuestEdit
Dragon Quest's tension system, introduced with this game, bears elements of both the Monk's Focus ability and the Limit Break systems of later Final Fantasy titles: any character can use "Psyche Up" to raise his/her tension up to three times successfully, and possibly a fourth and final time with a chance it may not succeed. Doing so temporarily builds up the stats applied to any one battle action following the buildup sequence. If the final attempt succeeds, the character will be wrapped in a pink aura and may transform; the Hero notoriously goes Super Saiyan when fully tensed (an homage to series artist Akira Toriyama's other creation, Dragon Ball). Tension is released with the next battle command, resulting in an enhanced attack or spell on that turn. Tension can be rebuilt as many times as needed.
The ninth installment adds the Coup de Grace system, another Limit-like ability where, under specific conditions, a character will ready himself/herself to perform a powerful unique ability according to his/her current vocation. Though the tension system returns, its use is limited to specific vocations, such as the Martial Artist.
Dragon Quest XEdit
In a crossover event between Dragon Quest X and Final Fantasy, Square Enix added Shantotto from Final Fantasy XI to the online multiplayer RPG Dragon Quest X. A chocobo and a moogle appeared as part of this event, as well as a Cactuar and a Mandragora as fightable monsters. A Cactuar pose and equipment was also added.
Dragon Quest XIEdit
The story of this game features a hero with remarkable parallels to a Warrior of Light. It also infers a dualism thrown off-kilter before the story begins, a prominent theme in early Final Fantasy stories. While there are callbacks aplenty to prior Dragon Quest games, the world of Erdrea also takes cues from Final Fantasy VI with the main story being split into two distinct arcs based on balance versus ruin.
The tension and coup-de-grace systems have been replaced by a pep system. Under certain conditions, party members will enter a "pepped up" state and be wrapped in a blue aura, raising specific stats for a set number of turns. When two or more party members have been pepped up, they can unleash a combined skill known as a Pep Power, which executes in a similar fashion to the Limit Break system. The internal mechanics appear parallel to those in Final Fantasy VIII since hidden variables trigger the pepped-up states.
The character development system also bears similarities to the revised mechanics of Final Fantasy XII, as each party member can invest earned skill points into unique webs of abilities; the player advances the system by activating adjoining nodes in each web.
Because of its open-world nature, save points include mechanics similar to the camp system in Final Fantasy XV. While camped, the party can rest, perform services at a church, forge items, and buy goods.
Cid appears in the Dragon Quest series for the first time ever as the inventor Ducktor Cid (a platypunk, one of the recurring monsters). Additionally, there is a Slime character called the "Crystal Chronicler", a reference to Final Fantasy Crystal Chronicles.
Dragon Quest of the StarsEdit
As Dragon Quest characters and enemies were added to Mobius Final Fantasy in a crossover event, several Final Fantasy enemies were also added in this smartphone spinoff.
In other gamesEdit
Fortune Street seriesEdit
The first game from the Fortune Street series marks the first officially overt crossover between the Final Fantasy and Dragon Quest series.
The second Dragon Quest & Final Fantasy in Itadaki Street game features additional character crossovers.
Super Smash Bros. seriesEdit
Four Heroes of Dragon Quest make an appearance in Ultimate via membership content. The character begins as the Luminary of Dragon Quest XI, but is selectable between him and the Heroes of III, IV, and VIII.