Template:Sideicon The Dorky Face is an enemy in Final Fantasy VII fought in the Shinra Mansion in Nibelheim.
Stats
Formations
# | Formation |
---|---|
556 | Row 1: Dorky Face A Row 2: Dorky Face B, Dorky Face C |
557 | Row 1: Dorky Face A, Dorky Face D Row 2: Dorky Face B*, Dorky Face C Covered by Dorky Face A* Covered by Dorky Face D |
560 | Row 1: Dorky Face A Row 2: Dorky Face B, Dorky Face C Row 3: Dorky Face D* Covered by Dorky Face A |
561 | Row 1: Mirage A, Mirage B Row 2: Dorky Face |
564 | Row 1: Dorky Face A, Dorky Face B Row 2: Black Bat |
565 | Row 1: Dorky Face A, Mirage Row 2: Dorky Face B |
Locations
Shinra Mansion | |
---|---|
Foyer | 556, 557 |
1f. | 556, 557 |
2f. West | 560, 561 |
2f. East | 560, 561 |
Hidden Steps | 564, 565 |
Battle
It poses a moderate threat, as it often attacks in groups and can use Funny Breath which may inflict confuse on the party. It can use Curses which inflicts Silence on one character. Its Ascend ability is only used when the player has three party members afflicted with Silence and paralyzed simultaneously.
Strategy
The player can protect against Confusion with Peace Ring (obtained from Fort Condor's second battle) and by linking Added Effect with Mystify to a party member's armor. If the player does not have any resistance to Confusion, it is not recommended to use magic, as the character could end up using the spell against the party instead. As summons cannot be used against the party, using them is a safer way to attack if not silenced, though expensive to the party's MP.
If the player has leveled up Elemental to Lv2 they can exploit the Hidden element of the Dorky Faces' Curses and Funny Breath attacks by linking Elemental with any non-elemental Materia on the party's armor to immunize against these attacks.
AI script
AI: Setup {
- 1/2 Chance: TempVar:FunnyBreath = 1
- 1/2 Chance: TempVar:FunnyBreath = 0
} AI: Main {
- If (TempVar:Escape == 1) Then
- Remove Self
- } Else If (All Three Opponents have Silence and Paralyzed Status) Then {
- Make Dorky Face Invisible
- Choose Self
- Use <Ascend> on Target
- TempVar:Escape = 1
- } Else {
- If (Count == 0) Then
- {
- If (TempVar:FunnyBreath == 0) Then
- {
- If (At Least One Opponent doesn't have Silence Status) Then
- {
- Choose Random Opponent without Silence Status
- Use Curses on Target
- } Else {
- Choose Random Opponent
- Use <Cutter> on Target
- }
- TempVar:FunnyBreath = 1
- } Else {
- If (At Least One Opponent doesn't have Paralyzed Status) Then
- {
- Choose All Opponents without Paralyzed Status
- Use Funny Breath on Target
- } Else {
- Choose Random Opponent
- Use <Cutter> on Target
- }
- TempVar:FunnyBreath = 0
- }
- Count = 1
- } Else If (Count == 1 or 2) Then {
- Count = Count + 1
- } Else {
- Choose Random Opponent
- Use <Cutter> on Target
- Count = 0
- }
- }
}
Other appearances
Final Fantasy Record Keeper
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Mobius Final Fantasy
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