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+ | The '''Dorky Face''' is an enemy in ''[[Final Fantasy VII]]'' fought in the [[Shinra Manor]] in [[Nibelheim]]. |
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+ | ==Battle== |
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⚫ | It poses a moderate threat, as it often attacks in groups and can use Funny Breath which may [[Confuse (Status)|confuse]] to party. It can use Curses which always inflicts [[Silence (Status)|Silence]] on one character. His Ascend ability is only used when the player has three party members afflicted with Silence and [[Paralysis|paralyzed]] simultaneously. |
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⚫ | If the player does not have any resistance to Confusion, it is ill-advised to use [[Magic (Final Fantasy VII)|magic]], as the character could end up using the spell against the party instead. As [[Summon (Final Fantasy VII)|summons]] cannot be used against the party, using them is a safer way to attack if not silenced, though expensive to the party's [[MP (Stat)|MP]]. |
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==AI Script== |
==AI Script== |
Revision as of 15:01, 8 September 2014
Template:Sideicon Template:FFVII Enemies The Dorky Face is an enemy in Final Fantasy VII fought in the Shinra Manor in Nibelheim.
Battle
It poses a moderate threat, as it often attacks in groups and can use Funny Breath which may confuse to party. It can use Curses which always inflicts Silence on one character. His Ascend ability is only used when the player has three party members afflicted with Silence and paralyzed simultaneously.
If the player does not have any resistance to Confusion, it is ill-advised to use magic, as the character could end up using the spell against the party instead. As summons cannot be used against the party, using them is a safer way to attack if not silenced, though expensive to the party's MP.
AI Script
AI: Setup {
- 1/2 Chance: TempVar:FunnyBreath = 1
- 1/2 Chance: TempVar:FunnyBreath = 0
} AI: Main {
- If (TempVar:Escape == 1) Then
- Remove Self
- } Else If (All Three Opponents have Silence and Paralyzed Status) Then {
- Make Dorky Face Invisible
- Choose Self
- Use <Ascend> on Target
- TempVar:Escape = 1
- } Else {
- If (Count == 0) Then
- {
- If (TempVar:FunnyBreath == 0) Then
- {
- If (At Least One Opponent doesn't have Silence Status) Then
- {
- Choose Random Opponent without Silence Status
- Use Curses on Target
- } Else {
- Choose Random Opponent
- Use <Cutter> on Target
- }
- TempVar:FunnyBreath = 1
- } Else {
- If (At Least One Opponent doesn't have Paralyzed Status) Then
- {
- Choose All Opponents without Paralyzed Status
- Use Funny Breath on Target
- } Else {
- Choose Random Opponent
- Use <Cutter> on Target
- }
- TempVar:FunnyBreath = 0
- }
- Count = 1
- } Else If (Count == 1 or 2) Then {
- Count = Count + 1
- } Else {
- Choose Random Opponent
- Use <Cutter> on Target
- Count = 0
- }
- }
}
Gallery
Template:Gallery