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| Steal = [[Echo Herbs|Echo Screen]] |
| Steal = [[Echo Herbs|Echo Screen]] |
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| Drop = [[Phoenix Down]] |
| Drop = [[Phoenix Down]] |
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− | | Attacks = ''Cutter'', Curses, Funny Breath |
+ | | Attacks = ''Cutter'', Curses, Funny Breath, ''Ascend'' |
| Enemy Skill = N/A |
| Enemy Skill = N/A |
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| Status = |
| Status = |
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| Other Information = |
| Other Information = |
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}} |
}} |
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− | The '''Dorky Face''' is an enemy in ''[[Final Fantasy VII]]''. It poses a moderate threat, as it often attacks in groups and can use Funny Breath |
+ | The '''Dorky Face''' is an enemy in ''[[Final Fantasy VII]]''. It poses a moderate threat, as it often attacks in groups and can use Funny Breath which may inflicts [[Confuse (Status)|confuse]] to party. It can use Curses which always inflicts [[Silence (Status)|Silence]] on one character. Dorky Face can be encountered in Shinra Mansion in [[Nibelheim]]. His Ascend ability only use it when the player have three party members all inflicted with Silence and [[Paralysis|paralyzed]] at the same time. |
When fighting them, if the player does not have any resistance to Confusion, it is ill-advised to use magic, as the character could end up using the spell against the party instead. As summons cannot harm the party, using these is a safer way to attack if not silenced - though expensive to the MP of characters. |
When fighting them, if the player does not have any resistance to Confusion, it is ill-advised to use magic, as the character could end up using the spell against the party instead. As summons cannot harm the party, using these is a safer way to attack if not silenced - though expensive to the MP of characters. |
Revision as of 14:54, 20 August 2014
Template:Sideicon Template:FFVII Enemies The Dorky Face is an enemy in Final Fantasy VII. It poses a moderate threat, as it often attacks in groups and can use Funny Breath which may inflicts confuse to party. It can use Curses which always inflicts Silence on one character. Dorky Face can be encountered in Shinra Mansion in Nibelheim. His Ascend ability only use it when the player have three party members all inflicted with Silence and paralyzed at the same time.
When fighting them, if the player does not have any resistance to Confusion, it is ill-advised to use magic, as the character could end up using the spell against the party instead. As summons cannot harm the party, using these is a safer way to attack if not silenced - though expensive to the MP of characters.
AI Script
AI: Setup {
- 1/2 Chance: TempVar:FunnyBreath = 1
- 1/2 Chance: TempVar:FunnyBreath = 0
} AI: Main {
- If (TempVar:Escape == 1) Then
- Remove Self
- } Else If (All Three Opponents have Silence and Paralyzed Status) Then {
- Make Dorky Face Invisible
- Choose Self
- Use <Ascend> on Target
- TempVar:Escape = 1
- } Else {
- If (Count == 0) Then
- {
- If (TempVar:FunnyBreath == 0) Then
- {
- If (At Least One Opponent doesn't have Silence Status) Then
- {
- Choose Random Opponent without Silence Status
- Use Curses on Target
- } Else {
- Choose Random Opponent
- Use <Cutter> on Target
- }
- TempVar:FunnyBreath = 1
- } Else {
- If (At Least One Opponent doesn't have Paralyzed Status) Then
- {
- Choose All Opponents without Paralyzed Status
- Use Funny Breath on Target
- } Else {
- Choose Random Opponent
- Use <Cutter> on Target
- }
- TempVar:FunnyBreath = 0
- }
- Count = 1
- } Else If (Count == 1 or 2) Then {
- Count = Count + 1
- } Else {
- Choose Random Opponent
- Use <Cutter> on Target
- Count = 0
- }
- }
}
Gallery
Template:Gallery