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{{sideicon|FFVII}}{{FFVII Enemies
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{{sideicon|FFVII}}
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{{FFVII Enemies
 
| name = Dorky Face
 
| name = Dorky Face
 
| japan = ファニーフェイス
 
| japan = ファニーフェイス
 
| romaji = Fanī Feisu
 
| romaji = Fanī Feisu
| image = [[Image:Dorky_Face_FF7.png|160px]]
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| image = [[File:Dorky_Face_FF7.png|160px]]
| Location = [[Nibelheim|Shinra Mansion]]
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| Location = [[Shinra Manor|Shinra Mansion]]
 
| level = 23
 
| level = 23
 
| HP = 520
 
| HP = 520
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| Other Information =
 
| Other Information =
 
}}
 
}}
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The '''Dorky Face''' is an enemy in ''[[Final Fantasy VII]]''. It poses a moderate threat, as it often attacks in groups and can use Funny Breath to [[Confuse (Status)|confuse]] the [[party]]. It can also [[Silence (Status)|Silence]] them with Curses. Dorky Face can be encountered in Shinra Mansion in [[Nibelheim]].
   
The '''Dorky Face''' is an enemy in ''[[Final Fantasy VII]]''. It poses a moderate threat, as it often attacks in groups and can use Funny Breath to [[Confuse (Status)|confuse]] the [[party]]. It can also [[Silence (Status)|Silence]] them with Curses. Dorky Face can be encountered in Shinra Mansion in [[Nibelheim]]. When fighting them, if the player does not have any resistance to Confusion, it is ill-advised to use magic, as the character could end up using the spell against the party instead. As summons cannot harm the party, using these is a safer way to attack if not silenced - though expensive to the MP of characters.
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When fighting them, if the player does not have any resistance to Confusion, it is ill-advised to use magic, as the character could end up using the spell against the party instead. As summons cannot harm the party, using these is a safer way to attack if not silenced - though expensive to the MP of characters.
   
 
==AI Script==
 
==AI Script==
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:If (TempVar:Escape == 1) Then
 
:If (TempVar:Escape == 1) Then
 
::Remove Self
 
::Remove Self
:} Else If (All Three Opponents have Silence and Paralysed Status) Then {
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:} Else If (All Three Opponents have Silence and Paralyzed Status) Then {
 
::Make Dorky Face Invisible
 
::Make Dorky Face Invisible
 
::Choose Self
 
::Choose Self
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::::TempVar:FunnyBreath = 1
 
::::TempVar:FunnyBreath = 1
 
:::} Else {
 
:::} Else {
::::If (At Least One Opponent doesn't have Paralysed Status) Then
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::::If (At Least One Opponent doesn't have Paralyzed Status) Then
 
::::{
 
::::{
:::::Choose All Opponents without Paralysed Status
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:::::Choose All Opponents without Paralyzed Status
 
:::::Use Funny Breath on Target
 
:::::Use Funny Breath on Target
 
::::} Else {
 
::::} Else {

Revision as of 05:52, 21 July 2013

Template:Sideicon Template:FFVII Enemies The Dorky Face is an enemy in Final Fantasy VII. It poses a moderate threat, as it often attacks in groups and can use Funny Breath to confuse the party. It can also Silence them with Curses. Dorky Face can be encountered in Shinra Mansion in Nibelheim.

When fighting them, if the player does not have any resistance to Confusion, it is ill-advised to use magic, as the character could end up using the spell against the party instead. As summons cannot harm the party, using these is a safer way to attack if not silenced - though expensive to the MP of characters.

AI Script

AI: Setup {

1/2 Chance: TempVar:FunnyBreath = 1
1/2 Chance: TempVar:FunnyBreath = 0

} AI: Main {

If (TempVar:Escape == 1) Then
Remove Self
} Else If (All Three Opponents have Silence and Paralyzed Status) Then {
Make Dorky Face Invisible
Choose Self
Use <Ascend> on Target
TempVar:Escape = 1
} Else {
If (Count == 0) Then
{
If (TempVar:FunnyBreath == 0) Then
{
If (At Least One Opponent doesn't have Silence Status) Then
{
Choose Random Opponent without Silence Status
Use Curses on Target
} Else {
Choose Random Opponent
Use <Cutter> on Target
}
TempVar:FunnyBreath = 1
} Else {
If (At Least One Opponent doesn't have Paralyzed Status) Then
{
Choose All Opponents without Paralyzed Status
Use Funny Breath on Target
} Else {
Choose Random Opponent
Use <Cutter> on Target
}
TempVar:FunnyBreath = 0
}
Count = 1
} Else If (Count == 1 or 2) Then {
Count = Count + 1
} Else {
Choose Random Opponent
Use <Cutter> on Target
Count = 0
}
}

}

Gallery

Template:Gallery