mNo edit summary |
m (are there differences between versions or something? ._.) |
||
Line 22: | Line 22: | ||
| Attacks = ''Cutter'', Curses, Funny Breath |
| Attacks = ''Cutter'', Curses, Funny Breath |
||
| Enemy Skill = N/A |
| Enemy Skill = N/A |
||
+ | | Status = |
||
− | | Status = [[Berserk (Status)|Berserk]], [[Confusion]], [[Toad (Status)|Frog]], [[Control|Manipulate]] |
||
+ | | Manipulate = Cutter<br/>Curses<br/>Funny Breath |
||
| Other Information = |
| Other Information = |
||
}} |
}} |
Revision as of 21:24, 9 May 2012
Template:FFVII Enemies
The Dorky Face is an enemy in Final Fantasy VII. It poses a moderate threat, as it often attacks in groups and can use Funny Breath to confuse the party. It can also Silence them with Curses. Dorky Face can be encountered in Shinra Mansion in Nibelheim. When fighting them, if the player does not have any resistance to Confusion, it is ill-advised to use magic, as the character could end up using the spell against the party instead. As summons cannot harm the party, using these is a safer way to attack if not silenced - though expensive to the MP of characters.
AI Script
AI: Setup {
- 1/2 Chance: TempVar:FunnyBreath = 1
- 1/2 Chance: TempVar:FunnyBreath = 0
} AI: Main {
- If (TempVar:Escape == 1) Then
- Remove Self
- } Else If (All Three Opponents have Silence and Paralysed Status) Then {
- Make Dorky Face Invisible
- Choose Self
- Use <Ascend> on Target
- TempVar:Escape = 1
- } Else {
- If (Count == 0) Then
- {
- If (TempVar:FunnyBreath == 0) Then
- {
- If (At Least One Opponent doesn't have Silence Status) Then
- {
- Choose Random Opponent without Silence Status
- Use Curses on Target
- } Else {
- Choose Random Opponent
- Use <Cutter> on Target
- }
- TempVar:FunnyBreath = 1
- } Else {
- If (At Least One Opponent doesn't have Paralysed Status) Then
- {
- Choose All Opponents without Paralysed Status
- Use Funny Breath on Target
- } Else {
- Choose Random Opponent
- Use <Cutter> on Target
- }
- TempVar:FunnyBreath = 0
- }
- Count = 1
- } Else If (Count == 1 or 2) Then {
- Count = Count + 1
- } Else {
- Choose Random Opponent
- Use <Cutter> on Target
- Count = 0
- }
- }
}
Gallery
Template:Gallery