I couldn't miss the chance to practice my drawing!
Gaze into the aether to find and cut short the target's silvery thread of life.
Final Fantasy Tactics description
Doom (死の宣告, Shi no Senkoku?, lit. Death Sentence), also known as Death Sentence, Count, and Condemned, is a recurring ability in the Final Fantasy series. It inflicts the Doom status. The spell animation usually features the Grim Reaper or a skull.
- 1 Appearances
- 1.1 Final Fantasy IV
- 1.2 Final Fantasy V
- 1.3 Final Fantasy VI
- 1.4 Final Fantasy VII
- 1.5 Final Fantasy VIII
- 1.6 Final Fantasy IX
- 1.7 Final Fantasy X
- 1.8 Final Fantasy XI
- 1.9 Final Fantasy XII
- 1.10 Final Fantasy XIII
- 1.11 Final Fantasy XIV
- 1.12 Final Fantasy Tactics
- 1.13 Final Fantasy Tactics Advance
- 1.14 Bravely Default
- 1.15 Dissidia Final Fantasy
- 1.16 Final Fantasy Record Keeper
- 1.17 World of Final Fantasy
- 1.18 Mobius Final Fantasy
- 1.19 Chocobo no Fushigi na Dungeon
- 1.20 Chocobo Racing
- 2 Other appearances
- 3 Gallery
Doom is cast by Plague Horror (Plague Horror and 3D), Ahriman (Ahriman and 3D). Getting hit by Doom when already under its effect will reset the character's remaining time to the base amount, stalling the character's death. Neither Haste or Slow affect the countdown, as the ATB bar runs off a completely different counter.
Doom is cast by the Ahriman, the Ghost Train and Malboro Menace, and functions similarly to the previous game. The ATB bar (and its speed modifiers) is now properly programmed to work in conjunction with the Doom countdown.
Curses one enemy to die in 30 seconds.
30 seconds to live...
Doom is a Blue Magic spell for the Blue Mage. It can also be inflicted through one of the Oracle's abilities, but the Oracle's version tends to be a bit faster. It uses the Grim Reaper sprite in its effect.
A trick in the end game is to use it on King Behemoths in the final dungeon, since the Oracle's version does not count as a spell, thus preventing the King Behemoth from using Meteor and killing it in roughly ten seconds while the party avoids significant damage. It costs 10 MP to cast, and can be learned from the enemies The Damned, Unknown, and Death Dealer, as well as the bosses Exdeath and Azulmagia.
Dooms an enemy to be KO'd in twenty seconds.
Doom (also called Condemned) is a Lore for Strago, and costs 20 MP to use. It can be learned from Ahriman, Alluring Rider, Dark Force, Death Warden, Nelapa, Rest, Skull Dragon, Still Life, Yojimbo, and Zombie Dragon.
Pronounces death sentence on any one opponent
Death Sentence is an ability for the Enemy Skill Materia. It can be learned from the enemies Gi Spector, Sneaky Step, and Boundfat, and inflicts the Death Sentence status, in which a timer appears over the victim's head (60 seconds normally, 30 seconds if under Haste), and once the timer hits zero, the spell will attempt to inflict instant death. It costs 10 MP to cast.
Use Doom on one enemy
Casts Doom on the target.
Doom is a Blue Magic spell Quina learns from the Veteran or Ash. When Doom is cast, a mirror appears in front of the doomed character, and the Grim Reaper appears on its surface shining its red eyes before the mirror shatters. It costs 12 MP to cast and has a 25% accuracy. It can't be reflected and works with Return Magic.
Doom is one of Kimahri's Ronso Rage Overdrives. It can be learned from any of the Ghost-type fiends, or from Biran Ronso. This version of Doom is notable as it never misses on vulnerable targets and works on almost every enemy, including Nemesis in the Monster Arena. Though the stronger the target, the higher the counter starts at, taking 200 or so turns to count down from the most powerful enemies.
Doom is available to the Dark Knight as part of the Arcana command, requiring Bio to be mastered, taking 20 AP to master, and costing 18 MP to cast. It can also be used by equipping the Bitter Farewell Garment Grid.
Doom is an enemy ability used by Gespenst, Gazer, Etém, Nightwalker, Reaper Claw, Reaper, Necrophobe, Bogey, Oversoul, Wraith, Deathscythe, Ixtab, Demon Wall (Outer), Demon Wall (Inner), Ahriman, Glaring Eye, Dustia, Ishteen, Vorres, and Negalmuur. It inflicts Doom at a 70% chance to one target in a range of 10, and can be used even when under Silence.
Doom is a spell used by Eidolons, but only when they are first summoned by their respective l'Cie. It is cast immediately on the l'Cie at the start of the battle against his/her Eidolon. Once under the Doom status, the l'Cie must defeat and tame the Eidolon before the count reaches 0, or the battle will be lost. Orphan will also cast Doom at the start of the battle, but the counter is set to 4200 instead of 1700.
Some bosses, such as Barthandelus, cast Doom after 20 minutes of battle. Bosses that have the Doom spell will not cast it on the player if their TP gauge is above 3 (and therefore able to summon an Eidolon). This only applies, though, to bosses in which the criteria to cast Doom is HP left.
There is no way to heal Doom, but it can be momentarily halted by summoning an Eidolon, as the counter won't deplete during summon time. The amount of given time depends on the battle speed, which can be adjusted in the config: in the fastest setting the character has 1700 units until instant death will hit, and in the slowest setting the time is 3600.
Gorgyra's Doom counter starts dangerously low, at just 1000, but will disappear should a party member die of another reason before the counter reaches 0. This allows the player to revive the fallen party member without the counter reappearing.
Long Gui will only cast Doom should the battle go on for more than 20 minutes.
Bhunivelze casts Doom at the start of the final battle. He only casts it in his first form, and it is dispelled when the phase ends. Bhunivelze+ casts Doom at the start of the final phase giving a time limit staggering him. Doom is dispelled as soon as Bhunivelze+ is staggered.
Its success rate is:
Doom can sometimes be inflicted by the Assassin ability Nightmare, and Sniper ability Death Sickle. Also, Doom works differently on Zombies; instead of knocking it out after three turns, it completely heals it.
Doom is a Blue Magick spell learned from Deathscythes, which can inflict the Doom status to a target up to four tiles away. The spell costs 8 MP to cast.
Condemn is an HP attack used only by Chaos. It quickly absorbs enemies towards Chaos before a pillar of fire erupts around him.
Doom is a unlockable common debuff EX Skill. It generates a dark field of energy around the caster that instantly inflicts Break on all enemies within the field within 10 seconds unless the caster is struck by those affected by it.
Doom is an active ability that automatically KOs a single target when the countdown runs out for 5 AP. It can be used by Lich and Memecoleous.
It is also an enemy ability used by Memecoleous.
Doom is a Magic Stone which, when cast, causes a skull with a ten second timer to appear over a racer's head. When the timer reaches zero, the racer spins out. This status can be passed to another character by ramming him.
In the original Kingdom Hearts, a hidden boss in Neverland will cast a version of the spell that slowly counts down from 12 to the target party member's death. The countdown can be stalled by using Stop on the clock tower's face.
In Kingdom Hearts Re:Chain of Memories, the new third form of the final boss Marluxia uses Doom. Marluxia fires tendrils at Sora, and if they connect the player must break six of Marluxia's cards in six seconds or instantly die.
In Kingdom Hearts II Final Mix, Marluxia's Absent Silhouette and Data Rematch place a doom counter on Sora equal to his current level. When Marluxia lands an attack on Sora, the counter drops by 1 for each hit instead of dealing damage. Sora can restore 13 to the counter using the Restore Count reaction command, though in the Data Rematch, the reaction command will restore half the number for each subsequent use (13, 7, 3, 2, 1). If the counter hits 0, Sora is defeated, ignoring the effects of abilities like Second Chance and Once More.
In Birth by Sleep, the superboss Mysterious Figure uses a variation of Marluxia's Doom. The Mysterious Figure fires tendrils at the player, and if they are struck the player must tap rapidly to free themselves within five seconds or die.