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{{Image needed|FFXIV|FFT|WoFF}}
 
[[File:FFV iOS Doom.png|thumb|right|250px|Doom in ''[[Final Fantasy V]]''.]]
 
[[File:FFV iOS Doom.png|thumb|right|250px|Doom in ''[[Final Fantasy V]]''.]]
{{Q|Gaze into the aether to find and cut short the target's silvery thread of life.|Description, ''[[Final Fantasy Tactics]]''.}}
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{{Quote|Gaze into the aether to find and cut short the target's silvery thread of life.|''[[Final Fantasy Tactics]]'' description}}
'''Doom''' {{J|死の宣告|Shi no Senkoku}}, also known as '''Death Sentence''', '''Condemned''', and '''Countdown''' {{J|秘孔拳|Hikōken}}, is a recurring ability in the ''[[Final Fantasy (Series)|Final Fantasy]]'' series. It inflicts the [[Doom (Status)|Doom]] status.
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'''Doom''' {{J|死の宣告|Shi no Senkoku|Death Sentence}}, also known as '''Death Sentence''', '''Count''', and '''Condemned''', is a recurring ability in the [[Final Fantasy series|''Final Fantasy'' series]]. It inflicts the [[Doom (status)|Doom]] status. The spell animation usually features the [[Grim Reaper (entity)|Grim Reaper]] or a skull.
   
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{{See|Countdown (spell)}}
==Appearances==
 
===''[[Final Fantasy IV]]''===
 
{{sideicon|FFIV}}
 
Doom is cast by the [[Plague Horror (Final Fantasy IV)|Plague Horror]] and the [[Ahriman (Final Fantasy IV)|Ahriman]]. An interesting fact is that getting hit by Doom when already under its effect will reset the character's remaining time to the base amount, stalling the character's death. Despite popular rumor and the game's own intentions, neither [[Haste (Ability)|Haste]] or [[Slow (Ability)|Slow]] affect the countdown, as the ATB bar runs off a completely different counter.
 
   
 
== Appearances ==
Up to two enemies can be inflicted with the Doom status by design as this spell is [[Reflect (Status)|reflectable]]. In the SNES version, a character has to take a turn before the [[Knocked Out|KO]] status is inflicted on an enemy.
 
 
=== ''[[Final Fantasy IV]]'' ===
 
Doom is cast by Plague Horror ([[Plague Horror (Final Fantasy IV 2D)|Plague Horror]] and [[Plague Horror (Final Fantasy IV 3D)|3D]]), Ahriman ([[Ahriman (Final Fantasy IV 2D)|Ahriman]] and [[Ahriman (Final Fantasy IV 3D)|3D]]). Getting hit by Doom when already under its effect will reset the character's remaining time to the base amount, stalling the character's death. Neither [[Haste (ability)|Haste]] or [[Slow (ability)|Slow]] affect the countdown, as the ATB bar runs off a completely different counter.
   
 
Up to two enemies can be inflicted with the Doom status by design as this spell is [[Reflect (status)|reflectable]]. In the SNES version, a character has to take a turn before the [[Knocked Out|KO]] status is inflicted on an enemy.
====''[[Final Fantasy IV: The After Years]]''====
 
{{sideicon|IVTAY}}
 
Doom is cast by the [[Ahriman (The After Years Boss)|Ahriman]], the [[Ghost Train (The After Years)|Ghost Train]] and [[Malboro Menace (The After Years)|Malboro Menace]], and functions similarly to the previous game. The ATB bar (and its speed modifiers) is now properly programmed to work in conjunction with the Doom countdown.
 
   
===''[[Final Fantasy V]]''===
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==== ''[[Final Fantasy IV: The After Years]]'' ====
 
Doom is cast by the [[Ahriman (The After Years boss)|Ahriman]], the [[Ghost Train (The After Years)|Ghost Train]] and [[Malboro Menace (The After Years)|Malboro Menace]], and functions similarly to the previous game. The ATB bar (and its speed modifiers) is now properly programmed to work in conjunction with the Doom countdown.
{{sideicon|FFV}}
 
{{Q|30 seconds to live...|In-battle flavor text}}
 
Doom appears as a [[Blue Magic (Final Fantasy V)|Blue Magic]] spell for the [[Blue Mage (Final Fantasy V)|Blue Mage]]. It can also be inflicted through one of the [[Oracle (Final Fantasy V)|Oracle's]] abilities, but the Oracle's version tends to be a bit faster. It uses the [[Grim Reaper]] sprite in its effect.
 
   
 
=== ''[[Final Fantasy V]]'' ===
An interesting trick to use end game is to use it on [[King Behemoth (Final Fantasy V)|King Behemoths]] in the [[Interdimensional Rift|final dungeon]], since the Oracle's version does not count as a spell, thus preventing the King Behemoth from using [[Meteorite (Final Fantasy V)|Meteor]] and killing it in roughly ten seconds while the party avoids significant damage. It costs 10 MP to cast, and can be learned from the enemies [[The Damned]], [[Unknown (Final Fantasy V)|Unknown]], and [[Death Dealer (Final Fantasy V)|Death Dealer]], as well as the bosses [[Exdeath (Boss)|Exdeath]] and [[Azulmagia]].
 
 
{{Quote|Curses one enemy to die in 30 seconds.|Description}}
 
{{Quote|30 seconds to live...|In-battle text}}
 
Doom is a [[Blue Magic (Final Fantasy V)|Blue Magic]] spell for the [[Blue Mage (Final Fantasy V)|Blue Mage]]. It can also be inflicted through one of the [[Oracle (Final Fantasy V)|Oracle's]] abilities, but the Oracle's version tends to be a bit faster. It uses the [[Grim Reaper (entity)|Grim Reaper]] sprite in its effect.
  +
 
A trick in the end game is to use it on [[King Behemoth (Final Fantasy V)|King Behemoths]] in the [[Interdimensional Rift|final dungeon]], since the Oracle's version does not count as a spell, thus preventing the King Behemoth from using [[Meteorite (Final Fantasy V)|Meteor]] and killing it in roughly ten seconds while the party avoids significant damage. It costs 10 MP to cast, and can be learned from the enemies [[The Damned]], [[Unknown (Final Fantasy V)|Unknown]], and [[Death Dealer (Final Fantasy V)|Death Dealer]], as well as the bosses [[Exdeath (boss)|Exdeath]] and [[Azulmagia]].
   
 
The player may utilize this ability by [[Catch (Final Fantasy V)|catching]] and releasing a [[Jackanapes (Final Fantasy V)|Jackanapes]], [[The Damned]], [[Unknown (Final Fantasy V)|skull Unknown]], or [[Death Dealer (Final Fantasy V)|Death Dealer]].
 
The player may utilize this ability by [[Catch (Final Fantasy V)|catching]] and releasing a [[Jackanapes (Final Fantasy V)|Jackanapes]], [[The Damned]], [[Unknown (Final Fantasy V)|skull Unknown]], or [[Death Dealer (Final Fantasy V)|Death Dealer]].
   
===''[[Final Fantasy VI]]''===
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=== ''[[Final Fantasy VI]]'' ===
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{{Quote|Dooms an enemy to be KO'd in twenty seconds.|Description}}
{{sideicon|FFVI}}
 
 
Doom (also called Condemned) is a [[Lore (Final Fantasy VI)|Lore]] for [[Strago Magus|Strago]], and costs 20 MP to use. It can be learned from [[Ahriman (Final Fantasy VI)|Ahriman]], [[Alluring Rider]], [[Dark Force (Final Fantasy VI)|Dark Force]], [[Death Warden]], [[Nelapa]], [[Rest]], [[Skull Dragon (Final Fantasy VI)|Skull Dragon]], [[Still Life]], [[Yojimbo (Final Fantasy VI)|Yojimbo]], and [[Zombie Dragon (Final Fantasy VI)|Zombie Dragon]].
{{Q|Dooms an enemy to be KO'd in twenty seconds.}}
 
Doom, also known as Condemned (in the [[Super Nintendo Entertainment System|SNES]] version, Doom referred to what is now known as the [[Death (Ability)|Death]] spell), appears as a [[Lore (Final Fantasy VI)|Lore]] for [[Strago Magus|Strago]], and costs 20 MP to use. It can be learned from [[Ahriman (Final Fantasy VI)|Ahriman]], [[Alluring Rider]], [[Dark Force]], [[Death Warden]], [[Nelapa]], [[Rest]], [[Skull Dragon]], [[Still Life]], [[Yojimbo (Final Fantasy VI)|Yojimbo]], and [[Zombie Dragon (Final Fantasy VI)|Zombie Dragon]].
 
   
===''[[Final Fantasy VII]]''===
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=== ''[[Final Fantasy VII]]'' ===
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{{Quote|Pronounces death sentence on any one opponent|Description}}
{{sideicon|FFVII}}
 
Death Sentence is an ability for the [[Enemy Skill Materia]]. It can be learned from the enemies [[Gi Spector]], [[Sneaky Step]], and [[Boundfat (Final Fantasy VII)|Boundfat]], and inflicts the Death Sentence status, in which a timer appears over the victim's head (60 seconds normally, 30 seconds if under [[Haste (Status)|Haste]]), and once the timer hits zero, the spell will attempt to inflict [[Instant Death|instant death]]. It costs 10 MP to cast.
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Death Sentence is an ability for the [[Enemy Skill (Final Fantasy VII)|Enemy Skill Materia]]. It can be learned from the enemies [[Gi Spector]], [[Sneaky Step]], and [[Boundfat (Final Fantasy VII)|Boundfat]], and inflicts the Death Sentence status, in which a timer appears over the victim's head (60 seconds normally, 30 seconds if under [[Haste (status)|Haste]]), and once the timer hits zero, the spell will attempt to inflict [[Instant Death|instant death]]. It costs 10 MP to cast.
   
===''[[Final Fantasy VIII]]''===
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=== ''[[Final Fantasy VIII]]'' ===
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{{Quote|Use Doom on one enemy|Description}}
{{sideicon|FFVIII}}
 
Doom is a [[Command Abilities (Final Fantasy VIII)|command ability]] that can be learned from [[Shiva]] once Shiva reaches Level 10.
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Doom is a [[Final Fantasy VIII command abilities|command ability]] that can be learned from [[Shiva]] once she reaches Level 10.
   
===''[[Final Fantasy IX]]''===
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=== ''[[Final Fantasy IX]]'' ===
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{{Quote|Casts Doom on the target.|Description}}
{{sideicon|FFIX}}
 
Doom is a [[Blu Mag (Final Fantasy IX)|Blue Magic]] spell [[Quina Quen|Quina]] learns from the [[Veteran (Final Fantasy IX)|Veteran]] or [[Ash (Final Fantasy IX)|Ash]]. When Doom is cast, a mirror appears in front of the doomed character, and the Grim Reaper appears on its surface shining its red eyes before the mirror shatters. It costs 12 MP to cast and has a 25% accuracy. It can't be [[Reflect (Status)|reflected]] and works with [[Magic Counter#Final Fantasy IX|Return Magic]].
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Doom is a [[Blu Mag (Final Fantasy IX)|Blue Magic]] spell [[Quina Quen|Quina]] learns from the [[Veteran (Final Fantasy IX)|Veteran]] or [[Ash (Final Fantasy IX)|Ash]]. When Doom is cast, a mirror appears in front of the doomed character, and the Grim Reaper appears on its surface shining its red eyes before the mirror shatters. It costs 12 MP to cast and has a 25% accuracy. It can't be [[Reflect (status)|reflected]] and works with [[Magic Counter#Final Fantasy IX|Return Magic]].
   
 
=== ''[[Final Fantasy X]]'' ===
[[Amarant Coral|Amarant's]] [[Flair (Final Fantasy IX)|Flair]] ability, Countdown, has the same effect as Doom with 50% accuracy, and is learned for 40 AP from the [[List of Final Fantasy IX Weapons#Kaiser Knuckles|Kaiser Knuckles]].
 
 
Doom is one of [[Kimahri Ronso|Kimahri's]] [[Ronso Rage]] [[Overdrive (Final Fantasy X)|Overdrives]]. It can be learned from any of the [[Ghost (enemy)|Ghost-type]] [[Fiend (Final Fantasy X)|fiends]], or from [[Biran Ronso]]. This version of Doom is notable as it never misses on vulnerable targets and works on almost every enemy, including [[Nemesis (Final Fantasy X)|Nemesis]] in the [[Monster Arena]]. Though the stronger the target, the higher the counter starts at, taking 200 or so turns to count down from the most powerful enemies.
   
===''[[Final Fantasy X]]''===
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==== ''[[Final Fantasy X-2]]'' ====
 
Doom is available to the [[Dark Knight (Final Fantasy X-2)|Dark Knight]] as part of the [[Arcana (Final Fantasy X-2)|Arcana]] command, requiring [[Bio (ability)|Bio]] to be mastered, taking 20 AP to master, and costing 18 MP to cast. It can also be used by equipping the [[Garment Grid#Bitter Farewell|Bitter Farewell]] [[Garment Grid]].
{{sideicon|FFX}}
 
Doom is one of [[Kimahri Ronso|Kimahri's]] [[Ronso Rage]] [[Overdrive (Final Fantasy X)|Overdrives]]. It can be learned from any of the [[Ghost (Enemy)|Ghost-type]] [[Fiend (Final Fantasy X)|fiends]], or from [[Biran Ronso]]. This version of Doom is notable in that it never misses on vulnerable targets and works on almost every enemy in the game, including [[Nemesis (Final Fantasy X)|Nemesis]] in the [[Monster Arena]]. Though the stronger the target, the higher the counter starts at, taking 200 or so turns to count down from the most powerful enemies.
 
   
====''[[Final Fantasy X-2]]''====
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==== ''[[Final Fantasy X-2: Last Mission]]'' ====
 
{{Ability section|Final Fantasy X-2: Last Mission}}
{{sideicon|X2}}
 
Doom is available to the [[Dark Knight (Final Fantasy X-2)|Dark Knight]] as part of the [[Arcana (Final Fantasy X-2)|Arcana]] command, requiring [[Bio (Ability)|Bio]] to be mastered, taking 20 AP to master, and costing 18 MP to cast. It can also be used by equipping the [[Garment Grid#Bitter Farewell|Bitter Farewell]] [[Garment Grid]].
 
   
====''[[Final Fantasy X-2: Last Mission]]''====
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=== ''[[Final Fantasy XI]]'' ===
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Doom is an [[Enfeebling Magic]] that pronounces Doom upon a single target. It can be used by [[Yagudo]] [[Notorious Monster]]s in [[Dynamis]] and Dee Xalmo the Grim.
{{sideicon|X2LM}}
 
{{Abil-stub|Final Fantasy X-2: Last Mission}}
 
   
===''[[Final Fantasy XI]]''===
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=== ''[[Final Fantasy XII]]'' ===
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[[Final Fantasy XII enemy abilities#Doom|Doom]] is an enemy ability used by [[Gespenst (Final Fantasy XII)|Gespenst]], [[Gazer (Final Fantasy XII)|Gazer]], [[Etém]], [[Nightwalker (Final Fantasy XII)|Nightwalker]], [[Reaper Claw]], [[Reaper (Final Fantasy XII)|Reaper]], [[Necrophobe (Final Fantasy XII)|Necrophobe]], [[Bogey]], [[Oversoul (Final Fantasy XII)|Oversoul]], [[Wraith (Final Fantasy XII)|Wraith]], [[Deathscythe (Final Fantasy XII)|Deathscythe]], [[Ixtab (Final Fantasy XII)|Ixtab]], [[Demon Wall (Final Fantasy XII)|Demon Wall]] (Outer), [[Demon Wall (Final Fantasy XII)|Demon Wall]] (Inner), [[Ahriman (Final Fantasy XII)|Ahriman]], [[Glaring Eye]], [[Dustia]], [[Ishteen]], [[Vorres]], and [[Negalmuur]]. It inflicts Doom at a 70% chance to one target in a range of 10, and can be used even when under [[Silence (status)|Silence]].
{{sideicon|FFXI}}
 
Mortal Ray, an ability used by [[Taurus (Final Fantasy XI)|Taurus]] in ''Final Fantasy XI'', inflicts a traditional Death Sentence countdown. As a gaze attack, this can generally be avoided simply by not looking at a minotaur when it uses the ability, which is easier said than done, and once hit by Mortal Ray, [[Cursna]] or [[Holy Water]] may remove it, though it usually fails. The [[Vampyr (Final Fantasy XI)|Vampyr]] has a similar ability called Eternal Damnation.
 
   
 
=== ''[[Final Fantasy XIII]]'' ===
[[Yagudo]] bosses in [[Dynamis]] can use an ability called Doom, which inflicts a Death Sentence countdown. If the Yagudo is defeated before the end of the countdown it will state that the target has "narrowly escaped impending doom".
 
 
Doom is a spell used by [[Eidolon (Final Fantasy XIII)|Eidolons]] when they first appear to fight their respective [[l'Cie]]. It is cast immediately on the party leader at the start of the battle. Once under the Doom status, the l'Cie must defeat and tame the Eidolon before the count reaches 0, or the battle will be lost. [[Orphan (final boss)|Orphan]] will also cast Doom at the start of the final battle.
   
 
Some enemies, including each [[Barthandelus (boss)|Barthandelus]] encounter, [[Cid Raines (boss)|Cid Raines]], [[Dahaka (boss)|Dahaka]], [[Attacus]], [[Shaolong Gui]], and [[Long Gui (Final Fantasy XIII)|Long Gui]] cast Doom after 20 minutes pass in battle. [[Orphan (boss)|Orphan's first form]] and [[Vercingetorix]] cast it after 30 minutes pass. Bosses that have the Doom spell will not cast it on the player if their [[Technical Points|TP]] gauge is above 3 (and therefore able to [[Summon (command)|summon]] an Eidolon). This only applies, though, to bosses in which the criteria to cast Doom is HP left.
A Yagudo Campaign Leader has an "Endoom" effect, causing anyone struck physically to be doomed. Defeat of this Yagudo will free all players from impending doom, just as in dynamis.
 
   
  +
Aside from Eidolons and Orphan's second form, who cast Doom at the start of battle, the enemy's Doom can be [https://www.youtube.com/watch?v=prFbPQkRf1s avoided] if the player has an Eidolon out, and the summoner dies just as the enemy is about to cast it; the Eidolon will draw the attack and revive the player character before being dismissed.
There are no Death Sentence abilities available to players.
 
{{Abil-stub|Final Fantasy XI}}<!-- The Doom spell itself? -->
 
   
===''[[Final Fantasy XII]]''===
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==== ''[[Final Fantasy XIII-2]]'' ====
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Doom can be cast by [[Gorgyra]] and [[Long Gui (Final Fantasy XIII-2)|Long Gui]]. It will KO the affected character(s) when the timer runs out.
{{sideicon|FFXII}}
 
{{Q|The character is doomed and will be KO'd when the count reaches 0. Remove with a Remedy. (Requires the proper license).}}
 
Doom is a [[Status Effect|status effect]]. Different attacks can inflict Doom, such as the [[List of Final Fantasy XII Enemy Abilities|Enemy Magick]] of the same name and the [[Time Magick]] Countdown. Countdown is a [[Time Magick]] 6 License first available for purchase at [[Mt Bur-Omisace]]. When successful, it will inflict the target with Doom.
 
   
 
Gorgyra's Doom counter starts dangerously low, at just 1000, but will disappear should a party member die of another reason before the counter reaches 0. This allows the player to revive the fallen party member without the counter reappearing.
In the ''International Zodiac Job System'' version, Countdown can only be obtained from a chest in the [[Stilshrine of Miriam]]'s Ward of Velitation. It is a spell that can only be used by the [[Time Mage (Final Fantasy XII)|Time Mage]] [[Job System|Job class]].
 
   
 
Long Gui will only cast Doom should the battle go on for more than 20 minutes.
===''[[Final Fantasy XIII]]''===
 
{{sideicon|FFXIII}}
 
Doom is a spell used by [[Eidolon (Final Fantasy XIII)|Eidolons]], but only when they are first summoned by their respective [[l'Cie]]. It is cast immediately on the l'Cie at the start of the battle against his or her Eidolon. Once under the Doom status, the l'Cie must defeat and tame the Eidolon before the count reaches 0, or the battle will be lost. In addition, some bosses, such as [[Barthandelus (Boss)|Barthandelus]], cast Doom after 20 minutes of battle.
 
   
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==== ''[[Lightning Returns: Final Fantasy XIII]]'' ====
[[Orphan (Final Boss)|Orphan]] will also cast Doom at the start of the battle but the counter is set to 4200 instead of 1700. There is no way to heal Doom, but it can be momentarily halted by summoning an Eidolon, as the counter won't deplete during summon time. The amount of given time depends on the [[Battle Speed|battle speed]], which can be adjusted in the [[config]]: in the fastest setting the character has 1700 units until instant death will hit, and in the slowest setting the time is 3600.
 
 
[[Bhunivelze (boss)|Bhunivelze]] casts Doom at the start of the final battle. He only casts it in his first form, and it is dispelled when the phase ends. [[Bhunivelze+]] casts Doom at the start of the final phase giving a time limit staggering him. Doom is dispelled as soon as Bhunivelze+ is staggered.
   
 
=== ''[[Final Fantasy XIV]]'' ===
It should also be noted that bosses that have the Doom spell will not cast it on the player if their [[Technical Points|TP]] gauge is above 3 (and therefore able to [[Summon (Command)|summon]] an Eidolon). This only applies, though, to bosses in which the criteria to cast Doom is HP left.
 
 
{{Ability section|Final Fantasy XIV}}<!-- Used by Exdeath -->
   
====''[[Final Fantasy XIII-2]]''====
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=== ''[[Final Fantasy Tactics]]'' ===
 
[[Ahriman (Tactics)|Plague Horror]] is the only enemy that can naturally use Doom; however, Ahriman can also use it when an ally with the [[Beastmaster (ability)|Beastmaster]] ability is next to it. It inflicts Doom.
{{sideicon|XIII2}}
 
Doom functions in much the same way as it did in ''Final Fantasy XIII'', but only two opponents cast Doom in the game: [[Gorgyra]] and [[Long Gui (Final Fantasy XIII-2)|Long Gui]].
 
   
 
Its success rate is:
Gorgyra's Doom counter starts dangerously low, at just 1000, but will disappear should a party member die of another reason before the counter reaches 0. This allows the player to revive the fallen party member without the counter reappearing.
 
 
:<math>Success rate = (MA + 40)% </math>
   
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=== ''[[Final Fantasy Tactics Advance]]'' ===
Long Gui will only cast Doom should the battle go on for more than 20 minutes, a scenario which shouldn't occur against a well-equipped party who know what they are doing.
 
 
Doom can sometimes be inflicted by the [[Assassin (Tactics Advance)|Assassin]] ability [[Nightmare (ability)|Nightmare]], and [[Sniper (Tactics Advance)|Sniper]] ability Death Sickle. Also, Doom works differently on [[Zombie (Tactics Advance)|Zombies]]; instead of knocking it out after three turns, it completely heals it.
   
====''[[Lightning Returns: Final Fantasy XIII]]''====
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==== ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]'' ====
 
Doom is a Blue Magick spell learned from [[Deathscythe (Tactics A2)|Deathscythes]], which can inflict the Doom status to a target up to four tiles away. The spell costs 8 MP to cast.
{{sideicon|LR}}
 
[[Bhunivelze (Boss)|Bhunivelze]] casts Doom at the start of the final battle. He only casts it in his first form in [[Difficulty Level#Lightning Returns: Final Fantasy XIII|Easy and Normal Modes]], and it is dispelled when the phase ends. Its function remains the same like in the previous games. In [[Difficulty Level#Lightning Returns: Final Fantasy XIII|Hard Mode]], against Bhunivelze+, he casts Doom at the start of the final phase giving a time limit to reduce his 17,500,000 HP. However, its countdown starts from 3500, aside from 1400 in Normal Mode.
 
   
===''[[Final Fantasy Tactics]]''===
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=== ''[[Bravely Default]]'' ===
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Doom is an enemy ability that inflicts [[Doom (status)|Doom]] and can be group-cast. It is used by [[Demon (Bravely Default)|Demon]] and [[Evil Idol]].
{{sideicon|FFT}}
 
{{Q|A speechcraft skill that convinces the target that his or her demise is soon at hand.|Description of Condemn, ''[[Final Fantasy Tactics]]''.}}
 
Condemn is a ability learnable from the [[Orator (Tactics)|Orator]] and it cost 500 JP to learn. Condemn inflicts [[Doom (Status)|Doom]] to one target.
 
   
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==== ''[[Bravely Second: End Layer]]'' ====
The success rate of Speechcraft is as follows:
 
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{{Section|Bravely Second: End Layer}}
:<math>Magick Attack + PWR</math>
 
   
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=== ''[[Dissidia Final Fantasy (2008)|Dissidia Final Fantasy]]'' ===
[[Ahriman (Tactics)|Plague Horror]] is the only enemy that can naturally use Doom; however, Ahriman can also use it when an ally with the [[Beastmaster (Ability)|Beastmaster]] ability is next to it. It inflicts Doom.
 
 
Condemn is an HP attack used only by [[Chaos (Final Fantasy)/Dissidia|Chaos]]. It quickly absorbs enemies towards Chaos before a pillar of fire erupts around him.
   
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==== ''[[Dissidia Final Fantasy NT]]'' ====
Its success rate is as follows:
 
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Doom is a unlockable common debuff EX Skill. It generates a dark field of energy around the caster that instantly inflicts Break on all enemies within the field within 10 seconds unless the caster is struck by those affected by it.
:<math>Success rate = (MA + 40)% </math>
 
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{{Ability section|Dissidia Final Fantasy NT}}
   
===''[[Final Fantasy Tactics Advance]]''===
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=== ''[[Final Fantasy Record Keeper]]'' ===
 
{{Ability section|Final Fantasy Record Keeper}}
{{sideicon|FFTA}}
 
Doom can sometimes be inflicted by the [[Assassin (Tactics Advance)|Assassin]] ability [[Nightmare (Ability)|Nightmare]], and [[Sniper (Tactics Advance)|Sniper]] ability Death Sickle. Also, Doom works differently on [[Zombie (Tactics Advance)|Zombies]]; instead of knocking it out after three turns, it completely heals it.
 
   
====''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''====
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=== ''[[World of Final Fantasy]]'' ===
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Doom is an active ability that automatically KOs a single target when the countdown runs out for 5 AP. It can be used by Lich and Memecoleous.
{{sideicon|FFTA2}}
 
Doom is a Blue Magick spell learned from [[Deathscythe (Tactics A2)|Deathscythes]], which can inflict the Doom status to a target up to four tiles away. The spell costs 8 MP to cast.
 
   
  +
It is also an enemy ability used by Memecoleous.
===''[[Bravely Default]]''===
 
{{sideicon|BravelyD}}
 
{{Abil-stub|Bravely Default}}
 
   
===''[[Dissidia Final Fantasy]]''===
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===''[[Mobius Final Fantasy]]''===
  +
{{Ability section|Mobius Final Fantasy}}
{{sideicon|Dissidia}}
 
Condemn is an HP attack used only by [[Chaos (Final Fantasy)/Dissidia|Chaos]]. It quickly absorbs enemies towards Chaos before a pillar of fire erupts around him.
 
   
===''[[Final Fantasy Record Keeper]]''===
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=== ''[[Chocobo no Fushigi na Dungeon]]'' ===
 
{{Ability section|Chocobo no Fushigi na Dungeon}}
{{sideicon|FFRK}}
 
{{Abil-stub|Final Fantasy Record Keeper}}
 
   
===''[[Chocobo no Fushigi na Dungeon]]''===
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==== ''[[Chocobo's Dungeon 2]]'' ====
 
{{Ability section|Chocobo's Dungeon 2}}
{{sideicon|ChocoD}}
 
{{Abil-stub|Chocobo no Fushigi na Dungeon}}
 
   
====''[[Chocobo's Dungeon 2]]''====
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=== ''[[Chocobo Racing]]'' ===
{{sideicon|ChocoD2}}
 
{{Abil-stub|Chocobo's Dungeon 2}}
 
 
===''[[Chocobo Racing]]''===
 
{{sideicon|ChocoR}}
 
 
Doom is a Magic Stone which, when cast, causes a skull with a ten second timer to appear over a racer's head. When the timer reaches zero, the racer spins out. This status can be passed to another character by ramming him.
 
Doom is a Magic Stone which, when cast, causes a skull with a ten second timer to appear over a racer's head. When the timer reaches zero, the racer spins out. This status can be passed to another character by ramming him.
   
==Other Appearances==
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== Other appearances ==
===''[[Kingdom Hearts]]''===
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=== ''[[Kingdom Hearts]]'' ===
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In the original ''Kingdom Hearts'', a hidden boss in Neverland will cast a version of the spell that slowly counts down from 12 to the target party member's death. The countdown can be stalled by using Stop on the clock tower's face.
In ''{{KHWiki|Kingdom Hearts Re:Chain of Memories}}'', the new third form of the final boss {{KHWiki|Marluxia}} uses Doom. Marluxia fires tendrils at Sora, and if they connect the player must break six of Marluxia's cards in six seconds or instantly die. In ''{{KHWiki|Kingdom Hearts Birth by Sleep|Birth by Sleep}}'', the superboss {{KHWiki|Game:Young Xehanort|Mysterious Figure}} uses a variation of Marluxia's Doom. Like Marluxia, the Mysterious Figure fires tendrils at the player, and if they are struck the player must tap the X button rapidly to free themselves within five seconds or instantly die.
 
  +
  +
In ''{{KHWiki|Kingdom Hearts Re:Chain of Memories}}'', the new third form of the final boss {{KHWiki|Marluxia}} uses Doom. Marluxia fires tendrils at Sora, and if they connect the player must break six of Marluxia's cards in six seconds or instantly die.
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In ''{{KHWiki|Kingdom Hearts II Final Mix}}'', Marluxia's Absent Silhouette and Data Rematch place a doom counter on Sora equal to his current level. When Marluxia lands an attack on Sora, the counter drops by 1 for each hit instead of dealing damage. Sora can restore 13 to the counter using the Restore Count reaction command, though in the Data Rematch, the reaction command will restore half the number for each subsequent use (13, 7, 3, 2, 1). If the counter hits 0, Sora is defeated, ignoring the effects of abilities like Second Chance and Once More.
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In ''{{KHWiki|Kingdom Hearts Birth by Sleep|Birth by Sleep}}'', the superboss {{KHWiki|Game:Young Xehanort|Mysterious Figure}} uses a variation of Marluxia's Doom. The Mysterious Figure fires tendrils at the player, and if they are struck the player must tap {{button|ps|x symbol}} rapidly to free themselves within five seconds or die.
   
==Gallery==
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== Gallery ==
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<gallery>
{{Gallery|class=seriesa
 
|File:FFIV Doom.png|''[[Final Fantasy IV]]''.
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FFIV Doom.png|''[[Final Fantasy IV]]''.
|File:FFIVDS Doom.png|''[[Final Fantasy IV]]'' (DS).
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FFIVDS Doom.png|''[[Final Fantasy IV]]'' (DS).
|File:FF4PSP Enemy Ability Doom.png|''[[Final Fantasy IV: The Complete Collection|Final Fantasy IV]]'' (PSP).
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FF4PSP Enemy Ability Doom.png|''[[Final Fantasy IV: The Complete Collection|Final Fantasy IV]]'' (PSP).
|File:TAY Wii Doom.jpg|''[[Final Fantasy IV: The After Years]]'' (Wii).
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TAY Wii Doom.jpg|''[[Final Fantasy IV: The After Years]]'' (Wii).
|File:FF4PSP TAY Enemy Ability Doom.png|''[[Final Fantasy IV: The Complete Collection|Final Fantasy IV: The After Years]]'' (PSP).
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FF4PSP TAY Enemy Ability Doom.png|''[[Final Fantasy IV: The Complete Collection|Final Fantasy IV: The After Years]]'' (PSP).
|File:FFIV TAY iOS Doom - Malboro Menace.png|''[[Final Fantasy IV: The After Years]]'' (iOS).
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FFIV TAY iOS Doom - Malboro Menace.png|''[[Final Fantasy IV: The After Years]]'' (iOS).
|File:Doom-ff5-snes.jpg|''[[Final Fantasy V]]'' (SNES).
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Doom-ff5-snes.jpg|''[[Final Fantasy V]]'' (SNES).
|File:Doom-FF5-GBA.png|''[[Final Fantasy V]]'' (GBA).
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Doom-FF5-GBA.png|''[[Final Fantasy V]]'' (GBA).
|File:FF6condemned.PNG|''[[Final Fantasy VI]]'' (SNES).
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FF6condemned.PNG|''[[Final Fantasy VI]]'' (SNES).
|File:FFVI Lore Doom.png|''[[Final Fantasy VI]]'' (GBA).
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FFVI Lore Doom.png|''[[Final Fantasy VI]]'' (GBA).
|File:FFVI IOS Still Life.png|''[[Final Fantasy VI]]'' (iOS).
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FFVI IOS Still Life.png|''[[Final Fantasy VI]]'' (iOS).
|File:Death Sentence.png|''[[Final Fantasy VII]]''.
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Death Sentence.png|''[[Final Fantasy VII]]''.
|File:FFVIII Doom.png|''[[Final Fantasy VIII]]''.
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FFVIII Doom.png|''[[Final Fantasy VIII]]''.
|File:FFIX Doom.png|''[[Final Fantasy IX]]''.
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FFIX Doom.png|''[[Final Fantasy IX]]''.
|File:FFIX Countdown.png|Countdown in ''[[Final Fantasy IX]]''.
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FFX Doom.png|''[[Final Fantasy X]]''.
|File:FFX Doom.png|''[[Final Fantasy X]]''.
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FFX-2 Doom.png|''[[Final Fantasy X-2]]''.
|File:FFX-2 Doom.png|''[[Final Fantasy X-2]]''.
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X2LM Doom.png|''[[Final Fantasy X-2: Last Mission]]''.
|File:X2LM Doom.png|''[[Final Fantasy X-2: Last Mission]]''.
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FFXII Countdown.PNG|Countdown in ''[[Final Fantasy XII]]''.
|File:FFXII Countdown.PNG|Countdown in ''[[Final Fantasy XII]]''.
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Doom-enemy-ability-ffxii.jpg|Doom in ''[[Final Fantasy XII]]''.
|File:Doom-enemy-ability-ffxii.jpg|Doom in ''[[Final Fantasy XII]]''.
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Doom_EA_FFXIII.png|''[[Final Fantasy XIII]]''.
|File:Doom_EA_FFXIII.png|''[[Final Fantasy XIII]]''.
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FFT Death Sentence.png|''[[Final Fantasy Tactics]]''.
|File:FFT Death Sentence Orator.png|''[[Final Fantasy Tactics]]''.
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FFTA2 Doom.png|''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''.
|File:FFT Death Sentence.png|Condemn as an enemy ability in ''[[Final Fantasy Tactics]]''.
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FFRK Doom Icon.png|Icon in ''[[Final Fantasy Record Keeper]]''.
|File:FFTA2 Doom.png|''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''.
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FFRK Doom SB.png|Soul Break version in ''[[Final Fantasy Record Keeper]]''.
|File:FFRK Doom Icon.png|Icon in ''[[Final Fantasy Record Keeper]]''.
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FFRK Doom.png|Enemy version in ''[[Final Fantasy Record Keeper]]''.
|File:FFRK Doom SB.png|Soul Break version in ''[[Final Fantasy Record Keeper]]''.
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WoFF Doom.png|''[[World of Final Fantasy]]''.
|File:FFRK Doom.png|Enemy version in ''[[Final Fantasy Record Keeper]]''.
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CRdeath.png|''[[Chocobo Racing]]''.
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</gallery>
|File:CRdeath.png|''[[Chocobo Racing]]''.
 
}}
 
   
{{Time Magic}}
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{{navbox time magic}}
{{Blue Magic}}
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{{navbox blue magic}}
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{{navbox command abilities}}
{{Command Abilities}}
 
{{FFVIII}}
 
{{FFXII}}
 
   
   
 
[[it:Sentenza]]
 
[[it:Sentenza]]
[[Category:Command Abilities]]
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[[Category:Recurring command abilities]]
[[Category:Final Fantasy V Blue Magic]]
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[[Category:Recurring Blue Magic]]
[[Category:Final Fantasy VI Lores]]
 
[[Category:Final Fantasy VII Enemy Skills]]
 
[[Category:Final Fantasy IX Blue Magic]]
 
[[Category:Final Fantasy X Ronso Rage]]
 
[[Category:Final Fantasy X-2 Blue Bullet]]
 
[[Category:Final Fantasy Tactics A2: Grimoire of the Rift Blue Magick]]
 

Revision as of 02:24, 29 April 2020

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FFV iOS Doom

Doom in Final Fantasy V.

Gaze into the aether to find and cut short the target's silvery thread of life.

Doom (死の宣告, Shi no Senkoku?, lit. Death Sentence), also known as Death Sentence, Count, and Condemned, is a recurring ability in the Final Fantasy series. It inflicts the Doom status. The spell animation usually features the Grim Reaper or a skull.

Appearances

Final Fantasy IV

Doom is cast by Plague Horror (Plague Horror and 3D), Ahriman (Ahriman and 3D). Getting hit by Doom when already under its effect will reset the character's remaining time to the base amount, stalling the character's death. Neither Haste or Slow affect the countdown, as the ATB bar runs off a completely different counter.

Up to two enemies can be inflicted with the Doom status by design as this spell is reflectable. In the SNES version, a character has to take a turn before the KO status is inflicted on an enemy.

Final Fantasy IV: The After Years

Doom is cast by the Ahriman, the Ghost Train and Malboro Menace, and functions similarly to the previous game. The ATB bar (and its speed modifiers) is now properly programmed to work in conjunction with the Doom countdown.

Final Fantasy V

Curses one enemy to die in 30 seconds.

Description

30 seconds to live...

In-battle text

Doom is a Blue Magic spell for the Blue Mage. It can also be inflicted through one of the Oracle's abilities, but the Oracle's version tends to be a bit faster. It uses the Grim Reaper sprite in its effect.

A trick in the end game is to use it on King Behemoths in the final dungeon, since the Oracle's version does not count as a spell, thus preventing the King Behemoth from using Meteor and killing it in roughly ten seconds while the party avoids significant damage. It costs 10 MP to cast, and can be learned from the enemies The Damned, Unknown, and Death Dealer, as well as the bosses Exdeath and Azulmagia.

The player may utilize this ability by catching and releasing a Jackanapes, The Damned, skull Unknown, or Death Dealer.

Final Fantasy VI

Dooms an enemy to be KO'd in twenty seconds.

Description

Doom (also called Condemned) is a Lore for Strago, and costs 20 MP to use. It can be learned from Ahriman, Alluring Rider, Dark Force, Death Warden, Nelapa, Rest, Skull Dragon, Still Life, Yojimbo, and Zombie Dragon.

Final Fantasy VII

Pronounces death sentence on any one opponent

Description

Death Sentence is an ability for the Enemy Skill Materia. It can be learned from the enemies Gi Spector, Sneaky Step, and Boundfat, and inflicts the Death Sentence status, in which a timer appears over the victim's head (60 seconds normally, 30 seconds if under Haste), and once the timer hits zero, the spell will attempt to inflict instant death. It costs 10 MP to cast.

Final Fantasy VIII

Use Doom on one enemy

Description

Doom is a command ability that can be learned from Shiva once she reaches Level 10.

Final Fantasy IX

Casts Doom on the target.

Description

Doom is a Blue Magic spell Quina learns from the Veteran or Ash. When Doom is cast, a mirror appears in front of the doomed character, and the Grim Reaper appears on its surface shining its red eyes before the mirror shatters. It costs 12 MP to cast and has a 25% accuracy. It can't be reflected and works with Return Magic.

Final Fantasy X

Doom is one of Kimahri's Ronso Rage Overdrives. It can be learned from any of the Ghost-type fiends, or from Biran Ronso. This version of Doom is notable as it never misses on vulnerable targets and works on almost every enemy, including Nemesis in the Monster Arena. Though the stronger the target, the higher the counter starts at, taking 200 or so turns to count down from the most powerful enemies.

Final Fantasy X-2

Doom is available to the Dark Knight as part of the Arcana command, requiring Bio to be mastered, taking 20 AP to master, and costing 18 MP to cast. It can also be used by equipping the Bitter Farewell Garment Grid.

Final Fantasy X-2: Last Mission

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Final Fantasy XI

Doom is an Enfeebling Magic that pronounces Doom upon a single target. It can be used by Yagudo Notorious Monsters in Dynamis and Dee Xalmo the Grim.

Final Fantasy XII

Doom is an enemy ability used by Gespenst, Gazer, Etém, Nightwalker, Reaper Claw, Reaper, Necrophobe, Bogey, Oversoul, Wraith, Deathscythe, Ixtab, Demon Wall (Outer), Demon Wall (Inner), Ahriman, Glaring Eye, Dustia, Ishteen, Vorres, and Negalmuur. It inflicts Doom at a 70% chance to one target in a range of 10, and can be used even when under Silence.

Final Fantasy XIII

Doom is a spell used by Eidolons when they first appear to fight their respective l'Cie. It is cast immediately on the party leader at the start of the battle. Once under the Doom status, the l'Cie must defeat and tame the Eidolon before the count reaches 0, or the battle will be lost. Orphan will also cast Doom at the start of the final battle.

Some enemies, including each Barthandelus encounter, Cid Raines, Dahaka, Attacus, Shaolong Gui, and Long Gui cast Doom after 20 minutes pass in battle. Orphan's first form and Vercingetorix cast it after 30 minutes pass. Bosses that have the Doom spell will not cast it on the player if their TP gauge is above 3 (and therefore able to summon an Eidolon). This only applies, though, to bosses in which the criteria to cast Doom is HP left.

Aside from Eidolons and Orphan's second form, who cast Doom at the start of battle, the enemy's Doom can be avoided if the player has an Eidolon out, and the summoner dies just as the enemy is about to cast it; the Eidolon will draw the attack and revive the player character before being dismissed.

Final Fantasy XIII-2

Doom can be cast by Gorgyra and Long Gui. It will KO the affected character(s) when the timer runs out.

Gorgyra's Doom counter starts dangerously low, at just 1000, but will disappear should a party member die of another reason before the counter reaches 0. This allows the player to revive the fallen party member without the counter reappearing.

Long Gui will only cast Doom should the battle go on for more than 20 minutes.

Lightning Returns: Final Fantasy XIII

Bhunivelze casts Doom at the start of the final battle. He only casts it in his first form, and it is dispelled when the phase ends. Bhunivelze+ casts Doom at the start of the final phase giving a time limit staggering him. Doom is dispelled as soon as Bhunivelze+ is staggered.

Final Fantasy XIV

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Final Fantasy Tactics

Plague Horror is the only enemy that can naturally use Doom; however, Ahriman can also use it when an ally with the Beastmaster ability is next to it. It inflicts Doom.

Its success rate is:

Final Fantasy Tactics Advance

Doom can sometimes be inflicted by the Assassin ability Nightmare, and Sniper ability Death Sickle. Also, Doom works differently on Zombies; instead of knocking it out after three turns, it completely heals it.

Final Fantasy Tactics A2: Grimoire of the Rift

Doom is a Blue Magick spell learned from Deathscythes, which can inflict the Doom status to a target up to four tiles away. The spell costs 8 MP to cast.

Bravely Default

Doom is an enemy ability that inflicts Doom and can be group-cast. It is used by Demon and Evil Idol.

Bravely Second: End Layer

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Dissidia Final Fantasy

Condemn is an HP attack used only by Chaos. It quickly absorbs enemies towards Chaos before a pillar of fire erupts around him.

Dissidia Final Fantasy NT

Doom is a unlockable common debuff EX Skill. It generates a dark field of energy around the caster that instantly inflicts Break on all enemies within the field within 10 seconds unless the caster is struck by those affected by it.

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Final Fantasy Record Keeper

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World of Final Fantasy

Doom is an active ability that automatically KOs a single target when the countdown runs out for 5 AP. It can be used by Lich and Memecoleous.

It is also an enemy ability used by Memecoleous.

Mobius Final Fantasy

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Chocobo no Fushigi na Dungeon

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Chocobo's Dungeon 2

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Chocobo Racing

Doom is a Magic Stone which, when cast, causes a skull with a ten second timer to appear over a racer's head. When the timer reaches zero, the racer spins out. This status can be passed to another character by ramming him.

Other appearances

Kingdom Hearts

In the original Kingdom Hearts, a hidden boss in Neverland will cast a version of the spell that slowly counts down from 12 to the target party member's death. The countdown can be stalled by using Stop on the clock tower's face.

In Kingdom Hearts Re:Chain of Memories, the new third form of the final boss Marluxia uses Doom. Marluxia fires tendrils at Sora, and if they connect the player must break six of Marluxia's cards in six seconds or instantly die.

In Kingdom Hearts II Final Mix, Marluxia's Absent Silhouette and Data Rematch place a doom counter on Sora equal to his current level. When Marluxia lands an attack on Sora, the counter drops by 1 for each hit instead of dealing damage. Sora can restore 13 to the counter using the Restore Count reaction command, though in the Data Rematch, the reaction command will restore half the number for each subsequent use (13, 7, 3, 2, 1). If the counter hits 0, Sora is defeated, ignoring the effects of abilities like Second Chance and Once More.

In Birth by Sleep, the superboss Mysterious Figure uses a variation of Marluxia's Doom. The Mysterious Figure fires tendrils at the player, and if they are struck the player must tap X rapidly to free themselves within five seconds or die.

Gallery