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Doom is a status in Final Fantasy IX. Doom's countdown starts at 10, and kills the target when it hits zero. Stop will halt the countdown. Doom is especially hazardous as the status ticks during battle animations, not leaving the player much time to react to it, but for the same reason is great for the player to use: it is especially good for defeating Yans. Doom is similar in effect with Gradual Petrify.

Mechanics[]

The rate the timer expires is determined by the target's Spirit stat, the target's current status (Haste, Slow, or none), and the Battle Speed setting. Doom is worsened by having high Spirit as the ticker counts down faster, though usually Spirit has positive effects.

Duration: (60 - Spirit) * 200

If Zidane is condemned, and the player uses Flee the moment he is going to die from it, he will still use the ability even though he is KO'd, sending the other members to safety.

Abilities[]

Ability Countdown (Flair)
Spell Doom (Blu Mag)
Weapon Masamune (Soul Blade)

Enemy abilities[]

Ability Description Enemy
Death Cutter Inflicts non-elemental damage and Doom to one target. Lich, Lich (Crystal)
Doom Inflicts Doom to one target. Can be learned as a Blu Mag. Ash, Lich, Lich (Crystal), Tantarian, Veteran, Wraith
Grand Cross Inflicts Berserk, Doom, Petrify, Stop, Freeze, Heat, Confuse, Poison, Trouble, Silence, Zombie, Darkness, Instant Death, Mini, Sleep, and HP is reduce to 1–10. Each one of them has a 1/8 chance of being inflicted. Necron

Protection[]

The player cannot protect against Doom, nor instant death.

Healing[]

Doom status cannot be healed.

Enemies[]

The following enemies are immune to Doom:

Use[]

Defeating_a_Yan_with_Zidane's_Masamune_and_Soul_Blade

Defeating a Yan with Zidane's Masamune and Soul Blade

The player can make great use of the status with Zidane's Masamune and Soul Blade. Unlike enemies defeated via petrification, enemies defeated via Doom still yield EXP.

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