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− | {{sideicon|FFX}} |
+ | {{sideicon|prime=FFX}} |
+ | {{DISPLAYTITLE:Don Tonberry (''Final Fantasy X'')}} |
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− | {{FFX Enemies |
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+ | {{infobox enemy |
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⚫ | |||
+ | | release = FFX |
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⚫ | |||
+ | |name = Don Tonberry |
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⚫ | |||
⚫ | |||
⚫ | |||
| romaji = Don Tonberi |
| romaji = Don Tonberi |
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− | | image = |
+ | | image = Tonberry-enemy-ffx.png |
+ | |location = [[Monster Arena]] |
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⚫ | |||
⚫ | |||
⚫ | '''Don Tonberry''' is an optional monster to fight in ''[[Final Fantasy X]]'' bred in the [[Area Conquest]] section of the [[Monster Arena]] after at least one of each [[Fiend (Final Fantasy X)|fiend]] in the [[Cavern of the Stolen Fayth]] is [[Catch (ability)#Final Fantasy X|captured]]. It shares its model with the regular [[Tonberry (Final Fantasy X)|Tonberry]]. |
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+ | |||
+ | ==Stats== |
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+ | {{infobox enemy stats FFX |
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⚫ | |||
⚫ | |||
| monster arena = Area Conquest |
| monster arena = Area Conquest |
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| prev = Chimerageist (Final Fantasy X) |
| prev = Chimerageist (Final Fantasy X) |
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| bestiary = 207 |
| bestiary = 207 |
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| next = Catoblepas (Final Fantasy X) |
| next = Catoblepas (Final Fantasy X) |
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− | | |
+ | | location = [[Monster Arena]] |
− | | |
+ | | hp = 480000 |
− | | |
+ | | mp = 120 |
− | | |
+ | | gil = 0 |
− | | |
+ | | strength = 95 |
− | | |
+ | | defense = 100 |
− | | |
+ | | magic = 75 |
− | | |
+ | | magic defense = 100 |
− | | |
+ | | agility = 37 |
− | | |
+ | | evasion = 0 |
− | | |
+ | | accuracy = 80 |
− | | |
+ | | luck = 15 |
− | | |
+ | | ap = 8000 |
− | | |
+ | | overkill = 10000 |
− | | |
+ | | overkill ap = 8000 |
− | | |
+ | | fire = - |
− | | |
+ | | lightning = - |
− | | |
+ | | water = - |
− | | |
+ | | ice = - |
− | | |
+ | | holy = - |
− | | |
+ | | common steal = [[Final Fantasy X items#Candle of Life|Candle of Life]] x2 |
− | | |
+ | | rare steal = [[Final Fantasy X items#Designer Wallet|Designer Wallet]] |
⚫ | |||
⚫ | |||
+ | | common drop qty = 3 |
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⚫ | |||
− | | |
+ | | rare drop = [[Final Fantasy X items#Dark Matter|Dark Matter]] |
− | | |
+ | | weapon abilities = [[Final Fantasy X auto-abilities#Deathstrike|Deathstrike]] (fixed), [[Final Fantasy X auto-abilities#Darkstrike|Darkstrike]], [[Final Fantasy X auto-abilities#Silencestrike|Silencestrike]], [[Final Fantasy X auto-abilities#Sleepstrike|Sleepstrike]], [[Final Fantasy X auto-abilities#Poisonstrike|Poisonstrike]], [[Final Fantasy X auto-abilities#Stonestrike|Stonestrike]], [[Final Fantasy X auto-abilities#Zombiestrike|Zombiestrike]], [[Final Fantasy X auto-abilities#Slowstrike|Slowstrike]] |
− | | |
+ | | armor abilities = [[Final Fantasy X auto-abilities#Deathproof|Deathproof]] (fixed), [[Final Fantasy X auto-abilities#Darkproof|Darkproof]], [[Final Fantasy X auto-abilities#Silenceproof|Silenceproof]], [[Final Fantasy X auto-abilities#Sleepproof|Sleepproof]], [[Final Fantasy X auto-abilities#Poisonproof|Poisonproof]], [[Final Fantasy X auto-abilities#Stoneproof|Stoneproof]], [[Final Fantasy X auto-abilities#Zombieproof|Zombieproof]], [[Final Fantasy X auto-abilities#Slowproof|Slowproof]] |
− | | |
+ | | equip drop rate = 256 |
+ | | equip slot min = 3 |
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⚫ | |||
+ | | equip slot max = 4 |
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− | | Resistant to = [[Yojimbo (Summon)|Zanmato]] (Lv. 4) |
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+ | | equip ability min = 2 |
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− | | Immune to = [[Silence (Status)|Silence]], [[Sleep (Status)|Sleep]], [[Blind (Status)|Darkness]], [[Poison (Status)|Poison]], [[Petrify (Status)|Petrification]], [[Slow (Status)|Slow]], [[Zombie (Status)|Zombie]], [[Debrave (Status)|Power Break]], [[Defaith (Status)|Magic Break]], [[Deprotect (Status)|Armor Break]], [[Deshell (Status)|Mental Break]], [[Paralysis|Threaten]], [[Instant Death|Death]], [[Provoke (Status)|Provoke]], [[Libra (Ability)|Sensor]], [[Libra (Ability)|Scan]], [[Gravity (Ability)|Gravity]], [[Delay Attack|Delay]], [[Eject]] |
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+ | | equip ability max = 4 |
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− | | Sensor = N/A |
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⚫ | |||
⚫ | |||
+ | | zanmato = 4 |
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+ | | silence = Immune |
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+ | | sleep = Immune |
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+ | | darkness = Immune |
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+ | | poison = Immune |
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+ | | petrify = Immune |
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+ | | slow = Immune |
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+ | | zombie = Immune |
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+ | | power break = Immune |
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+ | | magic break = Immune |
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+ | | armor break = Immune |
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+ | | mental break = Immune |
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+ | | threaten = Immune |
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+ | | death = Immune |
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+ | | provoke = Immune |
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+ | | sensor = Immune |
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+ | | scan = Immune |
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+ | | demi = Immune |
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+ | | delay = Immune |
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+ | | eject = Immune |
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+ | | doom count = 200 |
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}} |
}} |
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⚫ | |||
==Battle== |
==Battle== |
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− | Don's attacks are identical to those of the regular |
+ | Don's attacks are identical to those of the regular Tonberry and [[Master Tonberry (Final Fantasy X)|Master Tonberry]], but do much greater damage. It counters every attack with a strong [[Karma (ability)|Karma]], and on each turn takes a step forward. After taking five steps it will attack a random party member with [[Chef's Knife]], which can be an [[Instant Death|instant kill]]. |
+ | |||
+ | If an [[Aeon (Final Fantasy X)|aeon]] is [[Summon (command)#Final Fantasy X|summoned]], Don Tonberry will perform Voodoo where he generates a tiny image of the aeon and stabs it for heavy magical damage; this attack ignores [[Shell (status)|Shell]] and can be only reduced by [[Focus (ability)|Focus]] and the [[Shield (ability)|Shield]] command. This attack only targets a single aeon, meaning the [[Magus Sisters (Final Fantasy X)|Magus Sisters]] can be called by [[Grand Summon]], perform their [[Overdrive (Final Fantasy X)|Overdrive]] attack, be [[dismiss]]ed, and use Grand Summon again reviving the previously killed aeon with 1 HP, allowing them to combine again. |
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Damage for Karma is calculated the following way: |
Damage for Karma is calculated the following way: |
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:<math>Damage = Character's Kill Count * 100</math> |
:<math>Damage = Character's Kill Count * 100</math> |
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− | Don Tonberry will [[Item |
+ | Don Tonberry will [[Item drop|drop]] weapons with status strikes and armor with status proofs, the Instant Death versions of these abilities being fixed. Its equipment drops provide a hidden 6% [[Critical Hit#Final Fantasy X|critical hit]] chance bonus instead of the usual 3% (this is relevant to weapons and armor, but only to attacks that deal physical damage). |
− | ==AP |
+ | ===AP grinding=== |
− | + | The player can customize their [[Final Fantasy X weapons|weapons]] with the [[Final Fantasy X auto-abilities#Triple Overdrive|Triple Overdrive]], [[Final Fantasy X auto-abilities#Triple AP|Triple AP]] and [[Final Fantasy X auto-abilities#Overdrive → AP|Overdrive → AP]] abilities, and place two characters' Overdrive in [[Overdrive Mode#Comrade|Comrade]] mode, and one character in [[Overdrive Mode#Stoic|Stoic]] mode (the character attacking being the one set to Stoic). |
|
− | While fighting Don Tonberry, the player should cast [[Hastega]] on everyone and then get Don Tonberry to counter with Karma the character whose Overdrive mode is Stoic, then revive him/her with the other party members and recast Haste. The player should repeat this until Don Tonberry is dead or gets too close and the player is forced to [[Escape ( |
+ | While fighting Don Tonberry, the player should cast [[Hastega]] on everyone and then get Don Tonberry to counter with Karma on the character whose Overdrive mode is Stoic, then revive him/her with the other party members and recast Haste. The player should repeat this until Don Tonberry is dead or gets too close and the player is forced to [[Escape (command)|flee]]. When Don Tonberry counters with Karma, the damage will fuel the Overdrive, which will triple and then convert into AP, and at the end of the battle the total AP is also tripled. The AP is received even if the player escapes the battle, or the Overdrive gauge is full. |
− | It is possible to go from 0 to 99 Sphere Levels in one battle with three characters using this method; it is only limited by the party's [[MP ( |
+ | It is possible to go from 0 to 99 Sphere Levels in one battle with three characters using this method; it is only limited by the party's [[MP (stat)|MP]] and how fast Don Tonberry closes in. The amount of Overdrive received is determined by the amount of damage received which, for Don Tonberry, is the number of monsters a character has killed multiplied by 100. Only the Overdrive → AP ability is needed for this trick, but the other two abilities will boost the amount of obtained AP. The only character that needs to receive damage from Karma is the character whose Overdrive Mode is set to Stoic, meaning one can easily [[Level grinding|level up]] a weak character by skipping their turn and having a strong healer and a character who has had a lot of kills to perform the trick. Even weak characters can use this method. |
+ | Alternatively, all three characters can be set with Overdrive → AP and set all three to Comrade. When one character dies, the other two will gain experience, and this allows the party to stay even after Don Tonberry closes in. This will result in lopsided AP yield, however, as some party members may get killed more often than others. |
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⚫ | |||
+ | |||
⚫ | |||
+ | |||
+ | AP grinding with Don Tonberry is the fastest way to accumulate Sphere Levels and travel the [[Sphere Grid|Sphere Grid]]. This is especially useful if one plans on rearranging the Sphere Grid for [[Min-maxing|stat maxing]]. |
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+ | |||
+ | One can also use this method with [[Cactuar King (Final Fantasy X)|Cactuar King]]. |
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==Gallery== |
==Gallery== |
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+ | <gallery> |
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− | {{Gallery |
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+ | FFX Don Tonberry.png|Don Tonberry in battle. |
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− | + | Karma.png|Karma. |
|
⚫ | |||
+ | </gallery> |
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− | ==Related |
+ | ==Related enemies== |
*[[Master Tonberry (Final Fantasy X)|Master Tonberry]] |
*[[Master Tonberry (Final Fantasy X)|Master Tonberry]] |
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*[[Tonberry (Final Fantasy X)|Tonberry]] |
*[[Tonberry (Final Fantasy X)|Tonberry]] |
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[[fr:Don Tomberry/Final Fantasy X]] |
[[fr:Don Tomberry/Final Fantasy X]] |
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[[it:Don Tomberry (Final Fantasy X)]] |
[[it:Don Tomberry (Final Fantasy X)]] |
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− | [[Category:Final Fantasy X |
+ | [[Category:Enemies in Final Fantasy X]] |
Revision as of 15:14, 21 October 2019
Template:Sideicon
Don Tonberry is an optional monster to fight in Final Fantasy X bred in the Area Conquest section of the Monster Arena after at least one of each fiend in the Cavern of the Stolen Fayth is captured. It shares its model with the regular Tonberry.
Stats
Battle
Don's attacks are identical to those of the regular Tonberry and Master Tonberry, but do much greater damage. It counters every attack with a strong Karma, and on each turn takes a step forward. After taking five steps it will attack a random party member with Chef's Knife, which can be an instant kill.
If an aeon is summoned, Don Tonberry will perform Voodoo where he generates a tiny image of the aeon and stabs it for heavy magical damage; this attack ignores Shell and can be only reduced by Focus and the Shield command. This attack only targets a single aeon, meaning the Magus Sisters can be called by Grand Summon, perform their Overdrive attack, be dismissed, and use Grand Summon again reviving the previously killed aeon with 1 HP, allowing them to combine again.
Damage for Karma is calculated the following way:
Don Tonberry will drop weapons with status strikes and armor with status proofs, the Instant Death versions of these abilities being fixed. Its equipment drops provide a hidden 6% critical hit chance bonus instead of the usual 3% (this is relevant to weapons and armor, but only to attacks that deal physical damage).
AP grinding
The player can customize their weapons with the Triple Overdrive, Triple AP and Overdrive → AP abilities, and place two characters' Overdrive in Comrade mode, and one character in Stoic mode (the character attacking being the one set to Stoic).
While fighting Don Tonberry, the player should cast Hastega on everyone and then get Don Tonberry to counter with Karma on the character whose Overdrive mode is Stoic, then revive him/her with the other party members and recast Haste. The player should repeat this until Don Tonberry is dead or gets too close and the player is forced to flee. When Don Tonberry counters with Karma, the damage will fuel the Overdrive, which will triple and then convert into AP, and at the end of the battle the total AP is also tripled. The AP is received even if the player escapes the battle, or the Overdrive gauge is full.
It is possible to go from 0 to 99 Sphere Levels in one battle with three characters using this method; it is only limited by the party's MP and how fast Don Tonberry closes in. The amount of Overdrive received is determined by the amount of damage received which, for Don Tonberry, is the number of monsters a character has killed multiplied by 100. Only the Overdrive → AP ability is needed for this trick, but the other two abilities will boost the amount of obtained AP. The only character that needs to receive damage from Karma is the character whose Overdrive Mode is set to Stoic, meaning one can easily level up a weak character by skipping their turn and having a strong healer and a character who has had a lot of kills to perform the trick. Even weak characters can use this method.
Alternatively, all three characters can be set with Overdrive → AP and set all three to Comrade. When one character dies, the other two will gain experience, and this allows the party to stay even after Don Tonberry closes in. This will result in lopsided AP yield, however, as some party members may get killed more often than others.
An alternate method is to use weapons with SOS Overdrive and Overdrive → AP, armor with SOS Haste, and Auto-Life.
AP grinding with Don Tonberry is the fastest way to accumulate Sphere Levels and travel the Sphere Grid. This is especially useful if one plans on rearranging the Sphere Grid for stat maxing.
One can also use this method with Cactuar King.
Gallery
Related enemies
Final Fantasy X-2
Final Fantasy X-2: Last Mission
- Mega Tonberry
- Tonberry