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An imperial guard dog. They attack with a Bite, but will run away if left alone.

Final Fantasy VI PlayStation Bestiary entry

The Doberman is an enemy in Final Fantasy VI. It can be encountered by kicking the chest in the northeastern tent in the Imperial Camp: hitting the chest does nothing. Kicking the chest in the Imperial Camp is the only opportunity to make a Doberman formation appear on the Veldt and only one of the formations (Doberman x2 or x3) will unlock. The Doberman Rage becomes permanently unavailable if the chest is not kicked. The Doberman has no Bestiary entry in the remakes. Dobermans are imperial war dogs.



The Doberman is not a dangerous enemy but has considerable HP. It is weak to Fire.


Shadow should throw Shurikens at them while Sabin uses a Blitz. If he knows Rising Phoenix, it can hit the Doberman's weakness to Fire and do heavy damage.


Number Enemies Encounter flags Introduction flag Musical theme Magic AP
Normal Back Surrounded Side
046 Doberman x2 Y Y N Y Sides, individual Battle 0
048 Doberman x2, Imperial Soldier Y Y N Y Sides, individual Battle 1
062 Doberman x3 Y Y Y Y Sides, individual Battle 0

AI script[]

If monster is by itself:

Target: Self
Flee (100%)

Attack Turns:
1st Turn: Attack (100%)

If attacked by "Attack": Bite (66%)

Other appearances[]

Final Fantasy Record Keeper[]

FFRK Doberman FFVI.png
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The Doberman Pinscher or simply Doberman, is a breed of domestic dog originally developed around 1890 by Karl Friedrich Louis Dobermann, a tax collector from Germany.

Related enemies[]