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Djinn (FFXI).png

Djinn are close relative of the Bombs and Snolls, these darkness-based enchanted explosives were found during the time of the Crystal War in a few areas, but have not been seen since. Prevailing theories in their creation argue that they are the result of bomb mutation, due to the corrupt and polluted soil left behind by the Beastmen Confederate. Djinn float, inflict damage, and are able to self-destruct causing massive damage at the expense of their own lives.

Djinn typically drop djinn arms and djinn ash, which are similar to, and can often be used as a substitute for, bomb arms and bomb ash, respectively.


  • Djinn
  • Fulminator
  • Harum-scarum
  • Helter-skelter
  • Ignis Djinn
  • Stygian Djinn

Notorious Monsters[]

  • Big Bang
  • Chhir Batti
  • Ellylldan

Special attacks[]

  • Berserk: Increases Attack but lowers Defense.
  • Dark Wave: AoE Bio.
  • Elemental TP Bonus: A passive effect which grants the Djinn 100% TP if it is hit by the element corresponding to the day of the week (ex. Fire on Firesday).
  • Nocturnal Combustion: AoE Dark damage based on remaining HP. Kills the user.
  • Penumbral Impact: Single target Dark damage.


The jinn, also spelled djinn, or genies, are spirits mentioned in the Qurʾān and Islamic theology who inhabit an unseen world in dimensions beyond the visible universe of humans. Together, the jinn, humans and angels make up the three sentient creations of God.

One of the Notorious Monsters is called Big Bang. The Big Bang was the event that led to the formation of the universe, according to the prevailing cosmological theory of the universe's early development.